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-rw-r--r--src/map/atcommand.c140
-rw-r--r--src/map/battle.c46
-rw-r--r--src/map/clif.c68
-rw-r--r--src/map/elemental.c27
-rw-r--r--src/map/elemental.h14
-rw-r--r--src/map/guild.c4
-rw-r--r--src/map/homunculus.c16
-rw-r--r--src/map/instance.c2
-rw-r--r--src/map/itemdb.c2
-rw-r--r--src/map/map.c27
-rw-r--r--src/map/mercenary.c8
-rw-r--r--src/map/mob.c859
-rw-r--r--src/map/mob.h189
-rw-r--r--src/map/npc.c100
-rw-r--r--src/map/pc.c16
-rw-r--r--src/map/pc.h4
-rw-r--r--src/map/pet.c42
-rw-r--r--src/map/pet.h4
-rw-r--r--src/map/script.c150
-rw-r--r--src/map/skill.c312
-rw-r--r--src/map/status.c106
-rw-r--r--src/map/unit.c382
-rw-r--r--src/map/unit.h124
23 files changed, 1409 insertions, 1233 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index df97740e1..6c44f8919 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1453,11 +1453,11 @@ ACMD(help) {
// parameter: '0' - everyone, 'id' - only those attacking someone with that id
static int atcommand_stopattack(struct block_list *bl,va_list ap)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
int id = va_arg(ap, int);
if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target))
{
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
return 1;
}
return 0;
@@ -1929,8 +1929,8 @@ ACMD(monster)
return false;
}
- if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
- mob_id = mobdb_checkid(atoi(monster));
+ if ((mob_id = mob->db_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
+ mob_id = mob->db_checkid(atoi(monster));
if (mob_id == 0) {
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
@@ -1966,7 +1966,7 @@ ACMD(monster)
range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
- k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
+ k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
count += (k != 0) ? 1 : 0;
}
@@ -2553,7 +2553,7 @@ ACMD(makeegg)
if ((item_data = itemdb->search_name(message)) != NULL) // for egg name
id = item_data->nameid;
else
- if ((id = mobdb_searchname(message)) != 0) // for monster name
+ if ((id = mob->db_searchname(message)) != 0) // for monster name
;
else
id = atoi(message);
@@ -2565,7 +2565,7 @@ ACMD(makeegg)
sd->catch_target_class = pet_db[pet_id].class_;
intif->create_pet(
sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].class_, (short)mob->db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
} else {
@@ -3595,7 +3595,7 @@ ACMD(reloaditemdb)
*------------------------------------------*/
ACMD(reloadmobdb) {
nullpo_retr(-1, sd);
- mob_reload();
+ mob->reload();
read_petdb();
homun->reload();
mercenary->read_db();
@@ -3689,7 +3689,7 @@ ACMD(reloadbattleconf)
|| prev_config.job_exp_rate != battle_config.job_exp_rate
)
{ // Exp or Drop rates changed.
- mob_reload(); //Needed as well so rate changes take effect.
+ mob->reload(); //Needed as well so rate changes take effect.
chrif->ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
}
clif->message(fd, msg_txt(255));
@@ -4744,10 +4744,10 @@ ACMD(disguise)
if ((id = atoi(message)) > 0)
{ //Acquired an ID
- if (!mobdb_checkid(id) && !npcdb_checkid(id))
+ if (!mob->db_checkid(id) && !npcdb_checkid(id))
id = 0; //Invalid id for either mobs or npcs.
} else { //Acquired a Name
- if ((id = mobdb_searchname(message)) == 0)
+ if ((id = mob->db_searchname(message)) == 0)
{
struct npc_data* nd = npc_name2id(message);
if (nd != NULL)
@@ -4788,10 +4788,10 @@ ACMD(disguiseall)
return false;
}
- if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
+ if ((mob_id = mob->db_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(message);
- if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
+ if (!mob->db_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
clif->message(fd, msg_txt(123)); // Monster/NPC name/id not found.
return false;
}
@@ -4824,10 +4824,10 @@ ACMD(disguiseguild)
}
if( (id = atoi(monster)) > 0 ) {
- if( !mobdb_checkid(id) && !npcdb_checkid(id) )
+ if( !mob->db_checkid(id) && !npcdb_checkid(id) )
id = 0;
} else {
- if( (id = mobdb_searchname(monster)) == 0 ) {
+ if( (id = mob->db_searchname(monster)) == 0 ) {
struct npc_data* nd = npc_name2id(monster);
if( nd != NULL )
id = nd->class_;
@@ -5429,9 +5429,9 @@ ACMD(useskill)
bl = &sd->bl;
if (skill->get_inf(skill_id)&INF_GROUND_SKILL)
- unit_skilluse_pos(bl, pl_sd->bl.x, pl_sd->bl.y, skill_id, skill_lv);
+ unit->skilluse_pos(bl, pl_sd->bl.x, pl_sd->bl.y, skill_id, skill_lv);
else
- unit_skilluse_id(bl, pl_sd->bl.id, skill_id, skill_lv);
+ unit->skilluse_id(bl, pl_sd->bl.id, skill_id, skill_lv);
return true;
}
@@ -6091,14 +6091,14 @@ ACMD(mobsearch)
}
if ((mob_id = atoi(mob_name)) == 0)
- mob_id = mobdb_searchname(mob_name);
- if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
+ mob_id = mob->db_searchname(mob_name);
+ if(mob_id > 0 && mob->db_checkid(mob_id) == 0){
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1219),mob_name); // Invalid mob ID %s!
clif->message(fd, atcmd_output);
return false;
}
- if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
- strcpy(mob_name,mob_db(mob_id)->jname); // --ja--
+ if(mob_id == atoi(mob_name) && mob->db(mob_id)->jname)
+ strcpy(mob_name,mob->db(mob_id)->jname); // --ja--
// strcpy(mob_name,mob_db(mob_id)->name); // --en--
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1220), mob_name, mapindex_id2name(sd->mapindex)); // Mob Search... %s %s
@@ -6355,23 +6355,23 @@ ACMD(summon)
duration =60;
if ((mob_id = atoi(name)) == 0)
- mob_id = mobdb_searchname(name);
- if(mob_id == 0 || mobdb_checkid(mob_id) == 0)
+ mob_id = mob->db_searchname(name);
+ if(mob_id == 0 || mob->db_checkid(mob_id) == 0)
{
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
return false;
}
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
if(!md)
return false;
md->master_id=sd->bl.id;
md->special_state.ai=1;
- md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0);
+ md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
clif->specialeffect(&md->bl,344,AREA);
- mob_spawn(md);
+ mob->spawn(md);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,md->bl.x,md->bl.y,tick);
clif->message(fd, msg_txt(39)); // All monster summoned!
@@ -6643,7 +6643,7 @@ ACMD(mobinfo)
unsigned char melement[10][8] = {"Neutral", "Water", "Earth", "Fire", "Wind", "Poison", "Holy", "Dark", "Ghost", "Undead"};
char atcmd_output2[CHAT_SIZE_MAX];
struct item_data *item_data;
- struct mob_db *mob, *mob_array[MAX_SEARCH];
+ struct mob_db *monster, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
@@ -6656,11 +6656,11 @@ ACMD(mobinfo)
}
// If monster identifier/name argument is a name
- if ((i = mobdb_checkid(atoi(message)))) {
- mob_array[0] = mob_db(i);
+ if ((i = mob->db_checkid(atoi(message)))) {
+ mob_array[0] = mob->db(i);
count = 1;
} else
- count = mobdb_searchname_array(mob_array, MAX_SEARCH, message, 0);
+ count = mob->db_searchname_array(mob_array, MAX_SEARCH, message, 0);
if (!count) {
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
@@ -6676,37 +6676,37 @@ ACMD(mobinfo)
for (k = 0; k < count; k++) {
unsigned int job_exp, base_exp;
- mob = mob_array[k];
+ monster = mob_array[k];
- job_exp = mob->job_exp;
- base_exp = mob->base_exp;
+ job_exp = monster->job_exp;
+ base_exp = monster->base_exp;
#ifdef RENEWAL_EXP
if( battle_config.atcommand_mobinfo_type ) {
- base_exp = base_exp * pc->level_penalty_mod(mob->lv - sd->status.base_level, mob->status.race, mob->status.mode, 1) / 100;
- job_exp = job_exp * pc->level_penalty_mod(mob->lv - sd->status.base_level, mob->status.race, mob->status.mode, 1) / 100;
+ base_exp = base_exp * pc->level_penalty_mod(monster->lv - sd->status.base_level, monster->status.race, monster->status.mode, 1) / 100;
+ job_exp = job_exp * pc->level_penalty_mod(monster->lv - sd->status.base_level, monster->status.race, monster->status.mode, 1) / 100;
}
#endif
// stats
- if (mob->mexp)
- sprintf(atcmd_output, msg_txt(1240), mob->name, mob->jname, mob->sprite, mob->vd.class_); // MVP Monster: '%s'/'%s'/'%s' (%d)
+ if (monster->mexp)
+ sprintf(atcmd_output, msg_txt(1240), monster->name, monster->jname, monster->sprite, monster->vd.class_); // MVP Monster: '%s'/'%s'/'%s' (%d)
else
- sprintf(atcmd_output, msg_txt(1241), mob->name, mob->jname, mob->sprite, mob->vd.class_); // Monster: '%s'/'%s'/'%s' (%d)
+ sprintf(atcmd_output, msg_txt(1241), monster->name, monster->jname, monster->sprite, monster->vd.class_); // Monster: '%s'/'%s'/'%s' (%d)
clif->message(fd, atcmd_output);
- sprintf(atcmd_output, msg_txt(1242), mob->lv, mob->status.max_hp, base_exp, job_exp,MOB_HIT(mob), MOB_FLEE(mob)); // Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+ sprintf(atcmd_output, msg_txt(1242), monster->lv, monster->status.max_hp, base_exp, job_exp, MOB_HIT(monster), MOB_FLEE(monster)); // Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
clif->message(fd, atcmd_output);
sprintf(atcmd_output, msg_txt(1243), // DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
- mob->status.def, mob->status.mdef,mob->status.str, mob->status.agi,
- mob->status.vit, mob->status.int_, mob->status.dex, mob->status.luk);
+ monster->status.def, monster->status.mdef, monster->status.str, monster->status.agi,
+ monster->status.vit, monster->status.int_, monster->status.dex, monster->status.luk);
clif->message(fd, atcmd_output);
sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
- mob->status.rhw.atk, mob->status.rhw.atk2, mob->status.rhw.range,
- mob->range2 , mob->range3, msize[mob->status.size],
- mrace[mob->status.race], melement[mob->status.def_ele], mob->status.ele_lv);
+ monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,
+ monster->range2 , monster->range3, msize[monster->status.size],
+ mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);
clif->message(fd, atcmd_output);
// drops
@@ -6716,14 +6716,14 @@ ACMD(mobinfo)
for (i = 0; i < MAX_MOB_DROP; i++) {
int droprate;
- if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb->exists(mob->dropitem[i].nameid)) == NULL)
+ if (monster->dropitem[i].nameid <= 0 || monster->dropitem[i].p < 1 || (item_data = itemdb->exists(monster->dropitem[i].nameid)) == NULL)
continue;
- droprate = mob->dropitem[i].p;
+ droprate = monster->dropitem[i].p;
#ifdef RENEWAL_DROP
if( battle_config.atcommand_mobinfo_type ) {
- droprate = droprate * pc->level_penalty_mod(mob->lv - sd->status.base_level, mob->status.race, mob->status.mode, 2) / 100;
+ droprate = droprate * pc->level_penalty_mod(monster->lv - sd->status.base_level, monster->status.race, monster->status.mode, 2) / 100;
if (droprate <= 0 && !battle_config.drop_rate0item)
droprate = 1;
@@ -6748,21 +6748,21 @@ ACMD(mobinfo)
else if (j % 3 != 0)
clif->message(fd, atcmd_output);
// mvp
- if (mob->mexp) {
- sprintf(atcmd_output, msg_txt(1247), mob->mexp); // MVP Bonus EXP:%u
+ if (monster->mexp) {
+ sprintf(atcmd_output, msg_txt(1247), monster->mexp); // MVP Bonus EXP:%u
clif->message(fd, atcmd_output);
strcpy(atcmd_output, msg_txt(1248)); // MVP Items:
j = 0;
for (i = 0; i < MAX_MVP_DROP; i++) {
- if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb->exists(mob->mvpitem[i].nameid)) == NULL)
+ if (monster->mvpitem[i].nameid <= 0 || (item_data = itemdb->exists(monster->mvpitem[i].nameid)) == NULL)
continue;
- if (mob->mvpitem[i].p > 0) {
+ if (monster->mvpitem[i].p > 0) {
j++;
if (j == 1)
- sprintf(atcmd_output2, " %s %02.02f%%", item_data->jname, (float)mob->mvpitem[i].p / 100);
+ sprintf(atcmd_output2, " %s %02.02f%%", item_data->jname, (float)monster->mvpitem[i].p / 100);
else
- sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)mob->mvpitem[i].p / 100);
+ sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)monster->mvpitem[i].p / 100);
strcat(atcmd_output, atcmd_output2);
}
}
@@ -6792,20 +6792,20 @@ ACMD(showmobs)
return false;
if((mob_id = atoi(mob_name)) == 0)
- mob_id = mobdb_searchname(mob_name);
- if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
+ mob_id = mob->db_searchname(mob_name);
+ if(mob_id > 0 && mob->db_checkid(mob_id) == 0){
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1250),mob_name); // Invalid mob id %s!
clif->message(fd, atcmd_output);
return true;
}
- if(mob_db(mob_id)->status.mode&MD_BOSS && !pc->has_permission(sd, PC_PERM_SHOW_BOSS)){ // If player group does not have access to boss mobs.
+ if(mob->db(mob_id)->status.mode&MD_BOSS && !pc->has_permission(sd, PC_PERM_SHOW_BOSS)){ // If player group does not have access to boss mobs.
clif->message(fd, msg_txt(1251)); // Can't show boss mobs!
return true;
}
- if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
- strcpy(mob_name,mob_db(mob_id)->jname); // --ja--
+ if(mob_id == atoi(mob_name) && mob->db(mob_id)->jname)
+ strcpy(mob_name,mob->db(mob_id)->jname); // --ja--
//strcpy(mob_name,mob_db(mob_id)->name); // --en--
snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1252), // Mob Search... %s %s
@@ -7283,7 +7283,7 @@ ACMD(whodrops)
for (j=0; j < MAX_SEARCH && item_data->mob[j].chance > 0; j++)
{
- sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
+ sprintf(atcmd_output, "- %s (%02.02f%%)", mob->db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
clif->message(fd, atcmd_output);
}
}
@@ -7293,7 +7293,7 @@ ACMD(whodrops)
ACMD(whereis)
{
- struct mob_db *mob, *mob_array[MAX_SEARCH];
+ struct mob_db *monster, *mob_array[MAX_SEARCH];
int count;
int i, j, k;
@@ -7303,12 +7303,12 @@ ACMD(whereis)
}
// If monster identifier/name argument is a name
- if ((i = mobdb_checkid(atoi(message))))
+ if ((i = mob->db_checkid(atoi(message))))
{
- mob_array[0] = mob_db(i);
+ mob_array[0] = mob->db(i);
count = 1;
} else
- count = mobdb_searchname_array(mob_array, MAX_SEARCH, message, 0);
+ count = mob->db_searchname_array(mob_array, MAX_SEARCH, message, 0);
if (!count) {
clif->message(fd, msg_txt(40)); // Invalid monster ID or name.
@@ -7321,15 +7321,15 @@ ACMD(whereis)
count = MAX_SEARCH;
}
for (k = 0; k < count; k++) {
- mob = mob_array[k];
- snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1289), mob->jname); // %s spawns in:
+ monster = mob_array[k];
+ snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1289), monster->jname); // %s spawns in:
clif->message(fd, atcmd_output);
- for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
+ for (i = 0; i < ARRAYLENGTH(monster->spawn) && monster->spawn[i].qty; i++)
{
- j = iMap->mapindex2mapid(mob->spawn[i].mapindex);
+ j = iMap->mapindex2mapid(monster->spawn[i].mapindex);
if (j < 0) continue;
- snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
+ snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, monster->spawn[i].qty);
clif->message(fd, atcmd_output);
}
if (i == 0)
@@ -7979,7 +7979,7 @@ ACMD(clone)
}
master = sd->bl.id;
if (battle_config.atc_slave_clone_limit
- && mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) {
+ && mob->countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) {
clif->message(fd, msg_txt(127)); // You've reached your slave clones limit.
return true;
}
@@ -7995,7 +7995,7 @@ ACMD(clone)
y = sd->bl.y;
}
- if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) {
+ if((x = mob->clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) {
clif->message(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned.
return true;
}
diff --git a/src/map/battle.c b/src/map/battle.c
index f64700f0c..bc963a7f4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -50,7 +50,7 @@ int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last s
return su->group?su->group->skill_id:0;
}
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
return ud?ud->skill_id:0;
}
@@ -74,7 +74,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) {
if (*c >= 24)
return 0;
- if ( !(ud = unit_bl2ud(bl)) )
+ if ( !(ud = unit->bl2ud(bl)) )
return 0;
if (ud->target == target_id || ud->skilltarget == target_id) {
@@ -1250,7 +1250,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) {
unsigned char target_count; //256 max targets should be a sane max
- target_count = unit_counttargeted(target);
+ target_count = unit->counttargeted(target);
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
if( !tsc || !tsc->data[SC_STEELBODY] )
@@ -2553,7 +2553,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( !damage )
return 0;
- if( battle_config.ksprotection && mob_ksprotected(src, bl) )
+ if( battle_config.ksprotection && mob->ksprotected(src, bl) )
return 0;
if( iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) && skill->get_type(skill_id) != BF_MISC
&& skill->get_casttype(skill_id) == CAST_GROUND )
@@ -2664,7 +2664,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
delay = 200;
else
delay = 100;
- unit_set_walkdelay(bl, iTimer->gettick(), delay, 1);
+ unit->set_walkdelay(bl, iTimer->gettick(), delay, 1);
if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1)
skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0);
@@ -2834,14 +2834,14 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (src->type == BL_MOB) {
int i;
if (sc->data[SC_MANU_DEF])
- for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
- if (mob_manuk[i]==((TBL_MOB*)src)->class_) {
+ for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
+ if (mob->manuk[i]==((TBL_MOB*)src)->class_) {
damage -= damage * sc->data[SC_MANU_DEF]->val1 / 100;
break;
}
if (sc->data[SC_SPL_DEF])
- for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
- if (mob_splendide[i]==((TBL_MOB*)src)->class_) {
+ for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
+ if (mob->splendide[i]==((TBL_MOB*)src)->class_) {
damage -= damage * sc->data[SC_SPL_DEF]->val1 / 100;
break;
}
@@ -2931,9 +2931,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
int dx[8]={0,-1,-1,-1,0,1,1,1};
int dy[8]={1,1,0,-1,-1,-1,0,1};
uint8 dir = iMap->calc_dir(bl, src->x, src->y);
- if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
+ if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
- unit_setdir(bl, dir);
+ unit->setdir(bl, dir);
}
d->dmg_lv = ATK_DEF;
status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER);
@@ -2991,16 +2991,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
)
- for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
- if (((TBL_MOB*)bl)->class_==mob_manuk[i]) {
+ for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
+ if (((TBL_MOB*)bl)->class_==mob->manuk[i]) {
damage += damage * sce->val1 / 100;
break;
}
if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
)
- for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
- if (((TBL_MOB*)bl)->class_==mob_splendide[i]) {
+ for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
+ if (((TBL_MOB*)bl)->class_==mob->splendide[i]) {
damage += damage * sce->val1 / 100;
break;
}
@@ -3052,9 +3052,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( bl->type == BL_MOB && !iStatus->isdead(bl) && src != bl) {
if (damage > 0 )
- mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
+ mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
if (skill_id)
- mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
@@ -3837,7 +3837,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
unsigned char attacker_count; //256 max targets should be a sane max
- attacker_count = unit_counttargeted(target);
+ attacker_count = unit->counttargeted(target);
if(attacker_count >= battle_config.agi_penalty_count)
{
if (battle_config.agi_penalty_type == 1)
@@ -4303,7 +4303,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
unsigned char attacker_count; //256 max targets should be a sane max
- attacker_count = unit_counttargeted(target);
+ attacker_count = unit->counttargeted(target);
if(attacker_count >= battle_config.agi_penalty_count) {
if (battle_config.agi_penalty_type == 1)
flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
@@ -5199,7 +5199,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * iStatus->get_lv(bl) / 125;
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
- skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0);
+ skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0);
clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
@@ -5226,13 +5226,13 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
}
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) {
uint8 dir = iMap->calc_dir(bl,src->x,src->y),
- t_dir = unit_getdir(bl);
+ t_dir = unit->getdir(bl);
if( !iMap->check_dir(dir,t_dir) ) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended.
clif->skill_damage(src, bl, iTimer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
- skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit_getdir(src), 0);
+ skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit->getdir(src), 0);
if( skill_id )
status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER);
*delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
@@ -5417,7 +5417,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( tsc && tsc->data[SC_AUTOCOUNTER] && iStatus->check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
{
uint8 dir = iMap->calc_dir(target,src->x,src->y);
- int t_dir = unit_getdir(target);
+ int t_dir = unit->getdir(target);
int dist = distance_bl(src, target);
if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
{
diff --git a/src/map/clif.c b/src/map/clif.c
index 8f82141b2..f8f88c691 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -902,7 +902,7 @@ void clif_set_unit_idle2(struct block_list* bl, struct map_session_data *tsd, en
p.virtue = (sc) ? sc->opt3 : 0;
p.isPKModeON = (sd) ? sd->status.karma : 0;
p.sex = vd->sex;
- WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit_getdir(bl));
+ WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
p.xSize = p.ySize = (sd) ? 5 : 0;
p.state = vd->dead_sit;
p.clevel = clif_setlevel(bl);
@@ -965,7 +965,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu
p.virtue = (sc) ? sc->opt3 : 0;
p.isPKModeON = (sd) ? sd->status.karma : 0;
p.sex = vd->sex;
- WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit_getdir(bl));
+ WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
p.xSize = p.ySize = (sd) ? 5 : 0;
p.state = vd->dead_sit;
p.clevel = clif_setlevel(bl);
@@ -1034,7 +1034,7 @@ void clif_spawn_unit2(struct block_list* bl, enum send_target target) {
p.headDir = (sd)? sd->head_dir : 0;
p.isPKModeON = (sd) ? sd->status.karma : 0;
p.sex = vd->sex;
- WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit_getdir(bl));
+ WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
p.xSize = p.ySize = (sd) ? 5 : 0;
clif->send(&p,sizeof(p),bl,target);
@@ -1092,7 +1092,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) {
p.virtue = (sc) ? sc->opt3 : 0;
p.isPKModeON = (sd) ? sd->status.karma : 0;
p.sex = vd->sex;
- WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit_getdir(bl));
+ WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
p.xSize = p.ySize = (sd) ? 5 : 0;
p.clevel = clif_setlevel(bl);
#if PACKETVER >= 20080102
@@ -4328,7 +4328,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE))
return;
- if ( ( ud = unit_bl2ud(bl) ) && ud->walktimer != INVALID_TIMER )
+ if ( ( ud = unit->bl2ud(bl) ) && ud->walktimer != INVALID_TIMER )
clif->set_unit_walking(bl,sd,ud,SELF);
else
clif->set_unit_idle(bl,sd,SELF);
@@ -4512,7 +4512,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
}
if(src == dst) {
- unit_setdir(src,unit_getdir(src));
+ unit->setdir(src,unit->getdir(src));
}
//Return adjusted can't walk delay for further processing.
return clif->calc_walkdelay(dst,ddelay,type,damage+damage2,div);
@@ -8904,8 +8904,8 @@ void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int cl
{
if( pcdb_checkid(class_) ) {
clif->starskill(sd, pc->job_name(class_), class_, hate_level, type ? 10 : 11);
- } else if( mobdb_checkid(class_) ) {
- clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11);
+ } else if( mob->db_checkid(class_) ) {
+ clif->starskill(sd, mob->db(class_)->jname, class_, hate_level, type ? 10 : 11);
} else {
ShowWarning("clif_hate_info: Received invalid class %d for this packet (char_id=%d, hate_level=%u, type=%u).\n", class_, sd->status.char_id, (unsigned int)hate_level, (unsigned int)type);
}
@@ -8916,7 +8916,7 @@ void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int cl
*------------------------------------------*/
void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress)
{
- clif->starskill(sd, mob_db(mob_id)->jname, mob_id, progress, 20);
+ clif->starskill(sd, mob->db(mob_id)->jname, mob_id, progress, 20);
}
/*==========================================
@@ -9784,7 +9784,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
//Set last idle time... [Skotlex]
sd->idletime = last_tick;
- unit_walktoxy(&sd->bl, x, y, 4);
+ unit->walktoxy(&sd->bl, x, y, 4);
}
@@ -9945,7 +9945,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
pc->disguise(sd,sd->status.class_);
if( pc_isdead(sd) )
clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd);
- if( unit_is_walking(&sd->bl) )
+ if( unit->is_walking(&sd->bl) )
clif->move(&sd->ud);
} else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) {
const struct TimerData *timer;
@@ -10045,7 +10045,7 @@ void clif_changed_dir(struct block_list *bl, enum send_target target)
WBUFW(buf,0) = 0x9c;
WBUFL(buf,2) = bl->id;
WBUFW(buf,6) = bl->type==BL_PC?((TBL_PC*)bl)->head_dir:0;
- WBUFB(buf,8) = unit_getdir(bl);
+ WBUFB(buf,8) = unit->getdir(bl);
clif->send(buf, packet_len(0x9c), bl, target);
@@ -10169,7 +10169,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
pc->delinvincibletimer(sd);
sd->idletime = last_tick;
- unit_attack(&sd->bl, target_id, action_type != 0);
+ unit->attack(&sd->bl, target_id, action_type != 0);
break;
case 0x02: // sitdown
if (battle_config.basic_skill_check && pc->checkskill(sd, NV_BASIC) < 3) {
@@ -11248,7 +11248,7 @@ void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_dat
if( skill_lv > lv )
skill_lv = lv;
if( skill_lv )
- unit_skilluse_id(&hd->bl, target_id, skill_id, skill_lv);
+ unit->skilluse_id(&hd->bl, target_id, skill_id, skill_lv);
}
void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo)
@@ -11269,7 +11269,7 @@ void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_da
if( skill_lv > lv )
skill_lv = lv;
if( skill_lv )
- unit_skilluse_pos(&hd->bl, x, y, skill_id, skill_lv);
+ unit->skilluse_pos(&hd->bl, x, y, skill_id, skill_lv);
}
void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id)
@@ -11291,7 +11291,7 @@ void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_ses
if( skill_lv > lv )
skill_lv = lv;
if( skill_lv )
- unit_skilluse_id(&md->bl, target_id, skill_id, skill_lv);
+ unit->skilluse_id(&md->bl, target_id, skill_id, skill_lv);
}
void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo)
@@ -11314,7 +11314,7 @@ void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct map_se
if( skill_lv > lv )
skill_lv = lv;
if( skill_lv )
- unit_skilluse_pos(&md->bl, x, y, skill_id, skill_lv);
+ unit->skilluse_pos(&md->bl, x, y, skill_id, skill_lv);
}
@@ -11398,7 +11398,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
skill_lv = sd->skillitemlv;
if( !(tmp&INF_SELF_SKILL) )
pc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish]
- unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
+ unit->skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
return;
}
@@ -11418,7 +11418,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
pc->delinvincibletimer(sd);
if( skill_lv )
- unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
+ unit->skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
}
/*==========================================
@@ -11490,14 +11490,14 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
if( sd->skillitem == skill_id ) {
if( skill_lv != sd->skillitemlv )
skill_lv = sd->skillitemlv;
- unit_skilluse_pos(&sd->bl, x, y, skill_id, skill_lv);
+ unit->skilluse_pos(&sd->bl, x, y, skill_id, skill_lv);
} else {
int lv;
sd->skillitem = sd->skillitemlv = 0;
if( (lv = pc->checkskill(sd, skill_id)) > 0 ) {
if( skill_lv > lv )
skill_lv = lv;
- unit_skilluse_pos(&sd->bl, x, y, skill_id,skill_lv);
+ unit->skilluse_pos(&sd->bl, x, y, skill_id,skill_lv);
}
}
}
@@ -13416,7 +13416,7 @@ void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
return;
}
- if( (count=mobdb_searchname_array(mob_array, 10, item_monster_name, 1)) > 0){
+ if( (count=mob->db_searchname_array(mob_array, 10, item_monster_name, 1)) > 0){
for(i = 0; i < count; i++){
if( mob_array[i] && strcmp(mob_array[i]->sprite, item_monster_name) == 0 ) // It only accepts sprite name
break;
@@ -14282,9 +14282,9 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd)
else
return;
- unit_calc_pos(bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- ud = unit_bl2ud(bl);
- unit_walktoxy(bl, ud->to_x, ud->to_y, 4);
+ unit->calc_pos(bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ ud = unit->bl2ud(bl);
+ unit->walktoxy(bl, ud->to_x, ud->to_y, 4);
}
@@ -14305,7 +14305,7 @@ void clif_parse_HomMoveTo(int fd, struct map_session_data *sd)
else
return;
- unit_walktoxy(bl, x, y, 4);
+ unit->walktoxy(bl, x, y, 4);
}
@@ -14326,8 +14326,8 @@ void clif_parse_HomAttack(int fd,struct map_session_data *sd)
bl = &sd->md->bl;
else return;
- unit_stop_attack(bl);
- unit_attack(bl, target_id, action_type != 0);
+ unit->stop_attack(bl);
+ unit->attack(bl, target_id, action_type != 0);
}
@@ -15505,7 +15505,7 @@ void clif_quest_send_mission(struct map_session_data * sd)
int fd = sd->fd;
int i, j;
int len = sd->avail_quests*104+8;
- struct mob_db *mob;
+ struct mob_db *monster;
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0x2b2;
@@ -15522,8 +15522,8 @@ void clif_quest_send_mission(struct map_session_data * sd)
{
WFIFOL(fd, i*104+22+j*30) = quest_db[sd->quest_index[i]].mob[j];
WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j];
- mob = mob_db(quest_db[sd->quest_index[i]].mob[j]);
- memcpy(WFIFOP(fd, i*104+28+j*30), mob?mob->jname:"NULL", NAME_LENGTH);
+ monster = mob->db(quest_db[sd->quest_index[i]].mob[j]);
+ memcpy(WFIFOP(fd, i*104+28+j*30), monster?monster->jname:"NULL", NAME_LENGTH);
}
}
@@ -15537,7 +15537,7 @@ void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
{
int fd = sd->fd;
int i;
- struct mob_db *mob;
+ struct mob_db *monster;
WFIFOHEAD(fd, packet_len(0x2b3));
WFIFOW(fd, 0) = 0x2b3;
@@ -15550,8 +15550,8 @@ void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
for( i = 0; i < quest_db[index].num_objectives; i++ ) {
WFIFOL(fd, i*30+17) = quest_db[index].mob[i];
WFIFOW(fd, i*30+21) = qd->count[i];
- mob = mob_db(quest_db[index].mob[i]);
- memcpy(WFIFOP(fd, i*30+23), mob?mob->jname:"NULL", NAME_LENGTH);
+ monster = mob->db(quest_db[index].mob[i]);
+ memcpy(WFIFOP(fd, i*30+23), monster?monster->jname:"NULL", NAME_LENGTH);
}
WFIFOSET(fd, packet_len(0x2b3));
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 1952d93e2..1ef85b3e5 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -205,12 +205,12 @@ int elemental_delete(struct elemental_data *ed, int reply) {
elemental->summon_stop(ed);
if( !sd )
- return unit_free(&ed->bl, 0);
+ return unit->free(&ed->bl, 0);
sd->ed = NULL;
sd->status.ele_id = 0;
- return unit_remove_map(&ed->bl, 0);
+ return unit->remove_map(&ed->bl, 0, ALC_MARK);
}
void elemental_summon_init(struct elemental_data *ed) {
@@ -245,13 +245,13 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
iStatus->set_viewdata(&ed->bl, ed->elemental.class_);
ed->vd->head_mid = 10; // Why?
iStatus->change_init(&ed->bl);
- unit_dataset(&ed->bl);
+ unit->dataset(&ed->bl);
ed->ud.dir = sd->ud.dir;
ed->bl.m = sd->bl.m;
ed->bl.x = sd->bl.x;
ed->bl.y = sd->bl.y;
- unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ unit->calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
ed->bl.x = ed->ud.to_x;
ed->bl.y = ed->ud.to_y;
@@ -421,7 +421,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
// Not in skill range.
if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) {
// Try to walk to the target.
- if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) )
+ if( !unit->walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) )
elemental->unlocktarget(ed);
else {
// Walking, waiting to be in range. Client don't handle it, then we must handle it here.
@@ -453,9 +453,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
//Otherwise, just cast the skill.
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
+ unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
else
- unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv);
+ unit->skilluse_id(&ed->bl, bl->id, skill_id, skill_lv);
// Reset target.
ed->target_id = 0;
@@ -497,9 +497,9 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
ed->last_thinktime = iTimer->gettick();
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
+ unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
else
- unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
+ unit->skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
ed->target_id = 0; // Reset target after casting the skill to avoid continious attack.
@@ -692,7 +692,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
master_dist = distance_bl(&sd->bl, &ed->bl);
if( master_dist > AREA_SIZE ) { // Master out of vision range.
elemental->unlocktarget(ed);
- unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
+ unit->warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
clif->elemental_updatestatus(sd,SP_HP);
clif->elemental_updatestatus(sd,SP_SP);
return 0;
@@ -705,7 +705,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
return 0; //Can't move yet.
if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
- && unit_walktoxy(&ed->bl, x, y, 0) )
+ && unit->walktoxy(&ed->bl, x, y, 0) )
return 0;
}
@@ -731,12 +731,12 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
return 1;
if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage
- unit_attack(&ed->bl,target->id,1);
+ unit->attack(&ed->bl,target->id,1);
return 1;
}
//Follow up if possible.
- if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
+ if( !unit->walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
elemental->unlocktarget(ed);
}
@@ -948,6 +948,7 @@ void do_final_elemental(void) {
*-------------------------------------*/
void elemental_defaults(void) {
elemental = &elemental_s;
+
/* funcs */
elemental->class = elemental_class;
diff --git a/src/map/elemental.h b/src/map/elemental.h
index 250cd3b72..ccc3bcb5f 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -46,16 +46,8 @@ struct elemental_data {
int target_id, attacked_id;
};
-
-
-
-
-
-
-
-#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
-#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
-
+#define elemental_stop_walking(ed, type) unit->stop_walking(&(ed)->bl, type)
+#define elemental_stop_attack(ed) unit->stop_attack(&(ed)->bl)
/*=====================================
* Interface : elemental.h
@@ -63,8 +55,10 @@ struct elemental_data {
* created by Susu
*-------------------------------------*/
struct elemental_interface {
+
/* vars */
struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database
+
/* funcs */
bool (*class) (int class_);
struct view_data * (*get_viewdata) (int class_);
diff --git a/src/map/guild.c b/src/map/guild.c
index 601d88387..37335f9d0 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1883,7 +1883,7 @@ int guild_break(struct map_session_data *sd,char *name) {
}
/* regardless of char server allowing it, we clear the guild master's auras */
- if( (ud = unit_bl2ud(&sd->bl)) ) {
+ if( (ud = unit->bl2ud(&sd->bl)) ) {
int count = 0;
struct skill_unit_group *groups[4];
for (i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) {
@@ -1960,7 +1960,7 @@ int guild_castledatasave(int castle_id, int index, int value)
gc->guild_id = value;
for (i = 0; i < MAX_GUARDIANS; i++)
if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL)
- mob_guardian_guildchange(gd);
+ mob->guardian_guildchange(gd);
break;
}
case 2:
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 3a6ed074c..e0443f1f6 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -157,7 +157,7 @@ int homunculus_vaporize(struct map_session_data *sd, int flag) {
memset(hd->blockskill, 0, sizeof(hd->blockskill));
clif->hominfo(sd, sd->hd, 0);
homun->save(hd);
- return unit_remove_map(&hd->bl, CLR_OUTSIGHT);
+ return unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK);
}
//delete a homunculus, completely "killing it".
@@ -168,7 +168,7 @@ int homunculus_delete(struct homun_data *hd, int emote) {
sd = hd->master;
if (!sd)
- return unit_free(&hd->bl,CLR_DEAD);
+ return unit->free(&hd->bl,CLR_DEAD);
if (emote >= 0)
clif->emotion(&sd->bl, emote);
@@ -178,7 +178,7 @@ int homunculus_delete(struct homun_data *hd, int emote) {
// Send homunculus_dead to client
hd->homunculus.hp = 0;
clif->hominfo(sd, hd, 0);
- return unit_remove_map(&hd->bl,CLR_OUTSIGHT);
+ return unit->remove_map(&hd->bl,CLR_OUTSIGHT, ALC_MARK);
}
int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
@@ -403,7 +403,7 @@ bool homunculus_evolve(struct homun_data *hd) {
hom->luk += 10*rnd_value(min->luk, max->luk);
hom->intimacy = 500;
- unit_remove_map(&hd->bl, CLR_OUTSIGHT);
+ unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK);
iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
@@ -447,7 +447,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
return false;
}
- unit_remove_map(&hd->bl, CLR_OUTSIGHT);
+ unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK);
iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
@@ -745,14 +745,14 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
iStatus->set_viewdata(&hd->bl, hd->homunculus.class_);
iStatus->change_init(&hd->bl);
- unit_dataset(&hd->bl);
+ unit->dataset(&hd->bl);
hd->ud.dir = sd->ud.dir;
// Find a random valid pos around the player
hd->bl.m = sd->bl.m;
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
- unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ unit->calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
hd->bl.x = hd->ud.to_x;
hd->bl.y = hd->ud.to_y;
@@ -801,7 +801,7 @@ bool homunculus_call(struct map_session_data *sd) {
homun->save(hd);
} else
//Warp him to master.
- unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT);
+ unit->warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT);
return true;
}
diff --git a/src/map/instance.c b/src/map/instance.c
index 4e145fb8f..204b7c137 100644
--- a/src/map/instance.c
+++ b/src/map/instance.c
@@ -344,7 +344,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) {
npc_unload((struct npc_data *)bl,true);
break;
case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index fcd4ccbc1..7045bd358 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -2069,7 +2069,7 @@ void itemdb_reload(void) {
struct mob_db *entry;
if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) )
continue;
- entry = mob_db(i);
+ entry = mob->db(i);
for(d = 0; d < MAX_MOB_DROP; d++) {
struct item_data *id;
if( !entry->dropitem[d].nameid )
diff --git a/src/map/map.c b/src/map/map.c
index cbef8ca95..64e765b27 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1307,7 +1307,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
if (iMap->getcell(m,*x,*y,CELL_CHKREACH))
{
- if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
+ if(flag&2 && !unit->can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
@@ -1595,7 +1595,7 @@ int map_quit(struct map_session_data *sd) {
if( sd->ed ) {
elemental->clean_effect(sd->ed);
- unit_remove_map(&sd->ed->bl,CLR_TELEPORT);
+ unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK);
}
if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) {
@@ -1604,7 +1604,7 @@ int map_quit(struct map_session_data *sd) {
clif->chsys_quit(sd);
- unit_remove_map_pc(sd,CLR_TELEPORT);
+ unit->remove_map_pc(sd,CLR_TELEPORT);
if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login
int16 m;
@@ -1630,7 +1630,7 @@ int map_quit(struct map_session_data *sd) {
pc->makesavestatus(sd);
pc->clean_skilltree(sd);
chrif->save(sd,1);
- unit_free_pc(sd);
+ unit->free_pc(sd);
return 0;
}
@@ -2135,7 +2135,7 @@ int map_removemobs_sub(struct block_list *bl, va_list ap)
if( md->db->mexp > 0 )
return 0;
- unit_free(&md->bl,CLR_OUTSIGHT);
+ unit->free(&md->bl,CLR_OUTSIGHT);
return 1;
}
@@ -2244,7 +2244,7 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
if( dx == 0 && dy == 0 )
{ // both are standing on the same spot
//dir = 6; // aegis-style, makes knockback default to the left
- dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src'
+ dir = unit->getdir(src); // athena-style, makes knockback default to behind 'src'
}
else if( dx >= 0 && dy >=0 )
{ // upper-right
@@ -4872,7 +4872,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) {
npc_unload((struct npc_data *)bl,false);
break;
case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
@@ -4945,12 +4945,12 @@ void do_final(void)
party->do_final_party();
pc->do_final_pc();
do_final_pet();
- do_final_mob();
+ mob->final();
homun->final();
atcommand->final_msg();
skill->final();
iStatus->do_final_status();
- do_final_unit();
+ unit->final();
do_final_battleground();
iDuel->do_final_duel();
elemental->do_final_elemental();
@@ -5168,7 +5168,8 @@ void map_hp_symbols(void) {
HPM->share(elemental,"elemental");
HPM->share(intif,"intif");
HPM->share(mercenary,"mercenary");
-
+ HPM->share(mob,"mob");
+ HPM->share(unit,"unit");
/* partial */
HPM->share(mapit,"mapit");
@@ -5214,6 +5215,8 @@ void map_load_defaults(void) {
elemental_defaults();
intif_defaults();
mercenary_defaults();
+ mob_defaults();
+ unit_defaults();
}
int do_init(int argc, char *argv[])
{
@@ -5402,7 +5405,7 @@ int do_init(int argc, char *argv[])
itemdb->init();
skill->init();
read_map_zone_db();/* read after item and skill initalization */
- do_init_mob();
+ mob->init();
pc->do_init_pc();
iStatus->do_init_status();
party->do_init_party();
@@ -5414,7 +5417,7 @@ int do_init(int argc, char *argv[])
elemental->do_init_elemental();
do_init_quest();
do_init_npc();
- do_init_unit();
+ unit->init();
do_init_battleground();
iDuel->do_init_duel();
vending->init();
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index bb30bb0d1..8bafcde97 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -247,7 +247,7 @@ int merc_delete(struct mercenary_data *md, int reply)
mercenary->contract_stop(md);
if( !sd )
- return unit_free(&md->bl, CLR_OUTSIGHT);
+ return unit->free(&md->bl, CLR_OUTSIGHT);
if( md->devotion_flag )
{
@@ -262,7 +262,7 @@ int merc_delete(struct mercenary_data *md, int reply)
}
clif->mercenary_message(sd, reply);
- return unit_remove_map(&md->bl, CLR_OUTSIGHT);
+ return unit->remove_map(&md->bl, CLR_OUTSIGHT, ALC_MARK);
}
void merc_contract_stop(struct mercenary_data *md)
@@ -309,13 +309,13 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
iStatus->set_viewdata(&md->bl, md->mercenary.class_);
iStatus->change_init(&md->bl);
- unit_dataset(&md->bl);
+ unit->dataset(&md->bl);
md->ud.dir = sd->ud.dir;
md->bl.m = sd->bl.m;
md->bl.x = sd->bl.x;
md->bl.y = sd->bl.y;
- unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ unit->calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
md->bl.x = md->ud.to_x;
md->bl.y = md->ud.to_y;
diff --git a/src/map/mob.c b/src/map/mob.c
index b16c57ef8..c566262df 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -43,6 +43,8 @@
#include <string.h>
#include <math.h>
+struct mob_interface mob_s;
+
#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
#define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME)
@@ -54,17 +56,6 @@
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
-#define MAX_MOB_CHAT 250 //Max Skill's messages
-
-//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
-struct mob_db *mob_db_data[MAX_MOB_DB+1];
-struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested.
-
-struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db_data[index] == NULL) return mob_dummy; return mob_db_data[index]; }
-
-//Dynamic mob chat database
-struct mob_chat *mob_chat_db[MAX_MOB_CHAT+1];
-struct mob_chat *mob_chat(short id) { if(id<=0 || id>MAX_MOB_CHAT || mob_chat_db[id]==NULL) return (struct mob_chat*)NULL; return mob_chat_db[id]; }
//Dynamic item drop ratio database for per-item drop ratio modifiers overriding global drop ratios.
#define MAX_ITEMRATIO_MOBS 10
@@ -82,16 +73,16 @@ static struct {
int class_[350];
} summon[MAX_RANDOMMONSTER];
-//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
-const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
-const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
-
-/*==========================================
- * Local prototype declaration (only required thing)
- *------------------------------------------*/
-static int mob_makedummymobdb(int);
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data);
-int mob_skill_id2skill_idx(int class_,uint16 skill_id);
+struct mob_db *mob_db(int index) {
+ if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL)
+ return mob->dummy;
+ return mob->db_data[index];
+}
+struct mob_chat *mob_chat(short id) {
+ if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL)
+ return NULL;
+ return mob->chat_db[id];
+}
/*==========================================
* Mob is searched with a name.
@@ -99,35 +90,34 @@ int mob_skill_id2skill_idx(int class_,uint16 skill_id);
int mobdb_searchname(const char *str)
{
int i;
- struct mob_db* mob;
+ struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- mob = mob_db(i);
- if(mob == mob_dummy) //Skip dummy mobs.
+ monster = mob->db(i);
+ if(monster == mob->dummy) //Skip dummy mobs.
continue;
- if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 || strcmpi(mob->sprite,str)==0)
+ if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0 || strcmpi(monster->sprite,str)==0)
return i;
}
return 0;
}
-static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str, int flag)
-{
- if (mob == mob_dummy)
+int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag) {
+ if (monster == mob->dummy)
return 1;
- if(!mob->base_exp && !mob->job_exp && mob->spawn[0].qty < 1)
+ if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1)
return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results
if( !flag ){
- if(stristr(mob->jname,str))
+ if(stristr(monster->jname,str))
return 0;
- if(stristr(mob->name,str))
+ if(stristr(monster->name,str))
return 0;
- return strcmpi(mob->jname,str);
+ return strcmpi(monster->jname,str);
}
- if(strcmp(mob->jname,str) == 0)
+ if(strcmp(monster->jname,str) == 0)
return 0;
- if(strcmp(mob->name,str) == 0)
+ if(strcmp(monster->name,str) == 0)
return 0;
- return strcmp(mob->sprite,str);
+ return strcmp(monster->sprite,str);
}
/*==========================================
@@ -138,7 +128,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
struct npc_data *nd;
if ( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
CREATE(nd, struct npc_data, 1);
@@ -204,14 +194,14 @@ void mvptomb_destroy(struct mob_data *md) {
int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag)
{
int count = 0, i;
- struct mob_db* mob;
+ struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- mob = mob_db(i);
- if (mob == mob_dummy || mob_is_clone(i) ) //keep clones out (or you leak player stats)
+ monster = mob->db(i);
+ if (monster == mob->dummy || mob->is_clone(i) ) //keep clones out (or you leak player stats)
continue;
- if (!mobdb_searchname_array_sub(mob, str, flag)) {
+ if (!mob->db_searchname_array_sub(monster, str, flag)) {
if (count < size)
- data[count] = mob;
+ data[count] = monster;
count++;
}
}
@@ -223,9 +213,9 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int
*------------------------------------------*/
int mobdb_checkid(const int id)
{
- if (mob_db(id) == mob_dummy)
+ if (mob->db(id) == mob->dummy)
return 0;
- if (mob_is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
+ if (mob->is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
return 0;
return id;
}
@@ -235,9 +225,9 @@ int mobdb_checkid(const int id)
*------------------------------------------*/
struct view_data * mob_get_viewdata(int class_)
{
- if (mob_db(class_) == mob_dummy)
+ if (mob->db(class_) == mob->dummy)
return 0;
- return &mob_db(class_)->vd;
+ return &mob->db(class_)->vd;
}
/*==========================================
* Cleans up mob-spawn data to make it "valid"
@@ -246,7 +236,7 @@ int mob_parse_dataset(struct spawn_data *data)
{
size_t len;
- if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num)
+ if ((!mob->db_checkid(data->class_) && !mob->is_clone(data->class_)) || !data->num)
return 0;
if( ( len = strlen(data->eventname) ) > 0 )
@@ -258,9 +248,9 @@ int mob_parse_dataset(struct spawn_data *data)
}
if(strcmp(data->name,"--en--")==0)
- safestrncpy(data->name, mob_db(data->class_)->name, sizeof(data->name));
+ safestrncpy(data->name, mob->db(data->class_)->name, sizeof(data->name));
else if(strcmp(data->name,"--ja--")==0)
- safestrncpy(data->name, mob_db(data->class_)->jname, sizeof(data->name));
+ safestrncpy(data->name, mob->db(data->class_)->jname, sizeof(data->name));
return 1;
}
@@ -276,7 +266,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
md->bl.y = data->y;
md->class_ = data->class_;
md->state.boss = data->state.boss;
- md->db = mob_db(md->class_);
+ md->db = mob->db(md->class_);
if (data->level > 0 && data->level <= MAX_LEVEL)
md->level = data->level;
memcpy(md->name, data->name, NAME_LENGTH);
@@ -293,7 +283,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
md->skill_idx = -1;
iStatus->set_viewdata(&md->bl, md->class_);
iStatus->change_init(&md->bl);
- unit_dataset(&md->bl);
+ unit->dataset(&md->bl);
iMap->addiddb(&md->bl);
return md;
@@ -314,7 +304,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
*------------------------------------------*/
int mob_get_random_id(int type, int flag, int lv)
{
- struct mob_db *mob;
+ struct mob_db *monster;
int i=0, class_;
if(type < 0 || type >= MAX_RANDOMMONSTER) {
ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type);
@@ -325,17 +315,17 @@ int mob_get_random_id(int type, int flag, int lv)
class_ = summon[type].class_[rnd()%summon[type].qty];
else //Dead branch
class_ = rnd() % MAX_MOB_DB;
- mob = mob_db(class_);
- } while ((mob == mob_dummy ||
- mob_is_clone(class_) ||
- (flag&1 && mob->summonper[type] <= rnd() % 1000000) ||
- (flag&2 && lv < mob->lv) ||
- (flag&4 && mob->status.mode&MD_BOSS) ||
- (flag&8 && mob->spawn[0].qty < 1)
+ monster = mob->db(class_);
+ } while ((monster == mob->dummy ||
+ mob->is_clone(class_) ||
+ (flag&1 && monster->summonper[type] <= rnd() % 1000000) ||
+ (flag&2 && lv < monster->lv) ||
+ (flag&4 && monster->status.mode&MD_BOSS) ||
+ (flag&8 && monster->spawn[0].qty < 1)
) && (i++) < MAX_MOB_DB);
if(i >= MAX_MOB_DB) // no suitable monster found, use fallback for given list
- class_ = mob_db_data[0]->summonper[type];
+ class_ = mob->db_data[0]->summonper[type];
return class_;
}
@@ -458,10 +448,10 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
data.x = x;
data.y = y;
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
return NULL;
- return mob_spawn_dataset(&data);
+ return mob->spawn_dataset(&data);
}
/*==========================================
@@ -479,8 +469,8 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
for (count = 0; count < amount; count++)
{
- int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
- md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
+ int c = (class_ >= 0) ? class_ : mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
+ md = mob->once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
if (!md)
continue;
@@ -501,11 +491,11 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
}
else if (gc->guild_id) //Guild not yet available, retry in 5.
- iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
- mob_spawn(md);
+ mob->spawn(md);
if (class_ < 0 && battle_config.dead_branch_active)
//Behold Aegis's masterful decisions yet again...
@@ -565,7 +555,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
lx = x;
ly = y;
- id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
+ id = mob->once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
}
return id; // id of last spawned mob
@@ -573,7 +563,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
/*==========================================
* Set a Guardian's guild data [Skotlex]
*------------------------------------------*/
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
+int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
{ //Needed because the guild_data may not be available at guardian spawn time.
struct block_list* bl = iMap->id2bl(id);
struct mob_data* md;
@@ -607,7 +597,7 @@ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t d
} else {
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible)
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- unit_free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
+ unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
}
return 0;
}
@@ -643,7 +633,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
data.m = m;
data.num = 1;
if(class_<=0) {
- class_ = mob_get_random_id(-class_-1, 1, 99);
+ class_ = mob->get_random_id(-class_-1, 1, 99);
if (!class_) return 0;
}
@@ -668,7 +658,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
return 0;
gc=guild->mapname2gc(map[m].name);
@@ -693,7 +683,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
}
}
- md = mob_spawn_dataset(&data);
+ md = mob->spawn_dataset(&data);
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
md->guardian_data->number = guardian;
md->guardian_data->guild_id = gc->guild_id;
@@ -719,8 +709,8 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP);
} else if (md->guardian_data->guild_id)
- iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
- mob_spawn(md);
+ iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ mob->spawn(md);
return md->bl.id;
}
@@ -745,7 +735,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
data.num = 1;
if( class_ <= 0 )
{
- class_ = mob_get_random_id(-class_-1,1,99);
+ class_ = mob->get_random_id(-class_-1,1,99);
if( !class_ ) return 0;
}
@@ -760,11 +750,11 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if( !mob_parse_dataset(&data) )
+ if( !mob->parse_dataset(&data) )
return 0;
- md = mob_spawn_dataset(&data);
- mob_spawn(md);
+ md = mob->spawn_dataset(&data);
+ mob->spawn(md);
md->bg_id = bg_id; // BG Team ID
return md->bl.id;
@@ -793,7 +783,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
easy = 1;
break;
}
- return unit_can_reach_bl(&md->bl, bl, range, easy, NULL, NULL);
+ return unit->can_reach_bl(&md->bl, bl, range, easy, NULL, NULL);
}
/*==========================================
@@ -816,7 +806,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
&& !md->target_id)
{
md->last_linktime = tick;
- if( mob_can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging
+ if( mob->can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging
md->target_id = target->id;
md->min_chase=md->db->range3;
return 1;
@@ -842,7 +832,7 @@ int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
md->spawn_timer = INVALID_TIMER;
- mob_spawn(md);
+ mob->spawn(md);
}
return 0;
}
@@ -856,14 +846,14 @@ int mob_setdelayspawn(struct mob_data *md)
struct mob_db *db;
if (!md->spawn) //Doesn't has respawn data!
- return unit_free(&md->bl,CLR_DEAD);
+ return unit->free(&md->bl,CLR_DEAD);
spawntime = md->spawn->delay1; //Base respawn time
if (md->spawn->delay2) //random variance
spawntime+= rnd()%md->spawn->delay2;
//Apply the spawn delay fix [Skotlex]
- db = mob_db(md->spawn->class_);
+ db = mob->db(md->spawn->class_);
mode = db->status.mode;
if (mode & MD_BOSS) { //Bosses
if (battle_config.boss_spawn_delay != 100) {
@@ -883,8 +873,8 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime = 5000;
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0);
return 0;
}
@@ -910,13 +900,11 @@ int mob_spawn (struct mob_data *md)
md->last_thinktime = tick;
if (md->bl.prev != NULL)
- unit_remove_map(&md->bl,CLR_RESPAWN);
- else
- if (md->spawn && md->class_ != md->spawn->class_)
- {
+ unit->remove_map(&md->bl,CLR_RESPAWN,ALC_MARK);
+ else if (md->spawn && md->class_ != md->spawn->class_) {
md->class_ = md->spawn->class_;
iStatus->set_viewdata(&md->bl, md->class_);
- md->db = mob_db(md->class_);
+ md->db = mob->db(md->class_);
memcpy(md->name,md->spawn->name,NAME_LENGTH);
}
@@ -930,16 +918,16 @@ int mob_spawn (struct mob_data *md)
if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
{ // retry again later
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
- else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
+ else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) )
{ // retry again later (players on sight)
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
@@ -953,7 +941,7 @@ int mob_spawn (struct mob_data *md)
md->ud.target_to = 0;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
@@ -984,20 +972,20 @@ int mob_spawn (struct mob_data *md)
// MvP tomb [GreenBox]
if ( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
iMap->addblock(&md->bl);
if( map[md->bl.m].users )
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
- mobskill_use(md, tick, MSC_SPAWN);
+ mob->skill_use(md, tick, MSC_SPAWN);
return 0;
}
/*==========================================
* Determines if the mob can change target. [Skotlex]
*------------------------------------------*/
-static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
+int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
{
// if the monster was provoked ignore the above rule [celest]
if(md->state.provoke_flag)
@@ -1035,7 +1023,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
nullpo_ret(bl);
// Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if(md->target_id && !mob_can_changetarget(md, bl, status_get_mode(&md->bl)))
+ if(md->target_id && !mob->can_changetarget(md, bl, status_get_mode(&md->bl)))
return 0;
if(!iStatus->check_skilluse(&md->bl, bl, 0, 0))
@@ -1053,7 +1041,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
/*==========================================
* The ?? routine of an active monster
*------------------------------------------*/
-static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1115,7 +1103,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
/*==========================================
* chase target-change routine.
*------------------------------------------*/
-static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1141,7 +1129,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
/*==========================================
* finds nearby bg ally for guardians looking for users to follow.
*------------------------------------------*/
-static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
+int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
struct mob_data *md;
struct block_list **target;
@@ -1158,7 +1146,7 @@ static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
/*==========================================
* loot monster item search
*------------------------------------------*/
-static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct mob_data* md;
struct block_list **target;
@@ -1168,7 +1156,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
target= va_arg(ap,struct block_list**);
dist=distance_bl(&md->bl, bl);
- if(mob_can_reach(md,bl,dist+1, MSS_LOOT) &&
+ if(mob->can_reach(md,bl,dist+1, MSS_LOOT) &&
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
) {
(*target) = bl;
@@ -1178,7 +1166,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
return 0;
}
-static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
+int mob_warpchase_sub(struct block_list *bl,va_list ap) {
struct block_list *target;
struct npc_data **target_nd;
struct npc_data *nd;
@@ -1209,7 +1197,7 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
-static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
+int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
struct block_list *bl;
@@ -1236,7 +1224,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
md->master_dist > MAX_MINCHASE
){
md->master_dist = 0;
- unit_warp(&md->bl,bl->m,bl->x,bl->y,CLR_TELEPORT);
+ unit->warp(&md->bl,bl->m,bl->x,bl->y,CLR_TELEPORT);
return 1;
}
@@ -1245,12 +1233,12 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
// Approach master if within view range, chase back to Master's area also if standing on top of the master.
if((md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) &&
- unit_can_move(&md->bl))
+ unit->can_move(&md->bl))
{
short x = bl->x, y = bl->y;
mob_stop_attack(md);
if(iMap->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
- && unit_walktoxy(&md->bl, x, y, 0))
+ && unit->walktoxy(&md->bl, x, y, 0))
return 1;
}
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
@@ -1262,7 +1250,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
md->last_linktime = tick;
if (ud) {
@@ -1306,12 +1294,12 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
case MSS_IDLE:
// Idle skill.
if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
break;
//Random walk.
if (!md->master_id &&
DIFF_TICK(md->next_walktime, tick) <= 0 &&
- !mob_randomwalk(md,tick))
+ !mob->randomwalk(md,tick))
//Delay next random walk when this one failed.
md->next_walktime=tick+rnd()%3000;
break;
@@ -1326,7 +1314,7 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
if (md->target_id) {
md->target_id=0;
md->ud.target_to = 0;
- unit_set_target(&md->ud, 0);
+ unit->set_target(&md->ud, 0);
}
return 0;
}
@@ -1342,7 +1330,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
nullpo_ret(md);
if(DIFF_TICK(md->next_walktime,tick)>0 ||
- !unit_can_move(&md->bl) ||
+ !unit->can_move(&md->bl) ||
!(status_get_mode(&md->bl)&MD_CANMOVE))
return 0;
@@ -1355,7 +1343,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
x+=md->bl.x;
y+=md->bl.y;
- if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){
+ if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit->walktoxy(&md->bl,x,y,1)){
break;
}
}
@@ -1364,7 +1352,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
if(md->move_fail_count>1000){
ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y);
md->move_fail_count=0;
- mob_spawn(md);
+ mob->spawn(md);
}
return 0;
}
@@ -1396,10 +1384,10 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
return 1; //Already walking to a warp.
//Search for warps within mob's viewing range.
- iMap->foreachinrange (mob_warpchase_sub, &md->bl,
+ iMap->foreachinrange (mob->warpchase_sub, &md->bl,
md->db->range2, BL_NPC, target, &warp, &distance);
- if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
+ if (warp && unit->walktobl(&md->bl, &warp->bl, 1, 1))
return 1;
return 0;
}
@@ -1407,7 +1395,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------*/
-static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
+bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{
struct block_list *tbl = NULL, *abl = NULL;
int mode;
@@ -1440,7 +1428,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
view_range = md->db->range2;
mode = status_get_mode(&md->bl);
- can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl);
+ can_move = (mode&MD_CANMOVE)&&unit->can_move(&md->bl);
if (md->target_id)
{ //Check validity of current target. [Skotlex]
@@ -1453,9 +1441,9 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) ||
((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER)
)) { //Unlock current target.
- if (mob_warpchase(md, tbl))
+ if (mob->warpchase(md, tbl))
return true; //Chasing this target.
- mob_unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk.
+ mob->unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk.
tbl = NULL;
}
}
@@ -1470,18 +1458,18 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)
+ || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
)
&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mobskill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
- && can_move && unit_escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape
+ && !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
+ && can_move && unit->escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape
{ //Escaped
md->attacked_id = 0;
return true;
}
}
else
- if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
+ if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode)) )
{
int dist;
if( md->bl.m != abl->m || abl->prev == NULL
@@ -1493,13 +1481,13 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
+ || !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
)
) )
{ // Rude attacked
if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move
- && !tbl && unit_escape(&md->bl, abl, rnd()%10 +1))
+ && !mob->skill_use(md, tick, MSC_RUDEATTACKED) && can_move
+ && !tbl && unit->escape(&md->bl, abl, rnd()%10 +1))
{ //Escaped.
//TODO: Maybe it shouldn't attempt to run if it has another, valid target?
md->attacked_id = 0;
@@ -1533,26 +1521,26 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
// Processing of slave monster
- if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick))
+ if (md->master_id > 0 && mob->ai_sub_hard_slavemob(md, tick))
return true;
// Scan area for targets
if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 &&
(md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1))
{ // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items.
- iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
+ iMap->foreachinrange (mob->ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
}
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW)
{
- iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
+ iMap->foreachinrange (mob->ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
}
else
if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW))
{
int search_size;
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
- iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
+ iMap->foreachinrange (mob->ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
}
if (!tbl) { //No targets available.
@@ -1563,15 +1551,15 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if( md->bg_id && mode&MD_CANATTACK ) {
if( md->ud.walktimer != INVALID_TIMER )
return true;/* we are already moving */
- iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
+ iMap->foreachinrange (mob->ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
if( tbl ) {
- if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) )
+ if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit->walktobl(&md->bl, tbl, 1, 1) )
return true;/* we're moving or close enough don't unlock the target. */
}
}
//This handles triggering idle walk/skill.
- mob_unlocktarget(md, tick);
+ mob->unlocktarget(md, tick);
return true;
}
@@ -1583,21 +1571,21 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true; //Already locked.
if (md->lootitem == NULL)
{ //Can't loot...
- mob_unlocktarget (md, tick);
+ mob->unlocktarget (md, tick);
return true;
}
if (!check_distance_bl(&md->bl, tbl, 1))
{ //Still not within loot range.
if (!(mode&MD_CANMOVE))
{ //A looter that can't move? Real smart.
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
return true;
}
if (!can_move) //Stuck. Wait before walking.
return true;
md->state.skillstate = MSS_LOOT;
- if (!unit_walktobl(&md->bl, tbl, 1, 1))
- mob_unlocktarget(md, tick); //Can't loot...
+ if (!unit->walktobl(&md->bl, tbl, 1, 1))
+ mob->unlocktarget(md, tick); //Can't loot...
return true;
}
//Within looting range.
@@ -1620,11 +1608,11 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Give them walk act/delay to properly mimic players. [Skotlex]
clif->takeitem(&md->bl,tbl);
md->ud.canact_tick = tick + md->status.amotion;
- unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1);
+ unit->set_walkdelay(&md->bl, tick, md->status.amotion, 1);
}
//Clear item.
iMap->clearflooritem (tbl);
- mob_unlocktarget (md,tick);
+ mob->unlocktarget (md,tick);
return true;
}
//Attempt to attack.
@@ -1636,8 +1624,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Target within range, engage
if(tbl->type == BL_PC)
- mob_log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
- unit_attack(&md->bl,tbl->id,1);
+ mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
+ unit->attack(&md->bl,tbl->id,1);
return true;
}
@@ -1645,8 +1633,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!(mode&MD_CANMOVE))
{ //Can't chase. Attempt an idle skill before unlocking.
md->state.skillstate = MSS_IDLE;
- if (!mobskill_use(md, tick, -1))
- mob_unlocktarget(md,tick);
+ if (!mob->skill_use(md, tick, -1))
+ mob->unlocktarget(md,tick);
return true;
}
@@ -1654,7 +1642,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Stuck. Attempt an idle skill
md->state.skillstate = MSS_IDLE;
if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL))
- mobskill_use(md, tick, -1);
+ mob->skill_use(md, tick, -1);
return true;
}
@@ -1666,18 +1654,18 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true;
//Follow up if possible.
- if(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
- !unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2))
- mob_unlocktarget(md,tick);
+ if(!mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
+ !unit->walktobl(&md->bl, tbl, md->status.rhw.range, 2))
+ mob->unlocktarget(md,tick);
return true;
}
-static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
{
struct mob_data *md = (struct mob_data*)bl;
unsigned int tick = va_arg(ap, unsigned int);
- if (mob_ai_sub_hard(md, tick))
+ if (mob->ai_sub_hard(md, tick))
{ //Hard AI triggered.
if(!md->state.spotted)
md->state.spotted = 1;
@@ -1689,11 +1677,11 @@ static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------*/
-static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
+int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
tick=va_arg(ap,unsigned int);
- iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
+ iMap->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
return 0;
}
@@ -1701,7 +1689,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
+int mob_ai_sub_lazy(struct mob_data *md, va_list args)
{
unsigned int tick;
@@ -1713,7 +1701,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
tick = va_arg(args,unsigned int);
if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
if (md->bl.prev==NULL || md->status.hp == 0)
return 1;
@@ -1724,7 +1712,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
{
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
md->last_pcneartime = 0;
}
@@ -1734,7 +1722,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
{
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
md->last_pcneartime = 0;
}
@@ -1744,24 +1732,24 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
md->last_thinktime=tick;
if (md->master_id) {
- mob_ai_sub_hard_slavemob (md,tick);
+ mob->ai_sub_hard_slavemob (md,tick);
return 0;
}
- if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit_can_move(&md->bl) )
+ if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit->can_move(&md->bl) )
{
if( map[md->bl.m].users > 0 )
{
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
- mob_randomwalk(md, tick);
+ mob->randomwalk(md, tick);
else
if( rnd()%1000 < MOB_LAZYSKILLPERC ) //Chance to do a mob's idle skill.
- mobskill_use(md, tick, -1);
+ mob->skill_use(md, tick, -1);
}
else
{
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
- mob_randomwalk(md, tick);
+ mob->randomwalk(md, tick);
}
}
return 0;
@@ -1770,22 +1758,22 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------*/
-static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
+int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
{
- iMap->map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob->ai_sub_lazy,tick);
return 0;
}
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------*/
-static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
+int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
if (battle_config.mob_ai&0x20)
- iMap->map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob->ai_sub_lazy,tick);
else
- iMap->map_foreachpc(mob_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(mob->ai_sub_foreachclient,tick);
return 0;
}
@@ -1793,7 +1781,7 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
/*==========================================
* Initializes the delay drop structure for mob-dropped items.
*------------------------------------------*/
-static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
+struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
@@ -1806,7 +1794,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *
/*==========================================
* Initializes the delay drop structure for mob-looted items.
*------------------------------------------*/
-static struct item_drop* mob_setlootitem(struct item* item)
+struct item_drop* mob_setlootitem(struct item* item)
{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&drop->item_data, item, sizeof(struct item));
@@ -1817,7 +1805,7 @@ static struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
*------------------------------------------*/
-static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
+int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
{
struct item_drop_list *list;
struct item_drop *ditem, *ditem_prev;
@@ -1841,7 +1829,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data
* rate is the drop-rate of the item, required for autoloot.
* flag : Killed only by homunculus?
*------------------------------------------*/
-static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
+void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
{
TBL_PC* sd;
@@ -1886,7 +1874,7 @@ int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data)
}
//for Alchemist CANNIBALIZE [Lupus]
md->deletetimer = INVALID_TIMER;
- unit_free(bl, CLR_TELEPORT);
+ unit->free(bl, CLR_TELEPORT);
}
return 0;
}
@@ -1915,7 +1903,7 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
+ iMap->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
@@ -2060,7 +2048,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
}
//Log damage
if (src)
- mob_log_damage(md, src, damage);
+ mob->log_damage(md, src, damage);
md->dmgtick = iTimer->gettick();
}
@@ -2085,7 +2073,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
- mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
+ mob->skill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
}
}
@@ -2123,7 +2111,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( src )
{ // Use Dead skill only if not killed by Script or Command
md->state.skillstate = MSS_DEAD;
- mobskill_use(md,tick,-1);
+ mob->skill_use(md,tick,-1);
}
iMap->freeblock_lock();
@@ -2131,7 +2119,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
memset(pt,0,sizeof(pt));
if(src && src->type == BL_MOB)
- mob_unlocktarget((struct mob_data *)src,tick);
+ mob->unlocktarget((struct mob_data *)src,tick);
// filter out entries not eligible for exp distribution
memset(tmpsd,0,sizeof(tmpsd));
@@ -2386,7 +2374,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
}
- ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1, it);
+ ditem = mob->setdropitem(md->db->dropitem[i].nameid, 1, it);
//A Rare Drop Global Announce by Lupus
if( mvp_sd && drop_rate <= battle_config.rare_drop_announce ) {
@@ -2397,14 +2385,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
- mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
+ mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
}
// Ore Discovery [Celest]
if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) {
if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) {
- ditem = mob_setdropitem(temp, 1, NULL);
- mob_item_drop(md, dlist, ditem, 0, i, homkillonly);
+ ditem = mob->setdropitem(temp, 1, NULL);
+ mob->item_drop(md, dlist, ditem, 0, i, homkillonly);
}
}
@@ -2435,7 +2423,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].group,&drop_rate);
if( itemid )
- mob_item_drop(md, dlist, mob_setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
+ mob->item_drop(md, dlist, mob->setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
}
}
@@ -2450,10 +2438,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// process items looted by the mob
if(md->lootitem) {
for(i = 0; i < md->lootitem_count; i++)
- mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
+ mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
}
if (dlist->item) //There are drop items.
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
else //No drops
ers_free(item_drop_list_ers, dlist);
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
@@ -2466,8 +2454,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
dlist->third_charid = (third_sd ? third_sd->status.char_id : 0);
dlist->item = NULL;
for(i = 0; i < md->lootitem_count; i++)
- mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
}
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
@@ -2569,7 +2557,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
- if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) {
+ if( ++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) ) {
pc->addfame(sd, 1);
sd->mission_mobid = temp;
pc_setglobalreg(sd,"TK_MISSION_ID", temp);
@@ -2584,7 +2572,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else if( sd->avail_quests )
quest_update_objective(sd, md->class_);
- if( sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 )
+ if( sd->md && src && src->type != BL_HOM && mob->db(md->class_)->lv > sd->status.base_level/2 )
mercenary->kills(sd->md);
}
@@ -2606,14 +2594,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(md->deletetimer != INVALID_TIMER) {
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
/**
* Only loops if necessary (e.g. a poring would never need to loop)
**/
if( md->can_summon )
- mob_deleteslave(md);
+ mob->deleteslave(md);
iMap->freeblock_unlock();
@@ -2637,11 +2625,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// MvP tomb [GreenBox]
if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map[md->bl.m].flag.notomb != 1)
- mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
+ mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
if( !rebirth ) {
iStatus->change_clear(&md->bl,1);
- mob_setdelayspawn(md); //Set respawning.
+ mob->setdelayspawn(md); //Set respawning.
}
return 3; //Remove from map.
}
@@ -2660,7 +2648,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
iMap->addblock(&md->bl);
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
- mobskill_use(md, tick, MSC_SPAWN);
+ mob->skill_use(md, tick, MSC_SPAWN);
if (battle_config.show_mob_info&3)
clif->charnameack (0, &md->bl);
}
@@ -2683,7 +2671,7 @@ int mob_guardian_guildchange(struct mob_data *md)
} else {
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible)
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0);
- unit_free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
+ unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
}
return 0;
}
@@ -2694,7 +2682,7 @@ int mob_guardian_guildchange(struct mob_data *md)
ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id);
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS)
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0);
- unit_free(&md->bl,CLR_OUTSIGHT);
+ unit->free(&md->bl,CLR_OUTSIGHT);
return 0;
}
@@ -2716,16 +2704,16 @@ int mob_random_class (int *value, size_t count)
// no count specified, look into the array manually, but take only max 5 elements
if (count < 1) {
count = 0;
- while(count < 5 && mobdb_checkid(value[count])) count++;
+ while(count < 5 && mob->db_checkid(value[count])) count++;
if(count < 1) // nothing found
return 0;
} else {
// check if at least the first value is valid
- if(mobdb_checkid(value[0]) == 0)
+ if(mob->db_checkid(value[0]) == 0)
return 0;
}
//Pick a random value, hoping it exists. [Skotlex]
- return mobdb_checkid(value[rnd()%count]);
+ return mob->db_checkid(value[rnd()%count]);
}
/*==========================================
@@ -2751,7 +2739,7 @@ int mob_class_change (struct mob_data *md, int class_)
if( md->special_state.ai > 1 )
return 0; //Marine Spheres and Floras.
- if( mob_is_clone(md->class_) )
+ if( mob->is_clone(md->class_) )
return 0; //Clones
if( md->class_ == class_ )
@@ -2759,7 +2747,7 @@ int mob_class_change (struct mob_data *md, int class_)
hp_rate = get_percentage(md->status.hp, md->status.max_hp);
md->class_ = class_;
- md->db = mob_db(class_);
+ md->db = mob->db(class_);
if (battle_config.override_mob_names==1)
memcpy(md->name,md->db->name,NAME_LENGTH);
else
@@ -2767,7 +2755,7 @@ int mob_class_change (struct mob_data *md, int class_)
mob_stop_attack(md);
mob_stop_walking(md, 0);
- unit_skillcastcancel(&md->bl, 0);
+ unit->skillcastcancel(&md->bl, 0);
iStatus->set_viewdata(&md->bl, class_);
clif->class_change(&md->bl, md->vd->class_, 1);
status_calc_mob(md, 1);
@@ -2820,7 +2808,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
return 0;
iMap->search_freecell(master, 0, &x, &y, range, range, 0);
- unit_warp(&md->bl, master->m, x, y,CLR_RESPAWN);
+ unit->warp(&md->bl, master->m, x, y,CLR_RESPAWN);
return 1;
}
@@ -2834,7 +2822,7 @@ int mob_warpslave(struct block_list *bl, int range)
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
- return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
+ return iMap->foreachinmap(mob->warpslave_sub, bl->m, BL_MOB, bl, range);
}
/*==========================================
@@ -2857,7 +2845,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_countslave(struct block_list *bl)
{
- return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
+ return iMap->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
@@ -2880,14 +2868,14 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
data.state.size = md2->special_state.size;
data.state.ai = md2->special_state.ai;
- if(mobdb_checkid(value[0]) == 0)
+ if(mob->db_checkid(value[0]) == 0)
return 0;
/**
* Flags this monster is able to summon; saves a worth amount of memory upon deletion
**/
md2->can_summon = 1;
- while(count < 5 && mobdb_checkid(value[count])) count++;
+ while(count < 5 && mob->db_checkid(value[count])) count++;
if(count < 1) return 0;
if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
k = rnd()%count;
@@ -2901,7 +2889,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
for(;k<amount;k++) {
short x,y;
data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
- if (mobdb_checkid(data.class_) == 0)
+ if (mob->db_checkid(data.class_) == 0)
continue;
if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
@@ -2918,15 +2906,15 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
else
strcpy(data.name,"--ja--");
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
continue;
- md= mob_spawn_dataset(&data);
+ md= mob->spawn_dataset(&data);
if(skill_id == NPC_SUMMONSLAVE){
md->master_id=md2->bl.id;
md->special_state.ai = md2->special_state.ai;
}
- mob_spawn(md);
+ mob->spawn(md);
if (hp_rate) //Scale HP
md->status.hp = md->status.max_hp*hp_rate/100;
@@ -2964,8 +2952,8 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
*------------------------------------------*/
int mob_skill_id2skill_idx(int class_,uint16 skill_id)
{
- int i, max = mob_db(class_)->maxskill;
- struct mob_skill *ms=mob_db(class_)->skill;
+ int i, max = mob->db(class_)->maxskill;
+ struct mob_skill *ms=mob->db(class_)->skill;
if(ms==NULL)
return -1;
@@ -3003,7 +2991,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
(*fr) = bl;
return 1;
}
-static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
+struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
{
struct block_list *fr=NULL;
int type = BL_MOB;
@@ -3013,7 +3001,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i
if (md->special_state.ai) //Summoned creatures. [Skotlex]
type = BL_PC;
- iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
+ iMap->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
return fr;
}
/*==========================================
@@ -3070,7 +3058,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
struct mob_data* fr = NULL;
nullpo_ret(md);
- iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
+ iMap->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
return fr;
}
@@ -3149,20 +3137,20 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break;
case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag = ((fbl = mob_getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
+ flag = ((fbl = mob->getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
case MSC_FRIENDHPINRATE :
- flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
+ flag = ((fbl = mob->getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
case MSC_FRIENDSTATUSON: // friend status[num] on
case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
+ flag = ((fmd = mob->getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
case MSC_SLAVELT: // slave < num
- flag = (mob_countslave(&md->bl) < c2 ); break;
+ flag = (mob->countslave(&md->bl) < c2 ); break;
case MSC_ATTACKPCGT: // attack pc > num
- flag = (unit_counttargeted(&md->bl) > c2); break;
+ flag = (unit->counttargeted(&md->bl) > c2); break;
case MSC_SLAVELE: // slave <= num
- flag = (mob_countslave(&md->bl) <= c2 ); break;
+ flag = (mob->countslave(&md->bl) <= c2 ); break;
case MSC_ATTACKPCGE: // attack pc >= num
- flag = (unit_counttargeted(&md->bl) >= c2); break;
+ flag = (unit->counttargeted(&md->bl) >= c2); break;
case MSC_AFTERSKILL:
flag = (md->ud.skill_id == c2); break;
case MSC_RUDEATTACKED:
@@ -3170,9 +3158,9 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
break;
case MSC_MASTERHPLTMAXRATE:
- flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
+ flag = ((fbl = mob->getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
case MSC_MASTERATTACKED:
- flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
+ flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit->counttargeted(fbl) > 0); break;
case MSC_ALCHEMIST:
flag = (md->state.alchemist);
break;
@@ -3224,7 +3212,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
md->skill_idx = i;
iMap->freeblock_lock();
if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
- !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
+ !unit->skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
{
iMap->freeblock_unlock();
continue;
@@ -3262,7 +3250,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
md->skill_idx = i;
iMap->freeblock_lock();
if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
- !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
+ !unit->skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
{
iMap->freeblock_unlock();
continue;
@@ -3270,7 +3258,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
//Skill used. Post-setups...
if ( ms[ i ].msg_id ){ //Display color message [SnakeDrak]
- struct mob_chat *mc = mob_chat(ms[i].msg_id);
+ struct mob_chat *mc = mob->chat(ms[i].msg_id);
char temp[CHAT_SIZE_MAX];
char name[NAME_LENGTH];
snprintf(name, sizeof name,"%s", md->name);
@@ -3306,13 +3294,13 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic
md->target_id = src->id;
if (flag == -1)
- res = mobskill_use(md, tick, MSC_CASTTARGETED);
+ res = mob->skill_use(md, tick, MSC_CASTTARGETED);
else if ((flag&0xffff) == MSC_SKILLUSED)
- res = mobskill_use(md, tick, flag);
+ res = mob->skill_use(md, tick, flag);
else if (flag&BF_SHORT)
- res = mobskill_use(md, tick, MSC_CLOSEDATTACKED);
+ res = mob->skill_use(md, tick, MSC_CLOSEDATTACKED);
else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic.
- res = mobskill_use(md, tick, MSC_LONGRANGEATTACKED);
+ res = mob->skill_use(md, tick, MSC_LONGRANGEATTACKED);
if (!res)
//Restore previous target only if skill condition failed to trigger. [Skotlex]
@@ -3329,7 +3317,7 @@ int mob_is_clone(int class_)
{
if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END)
return 0;
- if (mob_db(class_) == mob_dummy)
+ if (mob->db(class_) == mob->dummy)
return 0;
return class_;
}
@@ -3353,11 +3341,11 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if(pc_isdead(sd) && master_id && flag&1)
return 0;
- ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL );
+ ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL );
if(class_ >= MOB_CLONE_END)
return 0;
- db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
+ db = mob->db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
status = &db->status;
strcpy(db->sprite,sd->status.name);
strcpy(db->name,sd->status.name);
@@ -3519,7 +3507,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
sd->fd = fd;
//Finally, spawn it.
- md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
if (!md) return 0; //Failed?
md->special_state.clone = 1;
@@ -3532,12 +3520,12 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if (duration) //Auto Delete after a while.
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
}
}
- mob_spawn(md);
+ mob->spawn(md);
return md->bl.id;
}
@@ -3546,11 +3534,11 @@ int mob_clone_delete(struct mob_data *md)
{
const int class_ = md->class_;
if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END
- && mob_db_data[class_]!=NULL) {
- aFree(mob_db_data[class_]);
- mob_db_data[class_]=NULL;
+ && mob->db_data[class_]!=NULL) {
+ aFree(mob->db_data[class_]);
+ mob->db_data[class_]=NULL;
//Clear references to the db
- md->db = mob_dummy;
+ md->db = mob->dummy;
md->vd = NULL;
return 1;
}
@@ -3563,50 +3551,50 @@ int mob_clone_delete(struct mob_data *md)
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------*/
-static int mob_makedummymobdb(int class_)
+int mob_makedummymobdb(int class_)
{
- if (mob_dummy != NULL)
+ if (mob->dummy != NULL)
{
- if (mob_db(class_) == mob_dummy)
- return 1; //Using the mob_dummy data already. [Skotlex]
+ if (mob->db(class_) == mob->dummy)
+ return 1; //Using the mob->dummy data already. [Skotlex]
if (class_ > 0 && class_ <= MAX_MOB_DB)
{ //Remove the mob data so that it uses the dummy data instead.
- aFree(mob_db_data[class_]);
- mob_db_data[class_] = NULL;
+ aFree(mob->db_data[class_]);
+ mob->db_data[class_] = NULL;
}
return 0;
}
//Initialize dummy data.
- mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
- sprintf(mob_dummy->sprite,"DUMMY");
- sprintf(mob_dummy->name,"Dummy");
- sprintf(mob_dummy->jname,"Dummy");
- mob_dummy->lv=1;
- mob_dummy->status.max_hp=1000;
- mob_dummy->status.max_sp=1;
- mob_dummy->status.rhw.range=1;
- mob_dummy->status.rhw.atk=7;
- mob_dummy->status.rhw.atk2=10;
- mob_dummy->status.str=1;
- mob_dummy->status.agi=1;
- mob_dummy->status.vit=1;
- mob_dummy->status.int_=1;
- mob_dummy->status.dex=6;
- mob_dummy->status.luk=2;
- mob_dummy->status.speed=300;
- mob_dummy->status.adelay=1000;
- mob_dummy->status.amotion=500;
- mob_dummy->status.dmotion=500;
- mob_dummy->base_exp=2;
- mob_dummy->job_exp=1;
- mob_dummy->range2=10;
- mob_dummy->range3=10;
+ mob->dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
+ sprintf(mob->dummy->sprite,"DUMMY");
+ sprintf(mob->dummy->name,"Dummy");
+ sprintf(mob->dummy->jname,"Dummy");
+ mob->dummy->lv=1;
+ mob->dummy->status.max_hp=1000;
+ mob->dummy->status.max_sp=1;
+ mob->dummy->status.rhw.range=1;
+ mob->dummy->status.rhw.atk=7;
+ mob->dummy->status.rhw.atk2=10;
+ mob->dummy->status.str=1;
+ mob->dummy->status.agi=1;
+ mob->dummy->status.vit=1;
+ mob->dummy->status.int_=1;
+ mob->dummy->status.dex=6;
+ mob->dummy->status.luk=2;
+ mob->dummy->status.speed=300;
+ mob->dummy->status.adelay=1000;
+ mob->dummy->status.amotion=500;
+ mob->dummy->status.dmotion=500;
+ mob->dummy->base_exp=2;
+ mob->dummy->job_exp=1;
+ mob->dummy->range2=10;
+ mob->dummy->range3=10;
return 0;
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
double rate = baserate;
@@ -3628,7 +3616,7 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor
* @param mob_id ID of the monster
* @param rate_adjust pointer to store ratio if found
*/
-static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
+void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
{
if( item_drop_ratio_db[nameid] ) {
if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs
@@ -3655,7 +3643,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va
/*==========================================
* processes one mobdb entry
*------------------------------------------*/
-static bool mob_parse_dbrow(char** str)
+bool mob_parse_dbrow(char** str)
{
struct mob_db *db, entry;
struct status_data *status;
@@ -3803,8 +3791,8 @@ static bool mob_parse_dbrow(char** str)
db->mvpitem[i].p = 0; //No item....
continue;
}
- item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
- db->mvpitem[i].p = mob_drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+ mob->item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
+ db->mvpitem[i].p = mob->drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
@@ -3867,8 +3855,8 @@ static bool mob_parse_dbrow(char** str)
ratemax = battle_config.item_drop_common_max;
break;
}
- item_dropratio_adjust(id->nameid, class_, &rate_adjust);
- db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
+ mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust);
+ db->dropitem[i].p = mob->drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
@@ -3890,25 +3878,25 @@ static bool mob_parse_dbrow(char** str)
}
}
// Finally insert monster's data into the database.
- if (mob_db_data[class_] == NULL)
- mob_db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
+ if (mob->db_data[class_] == NULL)
+ mob->db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
else
//Copy over spawn data
- memcpy(&db->spawn, mob_db_data[class_]->spawn, sizeof(db->spawn));
+ memcpy(&db->spawn, mob->db_data[class_]->spawn, sizeof(db->spawn));
- memcpy(mob_db_data[class_], db, sizeof(struct mob_db));
+ memcpy(mob->db_data[class_], db, sizeof(struct mob_db));
return true;
}
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-static bool mob_readdb_sub(char* fields[], int columns, int current)
+bool mob_readdb_sub(char* fields[], int columns, int current)
{
- return mob_parse_dbrow(fields);
+ return mob->parse_dbrow(fields);
}
-static void mob_readdb(void)
+void mob_readdb(void)
{
const char* filename[] = {
DBPATH"mob_db.txt",
@@ -3927,14 +3915,14 @@ static void mob_readdb(void)
}
}
- sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
+ sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub);
}
}
/*==========================================
* mob_db table reading
*------------------------------------------*/
-static int mob_read_sqldb(void)
+int mob_read_sqldb(void)
{
const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db };
int fi;
@@ -3968,7 +3956,7 @@ static int mob_read_sqldb(void)
p+= len + 1;
}
- if (!mob_parse_dbrow(str))
+ if (!mob->parse_dbrow(str))
continue;
count++;
@@ -3985,13 +3973,13 @@ static int mob_read_sqldb(void)
/*==========================================
* MOB display graphic change data reading
*------------------------------------------*/
-static bool mob_readdb_mobavail(char* str[], int columns, int current)
+bool mob_readdb_mobavail(char* str[], int columns, int current)
{
int class_, k;
class_=atoi(str[0]);
- if(mob_db(class_) == mob_dummy) // invalid class (probably undefined in db)
+ if(mob->db(class_) == mob->dummy) // invalid class (probably undefined in db)
{
ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_);
return false;
@@ -3999,24 +3987,24 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current)
k=atoi(str[1]);
- memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data));
- mob_db_data[class_]->vd.class_=k;
+ memset(&mob->db_data[class_]->vd, 0, sizeof(struct view_data));
+ mob->db_data[class_]->vd.class_=k;
//Player sprites
if(pcdb_checkid(k) && columns==12) {
- mob_db_data[class_]->vd.sex=atoi(str[2]);
- mob_db_data[class_]->vd.hair_style=atoi(str[3]);
- mob_db_data[class_]->vd.hair_color=atoi(str[4]);
- mob_db_data[class_]->vd.weapon=atoi(str[5]);
- mob_db_data[class_]->vd.shield=atoi(str[6]);
- mob_db_data[class_]->vd.head_top=atoi(str[7]);
- mob_db_data[class_]->vd.head_mid=atoi(str[8]);
- mob_db_data[class_]->vd.head_bottom=atoi(str[9]);
- mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
- mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
+ mob->db_data[class_]->vd.sex=atoi(str[2]);
+ mob->db_data[class_]->vd.hair_style=atoi(str[3]);
+ mob->db_data[class_]->vd.hair_color=atoi(str[4]);
+ mob->db_data[class_]->vd.weapon=atoi(str[5]);
+ mob->db_data[class_]->vd.shield=atoi(str[6]);
+ mob->db_data[class_]->vd.head_top=atoi(str[7]);
+ mob->db_data[class_]->vd.head_mid=atoi(str[8]);
+ mob->db_data[class_]->vd.head_bottom=atoi(str[9]);
+ mob->db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
+ mob->db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
}
else if(columns==3)
- mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
+ mob->db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
else if( columns != 2 )
return false;
@@ -4026,7 +4014,7 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current)
/*==========================================
* Reading of random monster data
*------------------------------------------*/
-static int mob_read_randommonster(void)
+int mob_read_randommonster(void)
{
FILE *fp;
char line[1024];
@@ -4043,7 +4031,7 @@ static int mob_read_randommonster(void)
for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) {
unsigned int count = 0;
- mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
+ mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
sprintf(line, "%s/%s", iMap->db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
@@ -4066,10 +4054,10 @@ static int mob_read_randommonster(void)
continue;
class_ = atoi(str[0]);
- if(mob_db(class_) == mob_dummy)
+ if(mob->db(class_) == mob->dummy)
continue;
count++;
- mob_db_data[class_]->summonper[i]=atoi(str[2]);
+ mob->db_data[class_]->summonper[i]=atoi(str[2]);
if (i) {
if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs
summon[i].class_[summon[i].qty++] = class_;
@@ -4080,7 +4068,7 @@ static int mob_read_randommonster(void)
}
}
if (i && !summon[i].qty) { //At least have the default here.
- summon[i].class_[0] = mob_db_data[0]->summonper[i];
+ summon[i].class_[0] = mob->db_data[0]->summonper[i];
summon[i].qty = 1;
}
fclose(fp);
@@ -4093,7 +4081,7 @@ static int mob_read_randommonster(void)
* processes one mob_chat_db entry [SnakeDrak]
* @param last_msg_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-static bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
+bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
{
char* msg;
struct mob_chat *ms;
@@ -4111,10 +4099,10 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int*
return false;
}
- if (mob_chat_db[msg_id] == NULL)
- mob_chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
+ if (mob->chat_db[msg_id] == NULL)
+ mob->chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
- ms = mob_chat_db[msg_id];
+ ms = mob->chat_db[msg_id];
//MSG ID
ms->msg_id=msg_id;
//Color
@@ -4151,7 +4139,7 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int*
/*==========================================
* mob_chat_db.txt reading [SnakeDrak]
*-------------------------------------------------------------------------*/
-static void mob_readchatdb(void)
+void mob_readchatdb(void)
{
char arc[]="mob_chat_db.txt";
uint32 lines=0, count=0;
@@ -4195,7 +4183,7 @@ static void mob_readchatdb(void)
continue;
}
- if( !mob_parse_row_chatdb(str, path, lines, &tmp) )
+ if( !mob->parse_row_chatdb(str, path, lines, &tmp) )
continue;
count++;
@@ -4207,7 +4195,7 @@ static void mob_readchatdb(void)
/*==========================================
* processes one mob_skill_db entry
*------------------------------------------*/
-static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
+bool mob_parse_row_mobskilldb(char** str, int columns, int current)
{
static const struct {
char str[32];
@@ -4289,7 +4277,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
mob_id = atoi(str[0]);
- if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
+ if (mob_id > 0 && mob->db(mob_id) == mob->dummy)
{
if (mob_id != last_mob_id) {
ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id);
@@ -4300,8 +4288,8 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if( strcmp(str[1],"clear")==0 ){
if (mob_id < 0)
return false;
- memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
- mob_db_data[mob_id]->maxskill=0;
+ memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill));
+ mob->db_data[mob_id]->maxskill=0;
return true;
}
@@ -4310,11 +4298,11 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
memset(&gms, 0, sizeof (struct mob_skill));
ms = &gms;
} else {
- ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
+ ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 );
if( i == MAX_MOBSKILL )
{
if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite);
last_mob_id = mob_id;
}
return false;
@@ -4336,7 +4324,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (mob_id < 0)
ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j);
else
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite);
return false;
}
ms->skill_id=j;
@@ -4378,13 +4366,13 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (ms->target > MST_AROUND) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
ms->skill_id, skill_db[sidx].name,
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
} else if (ms->target > MST_MASTER) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
ms->skill_id, skill_db[sidx].name,
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
@@ -4412,7 +4400,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
ms->val[4]=(int)strtol(str[16],NULL,0);
if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
- ms->val[1] == mob_db(mob_id)->status.mode)
+ ms->val[1] == mob->db(mob_id)->status.mode)
{
ms->val[1] = 0;
ms->val[4] = 1; //request to return mode to normal.
@@ -4431,7 +4419,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
else
ms->emotion=-1;
- if(str[18]!=NULL && mob_chat_db[atoi(str[18])]!=NULL)
+ if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL)
ms->msg_id=atoi(str[18]);
else
ms->msg_id=0;
@@ -4441,9 +4429,9 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
mob_id *= -1;
for (i = 1; i < MAX_MOB_DB; i++)
{
- if (mob_db_data[i] == NULL)
+ if (mob->db_data[i] == NULL)
continue;
- if (mob_db_data[i]->status.mode&MD_BOSS)
+ if (mob->db_data[i]->status.mode&MD_BOSS)
{
if (!(mob_id&2)) //Skill not for bosses
continue;
@@ -4451,15 +4439,15 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (!(mob_id&1)) //Skill not for normal enemies.
continue;
- ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 );
+ ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 );
if(j==MAX_MOBSKILL)
continue;
- memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
- mob_db_data[i]->maxskill=j+1;
+ memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill));
+ mob->db_data[i]->maxskill=j+1;
}
} else //Skill set on a single mob.
- mob_db_data[mob_id]->maxskill=i+1;
+ mob->db_data[mob_id]->maxskill=i+1;
return true;
}
@@ -4467,7 +4455,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
-static void mob_readskilldb(void) {
+void mob_readskilldb(void) {
const char* filename[] = {
DBPATH"mob_skill_db.txt",
"mob_skill_db2.txt" };
@@ -4491,7 +4479,7 @@ static void mob_readskilldb(void) {
}
}
- sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
+ sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb);
}
}
@@ -4500,7 +4488,7 @@ static void mob_readskilldb(void) {
* not overly sure if this is all correct
* seems to work though...
*/
-static int mob_read_sqlskilldb(void)
+int mob_read_sqlskilldb(void)
{
const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db };
int fi;
@@ -4533,7 +4521,7 @@ static int mob_read_sqlskilldb(void)
if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
}
- if (!mob_parse_row_mobskilldb(str, 19, count))
+ if (!mob->parse_row_mobskilldb(str, 19, count))
continue;
count++;
@@ -4550,7 +4538,7 @@ static int mob_read_sqlskilldb(void)
/*==========================================
* mob_race2_db.txt reading
*------------------------------------------*/
-static bool mob_readdb_race2(char* fields[], int columns, int current)
+bool mob_readdb_race2(char* fields[], int columns, int current)
{
int race, mobid, i;
@@ -4565,12 +4553,12 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
for(i = 1; i<columns; i++)
{
mobid = atoi(fields[i]);
- if (mob_db(mobid) == mob_dummy)
+ if (mob->db(mobid) == mob->dummy)
{
ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race);
continue;
}
- mob_db_data[mobid]->race2 = race;
+ mob->db_data[mobid]->race2 = race;
}
return true;
}
@@ -4578,7 +4566,7 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
/**
* Read mob_item_ratio.txt
*/
-static bool mob_readdb_itemratio(char* str[], int columns, int current)
+bool mob_readdb_itemratio(char* str[], int columns, int current)
{
int nameid, ratio, i;
nameid = atoi(str[0]);
@@ -4604,26 +4592,25 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-static void mob_load(void)
-{
- sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
- mob_readchatdb();
+void mob_load(void) {
+ sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
+ mob->readchatdb();
if (iMap->db_use_sql_mob_db)
{
- mob_read_sqldb();
+ mob->read_sqldb();
}
if (iMap->db_use_sql_mob_skill_db)
{
- mob_read_sqlskilldb();
+ mob->read_sqlskilldb();
}
else
{
- mob_readdb();
- mob_readskilldb();
+ mob->readdb();
+ mob->readskilldb();
}
- sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
- mob_read_randommonster();
- sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
+ sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail);
+ mob->read_randommonster();
+ sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2);
}
void mob_reload(void) {
@@ -4631,9 +4618,9 @@ void mob_reload(void) {
//Mob skills need to be cleared before re-reading them. [Skotlex]
for (i = 0; i < MAX_MOB_DB; i++)
- if (mob_db_data[i] && !mob_is_clone(i)) {
- memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill));
- mob_db_data[i]->maxskill=0;
+ if (mob->db_data[i] && !mob->is_clone(i)) {
+ memset(&mob->db_data[i]->skill,0,sizeof(mob->db_data[i]->skill));
+ mob->db_data[i]->maxskill=0;
}
// Clear item_drop_ratio_db
@@ -4644,15 +4631,15 @@ void mob_reload(void) {
}
}
- mob_load();
+ mob->load();
}
void mob_clear_spawninfo()
{ //Clears spawn related information for a script reload.
int i;
for (i = 0; i < MAX_MOB_DB; i++)
- if (mob_db_data[i])
- memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn));
+ if (mob->db_data[i])
+ memset(&mob->db_data[i]->spawn,0,sizeof(mob->db_data[i]->spawn));
}
/*==========================================
@@ -4660,23 +4647,23 @@ void mob_clear_spawninfo()
*------------------------------------------*/
int do_init_mob(void)
{ //Initialize the mob database
- memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array
- mob_db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
- mob_makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
+ memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
+ mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
+ mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE);
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
- mob_load();
+ mob->load();
- iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
- iTimer->add_timer_func_list(mob_respawn,"mob_respawn");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
+ iTimer->add_timer_func_list(mob->delayspawn,"mob_delayspawn");
+ iTimer->add_timer_func_list(mob->delay_item_drop,"mob_delay_item_drop");
+ iTimer->add_timer_func_list(mob->ai_hard,"mob_ai_hard");
+ iTimer->add_timer_func_list(mob->ai_lazy,"mob_ai_lazy");
+ iTimer->add_timer_func_list(mob->timer_delete,"mob_timer_delete");
+ iTimer->add_timer_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
+ iTimer->add_timer_func_list(mob->respawn,"mob_respawn");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}
@@ -4687,25 +4674,25 @@ int do_init_mob(void)
int do_final_mob(void)
{
int i;
- if (mob_dummy)
+ if (mob->dummy)
{
- aFree(mob_dummy);
- mob_dummy = NULL;
+ aFree(mob->dummy);
+ mob->dummy = NULL;
}
for (i = 0; i <= MAX_MOB_DB; i++)
{
- if (mob_db_data[i] != NULL)
+ if (mob->db_data[i] != NULL)
{
- aFree(mob_db_data[i]);
- mob_db_data[i] = NULL;
+ aFree(mob->db_data[i]);
+ mob->db_data[i] = NULL;
}
}
for (i = 0; i <= MAX_MOB_CHAT; i++)
{
- if (mob_chat_db[i] != NULL)
+ if (mob->chat_db[i] != NULL)
{
- aFree(mob_chat_db[i]);
- mob_chat_db[i] = NULL;
+ aFree(mob->chat_db[i]);
+ mob->chat_db[i] = NULL;
}
}
for (i = 0; i < MAX_ITEMDB; i++)
@@ -4720,3 +4707,115 @@ int do_final_mob(void)
ers_destroy(item_drop_list_ers);
return 0;
}
+
+void mob_defaults(void) {
+ //Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
+ const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
+
+ mob = &mob_s;
+
+ memset(mob->db_data, 0, sizeof(mob->db_data));
+ mob->dummy = NULL;
+ memset(mob->chat_db, 0, sizeof(mob->chat_db));
+
+ memcpy(mob->manuk, mob_manuk, sizeof(mob->manuk));
+ memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide));
+ /* */
+ mob->reload = mob_reload;
+ mob->init = do_init_mob;
+ mob->final = do_final_mob;
+ /* */
+ mob->db = mob_db;
+ mob->chat = mob_chat;
+ mob->makedummymobdb = mob_makedummymobdb;
+ mob->spawn_guardian_sub = mob_spawn_guardian_sub;
+ mob->skill_id2skill_idx = mob_skill_id2skill_idx;
+ mob->db_searchname = mobdb_searchname;
+ mob->db_searchname_array_sub = mobdb_searchname_array_sub;
+ mob->mvptomb_create = mvptomb_create;
+ mob->mvptomb_destroy = mvptomb_destroy;
+ mob->db_searchname_array = mobdb_searchname_array;
+ mob->db_checkid = mobdb_checkid;
+ mob->get_viewdata = mob_get_viewdata;
+ mob->parse_dataset = mob_parse_dataset;
+ mob->spawn_dataset = mob_spawn_dataset;
+ mob->get_random_id = mob_get_random_id;
+ mob->ksprotected = mob_ksprotected;
+ mob->once_spawn_sub = mob_once_spawn_sub;
+ mob->once_spawn = mob_once_spawn;
+ mob->once_spawn_area = mob_once_spawn_area;
+ mob->spawn_guardian = mob_spawn_guardian;
+ mob->spawn_bg = mob_spawn_bg;
+ mob->can_reach = mob_can_reach;
+ mob->linksearch = mob_linksearch;
+ mob->delayspawn = mob_delayspawn;
+ mob->setdelayspawn = mob_setdelayspawn;
+ mob->count_sub = mob_count_sub;
+ mob->spawn = mob_spawn;
+ mob->can_changetarget = mob_can_changetarget;
+ mob->target = mob_target;
+ mob->ai_sub_hard_activesearch = mob_ai_sub_hard_activesearch;
+ mob->ai_sub_hard_changechase = mob_ai_sub_hard_changechase;
+ mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
+ mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
+ mob->warpchase_sub = mob_warpchase_sub;
+ mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
+ mob->unlocktarget = mob_unlocktarget;
+ mob->randomwalk = mob_randomwalk;
+ mob->warpchase = mob_warpchase;
+ mob->ai_sub_hard = mob_ai_sub_hard;
+ mob->ai_sub_hard_timer = mob_ai_sub_hard_timer;
+ mob->ai_sub_foreachclient = mob_ai_sub_foreachclient;
+ mob->ai_sub_lazy = mob_ai_sub_lazy;
+ mob->ai_lazy = mob_ai_lazy;
+ mob->ai_hard = mob_ai_hard;
+ mob->setdropitem = mob_setdropitem;
+ mob->setlootitem = mob_setlootitem;
+ mob->delay_item_drop = mob_delay_item_drop;
+ mob->item_drop = mob_item_drop;
+ mob->timer_delete = mob_timer_delete;
+ mob->deleteslave_sub = mob_deleteslave_sub;
+ mob->deleteslave = mob_deleteslave;
+ mob->respawn = mob_respawn;
+ mob->log_damage = mob_log_damage;
+ mob->damage = mob_damage;
+ mob->dead = mob_dead;
+ mob->revive = mob_revive;
+ mob->guardian_guildchange = mob_guardian_guildchange;
+ mob->random_class = mob_random_class;
+ mob->class_change = mob_class_change;
+ mob->heal = mob_heal;
+ mob->warpslave_sub = mob_warpslave_sub;
+ mob->warpslave = mob_warpslave;
+ mob->countslave_sub = mob_countslave_sub;
+ mob->countslave = mob_countslave;
+ mob->summonslave = mob_summonslave;
+ mob->getfriendhprate_sub = mob_getfriendhprate_sub;
+ mob->getfriendhprate = mob_getfriendhprate;
+ mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate;
+ mob->getfriendstatus_sub = mob_getfriendstatus_sub;
+ mob->getfriendstatus = mob_getfriendstatus;
+ mob->skill_use = mobskill_use;
+ mob->skill_event = mobskill_event;
+ mob->is_clone = mob_is_clone;
+ mob->clone_spawn = mob_clone_spawn;
+ mob->clone_delete = mob_clone_delete;
+ mob->drop_adjust = mob_drop_adjust;
+ mob->item_dropratio_adjust = item_dropratio_adjust;
+ mob->parse_dbrow = mob_parse_dbrow;
+ mob->readdb_sub = mob_readdb_sub;
+ mob->readdb = mob_readdb;
+ mob->read_sqldb = mob_read_sqldb;
+ mob->readdb_mobavail = mob_readdb_mobavail;
+ mob->read_randommonster = mob_read_randommonster;
+ mob->parse_row_chatdb = mob_parse_row_chatdb;
+ mob->readchatdb = mob_readchatdb;
+ mob->parse_row_mobskilldb = mob_parse_row_mobskilldb;
+ mob->readskilldb = mob_readskilldb;
+ mob->read_sqlskilldb = mob_read_sqlskilldb;
+ mob->readdb_race2 = mob_readdb_race2;
+ mob->readdb_itemratio = mob_readdb_itemratio;
+ mob->load = mob_load;
+ mob->clear_spawninfo = mob_clear_spawninfo;
+}
diff --git a/src/map/mob.h b/src/map/mob.h
index 137e33ee7..4ac8f7bcb 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
#ifndef _MOB_H_
#define _MOB_H_
@@ -38,9 +39,7 @@
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
-//Externals for the status effects. [Epoque]
-extern const int mob_manuk[8];
-extern const int mob_splendide[5];
+#define MAX_MOB_CHAT 250 //Max Skill's messages
//Mob skill states.
enum MobSkillState {
@@ -243,78 +242,124 @@ struct item_drop_list {
struct item_drop* item; // linked list of drops
};
-struct mob_db* mob_db(int class_);
-int mobdb_searchname(const char *str);
-int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag);
-int mobdb_checkid(const int id);
-struct view_data* mob_get_viewdata(int class_);
-
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m,
- short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
-
-int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y,
- const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai);
-
-int mob_once_spawn_area(struct map_session_data* sd, int16 m,
- int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai);
-
-bool mob_ksprotected (struct block_list *src, struct block_list *target);
-
-int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
-int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, unsigned int bg_id);
-int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
-
-int mob_randomwalk(struct mob_data *md,unsigned int tick);
-int mob_warpchase(struct mob_data *md, struct block_list *target);
-int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_unlocktarget(struct mob_data *md, unsigned int tick);
-struct mob_data* mob_spawn_dataset(struct spawn_data *data);
-int mob_spawn(struct mob_data *md);
-int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data);
-int mob_setdelayspawn(struct mob_data *md);
-int mob_parse_dataset(struct spawn_data *data);
-void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
-void mob_damage(struct mob_data *md, struct block_list *src, int damage);
-int mob_dead(struct mob_data *md, struct block_list *src, int type);
-void mob_revive(struct mob_data *md, unsigned int hp);
-void mob_heal(struct mob_data *md,unsigned int heal);
-
-#define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
-#define mob_stop_attack(md) unit_stop_attack(&(md)->bl)
+
+#define mob_stop_walking(md, type) unit->stop_walking(&(md)->bl, type)
+#define mob_stop_attack(md) unit->stop_attack(&(md)->bl)
#define mob_is_battleground(md) ( map[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) )
#define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) )
#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49))
-void mob_clear_spawninfo();
-int do_init_mob(void);
-int do_final_mob(void);
-
-int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data);
-int mob_deleteslave(struct mob_data *md);
-
-int mob_random_class (int *value, size_t count);
-int mob_get_random_id(int type, int flag, int lv);
-int mob_class_change(struct mob_data *md,int class_);
-int mob_warpslave(struct block_list *bl, int range);
-int mob_linksearch(struct block_list *bl,va_list ap);
-
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
-int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id);
-int mob_countslave(struct block_list *bl);
-int mob_count_sub(struct block_list *bl, va_list ap);
-
-int mob_is_clone(int class_);
-
-int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
-int mob_clone_delete(struct mob_data *md);
+struct mob_interface {
+ //Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
+ struct mob_db *db_data[MAX_MOB_DB+1];
+ struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested.
+ //Dynamic mob chat database
+ struct mob_chat *chat_db[MAX_MOB_CHAT+1];
+ //Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
+ int manuk[8];
+ int splendide[5];
+ /* */
+ int (*init) (void);
+ int (*final) (void);
+ void (*reload) (void);
+ /* */
+ struct mob_db* (*db) (int index);
+ struct mob_chat* (*chat) (short id);
+ int (*makedummymobdb) (int);
+ int (*spawn_guardian_sub) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*skill_id2skill_idx) (int class_, uint16 skill_id);
+ int (*db_searchname) (const char *str);
+ int (*db_searchname_array_sub) (struct mob_db *mob, const char *str, int flag);
+ // MvP Tomb System
+ void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time);
+ void (*mvptomb_destroy) (struct mob_data *md);
+ int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag);
+ int (*db_checkid) (const int id);
+ struct view_data* (*get_viewdata) (int class_);
+ int (*parse_dataset) (struct spawn_data *data);
+ struct mob_data* (*spawn_dataset) (struct spawn_data *data);
+ int (*get_random_id) (int type, int flag, int lv);
+ bool (*ksprotected) (struct block_list *src, struct block_list *target);
+ struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
+ int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
+ int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
+ int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index);
+ int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id);
+ int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state);
+ int (*linksearch) (struct block_list *bl, va_list ap);
+ int (*delayspawn) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*setdelayspawn) (struct mob_data *md);
+ int (*count_sub) (struct block_list *bl, va_list ap);
+ int (*spawn) (struct mob_data *md);
+ int (*can_changetarget) (struct mob_data *md, struct block_list *target, int mode);
+ int (*target) (struct mob_data *md, struct block_list *bl, int dist);
+ int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
+ int (*warpchase_sub) (struct block_list *bl, va_list ap);
+ int (*ai_sub_hard_slavemob) (struct mob_data *md, unsigned int tick);
+ int (*unlocktarget) (struct mob_data *md, unsigned int tick);
+ int (*randomwalk) (struct mob_data *md, unsigned int tick);
+ int (*warpchase) (struct mob_data *md, struct block_list *target);
+ bool (*ai_sub_hard) (struct mob_data *md, unsigned int tick);
+ int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap);
+ int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
+ int (*ai_sub_lazy) (struct mob_data *md, va_list args);
+ int (*ai_lazy) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*ai_hard) (int tid, unsigned int tick, int id, intptr_t data);
+ struct item_drop* (*setdropitem) (int nameid, int qty, struct item_data *data);
+ struct item_drop* (*setlootitem) (struct item *item);
+ int (*delay_item_drop) (int tid, unsigned int tick, int id, intptr_t data);
+ void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag);
+ int (*timer_delete) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*deleteslave_sub) (struct block_list *bl, va_list ap);
+ int (*deleteslave) (struct mob_data *md);
+ int (*respawn) (int tid, unsigned int tick, int id, intptr_t data);
+ void (*log_damage) (struct mob_data *md, struct block_list *src, int damage);
+ void (*damage) (struct mob_data *md, struct block_list *src, int damage);
+ int (*dead) (struct mob_data *md, struct block_list *src, int type);
+ void (*revive) (struct mob_data *md, unsigned int hp);
+ int (*guardian_guildchange) (struct mob_data *md);
+ int (*random_class) (int *value, size_t count);
+ int (*class_change) (struct mob_data *md, int class_);
+ void (*heal) (struct mob_data *md, unsigned int heal);
+ int (*warpslave_sub) (struct block_list *bl, va_list ap);
+ int (*warpslave) (struct block_list *bl, int range);
+ int (*countslave_sub) (struct block_list *bl, va_list ap);
+ int (*countslave) (struct block_list *bl);
+ int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id);
+ int (*getfriendhprate_sub) (struct block_list *bl, va_list ap);
+ struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate);
+ struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate);
+ int (*getfriendstatus_sub) (struct block_list *bl, va_list ap);
+ struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2);
+ int (*skill_use) (struct mob_data *md, unsigned int tick, int event);
+ int (*skill_event) (struct mob_data *md, struct block_list *src, unsigned int tick, int flag);
+ int (*is_clone) (int class_);
+ int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
+ int (*clone_delete) (struct mob_data *md);
+ unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max);
+ void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust);
+ bool (*parse_dbrow) (char **str);
+ bool (*readdb_sub) (char *fields[], int columns, int current);
+ void (*readdb) (void);
+ int (*read_sqldb) (void);
+ bool (*readdb_mobavail) (char *str[], int columns, int current);
+ int (*read_randommonster) (void);
+ bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);
+ void (*readchatdb) (void);
+ bool (*parse_row_mobskilldb) (char **str, int columns, int current);
+ void (*readskilldb) (void);
+ int (*read_sqlskilldb) (void);
+ bool (*readdb_race2) (char *fields[], int columns, int current);
+ bool (*readdb_itemratio) (char *str[], int columns, int current);
+ void (*load) (void);
+ void (*clear_spawninfo) ();
+};
-void mob_reload(void);
+struct mob_interface *mob;
-// MvP Tomb System
-void mvptomb_create(struct mob_data *md, char *killer, time_t time);
-void mvptomb_destroy(struct mob_data *md);
+void mob_defaults(void);
#endif /* _MOB_H_ */
diff --git a/src/map/npc.c b/src/map/npc.c
index 8a2c0f746..c4ef1bcf9 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -971,7 +971,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 )
{ // failed to run OnTouch event, so just click the npc
- struct unit_data *ud = unit_bl2ud(&sd->bl);
+ struct unit_data *ud = unit->bl2ud(&sd->bl);
if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
{ // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish]
clif->fixpos(&sd->bl);
@@ -1021,7 +1021,7 @@ int npc_touch_areanpc2(struct mob_data *md)
xs = iMap->mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if( m < 0 )
break; // Cannot Warp between map servers
- if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
+ if( unit->warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
return 1; // Warped
break;
case SCRIPT:
@@ -2938,15 +2938,15 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
*------------------------------------------*/
-void npc_parse_mob2(struct spawn_data* mob)
+void npc_parse_mob2(struct spawn_data* mobspawn)
{
int i;
- for( i = mob->active; i < mob->num; ++i ) {
- struct mob_data* md = mob_spawn_dataset(mob);
- md->spawn = mob;
+ for( i = mobspawn->active; i < mobspawn->num; ++i ) {
+ struct mob_data* md = mob->spawn_dataset(mobspawn);
+ md->spawn = mobspawn;
md->spawn->active++;
- mob_spawn(md);
+ mob->spawn(md);
}
}
@@ -2955,19 +2955,19 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
int num, class_, m,x,y,xs,ys, i,j;
int mob_lv = -1, ai = -1, size = -1;
char mapname[32], mobname[NAME_LENGTH];
- struct spawn_data mob, *data;
+ struct spawn_data mobspawn, *data;
struct mob_db* db;
- memset(&mob, 0, sizeof(struct spawn_data));
+ memset(&mobspawn, 0, sizeof(struct spawn_data));
- mob.state.boss = !strcmpi(w2,"boss_monster");
+ mobspawn.state.boss = !strcmpi(w2,"boss_monster");
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w3=<mob name>{,<mob level>}
// w4=<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3
|| sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1
- || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 )
+ || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 2 )
{
ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
@@ -2980,16 +2980,16 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
m = iMap->mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
- mob.m = (unsigned short)m;
+ mobspawn.m = (unsigned short)m;
- if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys )
+ if( x < 0 || x >= map[mobspawn.m].xs || y < 0 || y >= map[mobspawn.m].ys )
{
- ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
+ ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mobspawn.m].name, x, y, (map[mobspawn.m].xs-1), (map[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
// check monster ID if exists!
- if( mobdb_checkid(class_) == 0 )
+ if( mob->db_checkid(class_) == 0 )
{
ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
@@ -3001,15 +3001,15 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
return strchr(start,'\n');// skip and continue
}
- if( (mob.state.size < 0 || mob.state.size > 2) && size != -1 )
+ if( (mobspawn.state.size < 0 || mobspawn.state.size > 2) && size != -1 )
{
- ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, class_, filepath, strline(buffer, start - buffer));
+ ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
- if( (mob.state.ai < 0 || mob.state.ai > 4) && ai != -1 )
+ if( (mobspawn.state.ai < 0 || mobspawn.state.ai > 4) && ai != -1 )
{
- ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, class_, filepath, strline(buffer, start - buffer));
+ ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
@@ -3019,58 +3019,58 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
return strchr(start, '\n');
}
- mob.num = (unsigned short)num;
- mob.active = 0;
- mob.class_ = (short) class_;
- mob.x = (unsigned short)x;
- mob.y = (unsigned short)y;
- mob.xs = (signed short)xs;
- mob.ys = (signed short)ys;
+ mobspawn.num = (unsigned short)num;
+ mobspawn.active = 0;
+ mobspawn.class_ = (short) class_;
+ mobspawn.x = (unsigned short)x;
+ mobspawn.y = (unsigned short)y;
+ mobspawn.xs = (signed short)xs;
+ mobspawn.ys = (signed short)ys;
if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
- mob.level = mob_lv;
+ mobspawn.level = mob_lv;
if (size > 0 && size <= 2)
- mob.state.size = size;
+ mobspawn.state.size = size;
if (ai > 0 && ai <= 4)
- mob.state.ai = ai;
+ mobspawn.state.ai = ai;
- if (mob.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
- mob.num = 1;
+ if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) {
+ if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1)
+ mobspawn.num = 1;
}
- if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
+ if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0))
{ //Force a random spawn anywhere on the map.
- mob.x = mob.y = 0;
- mob.xs = mob.ys = -1;
+ mobspawn.x = mobspawn.y = 0;
+ mobspawn.xs = mobspawn.ys = -1;
}
- if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
- ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
+ if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) {
+ ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Use db names instead of the spawn file ones.
if(battle_config.override_mob_names==1)
- strcpy(mob.name,"--en--");
+ strcpy(mobspawn.name,"--en--");
else if (battle_config.override_mob_names==2)
- strcpy(mob.name,"--ja--");
+ strcpy(mobspawn.name,"--ja--");
else
- safestrncpy(mob.name, mobname, sizeof(mob.name));
+ safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name));
//Verify dataset.
- if( !mob_parse_dataset(&mob) )
+ if( !mob->parse_dataset(&mobspawn) )
{
ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Update mob spawn lookup database
- db = mob_db(class_);
+ db = mob->db(class_);
for( i = 0; i < ARRAYLENGTH(db->spawn); ++i )
{
- if (map[mob.m].index == db->spawn[i].mapindex)
+ if (map[mobspawn.m].index == db->spawn[i].mapindex)
{ //Update total
- db->spawn[i].qty += mob.num;
+ db->spawn[i].qty += mobspawn.num;
//Re-sort list
for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j );
if( j != i )
@@ -3083,18 +3083,18 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
}
break;
}
- if (mob.num > db->spawn[i].qty)
+ if (mobspawn.num > db->spawn[i].qty)
{ //Insert into list
memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0]));
- db->spawn[i].mapindex = map[mob.m].index;
- db->spawn[i].qty = mob.num;
+ db->spawn[i].mapindex = map[mobspawn.m].index;
+ db->spawn[i].qty = mobspawn.num;
break;
}
}
//Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mob, sizeof(struct spawn_data));
+ memcpy(data, &mobspawn, sizeof(struct spawn_data));
// spawn / cache the new mobs
if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) {
@@ -3796,7 +3796,7 @@ int npc_reload(void) {
npc_unload((struct npc_data *)bl, false);
break;
case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
break;
}
}
@@ -3821,7 +3821,7 @@ int npc_reload(void) {
}
// clear mob spawn lookup index
- mob_clear_spawninfo();
+ mob->clear_spawninfo();
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
diff --git a/src/map/pc.c b/src/map/pc.c
index 421099ce1..d502d9a3a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1082,7 +1082,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
//Set here because we need the inventory data for weapon sprite parsing.
iStatus->set_viewdata(&sd->bl, sd->status.class_);
- unit_dataset(&sd->bl);
+ unit->dataset(&sd->bl);
sd->guild_x = -1;
sd->guild_y = -1;
@@ -4933,7 +4933,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
npc_event_dequeue(sd);
npc_script_event(sd, NPCE_LOGOUT);
//remove from map, THEN change x/y coordinates
- unit_remove_map_pc(sd,clrtype);
+ unit->remove_map_pc(sd,clrtype);
sd->mapindex = mapindex;
sd->bl.x=x;
sd->bl.y=y;
@@ -4942,7 +4942,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
chrif->changemapserver(sd, ip, (short)port);
//Free session data from this map server [Kevin]
- unit_free_pc(sd);
+ unit->free_pc(sd);
return 0;
}
@@ -4965,7 +4965,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if(sd->bl.prev != NULL){
- unit_remove_map_pc(sd,clrtype);
+ unit->remove_map_pc(sd,clrtype);
clif->changemap(sd,m,x,y); // [MouseJstr]
} else if(sd->state.active)
//Tag player for rewarping after map-loading is done. [Skotlex]
@@ -5730,9 +5730,9 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
if (sd->bl.prev != NULL && tbl->prev != NULL &&
sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER)
{
- if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
+ if((sd->bl.m == tbl->m) && unit->can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
if (!check_distance_bl(&sd->bl, tbl, 5))
- unit_walktobl(&sd->bl, tbl, 5, 0);
+ unit->walktobl(&sd->bl, tbl, 5, 0);
} else
pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
}
@@ -5753,7 +5753,7 @@ int pc_stop_following (struct map_session_data *sd)
sd->followtarget = -1;
sd->ud.target_to = 0;
- unit_stop_walking(&sd->bl, 1);
+ unit->stop_walking(&sd->bl, 1);
return 0;
}
@@ -6817,7 +6817,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
{
struct mob_data *md=(struct mob_data *)src;
if(md->target_id==sd->bl.id)
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
(unsigned int)md->level < pc->maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
diff --git a/src/map/pc.h b/src/map/pc.h
index 231f369d8..c8e7e17d5 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -645,8 +645,8 @@ enum equip_pos {
// Rune Knight Dragon
#define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
-#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
-#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
+#define pc_stop_walking(sd, type) unit->stop_walking(&(sd)->bl, type)
+#define pc_stop_attack(sd) unit->stop_attack(&(sd)->bl)
//Weapon check considering dual wielding.
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
diff --git a/src/map/pet.c b/src/map/pet.c
index ae8216fc2..d7f7c29c8 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -80,7 +80,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id)
sd->catch_target_class = pet_db[pet_id].class_;
intif->create_pet(sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_,
- (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)mob->db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0,
(short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
@@ -121,9 +121,9 @@ int pet_attackskill(struct pet_data *pd, int target_id)
inf = skill->get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
- unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
+ unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
else //Offensive self skill? Could be stuff like GX.
- unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
+ unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
@@ -309,7 +309,7 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
pd->pet.incuvate = 1;
- unit_free(&pd->bl,CLR_OUTSIGHT);
+ unit->free(&pd->bl,CLR_OUTSIGHT);
status_calc_pc(sd,0);
sd->status.pet_id = 0;
@@ -353,16 +353,16 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
pd->msd = sd;
pd->petDB = &pet_db[i];
- pd->db = mob_db(pet->class_);
+ pd->db = mob->db(pet->class_);
memcpy(&pd->pet, pet, sizeof(struct s_pet));
iStatus->set_viewdata(&pd->bl, pet->class_);
- unit_dataset(&pd->bl);
+ unit->dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
- unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
@@ -526,10 +526,10 @@ int pet_catch_process2(struct map_session_data* sd, int target_id)
if(rnd()%10000 < pet_catch_rate)
{
- unit_remove_map(&md->bl,CLR_OUTSIGHT);
+ unit->remove_map(&md->bl,CLR_OUTSIGHT,ALC_MARK);
status_kill(&md->bl);
clif->pet_roulette(sd,1);
- intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
+ intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob->db(pet_db[i].class_)->lv,
pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
}
else
@@ -793,7 +793,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
Assert((pd->msd == 0) || (pd->msd->pd == pd));
- if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
+ if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) {
const int retrycount=20;
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
@@ -801,7 +801,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
int r=rnd();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){
+ if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)){
pd->move_fail_count=0;
break;
}
@@ -862,7 +862,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
pd->status.speed = (sd->battle_status.speed>>1);
if(pd->status.speed <= 0)
pd->status.speed = 1;
- if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
+ if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0))
pet_randomwalk(pd,tick);
return 0;
}
@@ -899,8 +899,8 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
return 0; //Already walking to him
- unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
+ unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
pet_randomwalk(pd,tick);
return 0;
@@ -914,16 +914,16 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
{ //enemy targetted
if(!battle->check_range(&pd->bl,target,pd->status.rhw.range))
{ //Chase
- if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
+ if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2))
pet_unlocktarget(pd); //Unreachable target.
return 0;
}
//Continuous attack.
- unit_attack(&pd->bl, pd->target_id, 1);
+ unit->attack(&pd->bl, pd->target_id, 1);
} else { //Item Targeted, attempt loot
if (!check_distance_bl(&pd->bl, target, 1))
{ //Out of range
- if(!unit_walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
+ if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
pet_unlocktarget(pd);
return 0;
} else{
@@ -971,7 +971,7 @@ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
if(sd_charid && sd_charid != pd->msd->status.char_id)
return 0;
- if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
+ if(unit->can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
((*target) == NULL || //New target closer than previous one.
!check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl))))
{
@@ -1197,9 +1197,9 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
pet_stop_walking(pd,1);
pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
- unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
+ unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
- unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
+ unit->skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
return 0;
}
@@ -1305,7 +1305,7 @@ int read_petdb()
if( (nameid = atoi(str[0])) <= 0 )
continue;
- if( !mobdb_checkid(nameid) )
+ if( !mob->db_checkid(nameid) )
{
ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid);
continue;
diff --git a/src/map/pet.h b/src/map/pet.h
index b46f55229..4060b5382 100644
--- a/src/map/pet.h
+++ b/src/map/pet.h
@@ -126,8 +126,8 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); //
int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
-#define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
-#define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl)
+#define pet_stop_walking(pd, type) unit->stop_walking(&(pd)->bl, type)
+#define pet_stop_attack(pd) unit->stop_attack(&(pd)->bl)
int read_petdb(void);
int do_init_pet(void);
diff --git a/src/map/script.c b/src/map/script.c
index 9f165f1eb..70c9bd9f1 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8358,7 +8358,7 @@ BUILDIN(makepet)
sd->catch_target_class = pet_db[pet_id].class_;
intif->create_pet(
sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].class_, (short)mob->db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
}
@@ -8485,7 +8485,7 @@ BUILDIN(monster)
}
}
- if (class_ >= 0 && !mobdb_checkid(class_))
+ if (class_ >= 0 && !mob->db_checkid(class_))
{
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
return false;
@@ -8510,7 +8510,7 @@ BUILDIN(monster)
}
}
- mob_id = mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
+ mob_id = mob->once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
script_pushint(st, mob_id);
return true;
}
@@ -8521,25 +8521,25 @@ BUILDIN(getmobdrops)
{
int class_ = script_getnum(st,2);
int i, j = 0;
- struct mob_db *mob;
+ struct mob_db *monster;
- if( !mobdb_checkid(class_) )
+ if( !mob->db_checkid(class_) )
{
script_pushint(st, 0);
return true;
}
- mob = mob_db(class_);
+ monster = mob->db(class_);
for( i = 0; i < MAX_MOB_DROP; i++ )
{
- if( mob->dropitem[i].nameid < 1 )
+ if( monster->dropitem[i].nameid < 1 )
continue;
- if( itemdb->exists(mob->dropitem[i].nameid) == NULL )
+ if( itemdb->exists(monster->dropitem[i].nameid) == NULL )
continue;
- mapreg_setreg(reference_uid(script->add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
- mapreg_setreg(reference_uid(script->add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
+ mapreg_setreg(reference_uid(script->add_str("$@MobDrop_item"), j), monster->dropitem[i].nameid);
+ mapreg_setreg(reference_uid(script->add_str("$@MobDrop_rate"), j), monster->dropitem[i].p);
j++;
}
@@ -8608,7 +8608,7 @@ BUILDIN(areamonster)
}
}
- mob_id = mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
+ mob_id = mob->once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
script_pushint(st, mob_id);
return true;
@@ -8762,7 +8762,7 @@ BUILDIN(clone)
master_id = 0;
}
if (sd) //Return ID of newly crafted clone.
- script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
+ script_pushint(st,mob->clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
else //Failed to create clone.
script_pushint(st,0);
@@ -11372,7 +11372,7 @@ BUILDIN(strmobinfo)
int num=script_getnum(st,2);
int class_=script_getnum(st,3);
- if(!mobdb_checkid(class_))
+ if(!mob->db_checkid(class_))
{
if (num < 3) //requested a string
script_pushconststr(st,"");
@@ -11382,13 +11382,13 @@ BUILDIN(strmobinfo)
}
switch (num) {
- case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
- case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
- case 3: script_pushint(st,mob_db(class_)->lv); break;
- case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
- case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
- case 6: script_pushint(st,mob_db(class_)->base_exp); break;
- case 7: script_pushint(st,mob_db(class_)->job_exp); break;
+ case 1: script_pushstrcopy(st,mob->db(class_)->name); break;
+ case 2: script_pushstrcopy(st,mob->db(class_)->jname); break;
+ case 3: script_pushint(st,mob->db(class_)->lv); break;
+ case 4: script_pushint(st,mob->db(class_)->status.max_hp); break;
+ case 5: script_pushint(st,mob->db(class_)->status.max_sp); break;
+ case 6: script_pushint(st,mob->db(class_)->base_exp); break;
+ case 7: script_pushint(st,mob->db(class_)->job_exp); break;
default:
script_pushint(st,0);
break;
@@ -11436,7 +11436,7 @@ BUILDIN(guardian)
}
check_event(st, evt);
- script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
+ script_pushint(st, mob->spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
return true;
}
@@ -11828,7 +11828,7 @@ BUILDIN(disguise)
id = script_getnum(st,2);
- if (mobdb_checkid(id) || npcdb_checkid(id)) {
+ if (mob->db_checkid(id) || npcdb_checkid(id)) {
pc->disguise(sd, id);
script_pushint(st,id);
} else
@@ -12635,7 +12635,7 @@ BUILDIN(npcspeed) {
nd = (struct npc_data *)iMap->id2bl(st->oid);
if( nd ) {
- unit_bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
+ unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
nd->speed = speed;
nd->ud->state.speed_changed = 1;
}
@@ -12651,13 +12651,13 @@ BUILDIN(npcwalkto) {
y=script_getnum(st,3);
if( nd ) {
- unit_bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
+ unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
if (!nd->status.hp) {
status_calc_npc(nd, true);
} else {
status_calc_npc(nd, false);
}
- unit_walktoxy(&nd->bl,x,y,0);
+ unit->walktoxy(&nd->bl,x,y,0);
}
return true;
@@ -12667,8 +12667,8 @@ BUILDIN(npcstop) {
struct npc_data *nd = (struct npc_data *)iMap->id2bl(st->oid);
if( nd ) {
- unit_bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
- unit_stop_walking(&nd->bl,1|4);
+ unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
+ unit->stop_walking(&nd->bl,1|4);
}
return true;
@@ -12932,14 +12932,14 @@ BUILDIN(summon)
clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
if (md) {
md->master_id=sd->bl.id;
md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
- mob_spawn (md); //Now it is ready for spawning.
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0);
+ mob->spawn (md); //Now it is ready for spawning.
clif->specialeffect(&md->bl,344,AREA);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
}
@@ -14612,11 +14612,11 @@ BUILDIN(setitemscript)
*------------------------------------------*/
BUILDIN(getmonsterinfo)
{
- struct mob_db *mob;
+ struct mob_db *monster;
int mob_id;
mob_id = script_getnum(st,2);
- if (!mobdb_checkid(mob_id)) {
+ if (!mob->db_checkid(mob_id)) {
ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
if ( !script_getnum(st,3) ) //requested a string
script_pushconststr(st,"null");
@@ -14624,31 +14624,31 @@ BUILDIN(getmonsterinfo)
script_pushint(st,-1);
return -1;
}
- mob = mob_db(mob_id);
+ monster = mob->db(mob_id);
switch ( script_getnum(st,3) ) {
- case 0: script_pushstrcopy(st,mob->jname); break;
- case 1: script_pushint(st,mob->lv); break;
- case 2: script_pushint(st,mob->status.max_hp); break;
- case 3: script_pushint(st,mob->base_exp); break;
- case 4: script_pushint(st,mob->job_exp); break;
- case 5: script_pushint(st,mob->status.rhw.atk); break;
- case 6: script_pushint(st,mob->status.rhw.atk2); break;
- case 7: script_pushint(st,mob->status.def); break;
- case 8: script_pushint(st,mob->status.mdef); break;
- case 9: script_pushint(st,mob->status.str); break;
- case 10: script_pushint(st,mob->status.agi); break;
- case 11: script_pushint(st,mob->status.vit); break;
- case 12: script_pushint(st,mob->status.int_); break;
- case 13: script_pushint(st,mob->status.dex); break;
- case 14: script_pushint(st,mob->status.luk); break;
- case 15: script_pushint(st,mob->status.rhw.range); break;
- case 16: script_pushint(st,mob->range2); break;
- case 17: script_pushint(st,mob->range3); break;
- case 18: script_pushint(st,mob->status.size); break;
- case 19: script_pushint(st,mob->status.race); break;
- case 20: script_pushint(st,mob->status.def_ele); break;
- case 21: script_pushint(st,mob->status.mode); break;
- case 22: script_pushint(st,mob->mexp); break;
+ case 0: script_pushstrcopy(st,monster->jname); break;
+ case 1: script_pushint(st,monster->lv); break;
+ case 2: script_pushint(st,monster->status.max_hp); break;
+ case 3: script_pushint(st,monster->base_exp); break;
+ case 4: script_pushint(st,monster->job_exp); break;
+ case 5: script_pushint(st,monster->status.rhw.atk); break;
+ case 6: script_pushint(st,monster->status.rhw.atk2); break;
+ case 7: script_pushint(st,monster->status.def); break;
+ case 8: script_pushint(st,monster->status.mdef); break;
+ case 9: script_pushint(st,monster->status.str); break;
+ case 10: script_pushint(st,monster->status.agi); break;
+ case 11: script_pushint(st,monster->status.vit); break;
+ case 12: script_pushint(st,monster->status.int_); break;
+ case 13: script_pushint(st,monster->status.dex); break;
+ case 14: script_pushint(st,monster->status.luk); break;
+ case 15: script_pushint(st,monster->status.rhw.range); break;
+ case 16: script_pushint(st,monster->range2); break;
+ case 17: script_pushint(st,monster->range3); break;
+ case 18: script_pushint(st,monster->status.size); break;
+ case 19: script_pushint(st,monster->status.race); break;
+ case 20: script_pushint(st,monster->status.def_ele); break;
+ case 21: script_pushint(st,monster->status.mode); break;
+ case 22: script_pushint(st,monster->mexp); break;
default: script_pushint(st,-1); //wrong Index
}
return true;
@@ -14918,15 +14918,15 @@ BUILDIN(unitwalk) {
}
if( bl->type == BL_NPC ) {
- unit_bl2ud2(bl); // ensure the ((TBL_NPC*)bl)->ud is safe to edit
+ unit->bl2ud2(bl); // ensure the ((TBL_NPC*)bl)->ud is safe to edit
}
if( script_hasdata(st,4) ) {
int x = script_getnum(st,3);
int y = script_getnum(st,4);
- script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations.
+ script_pushint(st, unit->walktoxy(bl,x,y,0));// We'll use harder calculations.
} else {
int map_id = script_getnum(st,3);
- script_pushint(st, unit_walktobl(bl,iMap->id2bl(map_id),65025,1));
+ script_pushint(st, unit->walktobl(bl,iMap->id2bl(map_id),65025,1));
}
return true;
@@ -14972,8 +14972,8 @@ BUILDIN(unitwarp) {
map = iMap->mapname2mapid(mapname);
if( map >= 0 && bl != NULL ) {
- unit_bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
- script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
+ unit->bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
+ script_pushint(st, unit->warp(bl,map,x,y,CLR_OUTSIGHT));
} else {
script_pushint(st, 0);
}
@@ -15039,7 +15039,7 @@ BUILDIN(unitattack)
script_pushint(st, 0);
return false;
}
- script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
+ script_pushint(st, unit->walktobl(unit_bl, target_bl, 65025, 2));
return true;
}
@@ -15055,9 +15055,9 @@ BUILDIN(unitstop) {
bl = iMap->id2bl(unit_id);
if( bl != NULL )
{
- unit_bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
- unit_stop_attack(bl);
- unit_stop_walking(bl,4);
+ unit->bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
+ unit->stop_attack(bl);
+ unit->stop_walking(bl,4);
if( bl->type == BL_MOB )
((TBL_MOB*)bl)->target_id = 0;
}
@@ -15139,7 +15139,7 @@ BUILDIN(unitskilluseid)
status_calc_npc(((TBL_NPC*)bl), false);
}
}
- unit_skilluse_id(bl, target_id, skill_id, skill_lv);
+ unit->skilluse_id(bl, target_id, skill_id, skill_lv);
}
return true;
@@ -15174,7 +15174,7 @@ BUILDIN(unitskillusepos)
status_calc_npc(((TBL_NPC*)bl), false);
}
}
- unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
+ unit->skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
}
return true;
@@ -15843,7 +15843,7 @@ BUILDIN(bg_monster)
class_ = script_getnum(st,7);
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
check_event(st, evt);
- script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
+ script_pushint(st, mob->spawn_bg(map,x,y,str,class_,evt,bg_id));
return true;
}
@@ -16373,12 +16373,12 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
return 0;
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
- unit_skillcastcancel(bl,0);
+ unit->skillcastcancel(bl,0);
if( skill->get_casttype(skill_id) == CAST_GROUND )
- unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
+ unit->skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
else
- unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
+ unit->skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
clif->emotion(&md->bl, emotion);
@@ -16475,7 +16475,7 @@ BUILDIN(pushpc)
dx = dirx[dir];
dy = diry[dir];
- unit_blown(&sd->bl, dx, dy, cells, 0);
+ unit->blown(&sd->bl, dx, dy, cells, 0);
return true;
}
@@ -17140,9 +17140,9 @@ BUILDIN(npcskill)
}
if (skill->get_inf(skill_id)&INF_GROUND_SKILL) {
- unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
+ unit->skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
} else {
- unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
+ unit->skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
}
return true;
diff --git a/src/map/skill.c b/src/map/skill.c
index d9df0b869..08da07137 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -863,7 +863,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
break;
case WZ_FIREPILLAR:
- unit_set_walkdelay(bl, tick, skill->get_time2(skill_id, skill_lv), 1);
+ unit->set_walkdelay(bl, tick, skill->get_time2(skill_id, skill_lv), 1);
break;
case MG_FROSTDIVER:
@@ -1447,7 +1447,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
}
if( sd && sd->ed && sc && !iStatus->isdead(bl) && !skill_id ){
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
if( sc->data[SC_WILD_STORM_OPTION] )
temp = sc->data[SC_WILD_STORM_OPTION]->val2;
@@ -1559,7 +1559,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
}
sd->state.autocast = 0;
//Set canact delay. [Skotlex]
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if (ud) {
rate = skill->delay_fix(src, temp, skill_lv);
if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){
@@ -1594,21 +1594,21 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
dstmd && !(tstatus->mode&MD_BOSS) &&
(rnd()%10000 < sd->bonus.classchange))
{
- struct mob_db *mob;
+ struct mob_db *monster;
int class_;
temp = 0;
do {
do {
class_ = rnd() % MAX_MOB_DB;
- } while (!mobdb_checkid(class_));
+ } while (!mob->db_checkid(class_));
rate = rnd() % 1000000;
- mob = mob_db(class_);
+ monster = mob->db(class_);
} while (
- (mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= rate) &&
+ (monster->status.mode&(MD_BOSS|MD_PLANT) || monster->summonper[0] <= rate) &&
(temp++) < 2000);
if (temp < 2000)
- mob_class_change(dstmd,class_);
+ mob->class_change(dstmd,class_);
}
return 0;
@@ -1900,7 +1900,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
dstsd->state.autocast = 0;
//Set canact delay. [Skotlex]
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (ud) {
rate = skill->delay_fix(bl, skill_id, skill_lv);
if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){
@@ -2103,7 +2103,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
dy = -diry[dir];
}
- return unit_blown(target, dx, dy, count, flag); // send over the proper flag
+ return unit->blown(target, dx, dy, count, flag); // send over the proper flag
}
@@ -2338,7 +2338,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
sce->timer = iTimer->add_timer(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK);
break;
}
- unit_cancel_combo(src); // Cancel combo wait
+ unit->cancel_combo(src); // Cancel combo wait
break;
default:
if( src == dsrc ) // Ground skills are exceptions. [Inkfish]
@@ -2617,7 +2617,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if (dmg.dmg_lv >= ATK_MISS && (type = skill->get_walkdelay(skill_id, skill_lv)) > 0) {
//Skills with can't walk delay also stop normal attacking for that
//duration when the attack connects. [Skotlex]
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0)
ud->attackabletime = tick + type;
}
@@ -2650,7 +2650,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case SR_KNUCKLEARROW:
case GN_WALLOFTHORN:
case EL_FIRE_MANTLE:
- dir = unit_getdir(bl);// backwards
+ dir = unit->getdir(bl);// backwards
break;
// This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics.
case WZ_STORMGUST:
@@ -2688,7 +2688,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
break;
case GN_WALLOFTHORN:
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
skill->blown(dsrc,bl,dmg.blewcount,dir, 0x2 );
clif->fixpos(bl);
break;
@@ -3037,7 +3037,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
if( !type )
switch( state ) {
case ST_MOVE_ENABLE:
- if( !unit_can_move(bl) ) {
+ if( !unit->can_move(bl) ) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
}
@@ -3086,7 +3086,7 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, uin
*------------------------------------------*/
int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
struct block_list *src = iMap->id2bl(id),*target;
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
struct skill_timerskill *skl;
int range;
@@ -3116,11 +3116,11 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
switch(skl->skill_id) {
case RG_INTIMIDATE:
- if (unit_warp(src,-1,-1,-1,CLR_TELEPORT) == 0) {
+ if (unit->warp(src,-1,-1,-1,CLR_TELEPORT) == 0) {
short x,y;
iMap->search_freecell(src, 0, &x, &y, 1, 1, 0);
if (target != src && !iStatus->isdead(target))
- unit_warp(target, -1, x, y, CLR_TELEPORT);
+ unit->warp(target, -1, x, y, CLR_TELEPORT);
}
break;
case BA_FROSTJOKER:
@@ -3193,11 +3193,11 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
break;
case SC_FATALMENACE:
if( src == target ) // Casters Part
- unit_warp(src, -1, skl->x, skl->y, 3);
+ unit->warp(src, -1, skl->x, skl->y, 3);
else { // Target's Part
short x = skl->x, y = skl->y;
iMap->search_freecell(NULL, target->m, &x, &y, 2, 2, 1);
- unit_warp(target,-1,x,y,3);
+ unit->warp(target,-1,x,y,3);
}
break;
case LG_MOONSLASHER:
@@ -3241,7 +3241,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
case SC_ESCAPE:
if( skl->type < 4+skl->skill_lv ){
clif->skill_damage(src,src,tick,0,0,-30000,1,skl->skill_id,skl->skill_lv,5);
- skill->blown(src,src,1,unit_getdir(src),0);
+ skill->blown(src,src,1,unit->getdir(src),0);
skill->addtimerskill(src,tick+80,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type+1,0);
}
break;
@@ -3300,7 +3300,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target,
nullpo_retr(1, src);
if (src->prev == NULL)
return 0;
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
nullpo_retr(1, ud);
ARR_FIND( 0, MAX_SKILLTIMERSKILL, i, ud->skilltimerskill[i] == 0 );
@@ -3328,7 +3328,7 @@ int skill_cleartimerskill (struct block_list *src)
int i;
struct unit_data *ud;
nullpo_ret(src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
nullpo_ret(ud);
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
@@ -3579,7 +3579,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
uint8 dir = iMap->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) )
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
clif->slide(src, bl->x, bl->y);
// cause damage and knockback if the path to target was a straight one
@@ -3588,7 +3588,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->blown(src, bl, dist, dir, 0);
//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
// make the caster look in the direction of the target
- unit_setdir(src, (dir+4)%8);
+ unit->setdir(src, (dir+4)%8);
}
}
@@ -3626,12 +3626,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case RG_BACKSTAP:
{
- uint8 dir = iMap->calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
+ uint8 dir = iMap->calc_dir(src, bl->x, bl->y), t_dir = unit->getdir(bl);
if ((!check_distance_bl(src, bl, 0) && !iMap->check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
status_change_end(src, SC_HIDING, INVALID_TIMER);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
- unit_setdir(bl,dir);
+ unit->setdir(bl,dir);
}
else if (sd)
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -3691,7 +3691,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
else if( dir == 7 || dir < 2 ) y = i;
else y = 0;
if( (mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG
- unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) {
+ unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) {
clif->slide(src, src->x, src->y);
clif->fixpos(src);
clif->spiritball(src);
@@ -3830,7 +3830,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
c = skill->get_blewcount(skill_id,skill_lv);
// keep moving target in the direction that src is looking, square by square
for(i=0;i<c;i++){
- if (!skill->blown(src,bl,1,(unit_getdir(src)+4)%8,0x1))
+ if (!skill->blown(src,bl,1,(unit->getdir(src)+4)%8,0x1))
break; //Can't knockback
skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count);
if( skill_area_temp[0] > 1 ) break; // collision
@@ -4073,17 +4073,17 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
{ //You don't move on GVG grounds.
short x, y;
iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0);
- if (unit_movepos(src, x, y, 0, 0))
+ if (unit->movepos(src, x, y, 0, 0))
clif->slide(src,src->x,src->y);
}
status_change_end(src, SC_HIDING, INVALID_TIMER);
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
case RK_PHANTOMTHRUST:
- unit_setdir(src,iMap->calc_dir(src, bl->x, bl->y));
+ unit->setdir(src,iMap->calc_dir(src, bl->x, bl->y));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- skill->blown(src,bl,distance_bl(src,bl)-1,unit_getdir(src),0);
+ skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0);
if( battle->check_target(src,bl,BCT_ENEMY) > 0 )
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -4100,7 +4100,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
else if( dir == 7 || dir < 2 ) y = -2;
else y = 0;
- if( unit_movepos(src, bl->x+x, bl->y+y, 1, 1) )
+ if( unit->movepos(src, bl->x+x, bl->y+y, 1, 1) )
{
clif->slide(src,bl->x+x,bl->y+y);
clif->fixpos(src); // the official server send these two packts.
@@ -4270,7 +4270,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
short y[8]={1,1,0,-1,-1,-1,0,1};
uint8 dir = iMap->calc_dir(bl, src->x, src->y);
- if( unit_movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) )
+ if( unit->movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) )
{
clif->slide(src, bl->x+x[dir], bl->y+y[dir]);
clif->fixpos(src);
@@ -4350,7 +4350,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
break;
case LG_PINPOINTATTACK:
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) )
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) )
clif->slide(src,bl->x,bl->y);
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -4375,7 +4375,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case SR_KNUCKLEARROW:
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) {
+ if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) {
clif->slide(src,bl->x,bl->y);
clif->fixpos(src); // Aegis send this packet too.
}
@@ -4523,7 +4523,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
break;
case MH_TINDER_BREAKER:
- if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
+ if (unit->movepos(src, bl->x, bl->y, 1, 1)) {
#if PACKETVER >= 20111005
clif->snap(src, bl->x, bl->y);
#else
@@ -4600,7 +4600,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
return 0;// not found
}
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if( ud == NULL )
{
ShowDebug("skill_castend_id: ud == NULL (tid=%d, id=%d)\n", tid, id);
@@ -4615,7 +4615,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
- if(ud->skill_id != SA_CASTCANCEL && ud->skill_id != SO_SPELLFIST) {// otherwise handled in unit_skillcastcancel()
+ if(ud->skill_id != SA_CASTCANCEL && ud->skill_id != SO_SPELLFIST) {// otherwise handled in unit->skillcastcancel()
if( ud->skilltimer != tid ) {
ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid);
ud->skilltimer = INVALID_TIMER;
@@ -4668,7 +4668,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
}
if(ud->skill_id == RG_BACKSTAP) {
- uint8 dir = iMap->calc_dir(src,target->x,target->y),t_dir = unit_getdir(target);
+ uint8 dir = iMap->calc_dir(src,target->x,target->y),t_dir = unit->getdir(target);
if(check_distance_bl(src, target, 0) || iMap->check_dir(dir,t_dir)) {
break;
}
@@ -4782,7 +4782,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
}
if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH)
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
@@ -4819,7 +4819,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
}
}
if (skill->get_state(ud->skill_id) != ST_MOVE_ENABLE)
- unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1);
+ unit->set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1);
if(battle_config.skill_log && battle_config.skill_log&src->type)
ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d]\n",
@@ -4886,7 +4886,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
if( dir > 2 && dir < 6 ) y = -2;
else if( dir == 7 || dir < 2 ) y = 2;
else y = 0;
- if (unit_movepos(src, src->x+x, src->y+y, 1, 1))
+ if (unit->movepos(src, src->x+x, src->y+y, 1, 1))
{ //Display movement + animation.
clif->slide(src,src->x,src->y);
clif->spiritball(src);
@@ -5217,14 +5217,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
else
{// mob-casted
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
int inf = skill->get_inf(abra_skill_id);
if (!ud) break;
if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) {
if (src->type == BL_PET)
bl = (struct block_list*)((TBL_PET*)src)->msd;
if (!bl) bl = src;
- unit_skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv);
+ unit->skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv);
} else { //Assume offensive skills
int target_id = 0;
if (ud->target)
@@ -5238,9 +5238,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (skill->get_casttype(abra_skill_id) == CAST_GROUND) {
bl = iMap->id2bl(target_id);
if (!bl) bl = src;
- unit_skilluse_pos(src, bl->x, bl->y, abra_skill_id, abra_skill_lv);
+ unit->skilluse_pos(src, bl->x, bl->y, abra_skill_id, abra_skill_lv);
} else
- unit_skilluse_id(src, target_id, abra_skill_id, abra_skill_lv);
+ unit->skilluse_id(src, target_id, abra_skill_id, abra_skill_lv);
}
}
}
@@ -5272,7 +5272,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SA_SUMMONMONSTER:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (sd) mob_once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE);
+ if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE);
break;
case SA_LEVELUP:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -5296,9 +5296,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- class_ = skill_id==SA_MONOCELL?1002:mob_get_random_id(4, 1, 0);
+ class_ = skill_id==SA_MONOCELL?1002:mob->get_random_id(4, 1, 0);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- mob_class_change(dstmd,class_);
+ mob->class_change(dstmd,class_);
if( tsc && dstmd->status.mode&MD_BOSS )
{
const enum sc_type scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_NJ_SUITON, SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, SC_NOEQUIPARMOR, SC_NOEQUIPHELM, SC_BLADESTOP };
@@ -5474,10 +5474,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case TK_JUMPKICK:
- /* Check if the target is an enemy; if not, skill should fail so the character doesn't unit_movepos (exploitable) */
+ /* Check if the target is an enemy; if not, skill should fail so the character doesn't unit->movepos (exploitable) */
if( battle->check_target(src, bl, BCT_ENEMY) > 0 )
{
- if( unit_movepos(src, bl->x, bl->y, 1, 1) )
+ if( unit->movepos(src, bl->x, bl->y, 1, 1) )
{
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
clif->slide(src,bl->x,bl->y);
@@ -5685,7 +5685,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- id = mob_get_random_id(0,0xF, sd->status.base_level);
+ id = mob->get_random_id(0,0xF, sd->status.base_level);
if (!id) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
@@ -5726,7 +5726,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
iMap->freeblock_unlock();
return 0;
}
- unit_skillcastcancel(bl, 2);
+ unit->skillcastcancel(bl, 2);
if( tsc && tsc->count )
{
@@ -5740,7 +5740,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( dstmd )
{
dstmd->state.provoke_flag = src->id;
- mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
+ mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
}
break;
@@ -5840,7 +5840,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
} else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20)
{ // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen]
i = 2 * dstmd->level;
- mob_target(dstmd,src,0);
+ mob->target(dstmd,src,0);
}
if (i) iStatus->heal(src, 0, i, 3);
clif->skill_nodamage(src,bl,skill_id,skill_lv,i?1:0);
@@ -6069,7 +6069,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
iMap->freeblock_unlock();
return 0;
}
- clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,0));
+ clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit->getdir(bl),0,0,0));
if (sd) // If the client receives a skill-use packet inmediately before a walkok packet, it will discard the walk packet! [Skotlex]
clif->walkok(sd); // So aegis has to resend the walk ok.
break;
@@ -6152,7 +6152,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(pc->steal_coin(sd,bl))
{
dstmd->state.provoke_flag = src->id;
- mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
+ mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
@@ -6238,7 +6238,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if(dstmd)
- mob_unlocktarget(dstmd,tick);
+ mob->unlocktarget(dstmd,tick);
break;
// Mercenary Supportive Skills
@@ -6364,12 +6364,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
else
clif->skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,sd->status.save_point.map,0,0);
} else
- unit_warp(bl,-1,-1,-1,CLR_TELEPORT);
+ unit->warp(bl,-1,-1,-1,CLR_TELEPORT);
break;
case NPC_EXPULSION:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- unit_warp(bl,-1,-1,-1,CLR_TELEPORT);
+ unit->warp(bl,-1,-1,-1,CLR_TELEPORT);
break;
case AL_HOLYWATER:
@@ -6704,12 +6704,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);
+ skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit->getdir(bl),0);
break;
case TK_HIGHJUMP:
{
- int x,y, dir = unit_getdir(src);
+ int x,y, dir = unit->getdir(src);
//Fails on noteleport maps, except for GvG and BG maps [Skotlex]
if( map[src->m].flag.noteleport &&
@@ -6725,7 +6725,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1);
if(!iMap->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && iMap->getcell(src->m,x,y,CELL_CHKREACH)) {
clif->slide(src,x,y);
- unit_movepos(src, x, y, 1, 0);
+ unit->movepos(src, x, y, 1, 0);
}
}
break;
@@ -6733,7 +6733,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SA_CASTCANCEL:
case SO_SPELLFIST:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- unit_skillcastcancel(src,1);
+ unit->skillcastcancel(src,1);
if(sd) {
int sp = skill->get_sp(sd->skill_id_old,sd->skill_lv_old);
if( skill_id == SO_SPELLFIST ){
@@ -6756,7 +6756,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
iStatus->heal(bl,0,sp,2);
status_percent_damage(bl, src, 0, -20, false); //20% max SP damage.
} else {
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
int bl_skill_id=0,bl_skill_lv=0,hp = 0;
if (!ud || ud->skilltimer == INVALID_TIMER)
break; //Nothing to cancel.
@@ -6773,7 +6773,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
hp = tstatus->max_hp/50; //Recover 2% HP [Skotlex]
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- unit_skillcastcancel(bl,0);
+ unit->skillcastcancel(bl,0);
sp = skill->get_sp(bl_skill_id,bl_skill_lv);
status_zap(bl, hp, sp);
@@ -6872,14 +6872,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_PROVOCATION:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (md) mob_unlocktarget(md, tick);
+ if (md) mob->unlocktarget(md, tick);
break;
case NPC_KEEPING:
case NPC_BARRIER:
{
int skill_time = skill->get_time(skill_id,skill_lv);
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(bl,type,100,skill_lv,skill_time))
&& ud) { //Disable attacking/acting/moving for skill's duration.
@@ -6915,17 +6915,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_SUMMONSLAVE:
case NPC_SUMMONMONSTER:
if(md && md->skill_idx >= 0)
- mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv,skill_id);
+ mob->summonslave(md,md->db->skill[md->skill_idx].val,skill_lv,skill_id);
break;
case NPC_CALLSLAVE:
- mob_warpslave(src,MOB_SLAVEDISTANCE);
+ mob->warpslave(src,MOB_SLAVEDISTANCE);
break;
case NPC_RANDOMMOVE:
if (md) {
md->next_walktime = tick - 1;
- mob_randomwalk(md,tick);
+ mob->randomwalk(md,tick);
}
break;
@@ -6948,17 +6948,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
(tbl = battle->get_targeted(mbl)) == NULL)
break;
md->state.provoke_flag = tbl->id;
- mob_target(md, tbl, sstatus->rhw.range);
+ mob->target(md, tbl, sstatus->rhw.range);
}
break;
case NPC_RUN:
{
const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}};
- uint8 dir = (bl == src)?unit_getdir(src):iMap->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away.
- unit_stop_attack(src);
+ uint8 dir = (bl == src)?unit->getdir(src):iMap->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away.
+ unit->stop_attack(src);
//Run skillv tiles overriding the can-move check.
- if (unit_walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md)
+ if (unit->walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md)
md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the ai.
}
break;
@@ -6966,10 +6966,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_TRANSFORMATION:
case NPC_METAMORPHOSIS:
if(md && md->skill_idx >= 0) {
- int class_ = mob_random_class (md->db->skill[md->skill_idx].val,0);
+ int class_ = mob->random_class (md->db->skill[md->skill_idx].val,0);
if (skill_lv > 1) //Multiply the rest of mobs. [Skotlex]
- mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv-1,skill_id);
- if (class_) mob_class_change(md, class_);
+ mob->summonslave(md,md->db->skill[md->skill_idx].val,skill_lv-1,skill_id);
+ if (class_) mob->class_change(md, class_);
}
break;
@@ -6988,7 +6988,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
//If mode gets set by NPC_EMOTION then the target should be reset [Playtester]
if(skill_id == NPC_EMOTION && md->db->skill[md->skill_idx].val[1])
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
if(md->db->skill[md->skill_idx].val[1] || md->db->skill[md->skill_idx].val[2])
sc_start4(src, type, 100, skill_lv,
@@ -7152,7 +7152,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case BD_ENCORE:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if(sd)
- unit_skilluse_id(src,src->id,sd->skill_id_dance,sd->skill_lv_dance);
+ unit->skilluse_id(src,src->id,sd->skill_id_dance,sd->skill_lv_dance);
break;
case AS_SPLASHER:
@@ -7198,7 +7198,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
return 0;
}
- unit_skillcastcancel(bl,0);
+ unit->skillcastcancel(bl,0);
if(tsc && tsc->count){
status_change_end(bl, SC_FREEZE, INVALID_TIMER);
@@ -7208,7 +7208,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if(dstmd)
- mob_target(dstmd,src,skill->get_range2(src,skill_id,skill_lv));
+ mob->target(dstmd,src,skill->get_range2(src,skill_id,skill_lv));
}
break;
@@ -7361,7 +7361,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case 5: // 2000HP heal, random teleported
iStatus->heal(src, 2000, 0, 0);
if( !map_flag_vs(bl->m) )
- unit_warp(bl, -1,-1,-1, CLR_TELEPORT);
+ unit->warp(bl, -1,-1,-1, CLR_TELEPORT);
break;
case 6: // random 2 other effects
if (count == -1)
@@ -7605,10 +7605,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (hd)
skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id,skill_lv));
- if (unit_movepos(src,bl->x,bl->y,0,0)) {
+ if (unit->movepos(src,bl->x,bl->y,0,0)) {
clif->skill_nodamage(src,src,skill_id,skill_lv,1); // Homunc
clif->slide(src,bl->x,bl->y) ;
- if (unit_movepos(bl,x,y,0,0))
+ if (unit->movepos(bl,x,y,0,0))
{
clif->skill_nodamage(bl,bl,skill_id,skill_lv,1); // Master
clif->slide(bl,x,y) ;
@@ -8233,7 +8233,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
return 0;
}
if( sd && pc_isridingwug(sd) ) {
- clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,1));
+ clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit->getdir(bl),0,0,1));
clif->walkok(sd);
}
break;
@@ -8249,7 +8249,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NC_F_SIDESLIDE:
case NC_B_SIDESLIDE:
{
- uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit_getdir(src)+4)%8 : unit_getdir(src);
+ uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit->getdir(src)+4)%8 : unit->getdir(src);
skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0);
clif->slide(src,src->x,src->y);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -8560,8 +8560,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( is_boss(bl) ) break;
if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) {
if( bl->type == BL_MOB )
- mob_unlocktarget((TBL_MOB*)bl,iTimer->gettick());
- unit_stop_attack(bl);
+ mob->unlocktarget((TBL_MOB*)bl,iTimer->gettick());
+ unit->stop_attack(bl);
clif->bladestop(src, bl->id, 1);
iMap->freeblock_unlock();
return 1;
@@ -8796,14 +8796,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sd->skillitemlv = improv_skill_lv;
clif->item_skill(sd, improv_skill_id, improv_skill_lv);
} else {
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
int inf = skill->get_inf(improv_skill_id);
if (!ud) break;
if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) {
if (src->type == BL_PET)
bl = (struct block_list*)((TBL_PET*)src)->msd;
if (!bl) bl = src;
- unit_skilluse_id(src, bl->id, improv_skill_id, improv_skill_lv);
+ unit->skilluse_id(src, bl->id, improv_skill_id, improv_skill_lv);
} else {
int target_id = 0;
if (ud->target)
@@ -8817,9 +8817,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (skill->get_casttype(improv_skill_id) == CAST_GROUND) {
bl = iMap->id2bl(target_id);
if (!bl) bl = src;
- unit_skilluse_pos(src, bl->x, bl->y, improv_skill_id, improv_skill_lv);
+ unit->skilluse_pos(src, bl->x, bl->y, improv_skill_id, improv_skill_lv);
} else
- unit_skilluse_id(src, target_id, improv_skill_id, improv_skill_lv);
+ unit->skilluse_id(src, target_id, improv_skill_id, improv_skill_lv);
}
}
}
@@ -9147,18 +9147,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(sd){
struct mob_data *md;
- md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
if( md )
{
md->master_id = src->id;
md->special_state.ai = AI_ZANZOU;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn( md );
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn( md );
pc->setinvincibletimer(sd,500);// unlock target lock
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);
+ skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit->getdir(bl),0);
}
}
break;
@@ -9198,11 +9198,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
- if (unit_movepos(src, bl->x, bl->y, 0, 0)) {
+ if (unit->movepos(src, bl->x, bl->y, 0, 0)) {
clif->skill_nodamage(src, src, skill_id, skill_lv, 1);
clif->slide(src, bl->x, bl->y) ;
sc_start(src, SC_CONFUSION, 25, skill_lv, skill->get_time(skill_id, skill_lv));
- if ( !is_boss(bl) && unit_stop_walking(&sd->bl, 1) && unit_movepos(bl, x, y, 0, 0) )
+ if ( !is_boss(bl) && unit->stop_walking(&sd->bl, 1) && unit->movepos(bl, x, y, 0, 0) )
{
if( dstsd && pc_issit(dstsd) )
pc->setstand(dstsd);
@@ -9334,13 +9334,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
- md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
+ md = mob->once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
if (md) {
md->master_id = src->id;
if (md->deletetimer != INVALID_TIMER)
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn(md); //Now it is ready for spawning.
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn(md); //Now it is ready for spawning.
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
}
}
@@ -9362,8 +9362,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if (dstmd) { //Mob skill event for no damage skills (damage ones are handled in battle_calc_damage) [Skotlex]
- mob_log_damage(dstmd, src, 0); //Log interaction (counts as 'attacker' for the exp bonus)
- mobskill_event(dstmd, src, tick, MSC_SKILLUSED|(skill_id<<16));
+ mob->log_damage(dstmd, src, 0); //Log interaction (counts as 'attacker' for the exp bonus)
+ mob->skill_event(dstmd, src, tick, MSC_SKILLUSED|(skill_id<<16));
}
if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded
@@ -9389,7 +9389,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
struct block_list* src = iMap->id2bl(id);
int maxcount;
struct map_session_data *sd;
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
struct mob_data *md;
nullpo_ret(ud);
@@ -9485,7 +9485,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
src->type, src->id, ud->skill_id, ud->skill_lv, ud->skillx, ud->skilly);
if (ud->walktimer != INVALID_TIMER)
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv);
@@ -9511,7 +9511,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
// break;
// }
// }
- unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1);
+ unit->set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1);
status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);// only normal attack and auto cast skills benefit from its bonuses
iMap->freeblock_lock();
skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0);
@@ -9969,7 +9969,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
return 0; // not to consume item.
case MO_BODYRELOCATION:
- if (unit_movepos(src, x, y, 1, 1)) {
+ if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
clif->snap(src, src->x, src->y);
#else
@@ -9981,7 +9981,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
case NJ_SHADOWJUMP:
if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds.
- unit_movepos(src, x, y, 1, 0);
+ unit->movepos(src, x, y, 1, 0);
clif->slide(src,x,y);
}
status_change_end(src, SC_HIDING, INVALID_TIMER);
@@ -9995,14 +9995,14 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct mob_data *md;
// Correct info, don't change any of this! [celest]
- md = mob_once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn (md); //Now it is ready for spawning.
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn (md); //Now it is ready for spawning.
}
}
break;
@@ -10093,16 +10093,16 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if (rnd()%100 < 50) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
} else {
- TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
+ TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
int i;
if (!md) break;
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (tick + i, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (tick + i, mob->timer_delete, md->bl.id, 0);
}
- mob_spawn (md);
+ mob->spawn (md);
}
}
break;
@@ -10228,15 +10228,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
int class_ = 2042;
struct mob_data *md;
- md = mob_once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, iStatus->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if( md )
{
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
- mob_spawn( md );
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ mob->spawn( md );
}
}
break;
@@ -10248,7 +10248,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case SC_FEINTBOMB:
skill->unitsetting(src,skill_id,skill_lv,x,y,0); // Set bomb on current Position
clif->skill_nodamage(src,src,skill_id,skill_lv,1);
- if( skill->blown(src,src,6,unit_getdir(src),0) )
+ if( skill->blown(src,src,6,unit->getdir(src),0) )
skill->castend_nodamage_id(src,src,TF_HIDING,1,tick,0x2);
break;
@@ -10312,7 +10312,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
case GN_FIRE_EXPANSION: {
int i;
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
if( !ud ) break;
@@ -10490,7 +10490,7 @@ int skill_icewall_block(struct block_list *bl,va_list ap) {
return 0;
if( !check_distance_bl(bl, target, status_get_range(bl) ) ) {
- mob_unlocktarget(md,iTimer->gettick());
+ mob->unlocktarget(md,iTimer->gettick());
mob_stop_walking(md,1);
}
@@ -11093,7 +11093,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
} else if(bl->type == BL_MOB && battle_config.mob_warp&2) {
int16 m = iMap->mapindex2mapid(sg->val3);
if (m < 0) break; //Map not available on this map-server.
- unit_warp(bl,m,sg->val2>>16,sg->val2&0xffff,CLR_TELEPORT);
+ unit->warp(bl,m,sg->val2>>16,sg->val2&0xffff,CLR_TELEPORT);
}
}
break;
@@ -11182,7 +11182,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
break;
if (ss == bl) //Also needed to prevent infinite loop crash.
break;
- skill->blown(ss,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),unit_getdir(bl),0);
+ skill->blown(ss,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),unit->getdir(bl),0);
break;
case UNT_WALLOFTHORN:
@@ -11399,7 +11399,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_SKIDTRAP:
{
- skill->blown(&src->bl,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),unit_getdir(bl),0);
+ skill->blown(&src->bl,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),unit->getdir(bl),0);
sg->unit_id = UNT_USED_TRAPS;
clif->changetraplook(&src->bl, UNT_USED_TRAPS);
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
@@ -11415,7 +11415,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( td )
sec = DIFF_TICK(td->tick, tick);
if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) {
- unit_movepos(bl, src->bl.x, src->bl.y, 0, 0);
+ unit->movepos(bl, src->bl.x, src->bl.y, 0, 0);
clif->fixpos(bl);
}
sg->val2 = bl->id;
@@ -11644,7 +11644,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int i = battle->check_target(&src->bl, bl, BCT_ENEMY);
if( i > 0 && !(status_get_mode(bl)&MD_BOSS) )
{ // knock-back any enemy except Boss
- skill->blown(&src->bl, bl, 2, unit_getdir(bl), 0);
+ skill->blown(&src->bl, bl, 2, unit->getdir(bl), 0);
clif->fixpos(bl);
}
@@ -11720,7 +11720,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( tsd && !map[bl->m].flag.noteleport )
pc->randomwarp(tsd,3);
else if( bl->type == BL_MOB && battle_config.mob_warp&8 )
- unit_warp(bl,-1,-1,-1,3);
+ unit->warp(bl,-1,-1,-1,3);
break;
case UNT_REVERBERATION:
@@ -11851,21 +11851,21 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) <= range)// don't consider outer bounderies
sc_start(bl, type, 100, sg->skill_lv, sec);
- if( unit_is_walking(bl) && // wait until target stop walking
+ if( unit->is_walking(bl) && // wait until target stop walking
( tsc && tsc->data[type] && tsc->data[type]->val4 >= tsc->data[type]->val3-range ))
break;
if( tsc && ( !tsc->data[type] || (tsc->data[type] && tsc->data[type]->val4 < 1 ) ) )
break;
- if( unit_is_walking(bl) &&
+ if( unit->is_walking(bl) &&
distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) > range )// going outside of boundaries? then force it to stop
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
- if( !unit_is_walking(bl) &&
+ if( !unit->is_walking(bl) &&
distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) <= range && // only snap if the target is inside the range or
src->bl.x != bl->x && src->bl.y != bl->y){// diagonal position parallel to VE's center
- unit_movepos(bl, src->bl.x, src->bl.y, 0, 0);
+ unit->movepos(bl, src->bl.x, src->bl.y, 0, 0);
clif->fixpos(bl);
}
}
@@ -11917,7 +11917,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
if (bl->type == BL_MOB && ss != bl)
- mobskill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skill_id<<16));
return skill_id;
}
@@ -12193,7 +12193,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) {
switch(skill_id) {
case PR_BENEDICTIO: {
uint8 dir = iMap->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
- dir = (unit_getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
+ dir = (unit->getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest.
&& sd->status.sp >= 10)
p_sd[(*c)++]=tsd->bl.id;
@@ -12217,7 +12217,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) {
default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex]
{
uint16 skill_lv;
- if(pc_issit(tsd) || !unit_can_move(&tsd->bl))
+ if(pc_issit(tsd) || !unit->can_move(&tsd->bl))
return 0;
if (sd->status.sex != tsd->status.sex &&
(tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER &&
@@ -12546,7 +12546,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
return 0;
}
}
- else if( !unit_can_move(&sd->bl) )
+ else if( !unit->can_move(&sd->bl) )
{ //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex]
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -12590,7 +12590,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
return 0;
}
if(sc->data[SC_COMBOATTACK]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait.
- unit_cancel_combo(&sd->bl);
+ unit->cancel_combo(&sd->bl);
return 0;
}
break; //Combo ready.
@@ -12938,7 +12938,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case SR_CURSEDCIRCLE:
if (map_flag_gvg2(sd->bl.m)) {
- if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
+ if (iMap->foreachinrange(mob->count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) {
char output[128];
sprintf(output, "You're too close to a stone or emperium to do this skill");
@@ -13093,7 +13093,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id)
sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
- if (!unit_can_move(&sd->bl)) {
+ if (!unit->can_move(&sd->bl)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -14614,7 +14614,7 @@ int skill_attack_area (struct block_list *bl, va_list ap)
*------------------------------------------*/
int skill_clear_group (struct block_list *bl, int flag)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
struct skill_unit_group *group[MAX_SKILLUNITGROUP];
int i, count=0;
@@ -14653,7 +14653,7 @@ int skill_clear_group (struct block_list *bl, int flag)
* Returns the first element field found [Skotlex]
*------------------------------------------*/
struct skill_unit_group *skill_locate_element_field(struct block_list *bl) {
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
int i;
nullpo_ret(bl);
if (!ud) return NULL;
@@ -14859,7 +14859,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) {
int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap)
{
struct mob_data* md;
- struct unit_data*ud = unit_bl2ud(bl);
+ struct unit_data*ud = unit->bl2ud(bl);
struct block_list *from_bl;
struct block_list *to_bl;
md = (struct mob_data*)bl;
@@ -15247,7 +15247,7 @@ static int skill_get_new_group_id(void)
struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval)
{
- struct unit_data* ud = unit_bl2ud( src );
+ struct unit_data* ud = unit->bl2ud( src );
struct skill_unit_group* group;
int i;
@@ -15318,7 +15318,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
}
src=iMap->id2bl(group->src_id);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(!src || !ud) {
ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id);
return 0;
@@ -15442,7 +15442,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
*------------------------------------------*/
int skill_clear_unitgroup (struct block_list *src)
{
- struct unit_data *ud = unit_bl2ud(src);
+ struct unit_data *ud = unit->bl2ud(src);
nullpo_ret(ud);
@@ -15464,7 +15464,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search (struct block_lis
if (group->interval==-1)
return NULL;
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return NULL;
set = ud->skillunittick;
@@ -16726,14 +16726,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045;
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
if( md ) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0);
- mob_spawn(md);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0);
+ mob->spawn(md);
md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id);
}
diff --git a/src/map/status.c b/src/map/status.c
index c280d80b8..6efc0b6ca 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1225,7 +1225,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if(sc->data[SC_KAGEMUSYA] && --(sc->data[SC_KAGEMUSYA]->val3) <= 0)
status_change_end(target, SC_KAGEMUSYA, INVALID_TIMER);
}
- unit_skillcastcancel(target, 2);
+ unit->skillcastcancel(target, 2);
}
status->hp-= hp;
@@ -1246,20 +1246,20 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
switch (target->type) {
case BL_PC: pc->damage((TBL_PC*)target,src,hp,sp); break;
- case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break;
+ case BL_MOB: mob->damage((TBL_MOB*)target, src, hp); break;
case BL_HOM: homun->damaged((TBL_HOM*)target); break;
case BL_MER: mercenary->heal((TBL_MER*)target,hp,sp); break;
case BL_ELEM: elemental->heal((TBL_ELEM*)target,hp,sp); break;
}
if( src && target->type == BL_PC && (((TBL_PC*)target)->disguise) > 0 ) {// stop walking when attacked in disguise to prevent walk-delay bug
- unit_stop_walking( target, 1 );
+ unit->stop_walking( target, 1 );
}
if( status->hp || (flag&8) )
{ //Still lives or has been dead before this damage.
if (walkdelay)
- unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0);
+ unit->set_walkdelay(target, iTimer->gettick(), walkdelay, 0);
return (int)(hp+sp);
}
@@ -1271,7 +1271,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
//&4: Also delete object from memory.
switch (target->type) {
case BL_PC: flag = pc->dead((TBL_PC*)target,src); break;
- case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break;
+ case BL_MOB: flag = mob->dead((TBL_MOB*)target, src, flag&4?3:0); break;
case BL_HOM: flag = homun->dead((TBL_HOM*)target); break;
case BL_MER: flag = mercenary->dead((TBL_MER*)target); break;
case BL_ELEM: flag = elemental->dead((TBL_ELEM*)target); break;
@@ -1339,13 +1339,13 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
iStatus->change_clear(target,0);
if(flag&4) //Delete from memory. (also invokes map removal code)
- unit_free(target,CLR_DEAD);
+ unit->free(target,CLR_DEAD);
else if(flag&2) //remove from map
- unit_remove_map(target,CLR_DEAD);
+ unit->remove_map(target,CLR_DEAD,ALC_MARK);
else { //Some death states that would normally be handled by unit_remove_map
- unit_stop_attack(target);
- unit_stop_walking(target,1);
- unit_skillcastcancel(target,0);
+ unit->stop_attack(target);
+ unit->stop_walking(target,1);
+ unit->skillcastcancel(target,0);
clif->clearunit_area(target,CLR_DEAD);
skill->unit_move(target,iTimer->gettick(),4);
skill->cleartimerskill(target);
@@ -1420,7 +1420,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag)
// send hp update to client
switch(bl->type) {
case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
- case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
+ case BL_MOB: mob->heal((TBL_MOB*)bl,hp); break;
case BL_HOM: homun->healed((TBL_HOM*)bl); break;
case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break;
case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break;
@@ -1525,7 +1525,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
switch (bl->type) {
case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break;
- case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
+ case BL_MOB: mob->revive((TBL_MOB*)bl, hp); break;
case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
@@ -1628,8 +1628,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
return 0;
if (sc->data[SC_DC_WINKCHARM] && target && !flag) { //Prevents skill usage
- if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER )
- unit_walktobl(src, iMap->id2bl(sc->data[SC_DC_WINKCHARM]->val2), 3, 1);
+ if( unit->bl2ud(src) && (unit->bl2ud(src))->walktimer == INVALID_TIMER )
+ unit->walktobl(src, iMap->id2bl(sc->data[SC_DC_WINKCHARM]->val2), 3, 1);
clif->emotion(src, E_LV);
return 0;
}
@@ -2088,7 +2088,7 @@ int status_calc_mob_(struct mob_data* md, bool first)
if (flag&16 && mbl)
{ //Max HP setting from Summon Flora/marine Sphere
- struct unit_data *ud = unit_bl2ud(mbl);
+ struct unit_data *ud = unit->bl2ud(mbl);
//Remove special AI when this is used by regular mobs.
if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai)
md->special_state.ai = 0;
@@ -3743,7 +3743,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
}
if(flag&SCB_SPEED) {
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
status->speed = status_calc_speed(bl, sc, b_status->speed);
//Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER
@@ -3798,9 +3798,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
status->mode = status_calc_mode(bl, sc, b_status->mode);
//Since mode changed, reset their state.
if (!(status->mode&MD_CANATTACK))
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
if (!(status->mode&MD_CANMOVE))
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
}
// No status changes alter these yet.
@@ -5858,7 +5858,7 @@ struct status_data *status_get_status_data(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
case BL_MER: return &((TBL_MER*)bl)->battle_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status;
- case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
default:
return &dummy_status;
}
@@ -5874,7 +5874,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->base_status;
case BL_MER: return &((TBL_MER*)bl)->base_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
- case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
default:
return NULL;
}
@@ -5883,7 +5883,7 @@ defType status_get_def(struct block_list *bl) {
struct unit_data *ud;
struct status_data *status = iStatus->get_status_data(bl);
int def = status?status->def:0;
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (ud && ud->skilltimer != INVALID_TIMER)
def -= def * skill->get_castdef(ud->skill_id)/100;
@@ -6071,8 +6071,8 @@ void status_set_viewdata(struct block_list *bl, int class_)
{
struct view_data* vd;
nullpo_retv(bl);
- if (mobdb_checkid(class_) || mob_is_clone(class_))
- vd = mob_get_viewdata(class_);
+ if (mob->db_checkid(class_) || mob->is_clone(class_))
+ vd = mob->get_viewdata(class_);
else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
vd = npc_get_viewdata(class_);
else if (homdb_checkid(class_))
@@ -7554,7 +7554,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_HANBOK:
if (!vd) return 0;
//Store previous values as they could be removed.
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
break;
case SC_NOCHAT:
// [GodLesZ] FIXME: is this correct? a hardcoded interval of 60sec? what about configuration ?_?
@@ -7585,7 +7585,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( val2 && bl->type == BL_MOB ) {
struct block_list* src = iMap->id2bl(val2);
if( src )
- mob_log_damage((TBL_MOB*)bl,src,diff);
+ mob->log_damage((TBL_MOB*)bl,src,diff);
}
status_zap(bl, diff, 0);
}
@@ -7867,7 +7867,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( val3 && bl->type == BL_MOB ) {
struct block_list* src = iMap->id2bl(val3);
if( src )
- mob_log_damage((TBL_MOB*)bl,src,status->hp - 1);
+ mob->log_damage((TBL_MOB*)bl,src,status->hp - 1);
}
status_zap(bl, status->hp-1, val2?0:status->sp);
return 1;
@@ -7914,11 +7914,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//val3: When set, this combo time should NOT delay attack/movement
//val3: TK: Last used kick
//val4: TK: Combo time
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (ud && !val3) {
tick += 300 * battle_config.combo_delay_rate/100;
ud->attackabletime = iTimer->gettick()+tick;
- unit_set_walkdelay(bl, iTimer->gettick(), tick, 1);
+ unit->set_walkdelay(bl, iTimer->gettick(), tick, 1);
}
val3 = 0;
val4 = tick;
@@ -8498,7 +8498,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_UNLIMITED_HUMMING_VOICE:
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if( ud == NULL ) return 0;
ud->state.skillcastcancel = 0;
val3 = 15 - (2 * val2);
@@ -8794,7 +8794,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val4 = tick / tick_time;
break;
case SC_MONSTER_TRANSFORM:
- if( !mobdb_checkid(val1) )
+ if( !mob->db_checkid(val1) )
val1 = 1002; // default poring
val_flag |= 1;
break;
@@ -8861,9 +8861,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl, SC_DANCING, INVALID_TIMER);
// Cancel cast when get status [LuzZza]
if (battle_config.sc_castcancel&bl->type)
- unit_skillcastcancel(bl, 0);
+ unit->skillcastcancel(bl, 0);
case SC_WHITEIMPRISON:
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
case SC_STOP:
case SC_CONFUSION:
case SC_RG_CCONFINE_M:
@@ -8882,11 +8882,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_KYOUGAKU:
case SC_NEEDLE_OF_PARALYZE:
case SC_DEATHBOUND:
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
break;
case SC_ANKLESNARE:
if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) )
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
break;
case SC_HIDING:
case SC_CLOAKING:
@@ -8895,11 +8895,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_WEIGHTOVER90:
case SC_CAMOUFLAGE:
case SC_SIREN:
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
break;
case SC_SILENCE:
if (battle_config.sc_castcancel&bl->type)
- unit_skillcastcancel(bl, 0);
+ unit->skillcastcancel(bl, 0);
break;
/* */
case SC_ITEMSCRIPT:
@@ -9148,9 +9148,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_RUN:
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if( ud )
- ud->state.running = unit_run(bl);
+ ud->state.running = unit->run(bl);
}
break;
case SC_CASH_BOSS_ALARM:
@@ -9167,9 +9167,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
**/
case SC_WUGDASH:
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if( ud )
- ud->state.running = unit_wugdash(bl, sd);
+ ud->state.running = unit->wugdash(bl, sd);
}
break;
case SC_COMBOATTACK:
@@ -9365,14 +9365,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_RUN:
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
bool begin_spurt = true;
if (ud) {
if(!ud->state.running)
begin_spurt = false;
ud->state.running = 0;
if (ud->walktimer != INVALID_TIMER)
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
}
if (begin_spurt && sce->val1 >= 7 &&
DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 &&
@@ -9681,11 +9681,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_WUGDASH:
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (ud) {
ud->state.running = 0;
if (ud->walktimer != -1)
- unit_stop_walking(bl,1);
+ unit->stop_walking(bl,1);
}
}
break;
@@ -10131,8 +10131,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_STONE:
if(sc->opt1 == OPT1_STONEWAIT && sce->val3) {
sce->val4 = 0;
- unit_stop_walking(bl,1);
- unit_stop_attack(bl);
+ unit->stop_walking(bl,1);
+ unit->stop_attack(bl);
sc->opt1 = OPT1_STONE;
clif->changeoption(bl);
sc_timer_next(1000+tick,iStatus->change_timer, bl->id, data );
@@ -10156,7 +10156,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if( sce->val2 && bl->type == BL_MOB ) {
struct block_list* src = iMap->id2bl(sce->val2);
if( src )
- mob_log_damage((TBL_MOB*)bl,src,sce->val4);
+ mob->log_damage((TBL_MOB*)bl,src,sce->val4);
}
iMap->freeblock_lock();
status_zap(bl, sce->val4, 0);
@@ -10192,7 +10192,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
int hp = rnd()%600 + 200;
struct block_list* src = iMap->id2bl(sce->val2);
if( src && bl && bl->type == BL_MOB ) {
- mob_log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1);
+ mob->log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1);
}
iMap->freeblock_lock();
status_fix_damage(src, bl, sd||hp<status->hp?hp:status->hp-1, 1);
@@ -10392,7 +10392,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if( --(sce->val4) > 0 ) {
int damage = status->max_hp/100; // {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100)
damage += status->vit * (sce->val1 - 3);
- unit_skillcastcancel(bl,2);
+ unit->skillcastcancel(bl,2);
iMap->freeblock_lock();
iStatus->damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
if( sc->data[type] ) {
@@ -10420,8 +10420,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if( !flag ) { // Random Skill Cast
if (sd && !pc_issit(sd)) { //can't cast if sit
int mushroom_skill_id = 0, i;
- unit_stop_attack(bl);
- unit_skillcastcancel(bl,1);
+ unit->stop_attack(bl);
+ unit->skillcastcancel(bl,1);
do {
i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB;
mushroom_skill_id = skill_magicmushroom_db[i].skill_id;
@@ -10618,7 +10618,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
iMap->freeblock_lock();
damage = sce->val3;
iStatus->damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1);
- unit_skillcastcancel(bl,1);
+ unit->skillcastcancel(bl,1);
if ( sc->data[type] ) {
sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
}
@@ -11299,7 +11299,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (flag && regen->state.overweight)
flag=0;
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != INVALID_TIMER)
{
diff --git a/src/map/unit.c b/src/map/unit.c
index d3f72421d..65eea39c9 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -45,6 +45,8 @@
const short dirx[8]={0,-1,-1,-1,0,1,1,1};
const short diry[8]={1,1,0,-1,-1,-1,0,1};
+struct unit_interface unit_s;
+
/**
* Returns the unit_data for the given block_list. If the object is using
* shared unit_data (i.e. in case of BL_NPC), it returns the shared data.
@@ -75,13 +77,13 @@ struct unit_data* unit_bl2ud2(struct block_list *bl) {
struct npc_data *nd = (struct npc_data *)bl;
nd->ud = NULL;
CREATE(nd->ud, struct unit_data, 1);
- unit_dataset(&nd->bl);
+ unit->dataset(&nd->bl);
}
- return unit_bl2ud(bl);
+ return unit->bl2ud(bl);
}
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
+int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
+int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
int unit_walktoxy_sub(struct block_list *bl)
{
@@ -90,7 +92,7 @@ int unit_walktoxy_sub(struct block_list *bl)
struct unit_data *ud = NULL;
nullpo_retr(1, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(ud == NULL) return 0;
if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
@@ -131,11 +133,11 @@ int unit_walktoxy_sub(struct block_list *bl)
else
i = iStatus->get_speed(bl);
if( i > 0)
- ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i);
+ ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit->walktoxy_timer,bl->id,i);
return 1;
}
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
+int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
int i;
int x,y,dx,dy;
@@ -152,7 +154,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
sd = BL_CAST(BL_PC, bl);
md = BL_CAST(BL_MOB, bl);
mrd = BL_CAST(BL_MER, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(ud == NULL) return 0;
@@ -178,7 +180,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
dy = diry[(int)dir];
if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
//Refresh view for all those we lose sight
iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
@@ -216,7 +218,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000)
{
sd->md->masterteleport_timer = 0;
- unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
+ unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
}
}
else if( sd->md )
@@ -234,7 +236,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
//But avoid triggering on stop-walk calls.
if(tid != INVALID_TIMER &&
!(ud->walk_count%WALK_SKILL_INTERVAL) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
{
if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER))
{ //Skill used, abort walking
@@ -257,7 +259,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000)
{
mrd->masterteleport_timer = 0;
- unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
+ unit->warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
}
}
else
@@ -270,7 +272,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
return 0;
if(ud->state.change_walk_target)
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
ud->walkpath.path_pos++;
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
@@ -281,12 +283,12 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
i = iStatus->get_speed(bl);
if(i > 0) {
- ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i);
+ ud->walktimer = iTimer->add_timer(tick+i,unit->walktoxy_timer,id,i);
if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif->move(ud);
} else if(ud->state.running) {
//Keep trying to run.
- if ( !(unit_run(bl) || unit_wugdash(bl,sd)) )
+ if ( !(unit->run(bl) || unit->wugdash(bl,sd)) )
ud->state.running = 0;
}
else if (ud->target_to) {
@@ -295,7 +297,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
if (!tbl || !iStatus->check_visibility(bl, tbl)) { //Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
- if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) )
+ if (tbl && bl->type == BL_MOB && mob->warpchase((TBL_MOB*)bl, tbl) )
return 0;
ud->target_to = 0;
return 0;
@@ -307,10 +309,10 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
//only need this one for syncing purposes. [Skotlex]
ud->target_to = 0;
clif->fixpos(bl);
- unit_attack(bl, tbl->id, ud->state.attack_continue);
+ unit->attack(bl, tbl->id, ud->state.attack_continue);
}
} else { //Update chase-path
- unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
+ unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
return 0;
}
}
@@ -321,13 +323,13 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
return 0;
}
-static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
+int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl = iMap->id2bl(id);
if (!bl || bl->prev == NULL)
return 0;
- unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
+ unit->walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
return 1;
}
@@ -343,7 +345,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
@@ -362,17 +364,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&
DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000)
{ // Delay walking command. [Skotlex]
- iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
+ iTimer->add_timer(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
return 1;
}
- if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
+ if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit->can_move(bl)))
return 0;
ud->state.walk_easy = flag&1;
ud->to_x = x;
ud->to_y = y;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
sc = iStatus->get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
@@ -380,17 +382,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if(ud->walktimer != INVALID_TIMER) {
// When you come to the center of the grid because the change of destination while you're walking right now
- // Call a function from a timer unit_walktoxy_sub
+ // Call a function from a timer unit->walktoxy_sub
ud->state.change_walk_target = 1;
return 1;
}
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
}
//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach)
@@ -402,18 +404,18 @@ static inline void set_mobstate(struct block_list* bl, int flag)
md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH;
}
-static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
+int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl = iMap->id2bl(id);
- struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
+ struct unit_data *ud = bl?unit->bl2ud(bl):NULL;
if (ud && ud->walktimer == INVALID_TIMER && ud->target == data)
{
if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
- else if (unit_can_move(bl))
+ iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, id, data);
+ else if (unit->can_move(bl))
{
- if (unit_walktoxy_sub(bl))
+ if (unit->walktoxy_sub(bl))
set_mobstate(bl, ud->state.attack_continue);
}
}
@@ -430,13 +432,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
nullpo_ret(bl);
nullpo_ret(tbl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
if (!(status_get_mode(bl)&MD_CANMOVE))
return 0;
- if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
+ if (!unit->can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
ud->to_x = bl->x;
ud->to_y = bl->y;
ud->target_to = 0;
@@ -447,7 +449,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
ud->target_to = tbl->id;
ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
ud->state.attack_continue = flag&2?1:0; //Chase to attack.
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
sc = iStatus->get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
@@ -461,19 +463,19 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
{ //Can't move, wait a bit before invoking the movement.
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
return 1;
}
- if(!unit_can_move(bl))
+ if(!unit->can_move(bl))
return 0;
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
- if (unit_walktoxy_sub(bl)) {
+ if (unit->walktoxy_sub(bl)) {
set_mobstate(bl, flag&2);
return 1;
}
@@ -490,7 +492,7 @@ int unit_run(struct block_list *bl)
if (!(sc && sc->data[SC_RUN]))
return 0;
- if (!unit_can_move(bl)) {
+ if (!unit->can_move(bl)) {
status_change_end(bl, SC_RUN, INVALID_TIMER);
return 0;
}
@@ -520,30 +522,30 @@ int unit_run(struct block_list *bl)
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl, SC_RUN, INVALID_TIMER);
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
+ skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis.
clif->sc_end(bl,bl->id,AREA,SI_TING);
return 0;
}
- if (unit_walktoxy(bl, to_x, to_y, 1))
+ if (unit->walktoxy(bl, to_x, to_y, 1))
return 1;
//There must be an obstacle nearby. Attempt walking one cell at a time.
do {
to_x -= dir_x;
to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
+ } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
if ( i == 0 ) {
// copy-paste from above
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl, SC_RUN, INVALID_TIMER);
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
+ skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
clif->fixpos(bl);
clif->sc_end(bl,bl->id,AREA,SI_TING);
return 0;
@@ -563,7 +565,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
nullpo_ret(sd);
nullpo_ret(bl);
- if (!unit_can_move(bl)) {
+ if (!unit->can_move(bl)) {
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
return 0;
}
@@ -588,7 +590,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if(to_x == bl->x && to_y == bl->y) {
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
if( sd ){
@@ -597,15 +599,15 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
}
return 0;
}
- if (unit_walktoxy(bl, to_x, to_y, 1))
+ if (unit->walktoxy(bl, to_x, to_y, 1))
return 1;
do {
to_x -= dir_x;
to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
+ } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
if (i==0) {
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
if( sd ){
@@ -623,7 +625,7 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist)
uint8 dir = iMap->calc_dir(target, bl->x, bl->y);
while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
dist--;
- return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
+ return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
//Instant warp function.
@@ -636,12 +638,12 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
nullpo_ret(bl);
sd = BL_CAST(BL_PC, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
- unit_stop_walking(bl,1);
- unit_stop_attack(bl);
+ unit->stop_walking(bl,1);
+ unit->stop_attack(bl);
if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
return 0; // unreachable
@@ -683,7 +685,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
flag = 2;
if( flag )
{
- unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
+ unit->movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
clif->slide(bl,bl->x,bl->y);
}
}
@@ -695,7 +697,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
{
struct unit_data *ud;
nullpo_ret(bl );
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return 0;
ud->dir = dir;
if (bl->type == BL_PC)
@@ -710,7 +712,7 @@ uint8 unit_getdir(struct block_list *bl) {
if( bl->type == BL_NPC )
return ((TBL_NPC*)bl)->dir;
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return 0;
return ud->dir;
}
@@ -735,7 +737,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
ny = result&0xffff;
if(!su) {
- unit_stop_walking(bl, 0);
+ unit->stop_walking(bl, 0);
}
if( sd ) {
@@ -786,7 +788,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
{
struct unit_data *ud;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(bl->prev==NULL || !ud)
return 1;
@@ -832,7 +834,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
if (bl->type == BL_PC) //Use pc_setpos
return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
- if (!unit_remove_map(bl, type))
+ if (!unit->remove_map(bl, type, ALC_MARK))
return 3;
if (bl->m != m && battle_config.clear_unit_onwarp &&
@@ -865,14 +867,14 @@ int unit_stop_walking(struct block_list *bl,int type)
unsigned int tick;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(!ud || ud->walktimer == INVALID_TIMER)
return 0;
//NOTE: We are using timer data after deleting it because we know the
//iTimer->delete_timer function does not messes with it. If the function's
//behaviour changes in the future, this code could break!
td = iTimer->get_timer(ud->walktimer);
- iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer);
+ iTimer->delete_timer(ud->walktimer, unit->walktoxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
tick = iTimer->gettick();
@@ -880,7 +882,7 @@ int unit_stop_walking(struct block_list *bl,int type)
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
ud->walkpath.path_len = ud->walkpath.path_pos+1;
- unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
+ unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
}
if(type&0x01)
@@ -903,7 +905,7 @@ int unit_stop_walking(struct block_list *bl,int type)
int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv)
{
- return unit_skilluse_id2(
+ return unit->skilluse_id2(
src, target_id, skill_id, skill_lv,
skill->cast_fix(src, skill_id, skill_lv),
skill->get_castcancel(skill_id)
@@ -912,7 +914,7 @@ int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uin
int unit_is_walking(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(bl);
if(!ud) return 0;
return (ud->walktimer != INVALID_TIMER);
@@ -927,7 +929,7 @@ int unit_can_move(struct block_list *bl) {
struct status_change *sc;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
sc = iStatus->get_sc(bl);
sd = BL_CAST(BL_PC, bl);
@@ -1013,10 +1015,10 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
- sc_start4(ud->bl,iStatus->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit_getdir(ud->bl),0,0,1));
+ sc_start4(ud->bl,iStatus->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit->getdir(ud->bl),0,0,1));
else
clif->skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv,
- sc_start4(ud->bl,iStatus->skill2sc(TK_RUN),100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
+ sc_start4(ud->bl,iStatus->skill2sc(TK_RUN),100,ud->skill_lv,unit->getdir(ud->bl),0,0,0));
if (sd) clif->walkok(sd);
@@ -1032,7 +1034,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
*------------------------------------------*/
int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (delay <= 0 || !ud) return 0;
/**
@@ -1046,7 +1048,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
return 0;
} else {
//Don't set walk delays when already trapped.
- if (!unit_can_move(bl))
+ if (!unit->can_move(bl))
return 0;
}
ud->canmove_tick = tick + delay;
@@ -1054,18 +1056,18 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
{ //Stop walking, if chasing, readjust timers.
if (delay == 1)
{ //Minimal delay (walk-delay) disabled. Just stop walking.
- unit_stop_walking(bl,4);
+ unit->stop_walking(bl,4);
} else {
//Resume running after can move again [Kevin]
if(ud->state.running)
{
- iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
+ iTimer->add_timer(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud);
}
else
{
- unit_stop_walking(bl,2|4);
+ unit->stop_walking(bl,2|4);
if(ud->target)
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
}
}
}
@@ -1087,7 +1089,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
return 0; //Do not continue source is dead
sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(ud == NULL) return 0;
sc = iStatus->get_sc(src);
@@ -1157,7 +1159,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
- if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
+ if( battle_config.ksprotection && sd && mob->ksprotected(src, target) )
return 0;
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
@@ -1234,7 +1236,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
//(these are supposed to always have the same range as your attack)
if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) {
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
+ if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
return 0; // Walk-path check failed.
} else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) {
if( !battle->check_range(battle->get_master(src), target, range + 1) )
@@ -1245,7 +1247,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if (!temp) //Stop attack on non-combo skills [Skotlex]
- unit_stop_attack(src);
+ unit->stop_attack(src);
else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence
ud->attackabletime = tick + status_get_adelay(src);
@@ -1349,7 +1351,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
- unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829
+ unit->stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
@@ -1358,7 +1360,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if (sd && target->type == BL_MOB)
{
TBL_MOB *md = (TBL_MOB*)target;
- mobskill_event(md, src, tick, -1); //Cast targetted skill event.
+ mob->skill_event(md, src, tick, -1); //Cast targetted skill event.
if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
battle->check_target(target, src, BCT_ENEMY) > 0)
{
@@ -1430,7 +1432,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv)
{
- return unit_skilluse_pos2(
+ return unit->skilluse_pos2(
src, skill_x, skill_y, skill_id, skill_lv,
skill->cast_fix(src, skill_id, skill_lv),
skill->get_castcancel(skill_id)
@@ -1452,7 +1454,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if(iStatus->isdead(src)) return 0;
sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(ud == NULL) return 0;
if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex]
@@ -1501,12 +1503,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
range = skill->get_range2(src, skill_id, skill_lv); // Skill cast distance from database
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
+ if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
return 0; //Walk-path check failed.
} else if( !battle->check_range(src, &bl, range + 1) )
return 0; //Arrow-path check failed.
- unit_stop_attack(src);
+ unit->stop_attack(src);
// moved here to prevent Suffragium from ending if skill fails
#ifndef RENEWAL_CAST
@@ -1550,7 +1552,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
}
}
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
@@ -1575,9 +1577,9 @@ int unit_set_target(struct unit_data* ud, int target_id)
nullpo_ret(ud);
if( ud->target != target_id ) {
- if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
+ if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit->bl2ud(target)) && ux->target_count > 0 )
ux->target_count --;
- if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) )
+ if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit->bl2ud(target)) )
ux->target_count ++;
}
@@ -1587,29 +1589,29 @@ int unit_set_target(struct unit_data* ud, int target_id)
int unit_stop_attack(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(bl);
if(!ud || ud->attacktimer == INVALID_TIMER)
return 0;
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
return 0;
}
//Means current target is unattackable. For now only unlocks mobs.
int unit_unattackable(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (ud) {
ud->state.attack_continue = 0;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
}
if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
+ mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
else if(bl->type == BL_PET)
pet_unlocktarget((struct pet_data*)bl);
return 0;
@@ -1624,11 +1626,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
struct block_list *target;
struct unit_data *ud;
- nullpo_ret(ud = unit_bl2ud(src));
+ nullpo_ret(ud = unit->bl2ud(src));
target = iMap->id2bl(target_id);
if( target==NULL || iStatus->isdead(target) ) {
- unit_unattackable(src);
+ unit->unattackable(src);
return 1;
}
@@ -1639,16 +1641,16 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
return 0;
}
if( pc_is90overweight(sd) || pc_isridingwug(sd) ) { // overweight or mounted on warg - stop attacking
- unit_stop_attack(src);
+ unit->stop_attack(src);
return 0;
}
}
if( battle->check_target(src,target,BCT_ENEMY) <= 0 || !iStatus->check_skilluse(src, target, 0, 0) ) {
- unit_unattackable(src);
+ unit->unattackable(src);
return 1;
}
ud->state.attack_continue = continuous;
- unit_set_target(ud, target_id);
+ unit->set_target(ud, target_id);
if (continuous) //If you're to attack continously, set to auto-case character
ud->chaserange = status_get_range(src);
@@ -1663,9 +1665,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0)
//Do attack next time it is possible. [Skotlex]
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
else //Attack NOW.
- unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
+ unit->attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
return 0;
}
@@ -1679,7 +1681,7 @@ int unit_cancel_combo(struct block_list *bl)
if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER))
return 0; //Combo wasn't active.
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
nullpo_ret(ud);
ud->attackabletime = iTimer->gettick() + status_get_amotion(bl);
@@ -1687,8 +1689,8 @@ int unit_cancel_combo(struct block_list *bl)
if (ud->attacktimer == INVALID_TIMER)
return 1; //Nothing more to do.
- iTimer->delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
+ iTimer->delete_timer(ud->attacktimer, unit->attack_timer);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,bl->id,0);
return 1;
}
/*==========================================
@@ -1747,7 +1749,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
{
int dx, dy, x, y, i, k;
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(ud);
if(dir > 7)
@@ -1762,11 +1764,11 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
x = tx + dx;
y = ty + dy;
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
{
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
{
for( i = 0; i < 12; i++ )
{
@@ -1775,20 +1777,20 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
dy = -diry[k] * 2;
x = tx + dx;
y = ty + dy;
- if( unit_can_reach_pos(bl, x, y, 0) )
+ if( unit->can_reach_pos(bl, x, y, 0) )
break;
else
{
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( unit_can_reach_pos(bl, x, y, 0) )
+ if( unit->can_reach_pos(bl, x, y, 0) )
break;
}
}
if( i == 12 )
{
x = tx; y = tx; // Exactly Master Position
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
return 1;
}
}
@@ -1802,7 +1804,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
/*==========================================
* Continuous Attack (function timer)
*------------------------------------------*/
-static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
+int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
{
struct block_list *target;
struct unit_data *ud;
@@ -1811,7 +1813,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
struct mob_data *md = NULL;
int range;
- if( (ud=unit_bl2ud(src))==NULL )
+ if( (ud=unit->bl2ud(src))==NULL )
return 0;
if( ud->attacktimer != tid )
{
@@ -1837,7 +1839,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( src->m != target->m )
{
- if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
+ if( src->type == BL_MOB && mob->warpchase((TBL_MOB*)src, target) )
return 1; // Follow up.
return 0;
}
@@ -1855,7 +1857,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( ud->state.attack_continue ) {
if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
ud->attackabletime = ud->canact_tick;
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
}
@@ -1863,20 +1865,20 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
sstatus = iStatus->get_status_data(src);
range = sstatus->rhw.range + 1;
- if( unit_is_walking(target) )
+ if( unit->is_walking(target) )
range++; //Extra range when chasing
if( !check_distance_bl(src,target,range) ) { //Chase if required.
if(sd)
clif->movetoattack(sd,target);
else if(ud->state.attack_continue)
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
+ unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
return 1;
}
if( !battle->check_range(src,target,range) ) {
//Within range, but no direct line of attack
if( ud->state.attack_continue ) {
if(ud->chaserange > 2) ud->chaserange-=2;
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
+ unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
}
return 1;
}
@@ -1890,14 +1892,14 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
ud->dir = iMap->calc_dir(src, target->x,target->y );
}
if(ud->walktimer != INVALID_TIMER)
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
if(md) {
- if (mobskill_use(md,tick,-1))
+ if (mob->skill_use(md,tick,-1))
return 1;
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
+ iMap->foreachinrange(mob->linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
}
}
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
@@ -1919,24 +1921,24 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
ud->attackabletime = tick + sstatus->adelay;
// You can't move if you can't attack neither.
if (src->type&battle_config.attack_walk_delay)
- unit_set_walkdelay(src, tick, sstatus->amotion, 1);
+ unit->set_walkdelay(src, tick, sstatus->amotion, 1);
}
if(ud->state.attack_continue) {
if( src->type == BL_PC )
((TBL_PC*)src)->idletime = last_tick;
- ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
}
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
+int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl;
bl = iMap->id2bl(id);
- if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
- unit_unattackable(bl);
+ if(bl && unit->attack_timer_sub(bl, tid, tick) == 0)
+ unit->unattackable(bl);
return 0;
}
@@ -1948,7 +1950,7 @@ static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
int unit_skillcastcancel(struct block_list *bl,int type)
{
struct map_session_data *sd = NULL;
- struct unit_data *ud = unit_bl2ud( bl);
+ struct unit_data *ud = unit->bl2ud( bl);
unsigned int tick=iTimer->gettick();
int ret=0, skill_id;
@@ -2004,7 +2006,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
// unit_data initialization process
void unit_dataset(struct block_list *bl) {
struct unit_data *ud;
- nullpo_retv(ud = unit_bl2ud(bl));
+ nullpo_retv(ud = unit->bl2ud(bl));
memset( ud, 0, sizeof( struct unit_data) );
ud->bl = bl;
@@ -2022,7 +2024,7 @@ void unit_dataset(struct block_list *bl) {
int unit_counttargeted(struct block_list* bl)
{
struct unit_data* ud;
- if( bl && (ud = unit_bl2ud(bl)) )
+ if( bl && (ud = unit->bl2ud(bl)) )
return ud->target_count;
return 0;
}
@@ -2067,9 +2069,9 @@ int unit_changeviewsize(struct block_list *bl,short size)
* Otherwise it is assumed bl is being warped.
* On-Kill specific stuff is not performed here, look at iStatus->damage for that.
*------------------------------------------*/
-int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
+int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
struct status_change *sc = iStatus->get_sc(bl);
nullpo_ret(ud);
@@ -2078,14 +2080,14 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
iMap->freeblock_lock();
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
if (ud->walktimer != INVALID_TIMER)
- unit_stop_walking(bl,0);
+ unit->stop_walking(bl,0);
if (ud->attacktimer != INVALID_TIMER)
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
if (ud->skilltimer != INVALID_TIMER)
- unit_skillcastcancel(bl,0);
+ unit->skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick();
@@ -2233,10 +2235,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
case BL_PET: {
struct pet_data *pd = (struct pet_data*)bl;
if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
- { //If logging out, this is deleted on unit_free
+ { //If logging out, this is deleted on unit->free
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
iMap->freeblock_unlock();
return 0;
}
@@ -2247,11 +2249,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
struct homun_data *hd = (struct homun_data *)bl;
ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) )
- { //If logging out, this is deleted on unit_free
+ { //If logging out, this is deleted on unit->free
clif->emotion(bl, E_SOB);
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
iMap->freeblock_unlock();
return 0;
}
@@ -2264,7 +2266,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
{
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
iMap->freeblock_unlock();
return 0;
}
@@ -2277,7 +2279,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
{
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,0);
+ unit->free(bl,0);
iMap->freeblock_unlock();
return 0;
}
@@ -2297,27 +2299,27 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype)
{
- unit_remove_map(&sd->bl,clrtype);
+ unit->remove_map(&sd->bl,clrtype,ALC_MARK);
if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation.
if(sd->pd)
- unit_remove_map(&sd->pd->bl, clrtype);
+ unit->remove_map(&sd->pd->bl, clrtype, ALC_MARK);
if(homun_alive(sd->hd))
- unit_remove_map(&sd->hd->bl, clrtype);
+ unit->remove_map(&sd->hd->bl, clrtype, ALC_MARK);
if(sd->md)
- unit_remove_map(&sd->md->bl, clrtype);
+ unit->remove_map(&sd->md->bl, clrtype, ALC_MARK);
if(sd->ed)
- unit_remove_map(&sd->ed->bl, clrtype);
+ unit->remove_map(&sd->ed->bl, clrtype, ALC_MARK);
}
void unit_free_pc(struct map_session_data *sd)
{
- if (sd->pd) unit_free(&sd->pd->bl,CLR_OUTSIGHT);
- if (sd->hd) unit_free(&sd->hd->bl,CLR_OUTSIGHT);
- if (sd->md) unit_free(&sd->md->bl,CLR_OUTSIGHT);
- if (sd->ed) unit_free(&sd->ed->bl,CLR_OUTSIGHT);
- unit_free(&sd->bl,CLR_TELEPORT);
+ if (sd->pd) unit->free(&sd->pd->bl,CLR_OUTSIGHT);
+ if (sd->hd) unit->free(&sd->hd->bl,CLR_OUTSIGHT);
+ if (sd->md) unit->free(&sd->md->bl,CLR_OUTSIGHT);
+ if (sd->ed) unit->free(&sd->ed->bl,CLR_OUTSIGHT);
+ unit->free(&sd->bl,CLR_TELEPORT);
}
/*==========================================
@@ -2326,12 +2328,12 @@ void unit_free_pc(struct map_session_data *sd)
*------------------------------------------*/
int unit_free(struct block_list *bl, clr_type clrtype)
{
- struct unit_data *ud = unit_bl2ud( bl );
+ struct unit_data *ud = unit->bl2ud( bl );
nullpo_ret(ud);
iMap->freeblock_lock();
if( bl->prev ) //Players are supposed to logout with a "warp" effect.
- unit_remove_map(bl, clrtype);
+ unit->remove_map(bl, clrtype, ALC_MARK);
switch( bl->type ) {
case BL_PC:
@@ -2476,12 +2478,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer,mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer,mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2523,10 +2525,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
aFree(md->base_status);
md->base_status = NULL;
}
- if( mob_is_clone(md->class_) )
- mob_clone_delete(md);
+ if( mob->is_clone(md->class_) )
+ mob->clone_delete(md);
if( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
break;
}
case BL_HOM:
@@ -2590,17 +2592,67 @@ int unit_free(struct block_list *bl, clr_type clrtype)
return 0;
}
-int do_init_unit(void)
-{
- iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer");
- iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
- iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
+int do_init_unit(void) {
+ iTimer->add_timer_func_list(unit->attack_timer, "unit_attack_timer");
+ iTimer->add_timer_func_list(unit->walktoxy_timer,"unit_walktoxy_timer");
+ iTimer->add_timer_func_list(unit->walktobl_sub, "unit_walktobl_sub");
+ iTimer->add_timer_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer");
return 0;
}
-int do_final_unit(void)
-{
+int do_final_unit(void) {
// nothing to do
return 0;
}
+
+void unit_defaults(void) {
+ unit = &unit_s;
+
+ unit->init = do_init_unit;
+ unit->final = do_final_unit;
+ /* */
+ unit->bl2ud = unit_bl2ud;
+ unit->bl2ud2 = unit_bl2ud2;
+ unit->attack_timer = unit_attack_timer;
+ unit->walktoxy_timer = unit_walktoxy_timer;
+ unit->walktoxy_sub = unit_walktoxy_sub;
+ unit->delay_walktoxy_timer = unit_delay_walktoxy_timer;
+ unit->walktoxy = unit_walktoxy;
+ unit->walktobl_sub = unit_walktobl_sub;
+ unit->walktobl = unit_walktobl;
+ unit->run = unit_run;
+ unit->wugdash = unit_wugdash;
+ unit->escape = unit_escape;
+ unit->movepos = unit_movepos;
+ unit->setdir = unit_setdir;
+ unit->getdir = unit_getdir;
+ unit->blown = unit_blown;
+ unit->warp = unit_warp;
+ unit->stop_walking = unit_stop_walking;
+ unit->skilluse_id = unit_skilluse_id;
+ unit->is_walking = unit_is_walking;
+ unit->can_move = unit_can_move;
+ unit->resume_running = unit_resume_running;
+ unit->set_walkdelay = unit_set_walkdelay;
+ unit->skilluse_id2 = unit_skilluse_id2;
+ unit->skilluse_pos = unit_skilluse_pos;
+ unit->skilluse_pos2 = unit_skilluse_pos2;
+ unit->set_target = unit_set_target;
+ unit->stop_attack = unit_stop_attack;
+ unit->unattackable = unit_unattackable;
+ unit->attack = unit_attack;
+ unit->cancel_combo = unit_cancel_combo;
+ unit->can_reach_pos = unit_can_reach_pos;
+ unit->can_reach_bl = unit_can_reach_bl;
+ unit->calc_pos = unit_calc_pos;
+ unit->attack_timer_sub = unit_attack_timer_sub;
+ unit->skillcastcancel = unit_skillcastcancel;
+ unit->dataset = unit_dataset;
+ unit->counttargeted = unit_counttargeted;
+ unit->fixdamage = unit_fixdamage;
+ unit->changeviewsize = unit_changeviewsize;
+ unit->remove_map = unit_remove_map;
+ unit->remove_map_pc = unit_remove_map_pc;
+ unit->free_pc = unit_free_pc;
+ unit->free = unit_free;
+}
diff --git a/src/map/unit.h b/src/map/unit.h
index b743fc8cb..be7b789d9 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -68,79 +68,61 @@ struct view_data {
unsigned dead_sit : 2;
};
-// PC, MOB, PET に共通する処理を1つにまとめる計画
-
-// 歩行開始
-// 戻り値は、0 ( 成功 ), 1 ( 失敗 )
-int unit_walktoxy( struct block_list *bl, short x, short y, int easy);
-int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
-int unit_run(struct block_list *bl);
-int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir);
-
-// 歩行停止
-// typeは以下の組み合わせ :
-// 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 )
-// 2: ダメージディレイ有り
-// 4: 不明(MOBのみ?)
-int unit_stop_walking(struct block_list *bl,int type);
-int unit_can_move(struct block_list *bl);
-int unit_is_walking(struct block_list *bl);
-int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
-
-int unit_escape(struct block_list *bl, struct block_list *target, short dist);
-// 位置の強制移動(吹き飛ばしなど)
-int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
-int unit_warp(struct block_list *bl, short map, short x, short y, clr_type type);
-int unit_setdir(struct block_list *bl,unsigned char dir);
-uint8 unit_getdir(struct block_list *bl);
-int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag);
-
-// そこまで歩行でたどり着けるかの判定
-bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
-bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
-
-// 攻撃関連
-int unit_stop_attack(struct block_list *bl);
-int unit_attack(struct block_list *src,int target_id,int continuous);
-int unit_cancel_combo(struct block_list *bl);
-
-// スキル使用
-int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv);
-int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv);
-
-// スキル使用( 補正済みキャスト時間、キャンセル不可設定付き )
-int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel);
-int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel);
-
-// 詠唱キャンセル
-int unit_skillcastcancel(struct block_list *bl,int type);
-
-int unit_counttargeted(struct block_list *bl);
-int unit_set_target(struct unit_data* ud, int target_id);
-
-// unit_data の初期化処理
-void unit_dataset(struct block_list *bl);
+extern const short dirx[8];
+extern const short diry[8];
-int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,int type,int64 damage2);
-// その他
-struct unit_data* unit_bl2ud(struct block_list *bl);
-struct unit_data* unit_bl2ud2(struct block_list *bl);
-void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype);
-void unit_free_pc(struct map_session_data *sd);
-#define unit_remove_map(bl,clrtype) unit_remove_map_(bl,clrtype,__FILE__,__LINE__,__func__)
-int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func);
-int unit_free(struct block_list *bl, clr_type clrtype);
-int unit_changeviewsize(struct block_list *bl,short size);
+struct unit_interface {
+ int (*init) (void);
+ int (*final) (void);
+ /* */
+ struct unit_data* (*bl2ud) (struct block_list *bl);
+ struct unit_data* (*bl2ud2) (struct block_list *bl);
+ int (*attack_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*walktoxy_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*walktoxy_sub) (struct block_list *bl);
+ int (*delay_walktoxy_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*walktoxy) (struct block_list *bl, short x, short y, int flag);
+ int (*walktobl_sub) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag);
+ int (*run) (struct block_list *bl);
+ int (*wugdash) (struct block_list *bl, struct map_session_data *sd);
+ int (*escape) (struct block_list *bl, struct block_list *target, short dist);
+ int (*movepos) (struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
+ int (*setdir) (struct block_list *bl, unsigned char dir);
+ uint8 (*getdir) (struct block_list *bl);
+ int (*blown) (struct block_list *bl, int dx, int dy, int count, int flag);
+ int (*warp) (struct block_list *bl, short m, short x, short y, clr_type type);
+ int (*stop_walking) (struct block_list *bl, int type);
+ int (*skilluse_id) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv);
+ int (*is_walking) (struct block_list *bl);
+ int (*can_move) (struct block_list *bl);
+ int (*resume_running) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*set_walkdelay) (struct block_list *bl, unsigned int tick, int delay, int type);
+ int (*skilluse_id2) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel);
+ int (*skilluse_pos) (struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv);
+ int (*skilluse_pos2) (struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel);
+ int (*set_target) (struct unit_data *ud, int target_id);
+ int (*stop_attack) (struct block_list *bl);
+ int (*unattackable) (struct block_list *bl);
+ int (*attack) (struct block_list *src, int target_id, int continuous);
+ int (*cancel_combo) (struct block_list *bl);
+ bool (*can_reach_pos) (struct block_list *bl, int x, int y, int easy);
+ bool (*can_reach_bl) (struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y);
+ int (*calc_pos) (struct block_list *bl, int tx, int ty, uint8 dir);
+ int (*attack_timer_sub) (struct block_list *src, int tid, unsigned int tick);
+ int (*skillcastcancel) (struct block_list *bl, int type);
+ void (*dataset) (struct block_list *bl);
+ int (*counttargeted) (struct block_list *bl);
+ int (*fixdamage) (struct block_list *src, struct block_list *target, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2);
+ int (*changeviewsize) (struct block_list *bl, short size);
+ int (*remove_map) (struct block_list *bl, clr_type clrtype, const char *file, int line, const char *func);
+ void (*remove_map_pc) (struct map_session_data *sd, clr_type clrtype);
+ void (*free_pc) (struct map_session_data *sd);
+ int (*free) (struct block_list *bl, clr_type clrtype);
+};
-// 初期化ルーチン
-int do_init_unit(void);
-int do_final_unit(void);
-/**
- * Ranger
- **/
-int unit_wugdash(struct block_list *bl, struct map_session_data *sd);
+struct unit_interface *unit;
-extern const short dirx[8];
-extern const short diry[8];
+void unit_defaults(void);
#endif /* _UNIT_H_ */