summaryrefslogtreecommitdiff
path: root/Changelog-Trunk.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r--Changelog-Trunk.txt15
1 files changed, 15 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 219084687..5314bf04f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,21 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/08/13
+ * Modified map_foreachinrange so that you can also specify the max length
+ of the path to use. The max_count field in the skill_db is used to specify
+ this range for path-type skills (Sharpshooting, Kamaitachi and the NPC
+ Breath skills.
+ * Implemented the 'new' NPC skills described here:
+ http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly
+ complete, but the new status changes (slow cast, critical wounds, etc)
+ don't have any visual effects yet (icon or opt changes? I don't know if
+ they should have). Also I could not find the unit_id for Evil Land, so it
+ looks just like Sanctuary for now. Apart from those, the only skills which
+ I couldn't get to display properly are the Breath skills (with the
+ exception of Fire Breath).
+ * Corrected gtb_sc_immunity setting not taking effect if your block value was
+ the same (that is, if the config said 30%, then you would only get status
+ change immunity at 31%, nor 30%) [Skotlex]
* Fixed a small error in the script_commands documentation about getpartyleader. [Paradox924X]
* Corrected skill-based hp/sp regen, expect slight increase [ultramage]
2007/08/10