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-rw-r--r-- | doc/script_commands.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f63a4b169..3a5eb836f 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5905,7 +5905,7 @@ controlling each of the spawned mobs with the unit* commands shown below. For example: // We'll make a poring which will automatically attack invoking player: - .@mobGID = monster "Prontera",150,150,"Poring",PORING,1; // PORING is defined in the mob db and its value is 1002 + .@mobGID = monster ("Prontera",150,150,"Poring",PORING,1); // PORING is defined in the mob db and its value is 1002 unitattack .@mobGID, getcharid(3); // Attacker GID, attacked GID The way you can get the GID of more than only one monster is looping |