diff options
-rw-r--r-- | src/common/mmo.h | 68 | ||||
-rw-r--r-- | src/map/status.h | 8 |
2 files changed, 74 insertions, 2 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index a2080d900..ef87e2c7e 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -125,29 +125,69 @@ //Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default ) #define MAX_BANK_ZENY INT_MAX +#ifndef MAX_LEVEL #define MAX_LEVEL 175 +#endif #define MAX_FAME 1000000000 #define MAX_CART 100 +#ifndef MAX_SKILL #define MAX_SKILL 1478 +#endif +#ifndef MAX_SKILL_ID #define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID +#endif +#ifndef MAX_SKILL_TREE // Update this max as necessary. 86 is the value needed for Expanded Super Novice. #define MAX_SKILL_TREE 86 +#endif +#ifndef DEFAULT_WALK_SPEED #define DEFAULT_WALK_SPEED 150 +#endif +#ifndef MIN_WALK_SPEED #define MIN_WALK_SPEED 20 /* below 20 clips animation */ +#endif +#ifndef MAX_WALK_SPEED #define MAX_WALK_SPEED 1000 +#endif +#ifndef MAX_STORAGE #define MAX_STORAGE 600 +#endif +#ifndef MAX_GUILD_STORAGE #define MAX_GUILD_STORAGE 600 +#endif +#ifndef MAX_PARTY #define MAX_PARTY 12 +#endif +#ifndef BASE_GUILD_SIZE #define BASE_GUILD_SIZE 16 // Base guild members (without GD_EXTENSION) +#endif +#ifndef MAX_GUILD #define MAX_GUILD (BASE_GUILD_SIZE+10*6) // Increased max guild members +6 per 1 extension levels [Lupus] +#endif +#ifndef MAX_GUILDPOSITION #define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] +#endif +#ifndef MAX_GUILDEXPULSION #define MAX_GUILDEXPULSION 32 +#endif +#ifndef MAX_GUILDALLIANCE #define MAX_GUILDALLIANCE 16 +#endif +#ifndef MAX_GUILDSKILL #define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan] +#endif +#ifndef MAX_GUILDLEVEL #define MAX_GUILDLEVEL 50 +#endif +#ifndef MAX_GUARDIANS #define MAX_GUARDIANS 8 // Local max per castle. [Skotlex] +#endif +#ifndef MAX_QUEST_OBJECTIVES #define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest +#endif +#ifndef MAX_START_ITEMS #define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95] +#endif // for produce #define MIN_ATTRIBUTE 0 @@ -170,7 +210,9 @@ #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) +#ifndef MAX_FRIENDS #define MAX_FRIENDS 40 +#endif #define MAX_MEMOPOINTS 3 // Size of the fame list arrays. @@ -186,8 +228,12 @@ #define MAX_GUILDMES2 120 // Base Homun skill. +#ifndef HM_SKILLBASE #define HM_SKILLBASE 8001 +#endif +#ifndef MAX_HOMUNSKILL #define MAX_HOMUNSKILL 43 +#endif // Mail System #define MAIL_MAX_INBOX 30 @@ -195,13 +241,23 @@ #define MAIL_BODY_LENGTH 200 // Mercenary System +#ifndef MC_SKILLBASE #define MC_SKILLBASE 8201 +#endif +#ifndef MAX_MERCSKILL #define MAX_MERCSKILL 40 +#endif // Elemental System +#ifndef MAX_ELEMENTALSKILL #define MAX_ELEMENTALSKILL 42 +#endif +#ifndef EL_SKILLBASE #define EL_SKILLBASE 8401 +#endif +#ifndef MAX_ELESKILLTREE #define MAX_ELESKILLTREE 3 +#endif // The following system marks a different job ID system used by the map server, // which makes a lot more sense than the normal one. [Skotlex] @@ -233,7 +289,9 @@ enum item_types { IT_AMMO, //10 IT_DELAYCONSUME,//11 IT_CASH = 18, +#ifndef IT_MAX IT_MAX +#endif }; #define INDEX_NOT_FOUND (-1) ///< Used as invalid/failure value in various functions that return an index @@ -325,7 +383,9 @@ enum e_item_bound_type { IBT_GUILD = 0x2, IBT_PARTY = 0x3, IBT_CHARACTER = 0x4, +#ifndef IBT_MAX IBT_MAX = 0x4, +#endif }; enum { @@ -772,7 +832,9 @@ enum { GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, +#ifndef GD_MAX GD_MAX, +#endif }; //These mark the ID of the jobs, as expected by the client. [Skotlex] @@ -929,7 +991,9 @@ enum { JOB_OBORO, JOB_REBELLION = 4215, +#ifndef JOB_MAX JOB_MAX, +#endif }; //Total number of classes (for data storage) @@ -966,7 +1030,9 @@ enum weapon_type { W_GRENADE, //21 W_HUUMA, //22 W_2HSTAFF, //23 +#ifndef MAX_SINGLE_WEAPON_TYPE MAX_SINGLE_WEAPON_TYPE, +#endif // dual-wield constants W_DOUBLE_DD, ///< 2 daggers W_DOUBLE_SS, ///< 2 swords @@ -974,7 +1040,9 @@ enum weapon_type { W_DOUBLE_DS, ///< dagger + sword W_DOUBLE_DA, ///< dagger + axe W_DOUBLE_SA, ///< sword + axe +#ifndef MAX_WEAPON_TYPE MAX_WEAPON_TYPE, +#endif }; enum ammo_type { diff --git a/src/map/status.h b/src/map/status.h index 2b932b149..2f70ee41d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -64,7 +64,9 @@ enum refine_type { REFINE_TYPE_WEAPON2 = 2, REFINE_TYPE_WEAPON3 = 3, REFINE_TYPE_WEAPON4 = 4, +#ifndef REFINE_TYPE_MAX REFINE_TYPE_MAX = 5 +#endif }; /** @@ -825,8 +827,9 @@ typedef enum sc_type { SC_M_LIFEPOTION, SC_G_LIFEPOTION, // 640 SC_MYSTICPOWDER, - +#ifndef SC_MAX SC_MAX, //Automatically updated max, used in for's to check we are within bounds. +#endif } sc_type; /// Official status change ids, used to display status icons in the client. @@ -1792,8 +1795,9 @@ enum si_type { //SI_EP16_2_BUFF_SS = 963, //SI_EP16_2_BUFF_SC = 964, //SI_EP16_2_BUFF_AC = 965, - +#ifndef SI_MAX SI_MAX, +#endif }; // JOINTBEAT stackable ailments |