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@@ -4,6 +4,18 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
+ [Skotlex]
+ * Simplified the Tatami Gaeshi code. [Skotlex]
+ * Fixed AS_SPLASHER doing full damage on everyone except targetted char
+ instead of the other way around. [Skotlex]
+ * Fixed KAENSIN clearing out SUITON cells and viceversa. [Skotlex]
+ * The spawn area is now seen as range rather than absolute for mob spawn
+ lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around
+ the given x,y point. [Skotlex]
+ * Some clean up of the mob-spawn code. Now you can specify negative areas,
+ so that a spawn location such as 100,150,0,-1 will spawn a mob always on
+ x=100, but any Y value of the current map. [Skotlex]
* Reflected damage will now also have a chance of draining hp/sp. [Skotlex]
* Adjusted the order in which option/sc change packets are sent to match
Aegis's [Skotlex]