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Diffstat (limited to 'Changelog-SVN.txt')
-rw-r--r-- | Changelog-SVN.txt | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 2e825db6b..c185d38f3 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,12 +1,26 @@ Date Added 03/27 + * Moved guardian hostility checking and monster_ignore_gm check to battle.c -- + processed earlier, and more appropiate [celest] + * Fixed a SQL syntax crash when logging character names with "'" in them + [celest] + * Added use dynamic allocation when loading the msg_table [celest] + * Fixed some memory leaks with the new timer changes [celest] + * Refresh the client when day comes to get rid of the night effect (if + night_darkness_level was used) [celest] + * Changed @refresh to fake map loading, but without teleporting side effect + (skill delays reset, extra load on server etc)[celest] + * Updated SQL file for the item_db, thanks to Zoc + * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks + to leinsirk10 * Added flexible Filter to the Monster Drops logging [Lupus] - Now you can choose what types of items either to log or not. - You can also log expensive items (you can set the min logging price) * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus] * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG] * Added all released cards into monsters drops and Old Card Album [Lupus] + 03/25 * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG] * Rewrote a little bit Improve Dodge [DracoRPG] |