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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/status.c6
2 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 434265ad1..1f4ddbed9 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/07/14
+ * Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs. [Brainstorm]
+
2008/07/13
* Modified storage data loading (bugreport:1425) [ultramage]
- storage is now loaded/saved along with character status
diff --git a/src/map/status.c b/src/map/status.c
index 5b93b2a42..e7030fe3b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7266,6 +7266,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (ud && ud->walktimer != -1)
rate/=2;
regen->tick.hp += rate;
+
+ // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+ if(bl->type==BL_HOM) regen->tick.hp *=2;
if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
{
@@ -7283,6 +7286,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if(flag&RGN_SP)
{
regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
+
+ // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+ if(bl->type==BL_HOM) regen->tick.p *=2;
if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
{