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Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 430ceeb43..06429ddbb 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,21 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/10/05 + * Removed a broken remnant of code from old gospel code (r4349) that's + _supposed_ to clear the gospel status (no item use?) when you step + out of its zone; 1) the constant UNT_GOSPEL was used in a switch() + instead of PA_GOSPEL (thus actually ending 'NPC_STUNATTACK' status), + and 2) this code path is never taken, because Gospel is not recorded + in skill_unit_temp[] (it has a periodic timer and is not DUALMODE) + * Now the first empty spot in the 'skill_unit_temp' array will be used + when tracking movement between land skills; reduced its length to 20 + * Fixed the skill unit mechanism that is supposed to track whether + you're still standing in a certain land skill's AoE or not, which + was not working correctly since the time it was added (r3133) + - solves the nasty problem of Loki, Quagmire, ... status not ending + even after stepping out of it in some cases, if there was another + song overlapping the skill's area (fixes bugreport:34) [ultramage] 2007/10/04 * Completed the SC_LIFEINSURANCE status and it's status icon. [Zephyrus] - Updated Item_db.txt. |