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@@ -3,84 +3,85 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
-
-2006/09/18
- * Fixed Spider Web fire damage bonus. [Skotlex]
- * Made Global chat always reply back to you even on @/# commands, this
- prevents the client from muting yourself due to "hack". However, this same
- fix isn't easily applicable to @ commands invoked from whispers or
- party/guild messages, those are still pending. [Skotlex]
- * Merged Meruru's update to socket.c, which includes a rewritten parse
- function, which should hopefully be more efficient than the previous code.
- [Skotlex]
- * The new code includes support for two config settings
- (packet_athena.txt): frame_size, which can be used to alter the logic
- packet-size allowed by the code, and mode_neg, which when set to yes, sets
- TCP_NODELAY on all connections (defaults to yes). [Skotlex]
- * High-Jump is usable everywhere now, except that on maps where it
- previously failed, now will just make you jump in place. [Skotlex]
- * Fixed TK_RUN as per packets provided by AuronX. [Skotlex]
- * Moved the equipment/card resistances to status ailments outside of
- status_get_sc_def, so that they are applied only to rate, not duration.
- [Skotlex]
- * Modified the Asura code (again), hopefully movement sprite issues are
- fixed now [Skotlex]
- * @reloadscript scripts will no longer eliminate mobs with no respawn data.
- But watch out for possible bugs (I think someone mentioned 1 extra
- treasure box will spawn when you use it? This needs testing!) [Skotlex]
- * Made speed_add_rate a linearly stacking increase. [Skotlex]
- * Corrected a possible overflow when using show_mob_info to display the
- mob's up as a percent. [Skotlex]
- * Corrected the documentation for checkoption/checkoption1/checkoption2
- [Skotlex]
- * Reenabled client requesting to self mute, as the whole knockback packet
- issues of the past which were causing players to mute themselves when being
- knockback is no longer there. [Skotlex]
-2006/09/17
- * Fixed NPC_INVISIBLE's cloak ending after attacking once. [Skotlex]
- * Fixed SG_FUSION being castable without Soul Link state. [Skotlex]
- * Moved the item-use restriction SC checks from clif.c to pc_use_item,
- fixed Gravitation blocking potion usage on it's area of effect. [Skotlex]
- * Sphere Marines and Summoned Flora are now inmune to class-changing.
- [Skotlex]
-2006/09/16
- * Added monster_ai&256. When set, a monster will pick a random starting
- position to begin checking versus it's skills, otherwise, it will always
- begin checking from the beginning. [Skotlex]
- * Fixed the status change duration reduction equation was was totally
- wrong, thanks to k3dt [Skotlex]
-2006/09/15
- * Now mobs won't do a distance check to lose their target on every ai
- iteration, but only when they finish walking (unless you set monster_ai&1)
- [Skotlex]
- * The chase distance before a mob gives up following a player has been
- increased from view-size (range2) to min-chase (range3). [Skotlex]
- * Reverted the Summon Flora change where all plants were being summoned in
- one go. [Skotlex]
- * Moved the weapon repair effect to where it belongs (after successfully
- repairing an item) [Skotlex]
- * Added config setting "friend_auto_add" (battle/player.conf), if set, when
- you accept someone as your friend, both characters will show up on each
- other's friend list. [Skotlex]
+2006/09/19
+ * Fixed some gcc4 warnings [Toms]
+2006/09/18
+ * Fixed Spider Web fire damage bonus. [Skotlex]
+ * Made Global chat always reply back to you even on @/# commands, this
+ prevents the client from muting yourself due to "hack". However, this same
+ fix isn't easily applicable to @ commands invoked from whispers or
+ party/guild messages, those are still pending. [Skotlex]
+ * Merged Meruru's update to socket.c, which includes a rewritten parse
+ function, which should hopefully be more efficient than the previous code.
+ [Skotlex]
+ * The new code includes support for two config settings
+ (packet_athena.txt): frame_size, which can be used to alter the logic
+ packet-size allowed by the code, and mode_neg, which when set to yes, sets
+ TCP_NODELAY on all connections (defaults to yes). [Skotlex]
+ * High-Jump is usable everywhere now, except that on maps where it
+ previously failed, now will just make you jump in place. [Skotlex]
+ * Fixed TK_RUN as per packets provided by AuronX. [Skotlex]
+ * Moved the equipment/card resistances to status ailments outside of
+ status_get_sc_def, so that they are applied only to rate, not duration.
+ [Skotlex]
+ * Modified the Asura code (again), hopefully movement sprite issues are
+ fixed now [Skotlex]
+ * @reloadscript scripts will no longer eliminate mobs with no respawn data.
+ But watch out for possible bugs (I think someone mentioned 1 extra
+ treasure box will spawn when you use it? This needs testing!) [Skotlex]
+ * Made speed_add_rate a linearly stacking increase. [Skotlex]
+ * Corrected a possible overflow when using show_mob_info to display the
+ mob's up as a percent. [Skotlex]
+ * Corrected the documentation for checkoption/checkoption1/checkoption2
+ [Skotlex]
+ * Reenabled client requesting to self mute, as the whole knockback packet
+ issues of the past which were causing players to mute themselves when being
+ knockback is no longer there. [Skotlex]
+2006/09/17
+ * Fixed NPC_INVISIBLE's cloak ending after attacking once. [Skotlex]
+ * Fixed SG_FUSION being castable without Soul Link state. [Skotlex]
+ * Moved the item-use restriction SC checks from clif.c to pc_use_item,
+ fixed Gravitation blocking potion usage on it's area of effect. [Skotlex]
+ * Sphere Marines and Summoned Flora are now inmune to class-changing.
+ [Skotlex]
+2006/09/16
+ * Added monster_ai&256. When set, a monster will pick a random starting
+ position to begin checking versus it's skills, otherwise, it will always
+ begin checking from the beginning. [Skotlex]
+ * Fixed the status change duration reduction equation was was totally
+ wrong, thanks to k3dt [Skotlex]
+2006/09/15
+ * Now mobs won't do a distance check to lose their target on every ai
+ iteration, but only when they finish walking (unless you set monster_ai&1)
+ [Skotlex]
+ * The chase distance before a mob gives up following a player has been
+ increased from view-size (range2) to min-chase (range3). [Skotlex]
+ * Reverted the Summon Flora change where all plants were being summoned in
+ one go. [Skotlex]
+ * Moved the weapon repair effect to where it belongs (after successfully
+ repairing an item) [Skotlex]
+ * Added config setting "friend_auto_add" (battle/player.conf), if set, when
+ you accept someone as your friend, both characters will show up on each
+ other's friend list. [Skotlex]
2006/09/14
- * Changed Extremity Fist's code to make you actually walk past your target,
- which displays a much more correct "animation" for the skill. Thanks to
- HiddenDragon for the information and code. [Skotlex]
- * Updated the item_db search functions so that when returning the
- dummy-item, it first updates the nameid to match the requested one, this
- prevents pc_additem later on giving you an item with ID 500 instead of the
- ID requested. [Skotlex]
- * Added a clif_skill_nodamage packet when using Repair Weapon, just to see
- what happens. [Skotlex]
- * Likely fixed "half" of the alliance being saved, which ends up in guilds
- that can attack another, but not viceversa. [Skotlex]
- * Added deleting of saved Status changes on character delete for the
- Char-TXT server. [Skotlex]
- * Fixed the can-act delay never being checked when requesting to use
- Homunculus Skills. [Skotlex]
+ * Changed Extremity Fist's code to make you actually walk past your target,
+ which displays a much more correct "animation" for the skill. Thanks to
+ HiddenDragon for the information and code. [Skotlex]
+ * Updated the item_db search functions so that when returning the
+ dummy-item, it first updates the nameid to match the requested one, this
+ prevents pc_additem later on giving you an item with ID 500 instead of the
+ ID requested. [Skotlex]
+ * Added a clif_skill_nodamage packet when using Repair Weapon, just to see
+ what happens. [Skotlex]
+ * Likely fixed "half" of the alliance being saved, which ends up in guilds
+ that can attack another, but not viceversa. [Skotlex]
+ * Added deleting of saved Status changes on character delete for the
+ Char-TXT server. [Skotlex]
+ * Fixed the can-act delay never being checked when requesting to use
+ Homunculus Skills. [Skotlex]
* Fixed warmth skills draining SP of the target, not the caster. [Skotlex]
- * When TK_DODGE triggers, it will no longer delay your attack or movement.
- [Skotlex]
+ * When TK_DODGE triggers, it will no longer delay your attack or movement.
+ [Skotlex]
* Estimation /Sense/ whatever will no longer hide the vit bonus to mdef2,
as reported by Playtester. [Skotlex]
* Updated Summon Flora to summon the max number of possible plants on one