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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8197c3ef1..d12af705f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/04/13 + * Changed the meaning of inf2=0x1000. Now it is used to "disable usage on + enemies", which only works for non-aggressive (inf!=1) skills. + * If a skill is party/guild only (inf2 0x400/0x800) it will also be + castable on enemies if the skill's inf is 1 (offensive target) + * Corrected the mob behaviour when it locks into an enemy it can't chase. + Previously it would get stuck on a lock->unlock->lock loop, with each + unlock resetting the "random walk" timer, causing the mob to just idle in + place. Now they will attempt idle skills and no longer reset the "random + walk" timer, so they behave as if they were in Idle state properly. * Now the bonus bAtkEle will be transferred directly to the weapon when the script is in the ammunition, and you are wielding a weapon that consumes ammo per atttack. |