diff options
-rw-r--r-- | doc/script_commands.txt | 20 | ||||
-rw-r--r-- | src/map/script.c | 2 |
2 files changed, 13 insertions, 9 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 028c12791..420f31943 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3967,16 +3967,20 @@ if War of Emperium is on and 0 if it isn't. --------------------------------------- *isnight() -*isday() -These functions will return 1 or 0 depending on whether the server is in -night mode or day mode. 'isnight' returns 1 if it's night and 0 if it -isn't, 'isday' the other way around. They can be used interchangeably, -pick the one you like more: +This functions will return true or false depending on whether the server is in +night mode or day mode: + + if (!isnight()) mes "I only prowl in the night."; + +*isday() + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + @ /!\ This command is deprecated @ + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - // These two are equivalent: - if (isday()) mes "I only prowl in the night."; - if (isnight()!=1) mes "I only prowl in the night."; +This command is deprecated and it should not be used in new scripts, as it +is likely to be removed at a later time. Please consider using !isnight() +instead. --------------------------------------- diff --git a/src/map/script.c b/src/map/script.c index fc43aa94a..a2ea86ac6 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -19384,7 +19384,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest] BUILDIN_DEF(isnight,""), // check whether it is night time [Celest] - BUILDIN_DEF(isday,""), // check whether it is day time [Celest] + BUILDIN_DEF_DEPRECATED(isday,""), // check whether it is day time [Celest] // DEPRECATED 2015-01-21 [Haru] BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest] BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest] BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus] |