diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/status.c | 30 | ||||
-rw-r--r-- | src/map/status.h | 4 |
3 files changed, 24 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9a41edfd3..b62f5e04b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/15
+ * Added SCB_DYE which marks which status-changes need a forced cloth dye
+ change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status
+ uses it. [Skotlex]
* Asura Strike now moves you to the target on fail always (unless the
target does not exists or is in another map or there's a obstacle on the
way) [Skotlex]
diff --git a/src/map/status.c b/src/map/status.c index a198de02f..4022565e0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -357,7 +357,7 @@ void initChangeTables(void) { add_sc(NJ_HYOUSYOURAKU, SC_FREEZE); set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT); set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_UTSUSEMI,SCB_NONE); - set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_NONE); + set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_DYE); set_sc(CR_SHRINK, SC_SHRINK, SI_SHRINK, SCB_NONE); set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE2, SI_CLOSECONFINE2, SCB_NONE); set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE, SI_CLOSECONFINE, SCB_FLEE); @@ -4454,13 +4454,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val } //Before overlapping fail, one must check for status cured. switch (type) { - case SC_BUNSINJYUTSU: //[blackhole89] - if(sd) - { - val4=sd->status.clothes_color; - pc_changelook(sd,LOOK_CLOTHES_COLOR,0); - } - break; case SC_BLESSING: if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) { if (sc->data[SC_CURSE].timer!=-1) @@ -5590,6 +5583,16 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val if(opt_flag) clif_changeoption(bl); + if (calc_flag&SCB_DYE) + { //Reset DYE color + if (vd && vd->cloth_color) + { + val4 = vd->cloth_color; + clif_changelook(bl,LOOK_CLOTHES_COLOR,0); + } + calc_flag&=~SCB_DYE; + } + if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex] clif_status_change(bl,StatusIconChangeTable[type],1); else if (sd) //Send packet to self otherwise (disguised player?) @@ -5729,10 +5732,6 @@ int status_change_end( struct block_list* bl , int type,int tid ) vd = status_get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; switch(type){ - case SC_BUNSINJYUTSU: //[blackhole89] - { - if(sd) pc_changelook(sd,LOOK_CLOTHES_COLOR,sc->data[type].val4); - } case SC_WEDDING: case SC_XMAS: if (!vd) return 0; @@ -6082,6 +6081,13 @@ int status_change_end( struct block_list* bl , int type,int tid ) opt_flag = 0; } + if (calc_flag&SCB_DYE) + { //Restore DYE color + if (vd && !vd->cloth_color && sc->data[type].val4) + clif_changelook(bl,LOOK_CLOTHES_COLOR,sc->data[type].val4); + calc_flag&=~SCB_DYE; + } + //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. if (vd && pcdb_checkid(vd->class_)) clif_status_change(bl,StatusIconChangeTable[type],0); diff --git a/src/map/status.h b/src/map/status.h index 970a6e578..a8e17539c 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -514,8 +514,10 @@ enum { #define SCB_SIZE 0x04000000
#define SCB_RACE 0x08000000
#define SCB_RANGE 0x10000000
+//SCB_DYE means the sc should force cloth-dye change to 0 to avoid client crashes.
+#define SCB_DYE 0x40000000
#define SCB_PC 0x80000000
-#define SCB_ALL 0x7FFFFFFF
+#define SCB_ALL 0x3FFFFFFF
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM)
|