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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index fd9d05f97..f10deb0d1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/25
+ * Cleaned up some more the event dequeue code, it will no longer clear out
+ the npc_id if there's no events waiting to be executed (why does it clears
+ the npc_id anyway?) [Skotlex]
+ * Because of possible conflicts with this change and the on-login script,
+ now the on-login script is executed when the player has finished loading
+ into their start-up map rather than as soon as receiving the registry
+ variables from the char-server. [Skotlex]
* Some cleaning of the pc_eventtimer and pc enqueue code, it should fix
some memory leaks when the event counter does not matches with the actual
number of queued timers during logout. [Skotlex]
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