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@@ -3,6 +3,27 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/11/14
+ * Early Christmas present. 3 new "features" which were very easy to code,
+ and should help scripters tremendously. Eapp is quite a way from being
+ ready, so these can't hurt:
+ * Implemented Karma: It turns out that when someone has karma, the client
+ believes this character is "evil", and will give you a cursor sword on top
+ of them automatically. So now the code will let characters with karma to
+ fight each other. This enables duels and other types of restricted pvp
+ where only the characters with karma can hit each others, and the rest of
+ players with neutral karma cannot be affected. Note that Karma cannot be
+ negative, and it can have any value between 0 and 256 (any non-zero value
+ makes them appear evil on the client). For now, characters with karma can
+ hit each other regardless of karma value, but perhaps it may be better to
+ let them to hit each other ONLY if they have the same karma (the whole
+ duel implementation COULD be cleaned up using Karma instead!)
+ * Added mapflags partylock and guildlock, which lock the state of the
+ parties/guilds on said maps:
+ partylock: blocks user party requests to create/invite/leave/kick
+ guildlock: blocks user guild requests to create/invite/leave/expel/
+ make alliance/make opposition/delete alliance/delete opposition/
+ break guild
2006/11/13
* Fixed a bug where the char-txt server was incorrectly saving memos,
causing character data to be lost on restart. [Skotlex]