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+
+Date Added
+
+04/07
+ * Readded @disablenpc (not the same as @hidenpc) [celest]
+ * Fixed @reloadscript not removing old NPC's and monsters first [celest]
+ * Some changes in mob and NPC unloading [celest]
+ * Changed the original @disablenpc to @hidenpc [celest]
+ * Fixed HP Conversion to properly not reduce HP if SP is full [celest]
+ * Updated Defender -- should reduce walking speed, and does not reduce attack speed
+ at level 5 [celest]
+
+04/06
+ * Fixed a crash in clif_send when checking packet version, thanks to Alex14
+ * Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14
+ * Skip partner checking when calculating status with Marionette Control on [celest]
+ * Fixed plagiarised skills become unuseable after saving character [celest]
+ * Fixed double skill fail messages for stone curse, thanks to wind
+ * Added modulus by zero check to rand(), thanks to starlon
+ * Improved error messages during npc parsing [MouseJstr]
+ * Fixed a crash in login_sql [MouseJstr]
+ * Added logs filters in more logs [Lupus]
+ now you can set individual bit-mask filter for each log file
+ Example: (drops log)
+ log_drop: 1 = logs ANY items
+ log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log
+
+04/05
+ * Fixed damage reflecting (silly typo xP) [celest]
+ * Fixed Backstab to not have a push back effect [celest]
+ * Fixed auto spell to not taking SP, thanks to Hekate
+ * Fixed Sanctuary to have proper healing count, thanks to Hekate
+ * Simplified Valaris' online_timer [celest]
+ * Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest]
+ * Adding saving character online/offline for TXT char and login (unfinished)
+ * Added SERVER_TYPE to core for future plugins support [celest]
+ * Added support for the UPNP plugin to release port mappings and re-close firewall
+ ports on shutdown [celest]
+
+04/04
+ * Some work on re-enabling trade and storage logging [MouseJstr]
+ * Updated showmsg with Shinomori's improvements [celest]
+ * Fix showmsg for Visual Studio [MouseJstr]
+ * Update base code for the UPNP plugin loading [celest]
+ * Removed anti-freeze system for login and char -- Shinomori's update would
+ be enough to keep inter connections alive [celest]
+
+04/03
+ * integrating anti freeze system to status update [Shinomori]
+ * Fixed impossible drops at 0.01% chance [Lupus]
+ * Fixed some variable declarations in SQL login.c causing compilation errors [veider]
+ * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider]
+ * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus]
+ (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) )
+ Then Valhallana warps just reborn players to the home city of their main job.
+ On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC.
+ They'll get there all learnt skill quests.
+ On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job)
+ from a correct NPC.
+ * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus]
+
+04/02
+ * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield]
+ instead of just bUnstripable that worked only for armor [DracoRPG]
+ * Updated Tiger Knucke Fist's 'fixed state' effect [celest]
+ * Allowed people to enable/disable using the online column via
+ 'register_users_online' in the login_athena.conf [Codemaster]
+ * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest]
+ * Some tidying up in skill.c [celest]
+
+04/01
+ * Updated ShowMessage functions to use vprintf [celest]
+ * Fixed a potential crash in pc_walk in Win32 builds [celest]
+ * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical
+ damage [celest]
+
+03/31
+ * Fixed memory corruption during shutdown via the script_buf
+ [SVN 1370: MouseJstr]
+ * Added some useful filename info to the script parser so that
+ it is easier to figure out what is going on [SVN 1370:
+ MouseJstr]
+ * updated the visual studio projects a little bit [SVN 1370:
+ MouseJstr]
+ * fixed memory corruption in mapif_guild_info:int_guild.c
+ [SVN 1367: MouseJstr]
+ * Fixed common/lock.c (problem with unistd.h include) [Codemaster]
+ * Added father/mother/child fields to mmo_char_tostr() and
+ mmo_char_fromstr() [veider]
+ * Added exp sharing between family members for TXT version [veider]
+ * Added char_married() and char_child() to TXT version [veider]
+ * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr]
+ * More pedantic g++ fixes so that it builds without any and
+ all warnings [SVN 1362: MouseJstr]
+ * Removed some #include's causing warnings on some platforms
+ [SVN 1360: MouseJstr]
+ * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama
+ * Set 'undead_detect_type' to 0 by default, thanks to Dino9021
+ * Fixed Enchant Poison / Deadly Poison having too high poisoning chance
+ * Reverted the pc_remove_map() change temporarily
+ * Added back up old files in 'save' before saving new data -- also fixes
+ 'Access denied' errors when saving in TXT
+
+03/30
+ * sql native vc7 projects now build/link [1351: MouseJstr]
+ * Began sql projects for VC7 [1349: MouseJstr]
+ * text char-server and login-server now build using VC7. You
+ can use the eAthena.sln solution to build all three. These
+ are currently just the text versions of the servers. I have
+ not added projects yet to build the sql versions.
+ [SVN: 1347 MouseJstr]
+ * Made the map-server build cleanly using Microsoft Visual
+ Studio.. entirely native code without any cygwin dependency
+ [SVN: 1345 MouseJstr]
+ * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new
+ accounts back to the map [celest]
+ * Added base code for loading Ser's UPNP plugin [celest]
+ * Added 'idle_no_share' to battle_athena.conf [celest]
+ * updated map server to jA1137~1159
+ - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb
+
+ (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace
+ your current one EVERYTIME it's updated to prevent it from crashing when it
+ can't find the newer messages!)
+
+ - Updated packet DB to support /item and /monster
+ - Added pc_remove_map()
+ - Added 2 new mobs skills: NPC_RUNAWAY and RECALL
+ - Updated BioCannibalize
+ - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's
+ cast them they should have much more range
+ - Some other skill tweaks
+ - Added item_findingore.txt
+ * Some tidying up in mob.c and skill.c [celest]
+
+03/29
+ * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to
+ upgrade your mysql as a result of the new adoption system. Thank you
+ -MouseJstr
+
+ * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr]
+ * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest]
+ * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr]
+ * Added auto save guild data (only guardian HP and owner guild ID for now,
+ both cached) every 5 minutes during WOE [celest]
+ * Updated damage calculation for Magnum Break [celest]
+ * Fixed #item not working properly, thanks to TripleOxygen
+ * Fixed a lot of compile time problems with our mixed C++/C
+ conformance [1328: MouseJstr]
+ * Fixed use of storage variable to conform to ANSI C spec
+ [1327: MouseJstr]
+ * Added CIA-bot to the #athena channel [MouseJstr]
+ * Some tidying up in mail.c [celest]
+ * Added an invalid pointer check in clif_displaymessage [celest]
+ * Added sql upgrade file in sql-files for svn1315's update [celest]
+ * Added auto create 'save' folder from 'save-tmpl' when compiling for the
+ first time, thanks to Jbain
+ * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex
+ * Changed db/const.txt to have right baby jobs IDs [veider]
+ * Added three fields to mmo_charstatus - father/mother/child
+ needed for adoption system [veider]
+ * Added adoption support to charserver SQL version [veider]
+ * Added atcommand_adopt - create a family of three [veider]
+ * Added to char_commands showexp/showdelay so that
+ players could remove some messages [veider]
+ * Added percent to "Experience Gained" message [veider]
+ * Added adoption system support to party_check_exp_share()
+ so that parents can share exp with child [veider]
+
+03/28
+ * Fixed Auto Berserk activating by itself when changing maps [celest]
+ * Re-fixed the SQL syntax crash in logging [celest]
+
+03/27
+ * Fixed AutospellWhenHit effect to only work on melee attacks [celest]
+ * Fixed AddEffWhenHit effect to only work on melee attacks [celest]
+ * Moved guardian hostility checking and monster_ignore_gm check to battle.c --
+ processed earlier, and more appropiate [celest]
+ * Fixed a SQL syntax crash when logging character names with "'" in them
+ [celest]
+ * Added use dynamic allocation when loading the msg_table [celest]
+ * Fixed some memory leaks with the new timer changes [celest]
+ * Refresh the client when day comes to get rid of the night effect (if
+ night_darkness_level was used) [celest]
+ * Changed @refresh to fake map loading, but without teleporting side effect
+ (skill delays reset, extra load on server etc)[celest]
+ * Updated SQL file for the item_db, thanks to Zoc
+ * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
+ to leinsirk10
+ * Added flexible Filter to the Monster Drops logging [Lupus]
+ - Now you can choose what types of items either to log or not.
+ - You can also log expensive items (you can set the min logging price)
+ * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
+ * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
+ * Added all released cards into monsters drops and Old Card Album [Lupus]
+
+03/25
+ * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
+ * Rewrote a little bit Improve Dodge [DracoRPG]
+ - The speed bonus does not effect when Cloaked
+ - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv
+ if they have the skill (not only Thiefs & Super Novices)
+ * Some minor changes to Sacrifice in battle.c [celest]
+ * Set the Emperium to be immune to Sacrifice [celest]
+ * Set the Emperium to be have max status effects immunity [celest]
+ * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
+ set to 'no' [celest]
+ * Fixed @monsterbig/@monstersmall not working [celest]
+ * Fixed @killmonster2 not working [celest]
+
+03/24
+ * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
+ * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
+ * Added some mapflags for new towns [Lupus]
+ * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
+ * Added 'map_charid2id' [celest]
+ * Changed monster damage logging to save char ID's for the most time -- also
+ fixes an exp bug, thanks to Super Novice / Ezhik [celest]
+ * Implemented 'event_script_type' -- no changes at '0', at '1' script events
+ will work according to Qamera's original mod
+ For more info please refer to his thread:
+ http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
+ * Set Emsolute Develop as a learnable skill [celest]
+ * Updated 'require_glory_guild' [celest]
+ - the skill is only acquirable if this is set to 'yes', otherwise it will not
+ appear in the guild skill tree. Default is changed to 'no'.
+ * Allow monsters to cast skills near themselves even when monster_nofootset
+ is set to 'yes' -- they're only not allowed to cast near players [celest]
+ * Print number of online users in online.txt/.html even if there's only 1 user
+ online [celest]
+
+03/23
+ * Adjusted my trade fix [1280: MouseJstr]
+ * Fixed possible memory corruption in storage if number of guilds
+ in database exceeds the max server can support [1278 : MouseJstr]
+ * Fixed @mapexit to properly flush the fifo's before shutting
+ server down to help insure all the char data is properly flushed
+ [1278: MouseJstr]
+ * Fixed trade exploit/crash from invalid data being sent
+ [1278: MouseJstr]
+ * Possible use of uninitialized data used during mob walk
+ calculation resulting in radical mob movement or crash
+ [1278: MouseJstr]
+ * Fixed some --addrace variables' sizes [celest]
+ * Added' require_glory_guild' - sets whether changing guild emblems require
+ the Glory of Guild skill [celest]
+ * Fixed alot of memory leaks [celest]
+ * Added stray memory cleaning routine to db.c [celest]
+ * Fixed some compile errors, sorry xP [celest]
+ * Corrected potion creation success chances, thanks to Avaj and DracoRPG
+ * Removed some unused potion creation code, thanks to DracoRPG
+ * Updated Joint Beat's effect, thanks to DracoRPG
+
+03/22
+ * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
+ * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
+ * Some tidying up in @reloadscript (more work needed) [celest]
+ * Moved some gm command messages to msg_athena.conf [celest]
+ * Removed skill_range_leniency [celest]
+ * Removed enable_upper_class [celest]
+ * Removed riding_weight [celest]
+ * Added signal handler for SIGPIPE [celest]
+ * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
+ * Corrected Detect Trap range to be based on level, thanks to veider
+ * Updated Tunnel Drive's movement speed, thanks to veider
+ * Removed cdp_rate, suggested by leinsirk10
+ * Fixed a typo in Acid Terror, thanks to leinsirk10
+ * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
+ * Added gm_can_drop_lv limitations for trading and opening storage, thanks to
+ Dino9021
+ * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
+ * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
+ to sbilly
+
+03/21
+ * Moved /tool and /webserver to under /src and added 'make tools' and 'make
+ webserver' [celest]
+ * Removed ladmin compiling from 'make sql' [celest]
+
+03/20
+ * Don't register the day/night timers if any one is set to 0 [celest]
+ * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
+ * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
+ * Added 'enable_ip_rules' to packet_athena.conf [celest]
+ * Updated socket debug messages to be more readable [celest]
+ * Added a sql upgrader to handle the mob_db changes to assist
+ in migrating to the newer SVN servers [MouseJstr]
+
+03/19
+ * Added getrefine() for 3/15's card patch -- returns the refined number
+ of the current item [celest]
+ * Fixed day and night settings not ignored even if they are set to 0,
+ my bad ^^; [celest]
+
+03/18
+ * Fixed a crash when freeing memory of pets [celest]
+ * Added Cygwin support to the -DDUMPSTACK option, and changed its format
+ to "<server type><number>.stackdump", thanks to Ser [celest]
+ * Removed duplicate fopen in login_log [celest]
+ * Don't log SQL char actions if log_char is not enabled in char_athena.conf
+ [celest]
+ * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
+ * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
+ items [celest]
+ * Fixed compile errors in SQL char.c [celest]
+
+03/17
+ * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
+ * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
+ * Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
+ * Added display script filename when a script error is found while parsing
+ [celest]
+ * Added 2 char-server packets to support Freya's login server [celest]
+ * Rewrite on Full Strip [celest]
+ * Fixed heap corrupion in map.c caused while loading maps
+ [SVN 1241: MouseJstr]
+ * Re-fixed compile error in map.c -- sorry ^^; [celest]
+ * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
+ Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
+ thanx to Sergey for the exploit test and report
+03/16
+ * map.c fixed compilation error [Lupus]
+ * Updated jA's dummy socket to mod1137 [celest]
+ * Added jA's ddos protection system -- check packet_athena.conf [celest]
+ * Moved stall_time's reading from inter_athena.conf to packet_athena.conf
+
+03/15
+ * Fixed a compile warning in pc.c [celest]
+ * Updated Soul Breaker's damage display, by DracoRPG [celest]
+
+03/14
+ * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
+ - @marry Player1,Player2
+ (don't miss the COMMA ',' betwin the names)
+ - @divorce Player
+ (in @divorce use any name from the couple)
+ * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
+ to correct format [celest]
+ * Added SC_Speedup cannot be stacked with Increase Agility [celest]
+
+03/13
+ * Added PvP/GvG check for Tiger Knuckle fist [celest]
+ * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
+ * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
+ to Alex14 [celest]
+ * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
+ due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
+
+03/12
+ * Fixed Status Recovery dealing too short blind time on undead [celest]
+ * Fixed mobs not affected by Blind status [celest]
+ * Added an invalid id check check in map_id2sd [celest]
+ * Added sd check in clif_send [celest]
+ * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
+ * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
+ - Should be made as an option of battle_athena.conf
+
+03/11
+ * Speedup player autosaving -- don't save guild castle data at the same time,
+ thanks to Alex14 [celest]
+ * Optimised guild castle saving when autosaving player data, thanks to Yor /
+ Freya (UPDATE: view above)
+ * Added sd check in mob_damage, thanks to sbilly [celest]
+ * Added Sage enchanting skills can only be cast on party members [celest]
+ * Fixed Magic Power not working for ground-targeted skills [celest]
+ * Fixed Frost Diver having double freezing chances [celest]
+ * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
+ [celest]
+ * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
+ * When casting cloaking stop displaying the skill title after its finished,
+ thanks to Battitude [celest]
+
+03/09
+ * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
+ thanks to Ser [celest]
+ * Changed the default stackdump creation folder from /save to /log [celest]
+ * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
+ * Added HP and SP rate underflow checking [celest]
+ * Added stop auto attacking if no arrows were equipped [celest]
+ * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
+ Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
+ e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
+ It's said that you can have only ONE bonus per hand...
+ * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
+ Here's an easy way to test all items:
+ 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
+ * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
+ used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
+ So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
+ You can use this query to "Clear nice save point of all jail/unjail abusers friends"
+ SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
+03/08
+ * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
+ chance [celest]
+ * Compacted some code for Deadly Poison [celest]
+ * Added DracoRPG's code for Soul Breaker - the magic attack part should work
+ as it should now, thanks! ^^ [celest]
+ * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
+ * corrected status_change_timer as far as I understand the functionality
+ (better have a look at it, Celest), added a some security to prevent pending timers
+ * moved two variable declarations to scope start (mob.c and skill.c)
+ * Fixes Icewall can be directly cast on players and monsters -- also removes
+ the 'unsupported layout' message [celest]
+ * Added the new turbo_room and alde_tt to the maps config [celest]
+ * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
+ * Reverted a jA change in event loading [celest]
+
+03/07
+ * Added uptime logging support whenever the server closes, to enable change
+ the 0 to 1 in core.c [celest]
+ #define LOG_UPTIME 0
+ To-do: Add this as an option to log config
+ * Fixed 'make clean' not removing the .o files in /common [celest]
+ * Removed some unused code for Breaker and temporarily set Emperium to be
+ immune to Breaker [celest]
+
+ * Updated core and map-server to jA 1115~1137 [celest]
+ - Added monster_delay_damage to battle conf
+ - Increased some default settings in script conf
+ - Updated Brandish Spear, Soul Change, Soul Burn
+ - Updated Body Relocation (shorter distance)
+ - Added monster skill NPC_EXPLOSIONSPIRITS
+ - Corrected Mindbreaker level to 5
+ - Updated Meteor Assault to instant-cast
+ - Added command @users - shows the percentage of users in all maps
+ - Don't save status if the player is set for disconnection
+ - Added free block lock-checking system
+ - Added saving the processes' ID into [xx-server.pid]
+ - Fixed a memory leak with duplicate script labels
+ + For more detailed logs check 'Readme-jap'
+
+ * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
+ * Fixed Apple of Idun reading the wrong skill level and giving too much HP
+ [celest]
+
+03/06
+ * Added new anti-hacker trade protection from Freya. [Lupus]
+ It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
+ * Misc fixes. [Lupus]
+ 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
+ actually impossible, because the checks handle the connection with the char server, not with users
+ anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
+03/05
+ * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
+03/04
+ * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
+03/02
+ * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
+ + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
+ * Fixed Emotion Flood (by Yor) [Lupus]
+ * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
+ It wasn't working because STATE hasn't been cleared properly.
+ Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).