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Diffstat (limited to 'Changelog-SVN.txt')
-rw-r--r-- | Changelog-SVN.txt | 453 |
1 files changed, 0 insertions, 453 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt deleted file mode 100644 index 3c1ce0665..000000000 --- a/Changelog-SVN.txt +++ /dev/null @@ -1,453 +0,0 @@ - -Date Added - -04/07 - * Readded @disablenpc (not the same as @hidenpc) [celest] - * Fixed @reloadscript not removing old NPC's and monsters first [celest] - * Some changes in mob and NPC unloading [celest] - * Changed the original @disablenpc to @hidenpc [celest] - * Fixed HP Conversion to properly not reduce HP if SP is full [celest] - * Updated Defender -- should reduce walking speed, and does not reduce attack speed - at level 5 [celest] - -04/06 - * Fixed a crash in clif_send when checking packet version, thanks to Alex14 - * Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14 - * Skip partner checking when calculating status with Marionette Control on [celest] - * Fixed plagiarised skills become unuseable after saving character [celest] - * Fixed double skill fail messages for stone curse, thanks to wind - * Added modulus by zero check to rand(), thanks to starlon - * Improved error messages during npc parsing [MouseJstr] - * Fixed a crash in login_sql [MouseJstr] - * Added logs filters in more logs [Lupus] - now you can set individual bit-mask filter for each log file - Example: (drops log) - log_drop: 1 = logs ANY items - log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log - -04/05 - * Fixed damage reflecting (silly typo xP) [celest] - * Fixed Backstab to not have a push back effect [celest] - * Fixed auto spell to not taking SP, thanks to Hekate - * Fixed Sanctuary to have proper healing count, thanks to Hekate - * Simplified Valaris' online_timer [celest] - * Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest] - * Adding saving character online/offline for TXT char and login (unfinished) - * Added SERVER_TYPE to core for future plugins support [celest] - * Added support for the UPNP plugin to release port mappings and re-close firewall - ports on shutdown [celest] - -04/04 - * Some work on re-enabling trade and storage logging [MouseJstr] - * Updated showmsg with Shinomori's improvements [celest] - * Fix showmsg for Visual Studio [MouseJstr] - * Update base code for the UPNP plugin loading [celest] - * Removed anti-freeze system for login and char -- Shinomori's update would - be enough to keep inter connections alive [celest] - -04/03 - * integrating anti freeze system to status update [Shinomori] - * Fixed impossible drops at 0.01% chance [Lupus] - * Fixed some variable declarations in SQL login.c causing compilation errors [veider] - * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider] - * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus] - (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) ) - Then Valhallana warps just reborn players to the home city of their main job. - On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC. - They'll get there all learnt skill quests. - On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job) - from a correct NPC. - * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus] - -04/02 - * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield] - instead of just bUnstripable that worked only for armor [DracoRPG] - * Updated Tiger Knucke Fist's 'fixed state' effect [celest] - * Allowed people to enable/disable using the online column via - 'register_users_online' in the login_athena.conf [Codemaster] - * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest] - * Some tidying up in skill.c [celest] - -04/01 - * Updated ShowMessage functions to use vprintf [celest] - * Fixed a potential crash in pc_walk in Win32 builds [celest] - * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical - damage [celest] - -03/31 - * Fixed memory corruption during shutdown via the script_buf - [SVN 1370: MouseJstr] - * Added some useful filename info to the script parser so that - it is easier to figure out what is going on [SVN 1370: - MouseJstr] - * updated the visual studio projects a little bit [SVN 1370: - MouseJstr] - * fixed memory corruption in mapif_guild_info:int_guild.c - [SVN 1367: MouseJstr] - * Fixed common/lock.c (problem with unistd.h include) [Codemaster] - * Added father/mother/child fields to mmo_char_tostr() and - mmo_char_fromstr() [veider] - * Added exp sharing between family members for TXT version [veider] - * Added char_married() and char_child() to TXT version [veider] - * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr] - * More pedantic g++ fixes so that it builds without any and - all warnings [SVN 1362: MouseJstr] - * Removed some #include's causing warnings on some platforms - [SVN 1360: MouseJstr] - * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama - * Set 'undead_detect_type' to 0 by default, thanks to Dino9021 - * Fixed Enchant Poison / Deadly Poison having too high poisoning chance - * Reverted the pc_remove_map() change temporarily - * Added back up old files in 'save' before saving new data -- also fixes - 'Access denied' errors when saving in TXT - -03/30 - * sql native vc7 projects now build/link [1351: MouseJstr] - * Began sql projects for VC7 [1349: MouseJstr] - * text char-server and login-server now build using VC7. You - can use the eAthena.sln solution to build all three. These - are currently just the text versions of the servers. I have - not added projects yet to build the sql versions. - [SVN: 1347 MouseJstr] - * Made the map-server build cleanly using Microsoft Visual - Studio.. entirely native code without any cygwin dependency - [SVN: 1345 MouseJstr] - * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new - accounts back to the map [celest] - * Added base code for loading Ser's UPNP plugin [celest] - * Added 'idle_no_share' to battle_athena.conf [celest] - * updated map server to jA1137~1159 - - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb - - (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace - your current one EVERYTIME it's updated to prevent it from crashing when it - can't find the newer messages!) - - - Updated packet DB to support /item and /monster - - Added pc_remove_map() - - Added 2 new mobs skills: NPC_RUNAWAY and RECALL - - Updated BioCannibalize - - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's - cast them they should have much more range - - Some other skill tweaks - - Added item_findingore.txt - * Some tidying up in mob.c and skill.c [celest] - -03/29 - * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to - upgrade your mysql as a result of the new adoption system. Thank you - -MouseJstr - - * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr] - * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest] - * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr] - * Added auto save guild data (only guardian HP and owner guild ID for now, - both cached) every 5 minutes during WOE [celest] - * Updated damage calculation for Magnum Break [celest] - * Fixed #item not working properly, thanks to TripleOxygen - * Fixed a lot of compile time problems with our mixed C++/C - conformance [1328: MouseJstr] - * Fixed use of storage variable to conform to ANSI C spec - [1327: MouseJstr] - * Added CIA-bot to the #athena channel [MouseJstr] - * Some tidying up in mail.c [celest] - * Added an invalid pointer check in clif_displaymessage [celest] - * Added sql upgrade file in sql-files for svn1315's update [celest] - * Added auto create 'save' folder from 'save-tmpl' when compiling for the - first time, thanks to Jbain - * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex - * Changed db/const.txt to have right baby jobs IDs [veider] - * Added three fields to mmo_charstatus - father/mother/child - needed for adoption system [veider] - * Added adoption support to charserver SQL version [veider] - * Added atcommand_adopt - create a family of three [veider] - * Added to char_commands showexp/showdelay so that - players could remove some messages [veider] - * Added percent to "Experience Gained" message [veider] - * Added adoption system support to party_check_exp_share() - so that parents can share exp with child [veider] - -03/28 - * Fixed Auto Berserk activating by itself when changing maps [celest] - * Re-fixed the SQL syntax crash in logging [celest] - -03/27 - * Fixed AutospellWhenHit effect to only work on melee attacks [celest] - * Fixed AddEffWhenHit effect to only work on melee attacks [celest] - * Moved guardian hostility checking and monster_ignore_gm check to battle.c -- - processed earlier, and more appropiate [celest] - * Fixed a SQL syntax crash when logging character names with "'" in them - [celest] - * Added use dynamic allocation when loading the msg_table [celest] - * Fixed some memory leaks with the new timer changes [celest] - * Refresh the client when day comes to get rid of the night effect (if - night_darkness_level was used) [celest] - * Changed @refresh to fake map loading, but without teleporting side effect - (skill delays reset, extra load on server etc)[celest] - * Updated SQL file for the item_db, thanks to Zoc - * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks - to leinsirk10 - * Added flexible Filter to the Monster Drops logging [Lupus] - - Now you can choose what types of items either to log or not. - - You can also log expensive items (you can set the min logging price) - * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus] - * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG] - * Added all released cards into monsters drops and Old Card Album [Lupus] - -03/25 - * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG] - * Rewrote a little bit Improve Dodge [DracoRPG] - - The speed bonus does not effect when Cloaked - - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv - if they have the skill (not only Thiefs & Super Novices) - * Some minor changes to Sacrifice in battle.c [celest] - * Set the Emperium to be immune to Sacrifice [celest] - * Set the Emperium to be have max status effects immunity [celest] - * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is - set to 'no' [celest] - * Fixed @monsterbig/@monstersmall not working [celest] - * Fixed @killmonster2 not working [celest] - -03/24 - * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG] - * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG] - * Added some mapflags for new towns [Lupus] - * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus] - * Added 'map_charid2id' [celest] - * Changed monster damage logging to save char ID's for the most time -- also - fixes an exp bug, thanks to Super Novice / Ezhik [celest] - * Implemented 'event_script_type' -- no changes at '0', at '1' script events - will work according to Qamera's original mod - For more info please refer to his thread: - http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl= - * Set Emsolute Develop as a learnable skill [celest] - * Updated 'require_glory_guild' [celest] - - the skill is only acquirable if this is set to 'yes', otherwise it will not - appear in the guild skill tree. Default is changed to 'no'. - * Allow monsters to cast skills near themselves even when monster_nofootset - is set to 'yes' -- they're only not allowed to cast near players [celest] - * Print number of online users in online.txt/.html even if there's only 1 user - online [celest] - -03/23 - * Adjusted my trade fix [1280: MouseJstr] - * Fixed possible memory corruption in storage if number of guilds - in database exceeds the max server can support [1278 : MouseJstr] - * Fixed @mapexit to properly flush the fifo's before shutting - server down to help insure all the char data is properly flushed - [1278: MouseJstr] - * Fixed trade exploit/crash from invalid data being sent - [1278: MouseJstr] - * Possible use of uninitialized data used during mob walk - calculation resulting in radical mob movement or crash - [1278: MouseJstr] - * Fixed some --addrace variables' sizes [celest] - * Added' require_glory_guild' - sets whether changing guild emblems require - the Glory of Guild skill [celest] - * Fixed alot of memory leaks [celest] - * Added stray memory cleaning routine to db.c [celest] - * Fixed some compile errors, sorry xP [celest] - * Corrected potion creation success chances, thanks to Avaj and DracoRPG - * Removed some unused potion creation code, thanks to DracoRPG - * Updated Joint Beat's effect, thanks to DracoRPG - -03/22 - * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus] - * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest] - * Some tidying up in @reloadscript (more work needed) [celest] - * Moved some gm command messages to msg_athena.conf [celest] - * Removed skill_range_leniency [celest] - * Removed enable_upper_class [celest] - * Removed riding_weight [celest] - * Added signal handler for SIGPIPE [celest] - * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider - * Corrected Detect Trap range to be based on level, thanks to veider - * Updated Tunnel Drive's movement speed, thanks to veider - * Removed cdp_rate, suggested by leinsirk10 - * Fixed a typo in Acid Terror, thanks to leinsirk10 - * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10 - * Added gm_can_drop_lv limitations for trading and opening storage, thanks to - Dino9021 - * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem - * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks - to sbilly - -03/21 - * Moved /tool and /webserver to under /src and added 'make tools' and 'make - webserver' [celest] - * Removed ladmin compiling from 'make sql' [celest] - -03/20 - * Don't register the day/night timers if any one is set to 0 [celest] - * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus] - * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest] - * Added 'enable_ip_rules' to packet_athena.conf [celest] - * Updated socket debug messages to be more readable [celest] - * Added a sql upgrader to handle the mob_db changes to assist - in migrating to the newer SVN servers [MouseJstr] - -03/19 - * Added getrefine() for 3/15's card patch -- returns the refined number - of the current item [celest] - * Fixed day and night settings not ignored even if they are set to 0, - my bad ^^; [celest] - -03/18 - * Fixed a crash when freeing memory of pets [celest] - * Added Cygwin support to the -DDUMPSTACK option, and changed its format - to "<server type><number>.stackdump", thanks to Ser [celest] - * Removed duplicate fopen in login_log [celest] - * Don't log SQL char actions if log_char is not enabled in char_athena.conf - [celest] - * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest] - * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated - items [celest] - * Fixed compile errors in SQL char.c [celest] - -03/17 - * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma - * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus] - * Added the new Einbroch/Einbech maps to maps_athena.conf [celest] - * Added display script filename when a script error is found while parsing - [celest] - * Added 2 char-server packets to support Freya's login server [celest] - * Rewrite on Full Strip [celest] - * Fixed heap corrupion in map.c caused while loading maps - [SVN 1241: MouseJstr] - * Re-fixed compile error in map.c -- sorry ^^; [celest] - * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus] - Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage) - thanx to Sergey for the exploit test and report -03/16 - * map.c fixed compilation error [Lupus] - * Updated jA's dummy socket to mod1137 [celest] - * Added jA's ddos protection system -- check packet_athena.conf [celest] - * Moved stall_time's reading from inter_athena.conf to packet_athena.conf - -03/15 - * Fixed a compile warning in pc.c [celest] - * Updated Soul Breaker's damage display, by DracoRPG [celest] - -03/14 - * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus] - - @marry Player1,Player2 - (don't miss the COMMA ',' betwin the names) - - @divorce Player - (in @divorce use any name from the couple) - * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt - to correct format [celest] - * Added SC_Speedup cannot be stacked with Increase Agility [celest] - -03/13 - * Added PvP/GvG check for Tiger Knuckle fist [celest] - * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest] - * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks - to Alex14 [celest] - * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses - due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus] - -03/12 - * Fixed Status Recovery dealing too short blind time on undead [celest] - * Fixed mobs not affected by Blind status [celest] - * Added an invalid id check check in map_id2sd [celest] - * Added sd check in clif_send [celest] - * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus] - * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus] - - Should be made as an option of battle_athena.conf - -03/11 - * Speedup player autosaving -- don't save guild castle data at the same time, - thanks to Alex14 [celest] - * Optimised guild castle saving when autosaving player data, thanks to Yor / - Freya (UPDATE: view above) - * Added sd check in mob_damage, thanks to sbilly [celest] - * Added Sage enchanting skills can only be cast on party members [celest] - * Fixed Magic Power not working for ground-targeted skills [celest] - * Fixed Frost Diver having double freezing chances [celest] - * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG - [celest] - * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest] - * When casting cloaking stop displaying the skill title after its finished, - thanks to Battitude [celest] - -03/09 - * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again, - thanks to Ser [celest] - * Changed the default stackdump creation folder from /save to /log [celest] - * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest] - * Added HP and SP rate underflow checking [celest] - * Added stop auto attacking if no arrows were equipped [celest] - * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus] - Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too. - e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses. - It's said that you can have only ONE bonus per hand... - * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus] - Here's an easy way to test all items: - 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); } - * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus] - used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera. - So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera) - You can use this query to "Clear nice save point of all jail/unjail abusers friends" - SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191) -03/08 - * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison - chance [celest] - * Compacted some code for Deadly Poison [celest] - * Added DracoRPG's code for Soul Breaker - the magic attack part should work - as it should now, thanks! ^^ [celest] - * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori] - * corrected status_change_timer as far as I understand the functionality - (better have a look at it, Celest), added a some security to prevent pending timers - * moved two variable declarations to scope start (mob.c and skill.c) - * Fixes Icewall can be directly cast on players and monsters -- also removes - the 'unsupported layout' message [celest] - * Added the new turbo_room and alde_tt to the maps config [celest] - * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest] - * Reverted a jA change in event loading [celest] - -03/07 - * Added uptime logging support whenever the server closes, to enable change - the 0 to 1 in core.c [celest] - #define LOG_UPTIME 0 - To-do: Add this as an option to log config - * Fixed 'make clean' not removing the .o files in /common [celest] - * Removed some unused code for Breaker and temporarily set Emperium to be - immune to Breaker [celest] - - * Updated core and map-server to jA 1115~1137 [celest] - - Added monster_delay_damage to battle conf - - Increased some default settings in script conf - - Updated Brandish Spear, Soul Change, Soul Burn - - Updated Body Relocation (shorter distance) - - Added monster skill NPC_EXPLOSIONSPIRITS - - Corrected Mindbreaker level to 5 - - Updated Meteor Assault to instant-cast - - Added command @users - shows the percentage of users in all maps - - Don't save status if the player is set for disconnection - - Added free block lock-checking system - - Added saving the processes' ID into [xx-server.pid] - - Fixed a memory leak with duplicate script labels - + For more detailed logs check 'Readme-jap' - - * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest] - * Fixed Apple of Idun reading the wrong skill level and giving too much HP - [celest] - -03/06 - * Added new anti-hacker trade protection from Freya. [Lupus] - It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor! - * Misc fixes. [Lupus] - 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c - actually impossible, because the checks handle the connection with the char server, not with users - anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori] -03/05 - * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus] -03/04 - * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus] -03/02 - * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus] - + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix) - * Fixed Emotion Flood (by Yor) [Lupus] - * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus] - It wasn't working because STATE hasn't been cleared properly. - Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE). |