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@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/29
+ * Implemented THE official Steal skill equation and game mechanics
+ (basically version from /stable plus a few tweaks) (see topic:116540)
+ * Added missing bAddStealRate reference to doc/item_bonus.txt
+ * Removed skill_steal_rate, as it was never used in the code (see r231)
+ * Removed skill_steal_type, it's just a one-liner source mod (see r231)
* Knockback now works through cells where there is a diagonal path, but
no horizontal+vertical (two 90` icewalls with a gap where they 'join')
* Some dead code removal in path.c [ultramage]