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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8fc9dbcaf..6ceea49bc 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/16
+ * Fixed the first call to the walk timers having the tick interval halved,
+ which made all walking timers be off by half cell with the actual position
+ displayed client-side (so everyone reaches destination cell server-side
+ half-cell before the client). [Skotlex]
+ * Fixed being halted when you are walking so that: 1. Your position
+ refreshed on the screen is correct (the current tile if you haven't reached
+ at least half path between the current and next tile and the next tile
+ otherwise) and 2. If you are halted before walking even one cell, you will
+ be moved to the next cell (to effectively prevent stun-locking). [Skotlex]
* Modified @monster command to use map_search_freecell (prevents mobs
spawning on non-walkable tiles) [Skotlex]
* Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id
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