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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 219084687..5314bf04f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,21 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/08/13 + * Modified map_foreachinrange so that you can also specify the max length + of the path to use. The max_count field in the skill_db is used to specify + this range for path-type skills (Sharpshooting, Kamaitachi and the NPC + Breath skills. + * Implemented the 'new' NPC skills described here: + http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly + complete, but the new status changes (slow cast, critical wounds, etc) + don't have any visual effects yet (icon or opt changes? I don't know if + they should have). Also I could not find the unit_id for Evil Land, so it + looks just like Sanctuary for now. Apart from those, the only skills which + I couldn't get to display properly are the Breath skills (with the + exception of Fire Breath). + * Corrected gtb_sc_immunity setting not taking effect if your block value was + the same (that is, if the config said 30%, then you would only get status + change immunity at 31%, nor 30%) [Skotlex] * Fixed a small error in the script_commands documentation about getpartyleader. [Paradox924X] * Corrected skill-based hp/sp regen, expect slight increase [ultramage] 2007/08/10 |