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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt new file mode 100644 index 000000000..1d0da4b8f --- /dev/null +++ b/Changelog-Trunk.txt @@ -0,0 +1,1806 @@ +Date Added
+
+AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
+IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
+GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+
+2006/01/29
+ * Added support for more account states like "Unavailable due to hacking/bug
+ investigation" etc, thanks to NeoSaro [DracoRPG]
+2006/01/28
+ * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
+ * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
+ - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
+2006/01/27
+ * Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
+ * Added "sense_type" config to conf/battle/skill.conf to select which defense
+ is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
+ * Modified traps so that once they trigger they set themselves as "Into the
+ Abyss" casted traps, so that if you remove them, you won't earn the item.
+ [Skotlex]
+ * Fixed Basilica (small bug introduced yesterday) [Skotlex]
+ * Hopefully cleaned out the warnings when compiling the char-SQL server.
+ [Skotlex]
+ * Updated the makefile for the plugins to take into account the ers.o file.
+ [Skotlex]
+2006/01/26
+ * Updated VC project files, thanks to D-Kalck. [Skotlex]
+ * Rare drop announces will now be done based on the mvp_sd (character who
+ did most damage) instead of sd (character that delivered final blow)
+ [Skotlex]
+ * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
+ [Skotlex]
+ * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
+ + mdef2. [Skotlex]
+ * Fixed Super Novices losing their skill tree (showing up just basic skill)
+ under certain circumstances. [Skotlex]
+ * Cleanup and optimization of the movement routines. [Skotlex]
+ * Added experimental feature "Cell Stack Limit". When enabled (see
+ src/map/map.h) it should limit the amount of characters that can be placed
+ on the same cell. That's assuming it works (experimental and untested as of
+ yet) [Skotlex]
+ * Hopefully fixed Benedicto checking on the west/east tiles instead of the
+ left/right tiles of the caster. [Skotlex]
+ * Fixed mobs being unable to move on tick loopback (which happens every ~51
+ days) [Skotlex]
+2006/01/25
+ * Reverted last change, when you log again it still shows the fake
+ icon. [Foruken]
+ * Temporary fix to fake mute status when using pk_mode and
+ !muting_player [Foruken]
+ * Probably fixed the max base/job battle config options actually enabling
+ characters to reach one more level than the max specified. [Skotlex]
+ * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
+ * Now poisoned monsters will show HP updates as their health goes down
+ (let's see if this finally convinces people that poison works u.u)
+ [Skotlex]
+ * Splitted up battle_athena.conf into multiple configuration files.
+ battle_athena.conf only contains import lines now, and all the
+ configuration options are located in conf/battle/* [Skotlex]
+ * Updated the db version with the new one by FlavioJS [Skotlex]
+ * Improved the error reporting when failing to load a mob skill due to
+ insufficient fields. [Skotlex]
+ * Changed map_getallusers to use the db interface getall (hope it doesn't
+ breaks horribly) [Skotlex]
+ * Added an attack delay to TK kicks to prevent the top10 rankers from
+ attacking normally during the skill animation. [Skotlex]
+ * Updated script.c to display the file not found error using braces as
+ delimiters to help when npc filenames include spaces and the respective file
+ is not found due to them) [Skotlex]
+ * Changed TK_RUN to a misc attack type which should enable you to halt the
+ skill quickly after starting it. Updated SC_SPURT to be triggered when you
+ stop running if you stopped running one sec or less after you started.
+ Corrected the icon of SPURT to be that yellow Running Man. The previous
+ footsteps effect was assigned to CHASEWALK. [Skotlex]
+ * fixed battle config item_auto_get setting autoloot to just 0.01% drops
+ rather than 100%. [Skotlex]
+ * Added Sharp Shooting check to skill_attack to prevent hitting hidden
+ characters. [Skotlex]
+2006/01/24
+ * Some cleaning up of battle_calc_damage, Assumptio should now also reduce
+ damage of all types of attack, not just weapon-based ones. [Skotlex]
+ * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
+ * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
+ * Updated the script engine to report the src of an error when there's a
+ problem with one of the script functions. For example, if there's a "player
+ not attached error", it will also print which NPC caused it. [Skotlex]
+ * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
+ This is good for clearing out packets of one byte. [Valaris]
+ * Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
+ * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
+ * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
+2006/01/23
+ * Added battle config "no_spawn_on_player", see battle_athena.conf for
+ details. [Skotlex]
+ * Fixed bows doing less damage on criticals when having high dex. [Skotlex]
+ * Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
+ * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
+ * Fixed SightBlaster 'hitting' dead characters. [Skotlex]
+ * Basilica check in status_checkskilluse expanded to help mobs release
+ their target as soon as they walk into a basilica. [Skotlex]
+ * When a player stops walking their to_x and to_y is updated to their
+ present position. This MAY fix warp portal not warping players that were
+ already there waiting to be warped. [Skotlex]
+2006/01/22
+ * typo fixes (fell -> feel) [Komurka]
+ - mob_db_mode_list.txt updated
+ - removed some unneeded comments (//komurka)
+ * Some changes of @main. Now you can send main-chat messages by sending whisper
+ to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
+2006/01/21
+ * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
+ * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
+ -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
+ write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
+2006/01/20
+ * Fixed the login-TXT login Log. [Skotlex]
+ * Small update to sql-files/item_db.sql to fix speed potions (a complete
+ update will be done when possible...) [Skotlex]
+ * Fixed clone script command's duration being in ms rather than seconds.
+ [Skotlex]
+ * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
+ a flat 2 secs (same reduction that Monk combos get) [Skotlex]
+ * Cleaned up code of SG_HATE, may fix the skill seemingly not working.
+ [Skotlex]
+ * Likely fixed Even-Share parties not breaking up when a character with
+ too high/low level rejoins in char-TXT servers. [Skotlex]
+2006/01/19
+ * Added config option atc_slave_clone_limit to limit the amount of
+ @slaveclone's a player can have. [Skotlex]
+ * The clone commands now fail when used on someone of higher GM level than
+ the caster. [Skotlex]
+ * Increased the size of the clif_disp_onlyself packet by one to see if it
+ fixes the mysterious cropping of the last character in the message.
+ [Skotlex]
+ * Now when use_statpoint_table is set to yes, it will be used to determine
+ the stat points you earn on level up. [Skotlex]
+ * Small fixes as pointed out by FlavioJs in the login TXT server to prevent
+ crashes in Win32 compiles. [Skotlex]
+ * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
+ [Skotlex]
+ * Fixed players being able to send custom crafted mute requests that would
+ go through regardless of their gm level and mute others. [Skotlex]
+ * Updated mapflags [Lupus]
+ * Modified the client_connect function in socket.c to allow different parse_functions to be called
+ based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's
+ func_parse member to whatever parse function to be used. If this value is not manually set
+ it will just use the default_func_parse function. This only affects server listening sockets
+ in which the func_parse member isn't even used. [Valaris]
+ * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
+ * All reflected damage has now a chance to auto-cast spells. [Skotlex]
+ * Fixed Casting ground spells from within basilica. [Skotlex]
+
+2006/01/17
+ * Updated the map server code to use some of the new db functions. [Skotlex]
+ * Fixed ground skills checking the wrong target-type on movement, hence
+ making them mostly useless (this is what the Warp Portal report was about)
+ [Skotlex]
+ * Some code updates to implement the new db interface. [Skotlex]
+ - SQL compilation not tested, so if it breaks someone report to fix it :X
+ * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
+ * Fixed some weather effects not working or not functioning correctly. [Valaris]
+ * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
+ Poki for the cleanup work. [Skotlex]
+ * Some cleanup of the SG_FEEL code [Skotlex]
+ * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
+ Defaulted VC7.1 SLN to debug mode. [Lance]
+ * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
+
+2006/01/16
+ * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
+ * Imported Freya's autoloot system which enables one to specify the maximum
+ drop-rate to loot. [Skotlex]
+ * Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
+ * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
+ minor changes to Sphinx and Geffen Dungeon. [Skotlex]
+ * Incremented a bit clone skill usage rate, their rate/delays are now affected
+ by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
+ * Optimized use of BL_* constants by making them stackable (meant for
+ map_foreach* calls). Should improve performance by avoiding
+ battle_check_target calls on a bunch of invalid targets such as
+ items/skills/npcs on skills and other misc places. [Skotlex]
+ * Fixed mob skills that should trigger on status on "any bad". [Skotlex]
+ * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
+ * Fixed SQL mapreg saving. [Skotlex]
+ * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
+ * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
+ * Skills whose range is increased by Vulture Eyes now get the range
+ increased by 10 for non players (assumes VE level 10). [Skotlex]
+ * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
+ attack calculations. [Skotlex]
+ * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
+ * Advanced Book now gives 1%*skill level success chance to create element
+ convert potion [Skotlex]
+ * Changed the FEEL skill implementation to store/use map indexes instead of
+ map names.[Skotlex]
+ * Fixed compilation of plugins. [Skotlex]
+ * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
+
+2006/01/15
+ * Fixed poison damaging player even when under 25% hp. [Skotlex]
+ * Fixed permanent character variables in Char-TXT [Skotlex]
+ * Fixed previous change for stable. Whoops my 5am work again. [Kayla]
+ * Fixed the trade exploit allowing for a user to send packets while in a trade.
+ For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
+ * Added script source error reporting to set and getarrayelement, should
+ print NPC name and location (map, coordinates) on the console when there's
+ an error with these two commands. [Skotlex]
+ * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
+
+2006/01/14
+ * Removed the 5% success penalty for trying to make a convertor for which
+ you don't have the relevant enchant skills. [Skotlex]
+ * Fixed compilation of Login Converter. [Valaris]
+ * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
+ * Lex Divina now shows the animation even when used on someone you can't
+ (non-muted, non-enemy player) [Skotlex]
+ * Quick hack to make Shield Reflect trigger auto-spells (only this kind of
+ return damage does it? Because other reflect cards like Orc Lord behave
+ exactly the same way...) [Skotlex]
+ * Fixed grf loading to attempt to load from all grf files specified in
+ grf-files.txt (looking for them in the same order specified in the file,
+ returns the first match found) instead of only looking up on the last
+ specified grf... [Skotlex]
+ * Fixed compilation of plugins. [Skotlex]
+ * Added error reporting to the db when a null key/data is attempted to be
+ inserted and the db is configured to not allow them. [Skotlex]
+2006/01/13
+ * Fixed labels located at the beginning of a script not being counted at
+ all. [Skotlex]
+ * Applied blackhole89's patch to enable dynamic menus. [Skotlex]
+ - Script reference doc updated accordingly.
+ * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
+ * Readjusted Scream And Frost Joke so now the effect goes off no matter
+ where the caster went, but the effect will happen only around the area
+ where the skill was done regardless of where the caster is (which is how it
+ should work from a logical stand point) [Skotlex]
+ * Scream and Frost Joke now take effect 2secs after casting, and caster
+ must remain in same map for it to take effect. [Skotlex]
+ * Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
+ * npc_reload should now correctly remove mobs and npcs that aren't placed
+ in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
+2006/01/12
+ * Fixed Ice-Wall range problem. [LuzZza]
+ * Corrected the guild_db_final function in int_guild.c of SQL char-server to
+ compile and function with the new db code. [Valaris]
+ * Fixed some advanced skills being able to be copied even when restricted [Vicious]
+ * Fixed a possible crash-source related to item-picking packets. [Skotlex]
+ * Now Top 10 ranking Taekwons with base level 90+ get their whole
+ skill-tree maxed out (but only as bonus-skills, they aren't saved on the
+ dbs) [Skotlex]
+ * Some cleaning of the char_name_letters implementation. Characters don't
+ need a space between them, in fact, placing a space in that config makes
+ the space count towards allowed/disallowed characters. [Skotlex]
+ * Some modifications to the db code to make the code portable. It may
+ compile on windows now. (note I can't test SQL compiles yet so report any
+ problems ASAP) [Skotlex]
+ * Fixed Venom Knife consuming two daggers. [Skotlex]
+ * Inverted the packet order in many skills which cause status effects. The
+ client expects the status-change packet to arrive before the skill packet
+ in order for opt3-related changes to make effect on the character. [Skotlex]
+2006/01/11
+ * Added @main command into atcommand_athena.conf. [LuzZza]
+ * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
+ of config ignore_items_gender setting. [Skotlex]
+ * Added support for 'invisible' shops. These are shops that are loaded but
+ not placed on any map, so you can't click on them. [Skotlex]
+ - Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
+ - Make sure they have a unique name if you want to reference to it with...
+ * Added script command 'callshop' for invoking shops from within a script. [Skotlex]
+ - Usage: callshop "Shop Name", flag;
+ - Distance to shop is still checked, so it's best to use 'invisible' shops.
+ - flag determines shop selection: 1: Show buy list, 2: show sell list.
+ Anything else: show the buy/sell/cancel menu.
+ - Function returns 1 if successful, 0 otherwise, but it is recommended that
+ the script should be closed right away to prevent problems.
+ - Documentation to the scripts_command.txt reference file not yet added
+ because this command is as of yet untested and may need further refining.
+ * Newly created SQL guilds won't save the member-list right away (this
+ seems to be the reason why sometimes when creating new guilds, the
+ guild-master keeps guild_id == 0 in the tables) [Skotlex]
+ * Fixed char/int_storage.c reporting lines with too many items when in
+ reality said items had the exact max amount allowed. [Skotlex]
+ * Moved the status_change_clear code below the exp penalty so that the
+ SC_BABY effect will work. [Skotlex]
+ * Fixed the map_index never finding the last map specified in the
+ map_index file. [Skotlex]
+ * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
+ error in map/guild.c [Skotlex]
+ * Added battle option party_item_share_type, now you can choose between
+ round-robin (previous implementation) and random (default) [Skotlex]
+ * Fixed compilation of the plugins (due to the db change) [Skotlex]
+ * Fixed a few issues with the map server (notably npc_command_sub was
+ broken) [Skotlex]
+ * Added proper escaping of the motd string before inserting it on the rag
+ server info SQL table. [Skotlex]
+2006/01/10
+ * Updated the map-server to conform to the new db interface. Removed
+ DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
+ to the new interface. [Skotlex]
+ * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
+ npc going on to prevent your inventory from being modified while selling.
+ [Skotlex]
+ * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
+ * Cleaned up the description of size_fix.txt [Skotlex]
+ * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
+ * Updated both login servers to be fully compliant with the new db
+ interface. [Skotlex]
+ * Moved skill damage bonuses from cards to the 'second layer' which means
+ they are applied on top of previous damage bonuses rather than just adding
+ to them. [Skotlex]
+ * Some more updates to the db code as specified by FlavioJS [Skotlex]
+ * Fixed the memory leak of npc_unload_ev. [Skotlex]
+2006/01/09
+ * Some more updates regarding the new db system. [Skotlex]
+ - Note that there's currently a leak regarding npc_events (ev_db), but this one is
+ not a serious problem (unless you use a lot of npc_reloads) and will be
+ fixed as the db gets improved.
+ * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
+ weapon-based attacks that can be dodged (giving the illusion of infinite
+ flee for skill's duration). [Skotlex]
+ * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
+ layer of skill modifiers. [Skotlex]
+ * Enchant Deadly Poison and True Sight damage bonuses are now applied after
+ skill modifiers rather than added with them (damage % stack type). [Skotlex]
+ * Modified Ice-Wall to work using cell types defines instead of directly
+ modifying the gat terrain information. Main reason for this is to enable
+ pc_setpos to place players on top of an ice-wall, because otherwise it
+ was forcing players to warp-around even in maps with noteleport set which
+ is prone to exploits. [Skotlex]
+ * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
+ * Now sense elemental values are again uncapped (so enemy with -25% resist
+ will show 230% instead of 0%), as requested :P [Skotlex]
+ * Replaced the db subsystem for FlavioJS's implementation and initial work
+ on updating the eA code to use it as intended. [Skotlex]
+ * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
+ * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
+ * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
+ * Changed the order of packets sent for Assumptio (may fix the visual not
+ showing up?) [Skotlex]
+2006/01/08
+ * Fixed the guild SQL cache removing guilds from memory when said guilds
+ had no data to save (but were not yet marked for removal) [Skotlex]
+ * Added a cap to limit Star Gladiator's job level to that of the normal
+ classes (instead of 2nd classes) [Skotlex]
+ * Fixed TXT char server parsing only the first character permanent variable
+ received from the map server and ignoring the rest. [Skotlex]
+ * Fixed @users crashing the server. [Skotlex]
+ * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
+ * Fixed the item pick-up rule for party options being working backwards. [Skotlex]
+ * Fixed progress info in TK_MISSION [Komurka]
+ * Fixed an aproximation error when calculating distances which causes stuff
+ like mobs thinking they are within attack range when they actually aren't
+ [Skotlex]
+ * Char-server will now be notified after a character logs out when using
+ charsave_method:1 [Skotlex]
+ * Added check to update pet's position on pc_movepos (stuff like High Jump)
+ when the master moves too far away or to a position the pet can't reach.
+ [Skotlex]
+ * Fixed char-save method 1 saving map names with padding spaces to the
+ left. [Skotlex]
+ * Now sense elemental values are capped to 0 as lower bound (so for an
+ enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
+ * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
+2006/01/07
+ * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
+ * Cleaned pc_attack_timer so that the attack timer will auto-readjust when
+ it triggers during the can't act tick instead of cancelling the attack
+ sequence. [Skotlex]
+ * Fixed compilation of the TXT-converter. [Skotlex]
+ * walkto x,y request packets are now ignored if you are sitting. [Skotlex]
+ * Fixed a typo that was making the party item-pickup style shared not
+ taking effect for the item_first_get_time regardless of setting. [Skotlex]
+ * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
+ - These custom mob spawns are an experiment to balance out mob spawns and
+ put some sense into them (no crap like too strong AND too weak mobs on the
+ same floor, increasing mob difficulty the deeper into the dungeon you go,
+ etc), without moving mobs too far from where players are used to see them neither.
+ - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
+ - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
+ Tower, Sphinx, Pyramids, Byalan.
+ * Added check to make sure guildspy and partyspy variables have value. [Valaris]
+ * Separated the permanent variables from the character status structure. [Skotlex]
+ * permanent variables are now loaded on their own packets as needed to
+ reduce the bandwidth wasted between servers. [Skotlex]
+ * Permanent account variables are now saved when the script is finished
+ instead of each time they were modified. [Skotlex]
+ * OnInit scripts and related code now executes after all perm variables are
+ received (so now account variables are accessible during it) [Skotlex]
+ * Fixed typo in pc.c causing crashes in Line 769. [Lance]
+ * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
+ * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
+ - Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
+ - You can now 'turn off' SG_FUSION
+ * updated NoIcewall maplags, thanks to Sir Loon [Lupus]
+ * soundeffectall modified to rely on dependancies depending on situation. [Lance]
+ * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value,
+ making it very flexible when paired with getelementofarray() [Lance]
+2006/01/06
+ * Corrected main.sql having incorrect syntax [Foruken]
+ * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
+ to map_index.txt [Skotlex]
+ * Refine bonus is no longer increased by the number of hits from the skill
+ except for TSS [Skotlex]
+ * Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
+ * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
+ * Summoned mobs that cannot move will be removed from the map when the
+ master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
+ * Fog of Wall effects now work in both directions (outside -> inside,
+ inside->outside) [Skotlex]
+ * Fixed the sql guild loading always returning a blank guild when the
+ guild_id does not exists! [Skotlex]
+2006/01/05
+ * Some changes to the guild SQL code to report whenever a guild's id is not
+ matching the one it was stored with in the db, which in turn free's the
+ guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
+ * Corrected the fifo-buffer readjusting code to set a reserve-buffer size
+ of 1/8th of the inter-server link (32K) for said links. [Skotlex]
+ * The mapif_send* and charif_send* functions (char/login servers) will now
+ adjust the buffer size when there isn't enough space to write data to them
+ rather than abort sending the data. [Skotlex]
+ * Increased inter-server socket buffer size to 256*1024. Should fix problems
+ with 0x3004. [Kayla]
+ * Increased inter-server socket buffer size to 192*1024. Should fix problems
+ with 0x2b01. [Kayla]
+2006/01/04
+ * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
+ * Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
+ * Removed reduction of socket buffer sizes after WFIFOSET if the max size
+ is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris]
+ * Script command 'monster' will now fail when trying to spawn a mob-class
+ that is not in the mob_db (warning will be printed on the console) [Skotlex]
+ * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
+ * Some cleanups and improvements to the character saving algorithm meant to
+ make it harder to have dupe exploits during char-map connection lag
+ moments. [Skotlex]
+ * Doubled the inter-server link buffer size. [Skotlex]
+ * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
+ * Changed skill_delayfix to use the amotion value as default delay for
+ weapon skills with no delay instead of attack delay (adelay is actually
+ twice your aspd, amotion is the same as aspd) [Skotlex]
+ * Added upgrade_svn4783.sql, which corrects the structure of the mapreg
+ table to use varchars as it should. [Skotlex]
+ * Fixed Meteor Assault. [Skotlex]
+ * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
+2006/01/03
+ * Fixed the warp unloading code. [Skotlex]
+ * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
+ * Preserve now protects against the stripping effects of Side Kick. Taekwon
+ Classes (TK/SL/SG) are also inmune to it. [Skotlex]
+ * Hopefully fixed the guild information not being sent in some situations
+ when people are added/removed from a guild. [Skotlex]
+ * Some cleaning up and bug fixes to the guild module of the char-sql
+ server. Let's see if it fixes anything up... [Skotlex]
+ * Added battle option show_party_share_picker. When enabled tells the
+ picker of the item who received the item when in a party with 'Party Share'
+ loot style. [Skotlex]
+ * Added the nullpo_retv line required for win32 compiles... [Skotlex]
+ * Added some cleanup code to properly remove all warp related information
+ on npc_unload (untested as of yet!) [Skotlex]
+2006/01/02
+ * Completed (almost) packet 0x1e9 which gives the party info. Now you can
+ see the party's item options when opening the alt+p menu. [Skotlex]
+ * Fixed regen only working when overweight. [Valaris]
+ * Added body size to clones. [Valaris]
+ * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
+ effects (except Berserk-Pitched effect) [Skotlex]
+ * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
+ weapon. [Skotlex]
+ * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
+ * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
+ * Fixed party-change-map packet incorrectly checking if the even share rule
+ was broken (party share should now correctly break on map-change, or when a
+ player has it's level reset) [Skotlex]
+ * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
+ * Added the running damage bonus to the TK kicks. [Skotlex]
+ * Made the TK kicks end the Soul Linked status on targets. [Skotlex]
+ * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
+ * Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
+ * Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
+ * Added the damage bonus to Flying Side Kick when used from a combo.
+ However I am waiting for the actual equation (currently just does +300%
+ dmg) [Skotlex]
+ * Fixed Counter Kick for ranking Taekwons. [Skotlex]
+ * Added walk slowdown and aspd penalty to Eska. [Skotlex]
+ * Fixed status_get_size which seemed severly broken. [Skotlex]
+ * Fixed Kahai to only display actual amount of HP healed. [Skotlex]
+ * Now when a script's map is not found (or not loaded on the map server)
+ the script engine will skip the whole script instead of just the first
+ line. [Skotlex]
+ * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
+ * Updated Joshuaali's VC-8 project files. [Skotlex]
+2006/01/01
+ * Some improvements to the login server (txt/sql) to prevent memory 'leaks'
+ from accounts that logged in but where never properly set as logged out.
+ [Skotlex]
+ * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
+ * Added support for packet 0x1e9, party_main_info. Packet is still
+ incomplete and the client is ignoring it currently... [Skotlex]
+ * Changing party options now does not alters item party options. [Skotlex]
+ * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
+2005/12/31
+ * Fixed the additional effects on normal attacks of Enchant Poison, Enchant
+ Deadly Poison and Kahai not taking effect except when the attacker was a
+ player. [Skotlex]
+ * Resurrection now fails on gvg maps (when reviving) [Skotlex]
+ * Kaite now works on player-casted spells regardless of level... [Skotlex]
+ * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
+ * Mobs will now go after the loot as soon as they spot it rather than on
+ their next random-walk time. [Skotlex]
+ * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
+ It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris]
+ * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
+ * Fixed Kahai's healing display. [Skotlex]
+ * Fixed Kaite bouncing back always one spell. [Skotlex]
+ * Fixed and tested @waterlevel. It requires the grfs to be present as the
+ map layout height information is stored there but not in the map data kept
+ in memory. [Skotlex]
+2005/12/30
+ * Disabled certain packets from taking effect during trades to prevent
+ possible exploits (such as picking and dropping items, buying selling from
+ npcs, etc) [Skotlex]
+ * Now you can't move items to/from your inventory to the cart/storage
+ during a trade (this is to prevent possible item dup exploits) [Skotlex]
+ * Emergency Recall now only works from within woe grounds... [Skotlex]
+ * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
+ * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
+ * Updated mapindex so that name lookups ignore extensions, and the loaded
+ maps are always terminated in .gat. Id lookups will always return a string
+ terminated in gat. Purpose? It enables specifying mapnames without the .gat
+ extension, so you can have npcs in prontera, no need for the .gat. And the
+ returned string always has a .gat for needed when it is passed to the
+ client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
+ * Fixed the txt-converters so they compile cleanly again. [Skotlex]
+ * Added mapflag script support for no loot, no exp, no return, no warp to,
+ nightmare drops (see db/const.txt for names) [Skotlex]
+ * Removed an extra } in int_party.c that caused compile errors. [Valaris]
+ * Fixed a crash when warp portals passed from passive to active. [Skotlex]
+ * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
+2005/12/29
+ * Newly created char-SQL guilds will be saved inmediately rather than at
+ their next turn in the cache (may fix those guild disappearing errors)
+ [Skotlex]
+ * Implemented a map-index which maps map-names to a unique number, this
+ reduces memory required to store maps as well as the size of related
+ packets between the char/map server. Maps and their indexes are stored in
+ db/map_index.txt, and the index of a map should NEVER change (see file for
+ more details). The index is translated to/from map-names for saving, so
+ save-structures are not required to be modified. [Skotlex]
+ - PD: The new mapindex also found a bunch of broken map names in various
+ NPCs, someone will have to go fix them up.
+ * Updated the party member structure to hold the char_id. For end users,
+ the most noticable change is that now you can have more than one
+ character from the same account belong to the same party. [Skotlex]
+ - TXT users will have to wipe the party files, SQL users use the respective
+ upgrade file (upgrade_svn4726.sql) to generate the new party column.
+ * Updated the char-sql server to hold parties in memories until they are no
+ longer needed (like the guild-cache), also optimized the save routine to
+ avoid needless SQL calls. [Skotlex]
+ ** WARNING: Because of the previous optimizations, a lot of code was changed around
+ the map/char servers, the char-sql's party system got pretty much a
+ rewrite, so some problems are to be expected. Some basic testing with
+ parties over here showed no problems, hence the work is getting commited
+ as it is because it isn't getting any better without further testing.
+ * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
+ This is a default value in Aegis, and has something to do with animation speed in certain directions.
+ This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
+ been unable to figure out what the conditions are. [Valaris]
+ * Mob skills are not even read now if mob skills are disabled in
+ battle_athena. [Skotlex]
+2005/12/28
+ * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris]
+ * Some code cleanup meant to fix possible memory leaks regarding
+ parse_script() [Skotlex]
+ * Small fix to party-share item pickup which should fix the current item
+ dup exploit. [Skotlex]
+ * Merged Reddozen's implementation of Kahai. [Skotlex]
+ * Implemented Kaite (it simply changes the target of spell to the caster,
+ so the caster's status changes and defense are the ones considered)
+ [Skotlex]
+ * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
+ battle conf switch [Komurka]
+ * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
+ on Deadly Poison that was KO'ing human players when it triggers under
+ certain circumstances. [Skotlex]
+ * Added guild_skill_tree.txt [Komurka]
+ - corrected guild skill tree
+ * Battle Orders, Regeneration, Restore and Emergency Recall now share their
+ 5 minute delay. [Skotlex]]
+ * Implemented SC_INTRAVISION [DracoRPG]
+ * Reorganized a bit DEF/MDEF calculation code [DracoRPG]
+ * Added a small licence notice at the top of every Athena source/header file, I've tried
+ to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
+2005/12/27
+ * The 50% Weight Icon will now show up at whatever % was specified in
+ natural_heal_weight_rate [Skotlex]
+ * Fixed char-txt server crashing if trying to read storage lines with more
+ items than the max (excess items will simply not be read and a warning
+ printed) [Skotlex]
+ * Added silent_console config option to the servers to filter out the
+ console output (login_athena, char_athena, map_athena config files). Makes
+ it possible to hide unwanted messages by category, so for example you can
+ remove all info messages, or all warning+notice messages, etc. [Skotlex]
+ * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
+ * Reenabled battle switches pet_defense_type, mob_defense_type and
+ mob_remove_damaged. [Skotlex]
+ * Applied Irmin's patch to add support for SQL codepages. [Skotlex]
+ * Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
+ * Added check for mute in main chat [Foruken]
+ * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
+ * Added 2 new script commands: getfatherid, getmotherid [Lupus]
+ * Fixed compatibility problems with stricter compilers. [Lance]
+ * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
+ * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
+2005/12/26
+ * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
+ * Added @kamic command. Now you can send colored GM-messages.
+ Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
+ * Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
+ * Chasewalk players can now be hit in the same way a Cloaked player could.
+ [Skotlex]
+ * Added option mob_npc_event_type, read battle_athena.conf for details.
+ [Skotlex]
+2005/12/24
+ * Fixed @go, thanks to Persian [Vicious]
+ * Updated @go command for new cities, done by Harbin [Vicious]
+ * Added root user check and warning to non-Windows compiles. [Valaris]
+ * Added a check to remove characters that would normally be left unremoved
+ during shutdown because they just happened to be between maps. [Skotlex]
+ * Fixed the production code always giving 1 item instead of the value they
+ should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
+ * Corrected easy path searching algorithm failing for some cases (which
+ incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
+ * Fixed compile for TXT map-server. [Valaris]
+ * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
+ * Fixed firewall treating everyone as undead/fire-element. [Skotlex]
+ * Added SQL read of cast_db. [Valaris]
+ * Added SQL read of skill_require_db. [Valaris]
+ * Added SQL read of skill_db. [Valaris]
+ * Added setting use_new_sql_db to inter_athena.conf for development.
+ Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
+ * Added some work towards sqlizing the rest of the databases. [Valaris]
+ * Changed @help2 to #help to display char commands. Cut @help in half
+ @help2 has the other half. [Kayla]
+2005/12/23
+ * Missed a change in txt login.c for bind_up. [Valaris]
+ * Cleanup organization of clif.c and script.c.
+ Please don't put extra functions beyond inits, try and organize a little. [Valaris]
+ * Removed login_ip option from login_athena.conf as it is not used. [Valaris]
+ * Fixed bind_ip option in login servers. [Valaris]
+ * Fixed a bunch of terrible typos in chrif.c [Skotlex]
+ * Fixed a terrible typo in the handling of broadcast messages which was
+ causing the map server to send garbage packets to the char server.
+ [Skotlex]
+ * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
+ * Updated sql-files/item_db.sql to current txt version. [Skotlex]
+ * Fog of Wall update... Blindess won't affect bosses, blindness ends as
+ soon as you step out (players only) [Skotlex]
+ * Implemented the Strip equipment effects on mobs. [Skotlex]
+ * Now when Berserk ends, the char's HP goes to 100. [Skotlex]
+ * LK's Concentration now gives +50 hit rather than +50% [Skotlex]
+ * Inverted the handling of Individual/Shared item pickup rule for parties.
+ [Skotlex]
+ * Fixed the item ruling for parties not being correctly read from the save
+ files. [Skotlex]
+ * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
+ - In future there could be added the 14th EXP column, specially for Star Gladiator
+2005/12/22
+ * Begin work on packet optimization .. not done yet [MouseJstr]
+ * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows
+ them instead. [Kayla]
+ * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
+ * wedding_modifydisplay's default is now no (that's how it is on official)
+ [Skotlex]
+ * Some cleaning to skill_attack, also added target checking for splash
+ attacks/groundbased skills [Skotlex]
+ * Mobs will now stop walking if their target no longer exists (picked up
+ items, for instance) [Skotlex]
+ * Modified firewall to cause no damage delay when hitting undead
+ characters. It may fix undead mobs warping when walking through the
+ firewall. [Skotlex]
+ * Added script command "clone" for cloning of players. See
+ doc/script_commands.txt for further information. [Skotlex]
+ * Added @waterlevel debug command to read/change the current's map
+ water-level (command untested) [Skotlex]
+ * Enabled names for forged weapon/created Potions by default [Lupus]
+ - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses
+2005/12/21
+ * Now left_cardfix_to_right won't take effect when there's no weapon equipped
+ on the right hand. [Skotlex]
+ * Updated slave AI to support player masters as well (that is, you could
+ have a non aggressive slave, and it will target any mobs the master
+ targets) [Skotlex]
+ * Added battle option skill_wall_check, when enabled, all ground skills
+ will do a check for each cell to guarantee a straight path between the
+ cells and the target tile. Should prevent AOE skills from hitting through
+ walls. Due to the possible performance penalty this setting brings, it
+ defaults to no currently. [Skotlex]
+ * Default skill delay for skills with no delay is now the normal attack
+ delay. [Skotlex]
+ * Extremity Fist/Charge Attack will fail if the player can't move to the
+ target. [Skotlex]
+ * Prepare kick skills now only fail for Soul Linkers. [Skotlex]
+ * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
+ * All skills except Shield Boomerang get the weapon's refine bonus now.
+ [Skotlex]
+ * Taekwon Ready Stances will now fail if you are a Second Job of the
+ Taekwon Tree (SL, SG) [Skotlex]
+ * Another fix to item picking for party-share. Hopefully it works alright
+ now (at least I believe it should be dupe-proof now) [Skotlex]
+2005/12/20
+ * Updated water heights for some maps, thanks to [Lupus]
+ - removed p_track02.gat from the maps list. Thanks to Justin84
+ * Fixed produce_db items always failing... [Skotlex]
+ * Hopefully fixed picking up items on a party-share type of party. [Skotlex]
+ * Txt map servers will now send the whole list of online characters at
+ UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
+ online.html file will be correctly updated. [Skotlex]
+ * Fixed char_sql and char crash because of buffer overrun. [Lance]
+ * Added a flag to tag non-weapon based skills so that they don't get the
+ following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
+ upgrades. Currently applies only to shield skills. [Skotlex]
+ * Removed use of castle_id for guilds in char-sql server (use corresponding
+ upgrade_svn* file). TXT servers haven't been touched yet because that
+ would mess up the guild save files. [Skotlex]
+ * Online list of characters will be sync'ed every 10 secs for TXT servers.
+ [Skotlex]
+ * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
+ - Create Deadly Poison Bottle and Holy Water are now both handled by the
+ item producing code.
+2005/12/19
+ * Fixed char servers not parsing correctly the online count packet (/who
+ should work fine now) [Skotlex]
+ * Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
+ * Added the new Garden City Hugel and Kiehl maps. [Valaris]
+ * Corrected Kaupe/Kaizel so that you can cast it on self/family when
+ not-linked, and anyone when linked. [Skotlex]
+ * Fixed the mob damage log not getting the ID of the attacker registered...
+ [Skotlex]
+ * Added a new timer which updates only the count of characters on the
+ current map server to the char server. Update interval is 10 secs.
+ [Skotlex]
+ * Updated status_clear_debuffs to clear many other types of ailments
+ (Gospel should be clearing up most negative status changes now) [Skotlex]
+ * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
+ * Implemented the item pickup style for parties. [Skotlex]
+ - Party share distributes items in round-robin fashion among players who
+ are in the same map.
+ - Pick-up Style shared is needed for anyone to be able to pick up the item
+ bypassing the timers set for first/second/third sd. [Skotlex]
+ * Optimized map server's online-listing update timers. [Skotlex]
+ * Some updates to the online db in the char/char_sql servers, should help
+ fix some memory leaks due to chars left tagged as 'online' even though
+ that's incorrect. [Skotlex]
+ * Added buildin_warpchar script function. Useful for warp one player from
+ another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
+ * Now opening storage will fial if the guild storage is open and viceversa.
+ [Skotlex]
+ * Total damage a mob receives is now stored on it's own variable. Damage
+ log implementation clean-up. [Skotlex]
+2005/12/18
+ * Fixed Close Confine not affecting the caster. [Skotlex]
+ * Fixed all skills except Extremity Fist not getting the weapon size
+ modifiers [Skotlex]
+ * Fixed Warp Portal checking for noteleport instead of nowarp mapflag
+ (again?) [Skotlex]
+ * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
+ * Fixed Doridori bonus for Super Novices [Skotlex]
+ * Updated new MOTD code so that it can compile on VC. [Valaris]
+ * Fixed clone's dyes changing when they attack. [Valaris]
+ * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
+ * Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
+ * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
+ - motd.txt can now have lines commented with "//" .
+ - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
+ - Default motd line maximum is 128.
+ * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
+ - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
+2005/12/17
+ * Updated the svn eol-style properties to make merging between
+ linux and windows easier when we use more complex branching
+ system [4544: MouseJstr]
+2005/12/16
+ * left_cardfix_to_right now also moves the ignore race/element defense
+ bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
+ * Some fixes to the job_name functions (rearranging inside msg_athena.txt
+ as well) [Skotlex]
+ * Left card to right fix will now also apply to defense piercing effects
+ (Ice Pick) [Skotlex]
+ * Fixed char-converter being broken for a type mismatch [Foruken]
+2005/12/15
+ * Fixed clone skills again. This time ground-based skills are working, and
+ support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
+ * Fixed clone commands sometimes spawning the clone on a non-walkable tile
+ (which in turn sends the clone to a random map location) [Skotlex]
+ * Added debug information to the guild cache. Total number of guilds in the
+ db will be printed now (as long as the save log is active) [Skotlex]
+ * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
+ is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
+ * Removed hardcoded table names in login_sql/login.c [Foruken]
+ * Some cleaning regarding the job tree skill-raising restrictions code.
+ [Skotlex]
+ * Optimized/cleaned up the job_name function, job names are now acquired
+ from msg_athena.txt. [Skotlex]
+ * Fixed race defense bonus against Boss/Nonboss checking versus the target
+ instead of the attacker (should fix Alice Card) [Skotlex]
+ * Some cleaning in clif.c [Skotlex]
+2005/12/14
+ * Fixed 'dead_branch_active' option. [Skotlex]
+ * Optimized use of weather effects, or should I say, no use.
+ Also re-added clif_clearweather to some of the weather effects, when they are turned off.
+ Why those were removed are beyond me.. [Valaris]
+ * Temporarily changed the walk speed during Charge Attack and Extremity
+ Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
+ [Skotlex]
+ * Corrected SL_HIGH so that the total of each stat is always 50...
+ [Skotlex]
+ * Optimized graffiti display packets (what was I thinking?) [Valaris]
+ * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
+ * Implemented a mini cache for guilds/parties in the map server. Looking up
+ the same guild/party twice or more should result in instant seek times
+ until a different one is looked up. [Skotlex]
+ * Fixed saving account variables [Komurka]
+ * Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
+ * Merged Reddozen's work of SL_KAUPE [Skotlex]
+ * Updated checkweight() script command to return false when the player has
+ inventory full. [Skotlex]
+ * Soullink check for SG_FUSION [Komurka]
+2005/12/13
+ * Fixed @slaveclone not attacking enemies. [Skotlex]
+ * Some more cleaning to the clone skills, proper support for Heal,
+ Resurrection, Double Attack, Triple Blows. [Skotlex]
+ * Updates/fixes/corrections to battle check target so that mobs with
+ special AI can fight mobs without it even if the mob doesn't has a human
+ master. Also updated it so that mobs with no special AI are all friends by
+ default. [Skotlex]
+ * Clone skill fixes, support/self skills are now triggering (never
+ triggered before), adjusted some of the skill usage rates. [Skotlex]
+ * Dyes will now work correctly on cloned or mob_avail class monsters.
+ save_clothcolor must be enable in battle_athena.conf. [Valaris]
+ * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
+ * Likely fixed the @spawn names issue. [Skotlex]
+ * Fixed @*clone commands not resolving properly the target char. [Skotlex]
+ * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
+ than 50% (potions from ranking Alchemists, that is) [Skotlex]
+ * Merged in Reddozen's work with SL_KAIZEL [Skotlex]
+ * Added the check to prevent KA skills from being usable until you are Soul
+ Linked. [Skotlex]
+ * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
+ * Moved the base attack code into it's own function to properly implement
+ the magnum break's elemental damage bonus (watch out for bugs as the code
+ was proof-read, but that usually doesn't says quite enough when it comes to
+ code). [Skotlex]
+ * Merged in Reddozen's work for SL_WIZARD [Skotlex]
+ * Updated clone command to allow attaching the clone to the invoking player
+ as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
+ makes a clone that follows the creator (it's a slave), @evilclone is the
+ stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
+ * Added one extra tile of range to melee mobs in mob_attack, should fix
+ mobs not attacking when they are range+1 tile from you, yet they refuse to
+ move in that final tile. [Skotlex]
+ * Corrected mob ai not moving closer to player if there's a distance of 2
+ or less between them (which would do no good if the mob's range is just 1) [Skotlex]
+ * Fixed SG_FRIEND - should work now [Komurka]
+ * Realtered global_reg value size to 256. [Lance]
+ * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
+ * Improved variable scope for scripts to accept all string variables. [Lance]
+ * Altered map, char and login server to correctly use global_reg [Lance]
+ * do_sendrecv merges from Freya [Lance]
+ = Requires recheck on packets again to see if I missed any pointer alterations =
+ * Improved @evilclone to accept character IDs [Lance]
+ * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
+ * Added a few custom scripts due to high demand. [Lance]
+ * Added monster museum. Adapted from Prometheus. [Lance]
+ * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
+2005/12/12
+ * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
+ - some corrections in SI_ data (night uses soullink effect)
+ - changed global_reg value from int to char
+ added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
+ SG_FEEL now saves maps to global_reg
+ I've 'marked' all changes that SHOULD be checked with '//komurka'
+ - SG_FUSION hp penalty changed from 2% to 0.5%
+ - SG_SUN_COMFORT now increase VIT DEF
+ - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
+ * Updated the max number of ingredients of produce_db to 12. [Skotelx]
+ * Updated clone code to also copy the skills from the source player. [Skotlex]
+ * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
+ Finisher splash damage, SP regen while in Fury) [Skotlex]
+ * Some reorganization of the Star Gladiator map-based skills. [Skotlex]
+ * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
+ * Fixed ground-based skills having their range-check messed up... [Skotlex]
+ * Corrected melee-ranged mobs failing the range check even if they were
+ standing next to you. [Skotlex]
+ * Added all duel-commands messages into msg_athena.conf. Commented out
+ code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
+ * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
+ as suggested by Flaviojs. [Skotlex]
+ * Removed some unused entries in msg_athena.txt [Skotlex]
+ * When there are unused stack sections (invoked functions and ignored
+ return values) the unused stack section is free'd. This is still notified
+ when the etc_log is active. [Skotlex]
+ * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
+ - It was actually slower than the normal code.
+ * Updated warp portal and script commands partywarp/guildwarp to take into
+ consideration mapflag nowarp as restriction rather than noteleport.
+ [Skotlex]
+ * Applied dontBR's update to his configure script [Kayla]
+ * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
+ * Updated gettimetick() to use flag 2 and return System's tick, thanks to
+ Kyoki [Skotlex]
+ * Removed the mismatch stack error message caused by scripts where the
+ returning value of a function was ignored. [Skotlex]
+ * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
+ * Corrected BSS check versus undead, checking for partners on the Priest's
+ exact left and right, and sending partner's SP to negative. [Skotlex]
+ * Another Paladin's Gospel effect ends when you cast it (should fix Gospel
+ in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
+ (healing). [Skotlex]
+ * Corrected berserk Pitcher displaying 0 heal. [Skotlex]
+ * Added Close Confine's flee bonus. [Skotlex]
+ * Corrected Slow Poison. Can be used when not poisoned, will not "pause"
+ poison's timer. [Skotlex]
+ * Implemented SG_FUSION skill [Komurka]
+ Don't ask me why in newer exe U see flying ... Santa ... -.-
+ * Updated the distance() function definition with one which uses a much
+ better approximation [Skotlex]
+ * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
+ * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
+ * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
+ and removed doubles of some commands, thanks to Rideword
+2005/12/11
+ * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
+ * Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris]
+ It will spawn an aggresive clone of the given player.
+ By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
+ * Fixed VS compile error in mob_clone_spawn. [Valaris]
+2005/12/10
+ * Added core player cloning code. Just need to create some commands. [Valaris]
+ * Redid the @help2 (char commands). [Kayla]
+ * Added jobname retrieving script function getJobName. [Lance]
+2005/12/09
+ * Changed default GM level for @setbattleflag to 99. [Valaris]
+ * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
+ at high base levels. [Skotlex]
+ * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
+ lasts 10x longer. [Skotlex]
+ * OneHand Quicken now dispels aspd potion effects. [Skotlex]
+ * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
+ 'incorrect'. [Skotlex]
+ * Updated @disguise so the max npc id you can use is 1000 (1001 is already
+ the first mob, Scorpion) [Skotlex]
+ * Fixed a possible infinite loop in pc_calc_skilltree when receiving
+ additional skills when Soul Linked. [Skotlex]
+ * Added the Taekwon bonus that gives you triple Max HP/SP when you are a
+ top 10 ranker and have base level 90+ [Skotlex]
+ * Added support for skill_db pl == -2. These skills don't take the element
+ of the weapon, but will take the element of any enchantment elemental
+ change (so the element used is neutral unless you are enchanted with
+ Fire/Wind/etc) [Skotlex]
+ * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
+ * Should have fixed the crash with raw_time in char/char.c [Skotlex]
+ * Pressure can now be cast-break. [Skotlex]
+ * Likely fixed the client crash when hating a class rather than mob. [Skotlex]
+ * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
+ * Added @help2. @help did not fit in the screen. @help2 currently contains
+ just the char (#) commands. [Kayla]
+ * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
+
+2005/12/08
+ * Changed default value of start_zeny to 0 to prevent packet exploits.
+ Also is 0z on offical servers. [Kayla]
+ * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
+ * Updated effects for food production thx to Poki#3 [Komurka]
+ * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
+ * Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
+ as Komurka tested it and it appears to be handled better by current
+ clients. [Skotlex]
+ * Added two new battle_athena.conf options:
+ duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
+ * Small fix in allskill [Komurka]
+ * Updated Gloria Domini to bypass battle_calc_damage (misc damage
+ reductions) [Skotlex]
+ * Fixed a typo in pid.c, thanks to akusarujin [celest]
+ * Exploit fix in SG_FEEL [Komurka]
+ * Updated TK_MISSION to pick a random mob in the same way a dead branch
+ does. [Skotlex]
+ * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
+ max level... [Skotlex]
+ * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
+ use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
+ 9 (only exception are quest skills). [Skotlex]
+ * Implemented HT_POWER/Beast Strafing. [Skotlex]
+ - The damage equation is unknown.. for now it's the same as Double Strafe
+ except the skill modifier is +10%*str
+ - Currently the Combo is triggered 100% of Double Strafes done on beast
+ monsters.
+ * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
+ * Corrected the drop delay for mobs when killed by magic to be 500ms (will
+ only work if killed by a player) [Skotlex]
+ * Updated SG skills (kRO Patch - 11/29/05) [Komurka]
+ * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
+ * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
+2005/12/07
+ * Pressure will always pull-off now after it has began casting. [Skotlex]
+ * Implemented Close Confine. [Skotlex]
+ * Change all 0x20e packets (18->26; 22->30) [Komurka]
+ Also added job_name(mob_id) in clif_hate_mob
+ (but it crashes client when U try to use SG_HATE skill on player ><)
+ * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
+ * Updated socket.c by adding a lots error reporting for functions that
+ previously were assumed to not fail. May help figure out what's going on
+ with the win32 builds... [Skotlex]
+ * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
+ - My skill desc says that SG_DEVIL does not makes you blind until you reach
+ max job level, so I implemented that. Report if this is incorrect.
+ - SG_*_WARM skills should be working from what I read there.
+ * Modified a bit the TK_MISSION packet, GUESSING where the progress of the
+ current mission should go within said packet... [Skotlex]
+ * Implemented TK_MISSION. [Skotlex]
+ * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
+ All of them should be checked by someone ^^;;
+ - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
+ * Added new Geffen Field maps [Harbin]
+ * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
+ * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
+ * Merged in Reddozen's current Soul Linker work. [Skotlex]
+ - Berserk Pitcher should be working now.
+ - Bard/Dancer walk bonus when dancing/singing while soul-linked.
+ - Partial work on Twilight Pharmacy.
+ - proper skill effect
+ * Fixed One Hand quicken doing nothing. [Skotlex]
+ * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
+ some crashes when using it on skills with no defined name) [Skotlex]
+ * When weapon_delay_attack is enabled, items should drop inmediately after
+ mobs are killed rather than 500ms afterwards. [Skotlex]
+ * Added Exception Handling plugin to be used for native Win32 builds [celest]
+ - crashes will be logged in <server type>.stackdump along with file name and line numbers
+ - To activate, enable 'exchndl' in plugin_athena.conf
+
+ Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
+ plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
+ reports you might get! We all want eA to be stable, ne? ^^
+
+ * Some compile error fixes for MinGW, FreeBSD and plugins [celest]
+ * Updated Makefile to set platform defines for FreeBSD [celest]
+ * Updated Makefile to auto-detect MinGW and include src/mysql [celest]
+ * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
+ * joshuali's new vcproj with debug mode correctly set up. [Lance]
+ * Fixed compile errors for Valaris's commit on date.h [Lance]
+ * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
+ * Removed extra returns in date.h. [Lance]
+ * Probably fixed warnings in unzip.c [Lance]
+2005/12/06
+ * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
+ * Implemented Xmas Suit: [Valaris]
+ -Added status change state SC_XMAS, and added it to const.txt.
+ -Cannot attack or use skills while in the Xmas state.
+ -Will save if you logout.
+ -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
+ -Added xmas_ignorepalette option to battle_athena.conf.
+ * Fixed script error in Garm's Claw item causing an error. [Valaris]
+ * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
+ * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
+ * Added SC_SCRESIST to const.txt. [Valaris]
+ * Applied Komurka's Star Gladiator patch. [Skotlex]
+ - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
+ SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
+ - The designated maps cannot be stored currently (cannot save character
+ string variables) and is pending on a script update to enable saving of
+ said type of variables.
+ * Added @away command. [LuzZza]
+ * Mostly fixed intravision making everyone see hidden/cloacked characters.
+ (the actual option value to see just the player's shadow is currently
+ unknown) [Skotlex]
+ * Updated Gospel [Skotlex]
+ - It should clear all buffs/debuffs now.
+ - Party-mates within range cannot use items.
+ * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
+ by their own song/dance/encore. [Skotlex]
+ * Completed Sight Thrasher (the option value is still missing, though.
+ Temporarily uses the one of Sight) [Skotlex]
+ * Corrected possible exp exploits in jA's exp calc method. [Skotlex]
+ * Corrected Spirit Skills showing up in all class trees. [Skotlex]
+ * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
+ * Expanded Item Groups list from 20 to 32 item groups [Lupus]
+ * Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
+2005/12/05
+ * Hopefully fixed gm_all_skill.... [Skotlex]
+ * Modified a bit the player attack code to give an extra range cell when
+ the target is moving. [Skotlex]
+ * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
+ disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
+ Of course, by default this option have `no` (don't skip) value. [LuzZza]
+ * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
+ * Fixed char crash (I hope) when checking for two parents + baby in a party
+ with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
+ * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
+ Spirit Skills code when calculating the skill tree. [Skotlex]
+ * Updated mob ai so that support/aggressive mobs can't 'see' a player until
+ there's a direct line of sight between them. [Skotlex]
+ * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
+ (mobs will not change walk target tiles mid-walk) [Skotlex]
+ * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
+ exp rate a leveled up monsters gives. [Valaris]
+ * Added a custom X-Mas quest *Sign Your Items* [Lupus]
+ * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
+ [Skotlex]
+ * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
+ * Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
+ * Overflowed pointer fix in socket.c [Skotlex]
+ * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
+ * More detailed error messages for missing '"'s in scripts. [Lance]
+2005/12/04
+ * Removed mail server switch from battle_athena.conf and added
+ full mail server configuration to inter_athena.conf. [Valaris]
+ * Fixed too big VVS damage of TOP10 BS weapons [Lupus]
+2005/12/03
+ * Fixed up TK Sprint (TK_RUN) skill: [Valaris]
+ -Disabled movement during skill use.
+ -Correct moves player server-side.
+ -Stops without sp use if skill is used during running.
+ -Server will not save status if player logs out.
+ * Some cleaning of socket.c to see if TURBO will now work on Windows, it
+ may also fix the select() problems on that platform as well. [Skotlex]
+ * Fixex "gm_skill_all" crashing the server from generating huge packets (or
+ so I hope) [Skotlex]
+2005/12/02
+ * Gave the Spirit Status Change a custom effect for now. [Skotlex]
+ * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
+ * The Bonus skills acquired from being Soul Linked should now show up in
+ the skill tree. [Skotlex]
+ * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
+ * Fixed Axe-Kick never triggering. [Skotlex]
+ * Slaves walk once again. [Skotlex]
+ * enable_items now also enables equipment stuff. [Skotlex]
+ * The attack motion in packets for ground-based skills is now 0 (it may
+ help somewhat with current firewall issues). [Skotlex]
+ * Added char-server option "save_log", when disabled, the char server will
+ stop printing info messages whenever something is loaded/saved. [Skotlex]
+ * Disabled random-walking for slaves [Skotlex]
+ * Added script commands enable_items/disable_items [Skotlex]
+ * Likely fixed the mob-skill target type "master" [Skotlex]
+ * Added target type "master" to the mobskill_db [Skotlex]
+ * Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
+ * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
+ * Updated char-sql guild saving so that instead of saving ALL guilds when
+ the time comes, the save interval is splitted on time-slots (based on guild
+ count in memory) and a guild is saved per time-slot (just like the map
+ server saves characters). [Skotlex]
+ * Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
+ * Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
+ * Hopefully fixed Counter Kick. [Skotlex]
+ * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
+ for monk combos) [Skotlex]
+ * Added a check in skills so that skills that are used on yourself, but had
+ it's target auto-selected cannot be used on non-enemies if it's nk is
+ different from 1 (1 = No damage skill) [Skotlex]
+ * Various cleanups to the char-sql server to prevent corner-case crashes
+ from queries that return no rows. [Skotlex]
+ * Massive Taekwon Boy skills related code cleanup. [Skotlex]
+ - Flying Side kick and Turn Kick should be fully working now, too.
+ * Cleaned up and reorganized the SC_ data listing. Added sc's for food
+ related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
+ SC_MAtkFood. [Skotlex]
+ - Some of the saved sc data will be wrong, so wipe the table/file if you
+ want to play it safe.
+ * Some corrects in duel code. [LuzZza]
+ * Sonic Blow and Shield Boomerang's after cast delay is now properly
+ adjusted by the Soul Link skills. [Skotlex]
+ * Party even share will be now broken after a base level reset. [Skotlex]
+ * Merged in Reddozen's Soul Linker current skills work. [Skotlex]
+ * Added countitem2(itemID,....) script function. [Lupus]
+ * Added axtoi script function that converts hex strings to integers. [Lance]
+ * Fixed incorrect time (that leads to crashes) in login server. [Lance]
+2005/12/01
+ * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
+ modifier is currently set to +15% per cell (need actual value here) [Skotlex]
+ * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
+ * Implemented Ki Explosion. [Skotlex]
+ * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
+ Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
+ Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
+ * Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
+ * Corrected Grimtooth counting a short-range skill when it's actually
+ ranged. [Skotlex]
+ * Corrected Venom Splasher's splash range, and the splash damage is now
+ divided by number of targets (sort of, skill % dmg is adjusted according
+ number of targets) [Skotlex]
+ * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
+ 0. [Skotlex]
+ * Improvements and optimizations to the online db management in the char
+ txt/sql servers. [Skotlex]
+ * Updated the guild cache (char sql) to have it load/unload characters
+ whenever they are updated in the char online_db (previously they were only
+ updated on normal char-select/char-quit when there were more cases where a
+ char is set online/offline) [Skotlex]
+ * Now when the guild is not found in the cache it will be loaded from the
+ sql db first before failing. [Skotlex]
+ * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
+ * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
+ * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
+ To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
+ e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
+ if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
+2005/11/30
+ * Updated item_db.sql to latest. [Skotlex]
+ * Updated mob_db.sql to latest. [Skotlex]
+ * Updated Gospel to force the removal of the ground-effect when the status
+ change ends. [Skotlex]
+ * Made Snatch/Intimidate work on Guild maps (I have read around this is how
+ it is) [Skotlex]
+ * Added the auction maps to maps_athena.conf [MasterOfMuppets]
+ * When players are hit while moving, they should now move one last cell
+ in the same direction they were walking when interrupted. [Skotlex]
+ * Walk delay won't be applied now unless the attack deals damage... [Skotlex]
+ * Major reorganization of player variables and bonuses. If something broke,
+ report it up. Otherwise, struct map_session_data should look quite a bit
+ more clean now. [Skotlex]
+ * Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
+ * Fixed (I think) pets losing the "rename flag" when you sent them back to
+ egg. [Skotlex]
+ * Added a index check in the equip packet, should fix crashes from invalid
+ packets. [Skotlex]
+ * Fixed a horrible bug that was making the walk delay not work for sure x.x
+ [Skotlex]
+2005/11/29
+ * Fixed race exp bonuses. [Skotlex]
+ * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
+ * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
+ damage so that the total bonus is multiplied by the total number of this.
+ [Skotlex]
+ * Fixed the config variables being "lost" on startup. [Skotlex]
+ * Fixed Restore requiring Regeneration lv2 [Skotlex]
+ * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
+ * Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
+ I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
+ - Now when you in duel, you can't attack anything out of your duel
+ (mobs, other players etc...);
+ - Now you can't take part in duel more often than it set in battle_athena.
+ Default delay is 60 minutes.
+ - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
+ on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
+ duel_time_interval - delay between using duel in minutes.
+ * Updated damage formula for Spiral Pierce. [Skotlex]
+ * Fixed speed change being lost when speed is increased/decreased while
+ walking with Free-cast. [Skotlex]
+ * Fixed pets being renameable after turning them back into eggs. [Skotlex]
+ * Reverted the guild data position in the mob/npc packets, should restore
+ the emblems in flags. [Skotlex]
+ * Corrected battle_check_target Guild checks returning true for non-guild,
+ party'ed characters and viceversa. [Skotlex]
+2005/11/28
+ * Added dontBR's experimental configure script. It's still in alpha stage,
+ so use with caution! [Skotlex]
+ * Fixed a pair of exp exploits possible with to Rich Man Kim and
+ race-add-exp card bonuses. [Skotlex]
+ * Updated behaviour of skillrange_from_weapon. If set, those skills with
+ negative range use the weapon's range. If not set, then the skill range
+ used is the absolute value of the range specified in the skill_db. [Skotlex]
+ * Small cleanup of the color broadcast packet using data provided by Master
+ of Muppets. It should hopefully fix the font-size on said colored messages.
+ [Skotlex]
+ * Fixed the setting of the guild id and guild emblem in packets 0x7b and
+ 0x78 for mobs/npcs (this is assuming the position is correct when filling
+ these same packets for players) [Skotlex]
+ * Added battle_config option skillrange_from_weapon which, when set, allows
+ weapon based, target-selected, offensive skills to take the equipped
+ weapon's range instead of the range defined in the skill_db. [Skotlex]
+ * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
+ * Updated monster_ai&8 so that mobs scatter as soon as they lose their
+ target. Use this setting for an effective counter measure to Grimtooth
+ mass-mob training. [Skotlex]
+ * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
+ players from that of mobs. The adjustment for players is 20% while for mobs
+ is 100%, pending further adjustments. [Skotlex]
+ * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
+ * Removed the mob_stop_walking code from mob_damage as it should be invoked
+ on battle_walkdelay (the mob walk delay issue will likely need it's own
+ config option) [Skotlex]
+ * Added joshuali's new Visual Studio files. [Lance]
+ * Novice Warp Portal fixes from jAthena. [Lance]
+ * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
+ * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
+ * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
+ * Included pcre.dll and libmysql.dll from joshuali. [Lance]
+ * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
+2005/11/27
+ * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
+ * Updated the damage code if Spiral Pierce, Shield Chain and Shield
+ boomerang to be closer to official. [Skotlex]
+ * Fixed a crash when setting all chars offline in the char-sql server. Also
+ fixed that delete_timer mismatch on shutdown [Skotlex]
+ * Autospells now won't trigger if the range between the source and the
+ target is not satisfied. [Skotlex]
+2005/11/26
+ * Added bonus2 bAddSkillBlown for adding a custom knockback value to a
+ skill. Note that this knockback bonus is ADDED to whatever the default
+ knockback of the skill is. [Skotlex]
+ * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
+ * Probably fixed the crash in inter_guild_CharOffline [Skotlex]
+ * Modified the skill get range routine to correctly account for the attack
+ range and the AC_VULTURE range bonus where needed. [Skotlex]
+ * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
+ on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
+ * Some restructuring and cleaning up in map loading to make it easier for
+ future plans (like removing Grfio) [celest]
+ - split map loading into separate sources properly
+ - added map server will display a list of enabled map sources on startup
+ - added maps will be auto-imported into the map cache if it's loaded with
+ AFM, AF2, or any other source
+ The server looks for maps in this descending order: the map cache, AFM maps,
+ AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
+ caching it should be a liiiittle bit faster then before ^^
+2005/11/25
+ * Uploaded fixes to int_guild, tested and working safely. [Kevin]
+ * Added @showzeny @ command. [Skotlex]
+ * Some code cleanup to make AutoBerserk work the way it was intended to
+ (skill toggles "auto-berserk" state on/off, if on, you automatically get
+ Provoked when under 25%HP) [Skotlex]
+ * Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
+ * Added a fix to mob skills to prevent them from being checked too
+ frequently during battle (which was sort of bumping up their rate to double
+ or more from what the skill db would state) [Skotlex]
+ * Added cleaning up the fifo before sending the guild information (since
+ the packet is big, the fifo should be cleared to avoid overflow problems)
+ [Skotlex]
+ * Added monster_ai&8, when set monsters stop walking as soon as they lose
+ their current target [Skotlex]
+ * Reflect Sword again reflects damage versus players. [Skotlex]
+ * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
+ * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
+ * Added pow, sqrt and distance to scripting commands. [Lance]
+ * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
+ * Should fix night glowing bug. [Lance]
+ * Added setd and getd variable retrieving and setting with dynamic names. [Lance]
+ * Added petstat command as requested by Dubby. [Lance]
+2005/11/24
+ * Fixed a small bug in the guild search by name routine. Should fix the
+ crash on new guild creation. [Skotlex]
+ * Added debug information in case the guild isn't found in the cache when
+ it should be there. This should help fix any problems the guild cache
+ might have (eg: for some function that may take effect on a guild which
+ has no members online) [Skotlex]
+ * Finished cleaning up and merging the guild cache withthe guild timers
+ behaviour. It should be mostly safe to update now. [Skotlex]
+ * Reverted the sql save behaviour. [Skotlex]
+ - Now guilds timers and cache are both into effect, this requires a bit
+ more of cleaning to be considered done.
+ * Various things I made but already forgot xD [DracoRPG]
+ * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
+ for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
+ 2 additional Star Crumbs. [DracoRPG]
+ * Added or updated several Taekwon skills [DracoRPG]
+ - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
+ - Taekwon ranking is now supported by the fame system, but there's no way to gain
+ points atm (Taekwon Mission has no effect), infinite kick combo should be OK
+ - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
+ seconds to hit the button before attacking again
+ - Run uses SC_SPORT to increase your STR and affect the way Break Fall works
+ - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
+ when SC_SPORT is active
+ * Made Sword Reject / Counter Instinct reflect damage only against monsters (not
+ 100% sure about it, but let's say 90%... iRO site says it, although it isn't
+ the best source ever) [DracoRPG]
+ * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
+ need to be reviewed [DracoRPG]
+ * Fixed Pneuma. [Skotlex]
+ * Fixed dead mobs reappearing on the map. [Skotlex]
+ * Cleaned up the duel code in battle_check_target. [Skotlex]
+ * Added config option summons_inherit_effects, defaults to yes, check
+ battle_athena.conf for further details. [Skotlex]
+ * Updated duel [LuzZza]
+ - Now "@duel <Num>" may be used for indication max players limit of duel.
+ - Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
+ * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
+ Returns Card ID or just a value from your EQUIPPED item
+ Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
+ Check npc\sample\getequipcardid.txt and read script.c comment ^_-
+2005/11/23
+ * Fixed the crash on guild creation in new guild cache. [Kevin]
+ * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
+ * Made the walk-delay a timer, so that it triggers after the actual attack
+ motion of the src. [Skotlex]
+ * Added back the combo damage delay config, now renamed to
+ multihit_delay, and set to the default of 230ms it had before. [Skotlex]
+ * Added displaying file which caused an error on incorrect mob lines.
+ [Skotlex]
+ * Small memory corrections to sql castle saving/loading, mostly Lance's
+ work. [Skotlex]
+ * Updated the walk delay routine to not invoke stop-walking when character
+ is not walking (fixes the case in which the packet is sent while sitting,
+ which causes a 'standing' sprite even if the char is sitting). [Skotlex]
+2005/11/22
+ * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
+ * More grammar fixes [Kayla]
+ * Added 1-tile of range grace in skill_use_id and skill_use_pos since
+ that's how it is on Aegis servers. [Skotlex]
+ * Updated the skill info packets to deliver the skill names as expected by
+ the client. [Skotlex]
+ * Updated mob ai to enable changing targets while attacking ONLY if the
+ attacker is within melee range (Aegis AI). monster_ai&4 can be used to
+ override this and allow mobs to change target and pursue ranged attackers.
+ [Skotlex]
+ * Updated the config comments for the ip-related settings. Thanks to
+ akusarujin for the update. [Skotlex]
+ * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
+ * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
+ * Updated the walkdelay function to only be invoked if the attack did
+ damage. [Skotlex]
+ * Some more fixes to the english in ShowInfo()'s [Kayla]
+ * Cleaned out the SVN a bit [Kayla]
+2005/11/21
+ * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
+ * Mob AI update: updated the conditions used to specify if a mob can change
+ targets as per the forum provided information (by Komurka and Kyoki).
+ Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
+ * Mobs that assist now link nearby mobs when they attack. [Skotlex]
+ * Made the damage delay be applied after knockback rather than before
+ (magical/misc instant effect attacks are still applied before the
+ knockback) [Skotlex]
+ * The damage delay timer now stores the distance between source/target, if
+ this distance is increased by 2 or more, the damage delay fails and takes
+ no effect (if the '2' needs to be made higher, do point it out. It
+ shouldn't be much of a problem since you aren't supposed to be able to walk
+ from the damage delay anyway). [Skotlex]
+ * Changed the way damage delay works. It is no longer applied on
+ mob_damage/pc_damage, but instead is invoked from clif_damage (or
+ clif_skill_damage), which means the "can't walk" delay is sync'ed with the
+ damage packets when they are sent. This should fix most delay-damage
+ 'stun-lock' related issues. [Skotlex]
+2005/11/20
+ * Mobs now can't move while casting. [Skotlex]
+ * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
+ [Skotlex]
+ * Corrected the mob_db by adding the canmove/canattack bits to pretty much
+ all mobs that needed them. [Skotlex]
+ * Some fixes to the confusion code. [Skotlex]
+ * Crash-fix in status_change_start [Skotlex]
+ * Implemented confusion as it should be (not tested yet!) [Skotlex]
+ * Updated run_script to backup the current script of a player and
+ restore it if the current script ends inmediately. This should fix losing
+ the script info if status_calc_pc is invoked while running a script.
+ [Skotlex]
+ * Fixed a memory leak in the guild eliminate timer. [Skotlex]
+ * Removed the extra tile of range mobs have when walking. [Skotlex]
+ * Added mob reloading to battleconfig reload @ command. [Skotlex]
+ * Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
+2005/11/19
+ * Made characters stop walking when inflicted by SC_STOP, may fix
+ GrimTooth's stop effect not seeming to take effect. [Skotlex]
+ * Made the pk_min_level config not take effect in WoE/GvG grounds.
+ [Skotlex]
+ * Fixed showing falcon when player is hide. [LuzZza]
+ * Updated mob_db.sql and item_db.sql to current [Skotlex]
+ * Updated the skill db step guessing code to allow for negative ranges (Now
+ spear boomerang should progressively get longer range with higher levels)
+ [Skotlex]
+ * Fixed Tarot Card, the card that gets two random effects can't retrigger
+ itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
+ * Updated devotion to only work on damage attacks that have a source (will
+ prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
+ * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
+2005/11/18
+ * Updated mob_ai so aggressive mobs change target when chasing, and
+ change-target mobs do so when attacking. [Skotlex]
+ * Fixed weapon forging showing success even when it fails. [Skotlex]
+ * Some cleaning up of @time, may fix the weird time displays. [Skotlex]
+ * Modified mob_ai so hyper-active mobs change target if they are
+ cast-sensors even if attacking (angry mode). They will also change target
+ if attacked while in angry/follow mode regardless of their change-target
+ mode. [Skotlex]
+ * Moved the night-inducing code from "map loaded ack" to "spawn pc", should
+ fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
+ * Delayed the mob emotion when doing skills so that it gets executed AFTER
+ the skill is successfully performed. [Skotlex]
+ * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
+ That's how it is currently. And if the map has the nopenalty flag,there's
+ no exp penalty. Awaiting further input on the matter (altough, do note the
+ skill isn't tested either) [Skotlex]
+ * Fixed three memory issues (char txt shutdown, npc reloading, ore
+ discovery logs) which were pointed out by End of Exam. [Skotlex]
+ * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
+ will change to the closest target while chasing/following other players.
+ Needs be added to the mob_db. [Skotlex]
+ * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
+ change their skill state to angry/follow instead of attack/chase when they
+ select/change target (except if they changed target because the new target
+ attacked them). Needs be added to the mob_db, for now all aggressive mobs
+ are considered hyper as well. [Skotlex]
+ * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
+ Aggressive can also change target if they are chasing/following a player
+ when someone else casts a skill on them. [Skotlex]
+ * Fixed Dark Blessing. [Skotlex]
+ * Changed the default battle_delay_damage value from no to yes. [Skotlex]
+ * Added check to prevent reinitiating SC_GOSPEL on a character that already
+ has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
+ the ground. [Skotlex]
+2005/11/17
+ * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
+ [Skotlex]
+ - val[0] (the first one) is the emotion the mob does. If val[1] is
+ different from 0, then the mob's mode is changed to THIS value. If val[2]
+ is different from zero, it'll add/remove a mode based on skill used
+ (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
+ * Fixed for sure the Makefile... [Skotlex]
+ * Modified Wedding effects. That is, changing base to 22 does NOT displays
+ wedding outfit anymore. To display the wedding outfits, you have to start
+ SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
+ [Skotlex]
+ * Added battle option disp_zeny, will display on console how much zeny you
+ earned (be it from selling, trading, mobs, etc, as long as you "earned"
+ zeny) [Skotlex]
+ * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
+ * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
+ * Updated sting lib, to avoid SQL troubles [Lupus]
+ * Fixed moonlit not properly checking for nearby walls. [Skotlex]
+ * Added a recursion protection system to status_calc_pc which should avoid
+ exploits derived from recursively calling status_calc_pc which certain
+ equipment scripts could trigger. Thanks to End of Exam for pointing it out.
+ [Skotlex]
+ * Applied Celest's patch which should help compiling eA under mingwin.
+ [Skotlex]
+2005/11/16
+ * Fixed AFM map loading (something was missing there which was gonna make
+ the map server crash for sure later on) [Skotlex]
+ * Some corrections to the mob states, linked/cast-sensitive mobs engage in
+ attach/chase modes, not angry/follow (which seem reserved entirely for
+ aggressive mobs) [Skotlex]
+ * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
+ and documented them in mob_skill_db.txt [Skotlex]
+ * Probably corrected whispers to GMs. Thanks to Slennox for pointing it
+ out. [Skotlex]
+ * Modified mob-skill states to use Aegis-based information. Modes are
+ MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
+ and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
+ supports "angry" and "follow" states. [Skotlex]
+ * Cleanup of how knockback routines are invoked. [Skotlex]
+ * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
+ skill when there are no players nearby (but there has to be players in the
+ same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
+ * battle_check_target update. Rewrote the party/guild checks, this should
+ hopefully fix any problems left with pvp/gvg and mapflags not working
+ properly. [Skotlex]
+ * Fixed playerattached() returning char id instead of account id. [Skotlex]
+ * Added battle option party_even_share_bonus to enable use of Valaris's evn
+ share experience bonus equation rather than the official one. [Skotlex]
+ * Corrected @jump not displaying the actual coords you jumped to. Thanks to
+ kitty74x9 for noticing (and fixing) it out. [Skotlex]
+2005/11/15
+ * Fixed multi-hitting skills not increasing the "can-walk" delay
+ accordingly. [Skotlex]
+ * Modified way to updating hp/position of party members. [LuzZza]
+ * Added battle config option "aura_lv", specifies which level characters
+ have to be for the server to report their level as "max_lv" (which normally
+ is used to enable the aura). See battle_athena.conf for more details. It
+ may not work for your self, but only for other characters (this is,
+ afterall, untested yet) [Skotlex]
+ * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
+ * Various cleanups and typo fixes here and there. [DracoRPG]
+ * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
+ * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
+ your total damage previous to the elemental modifier. [Skotlex]
+ * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
+ bash skill level over 5) [Skotlex]
+ * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
+ * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
+ * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
+ * Pretty much rewrote how Moonlight Petals work, it should be working
+ mostly right now. [Skotlex]
+ * Splitted gat map information into gat and cell info. gat info is
+ permanent map data (walls, ground, etc) while cell is temp map info
+ (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
+ on map cells. [Skotlex]
+2005/11/14
+ * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
+ * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
+ * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
+ per level) [Skotlex]
+ * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
+ inmune to it. [Skotlex]
+ * Fixed null pointer crash in battle_damage. [Skotlex]
+ * Increased max account variables to 32. [Skotlex]
+ * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
+ bypasses the Devotion/Sacrifice check. [Skotlex]
+ * Added handling of the /pk packet, even thought it just shows an empty
+ listing for now. [Skotlex]
+ * Applied zBuffer's suggested fix to prevent S. Novices from getting mental
+ Strength at 100% exp. [Skotlex]
+ * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
+ thanks to CAHTEXNIK for pointing it out 8)
+2005/11/12
+ * Probably fixed the name of freshly captured pet eggs. [Skotlex]
+ * Changes Win32 to not require svnversion.h, but instead tries to peek in
+ .svn\entries to check for svn version. If the file doesn't exist it'll
+ display "Unknown" though, which I guess isn't a good thing ^^; [celest]
+ * Removed the option to load zlib as a plugin for Win32 since it should be
+ linked at compile time [celest]
+ * Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
+ Note: The project files on SVN don't have them yet, you'll need to include
+ them yourself for now
+ * Fixed a compile error in Visual Studio [celest]
+ * Readded a missing zlib file needed by Win32, sorry ^^; [celest]
+2005/11/11
+ * New readme content/layout (IE warning: IE hates new readme) [Evera]
+ * Imported use of the refine weapon packets from jA. [Skotlex]
+ * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
+ mode permanently (until their death, that is), and it won't work on
+ player summoned mobs. As before, val1 is the emotion value, val2 is the
+ mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
+ (no, no need to wipe SC data this time around either)
+ * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
+ by older MySQL versions and not quite deprecated yet. [Skotlex]
+ * Modified the party even share exp bonus to be +10% per extra party member
+ as official sources state. [Skotlex]
+ * Organized the clif_devotion packet, and added clif_marionette as per
+ jA's implementation. [Skotlex]
+ * Added db_path to map_athena.conf, used to specify an alternate directory
+ to locate the db/ files. Defaults to "db", obviously. [Skotlex]
+ * Removed SC_FALCON and SC_RIDING, the status icons are directly managed
+ through the change of the character's option now. The actual defines were
+ not removed to avoid shifting all the SC_ values again (no need to wipe sc
+ data) [Skotlex]
+ * Added additional debug information to battle_attr_fix until the cause of
+ those errors are found and resolved. [Skotlex]
+ * Fixed win32 compiles always reporting "unable to set socket to
+ non-blocking mode", together with other minor win32 fixes. [Skotlex]
+2005/11/10
+ * Fixed char-sql cart loading. [Skotlex]
+ * Updated the function that specifies the cards to support more than four
+ slots. [Skotlex]
+ - Since the packets are fixed sized the client can never receive data of
+ more than four cards, therefore if the client was compiled with MAX_SLOTS
+ above 4, a random subset of cards will be sent each time the item data is
+ sent (eg: if the item has 6 slots, it may randomly choose to send cards
+ 1->4, 2->5, or 3->6).
+ * Removed the OnAgitInit call when the map connects to char server. Fixes
+ double guardian spawn. [Skotlex]
+ * Fixed the sql query strings that would appear "incomplete" under certain
+ *nix systems. [Skotlex]
+ * Applied zBuffer's patches to correct memory leaks in the PCRE module
+ (regular expression support for npcs) and prevent server crashing when
+ scripts divide (or do mod %) by zero. [Skotlex
+2005/11/09
+ * Fixed Ankle Snare and Spider Web not being cleared when the trapped
+ target dies. [Skotlex]
+ * Fixed the range flag being incorrectly set in BF_MISC skill attacks.
+ [Skotlex]
+ * Corrected Venom Knife using Level1 always for the poisoning chance rather
+ than learned Envenom's level. [Skotlex]
+ * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
+ * Fixed possible item duping while vending, thanks to End of Exam for
+ pointing it out. [Skotlex]
+ * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
+ * Fixed mobs moving one tile when hit even if they can't move (this is what
+ broke Ankle Snare) [Skotlex]
+ * Fixed night/day implementation (which broke due to the addition of SI_
+ constants). [Skotlex]
+ * Cleaned up the SI_ constants to have defined only those which actually
+ display something on the client. [Skotlex]
+ * Fixed a bug which caused a captured pet's name to be displayed as beloved
+ even though it was just captured. [Skotlex]
+ * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
+2005/11/08
+ * Updated the documentation on the announce script commands. [Skotlex]
+ * Removed the global color message support as there's now a way to craft
+ custom colored announces. [Skotlex]
+ * Probably fixed mapannounce. [Skotlex]
+ * Implemented SI_ constants to specify the icon number for different SC_
+ changes, idea adopted from jAthena. All SC_ data was reorganized and
+ several checks are now in place. It is likely all saved sc_data is wrong
+ after this update due to the numbers changing places. It won't cause any
+ glue-boots.. but the wrong status changes will be loaded the first time
+ anyway, so it may be a good idea to wipe that file/table for this update.
+ [Skotlex]
+ * Added mob boss inmunity to status changes: poison, curse, deadly poison.
+ [Skotlex]
+ * Now when the mob starts casting a skill and stops walking, a packet will
+ be sent to update the mob position on the clients. [Skotlex]
+ * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
+ * Fixed not showing named/carded items in Vending [Lupus]
+ (when you drag'n'drop them from your cart into your shop list)
+2005/11/07
+ * Expanded script commands announce/mapannounce/mapareaannounce to take an
+ additional parameter to define the color. This uses the new packet 0x1c3 to
+ send the broadcast, and even though the packet is not fully understood yet,
+ it should be at the point where it can be used. [Skotlex]
+ - eg: "announce "hello world", bc_map, 0xFFFF00;"
+ * Cleaned up and optimized the way card data is set in packets. Should
+ correct most, if not all, pet-egg related issues. [Skotlex]
+ * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
+ delay during which you can't move is a percent of the normal damage delay
+ rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
+ * Removed the random damage delay value from status_get_dmotion as it is
+ not really helping the walk-stun-lock. [Skotlex]
+ * Made Gravitation ignore target's cards. [Skotlex]
+ * Updated readme with new layout [Evera]
+ * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
+ where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
+ So if 2nd argument is negative, then it's 'rate'
+ Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
+ and if u kill Leaf Cats then u'd have them with 0.05% chance
+ Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
+2005/11/06
+ * Cleaned up a bit the warp portal code. [Skotlex]
+ * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
+ servers are connected. Scripts should now carefully use OnInit to load the
+ castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
+ [Skotlex]
+ * Reverted the damage delay equation to 800 -4*agi, which is the correct
+ data from packets examined. [Skotlex]
+ * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
+2005/11/05
+ * Fixes on sending to client status of char (guild, position, etc). [LuzZza]
+ * Updated backsliding to work as it should. [Skotlex]
+ * Added back the GPL licence on the root directory (why was this removed?)
+ [Skotlex]
+ * Fixed knock-back packets, thanks to Vicious for collecting the packet
+ samples. [Skotlex]
+ * Fixed pretty much all ground skills not working when you "walked into
+ them" (they were fine if casted on top of you, though) [Skotlex]
+ * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
+ - Only SQL logs available.
+ - Logs only Vending, Trade, Shops yet
+ - Don't forget to update your logs SQL DB and log_athena.conf
+ * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
+2005/11/04
+ * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for
+ pointing that out! [Kayla]
+ * Fixed various occurencies of assuming Guild Skills being >= ID 10000
+ rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
+ * Hopefully fixed Weapon Refine. [Skotlex]
+ * Applied a change which prevents pc_setpos from working for characters
+ between maps, as doing so makes the character appear on a different
+ position on the client than the position stored in the server. [Skotlex]
+ * Added friend_db option to inter_athena.conf, now friend table is
+ usable in multi server and/or custom db configs. [Foruken]
+2005/11/03
+ * Corrected the basilica check which should disable casting offensive
+ skills from within inside the basilica. [Skotlex]
+ * Modifed status_change_end to prevent peco-peco/falcon from ending until
+ the player's 'falcon/peco option' value is removed first. [Skotlex]
+ * Removed the knockback code for players and changed it for a "fix
+ position" code. The new code is not right as it makes your character
+ "teleport" to the position rather than walk really fast to it, but it fixes
+ the "Do not use bot!" messages. [Skotlex]
+ (someone has to log the actual packets used when being knocked/knocking
+ back for this to really be fixed)
+ * Heaven Drive now can target traps. [Skotlex]
+ (I find it impossible to target a trap with Arrow Shower unless the
+ skill's info is set to 32 -target traps-, but when it's done so, the
+ client refuses to use the skill on enemies, and mode 33 makes the skill
+ useless. How does one makes this work?)
+ * Various cleanups to the skill system. [Skotlex]
+ * Update: Now your cast cancels on recieving status change such as:
+ Stun, Stone Curse, Freeze or Sleep [LuzZza]
+ * Updated the code to allow the Emperium to be inflicted by Pneuma and
+ Safety Wall. [Skotlex]
+ * Updated @recallall to revive any dead characters before moving them,
+ should fix that weird ghost bug. [Skotlex]
+2005/11/02
+ * Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
+ * Another fix/optimization to thenight/day system. [Skotlex]
+ * Fixed possibility of freezing / stunning already frozen/stunned players
+ - Now you can't freeze an already frozen one [Lupus]
+ * Fixed non-GMs allowing send trade requests from far places [Lupus]
+ * Fix of lowest_gm_level (inter_athena), now logins with access under
+ lowest_gm_level overides gm_can_drop_lv. [Kayla]
+ * Spell Breaker now works on any skill with a cast time. [Skotlex]
+ * Made Dispell not work on Meltdown and Cart Boost [Skotlex]
+ * Made Meltdown not dispellable upon death. [Skotlex]
+ * Probably fixed Warp Portal [Skotlex]
+ * Fixed players being able to mute others even if their gm level is not
+ high enough to use @mute [Skotlex]
+ * Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
+ * Corrected the way the Emperium skill-defense works. Damage skills other
+ than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
+ changing skills have no effect, and normal heal heals for 0. [Skotlex]
+ * Some more corrections to the night/day system. [Skotlex]
+ * Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
+ mob skills crashing the server. [Skotlex]
+ * Updated sql-files/item_db.sql with the latest. [Skotlex]
+ * Some optimizations to the script config events loading/storing/saving.
+ (Somehow it fixes the warning from the memory manager on shutdown...)
+ [Skotlex]
+2005/11/01
+ * Updated battle_check_target to allow ground skills that affect "Everyone"
+ to affect the emperium, only the ones that target only enemies will have no
+ effect. [Skotlex]
+ * Changed the default of mob_max_skilllv from 11 to 100, as many of the
+ recent mobs use higher level skills. [Skotlex]
+ * Moved the check which made emperiums receive 0 damage to: [Skotlex]
+ - status_check_skilluse, so that all targetted skills fail.
+ - battle_check_target, so that all ground-based offensive skills fail.
+ * Cleaned up a bit the skill related code. [Skotlex]
+ * Updated @ commands. NO command comes at gm-level 0 by default now, that's how
+ it should be, the new default minimum is 1 for most trivial @ commands. Also added
+ a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
+ recommend everyone to at least fetch the new atcommand file as there
+ were abusable commands at level 0 (abusable in the sense they can incur
+ performance penalties if over-used by everyone) [Skotlex]
+ * Fixed crash when a mob was killed while under Rich Man Kim effect by a
+ non-player, also fixes Rich Man Kim not giving the correct exp bonus.
+ [Skotlex]
+ * Modified the socket subsystem to not close all connections on an "Service
+ Temporarily Unavailable" error (it is a non-fatal error which basicly means
+ "try again later"). [Skotlex]
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