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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b1a1b4944..226614373 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/09/25 + * Modified a bit the hard/lazy ai triggers to match aegis (you can alter + these changing the defines near the beginning of mob.c): + - Mobs go into active AI when they are 2 cells from entering a player's + view (ACTIVE_AI_RANGE) + - Mobs in passive AI no longer use skills. + - Mobs in passive AI do not random walk UNLESS they have entered active AI + before (random walk frequency is not lost during passive AI). + * Added an additional check to prevent support skills from being blocked if + the target has an armor element that blocks it. [Skotlex] * Fixed the double free's caused by r11290 (wrong option in the database constructors). [FlavioJS] * Corrected being able to cast multiple Gravitation Fields before the |