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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 111297ed4..f6dceae4e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,31 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/02/06
+ * Venom Splasher update: [Skotlex]
+ - always hits (but splash damage targets can still avoid it)
+ - Being hit does not cancels it,
+ - works at 75% or less of target's HP
+ - being hit normally while under the count has a chance of causing poison.
+ - Damage is +400% + 50*lv%
+ * Using autoloot with no arguments now toggles it between @autoloot 0 and
+ @autoloot 100% [Skotlex]
+ * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
+ * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
+ * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
+ * Altered slave behaviour. No more random walking, will stay within 2 cells
+ of their master. [Skotlex]
+ * Reverted the Summon Slave behaviour to not adjust level based on number
+ of current slaves. [Skotlex]
+ * Coma no longer sends SP to 1. [Skotlex]
+ * Updated Meteor so that when level 11 or more is casted, the area over
+ which meteors fall is tripled. [Skotlex]
+ * Dark elemental characters are now inmune to Curse. [Skotlex]
+ * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
+ * Changed the map zone reading from using pow to a bit shift. [Skotlex]
+ * Experience has now been changed to unsigned int, and is read as such from
+ the dbs. [Skotlex]
+ * Increased HT_DETECTING seek range to 7x7 [Skotlex]
2006/02/05
* Added some of eAIRC bot code, written by me and LittleWolf.
It is disabled and has no configuration options yet, as it is not finished. [Valaris]
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