diff options
-rw-r--r-- | db/pre-re/job_db1.txt | 2 | ||||
-rw-r--r-- | db/pre-re/skill_tree.conf | 9 | ||||
-rw-r--r-- | db/re/skill_tree.conf | 3 |
3 files changed, 8 insertions, 6 deletions
diff --git a/db/pre-re/job_db1.txt b/db/pre-re/job_db1.txt index d9dbaa24e..3872789e9 100644 --- a/db/pre-re/job_db1.txt +++ b/db/pre-re/job_db1.txt @@ -280,4 +280,4 @@ // Oboro 4212, 26000,80 , 0 ,515 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 // Rebellion -4215, 28000,88 , 0 ,450 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,440 ,940 ,1040 ,2000 ,2000 ,600 +4215, 28000,88 , 0 ,450 ,500 ,2000, 2000, 2000, 2000, 2000, 2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700 , 750 , 700 ,1500 ,1500 ,2000 ,2000 diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf index c8f072c26..5269ab466 100644 --- a/db/pre-re/skill_tree.conf +++ b/db/pre-re/skill_tree.conf @@ -11,7 +11,7 @@ // http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* -Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) +Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt @@ -19,8 +19,8 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so SKILL_NAME2: { // Use this for skills which have other skills as prerequisites MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files - SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way - } + SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way + } } */ //==================================================== @@ -1545,7 +1545,7 @@ Lord_Knight: { KN_SPEARMASTERY: 10 KN_PIERCE: 5 KN_SPEARSTAB: 5 - KN_RIDING: 1 + KN_RIDING: 1 } LK_HEADCRUSH: { MaxLevel: 5 @@ -3851,6 +3851,7 @@ Oboro: { OB_ZANGETSU: 2 } } +} Rebellion: { inherit: ( "Gunslinger" ); diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 450cd6897..02e4dd0fc 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -11,7 +11,7 @@ // http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* -Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) +Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt @@ -3848,6 +3848,7 @@ Oboro: { OB_ZANGETSU: 2 } } +} Rebellion: { inherit: ( "Gunslinger" ); |