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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+09/05/18
+ * status calc code cleanup [ultramage]
+ - Inverted the status calc code order, so that status_calc_bl optionally invokes status_calc_pc/mob/whatever instead of every status_calc_* calling status_calc_bl.
+ - Inlined functions status_calc_bl_sub_pc, status_calc_bl_sub_hom and status_calc_bl_sub_mer into status_calc_bl.
+ - Restructured status_calc_bl to require as little bl type-specific branching as possible.
+ - Split status_calc_bl into two layers - the inner does the battle status calculations, while the outer deals with running appropriate base status calculations, remembering old values and handling client updates.
+ - The status_calc_bl function is now the single entry-point for all status calculations.
+ - status_calc_bl will now trigger a client update only on attributes that actually changed.
+ - If hp or sp changes during status_calc_bl, it will now properly refresh on the client.
+ - Removed SCB_PC, now SCB_ALL should be used instead.
+ - Revived the unused status calc flag SCB_BASE to indicate that a base status recalculation should be done first (that's what the status_calc_* functions are for).
+ - Defined a new symbolic bitmask SCB_BATTLE (SCB_ALL - SCB_BASE) in case someone needs to only calculate the battle status (currently unused).
09/05/17
* Monocell, Instant Death and Class Change will now fail on bosses (bugreport:2907) [Playtester]
* Eske and Eska now affect friendly guardians and slaves. (bugreport:2131) [Inkfish]