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@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/20
+ * Fixed itemskill variable being cleared before parsing the skill, this
+ causes auto-casted teleport to fail to skip the skill menu. It is now
+ cleared on castend_pos/id directly. [Skotlex]
+ * Skills with state 'move_enable' will now do a "walk path" check between
+ target cell/object and caster instead of a "shoot path" check, this would
+ fix skills like snap or charge from letting you "teleport" across pits.
+ [Skotlex]
* Raised the amount of skills that can stack on a single cell before the
"in-area/out-area" detection code breaks to 24 (from 8) [Skotlex]
* Fixed a crash in clif_SkillInfoBlock if the passed player already