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@@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/05/29
+ * [Fixed]
+ - Scripting system screwing up script position after mixing timers with menus.
+ - NPC attached AI mobs display as alive when dead.
+ - View data not updating after buildin_unitdeadsit.
+ [Improved]
+ - NPCE_LOADMAP to execute after all (area) objects are sent to the player.
+ - Simplified scripting system. sd will now use pointer to the script state itself.
+ [Lance]
+
2006/05/28
* changed:
dynamic_pass_failure_ban_how_many:from 3 to 7