diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/common/timer.h | 4 | ||||
-rw-r--r-- | src/map/npc.c | 3 | ||||
-rw-r--r-- | src/map/script.c | 41 | ||||
-rw-r--r-- | src/map/script.h | 1 |
5 files changed, 37 insertions, 14 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e38aab2d7..54da5ccc4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/01/07 + * Fixed the sleep timers not being removed when the an npc was being + unloaded and when reloading scripts. [FlavioJS] * Updated the documentation to match the agitcheck() behavior * Undid the memset->malloc_set replacement (let's be compatible and leave such optimizations to system devs, ok?) diff --git a/src/common/timer.h b/src/common/timer.h index 7184beec5..243b12e7d 100644 --- a/src/common/timer.h +++ b/src/common/timer.h @@ -18,6 +18,8 @@ #define DIFF_TICK(a,b) ((int)((a)-(b))) +#define INVALID_TIMER -1 + // Struct declaration typedef int (*TimerFunc)(int,unsigned int,int,int); @@ -38,7 +40,7 @@ unsigned int gettick_nocache(void); unsigned int gettick(void); int add_timer(unsigned int,TimerFunc f,int,int); -int add_timer_interval(unsigned int,TimerFunc f,int,int,int); +int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval); int delete_timer(int,TimerFunc f); int addtick_timer(int tid,unsigned int tick); diff --git a/src/map/npc.c b/src/map/npc.c index b90886da6..802bc3b4a 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1471,6 +1471,7 @@ int npc_unload(struct npc_data *nd) } } } + script_stop_sleeptimers(nd->bl.id); aFree(nd); return 0; @@ -2922,7 +2923,7 @@ int npc_reload (void) //Re-read the NPC Script Events cache. npc_read_event_script(); - + //Execute the OnInit event for freshly loaded npcs. [Skotlex] ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); diff --git a/src/map/script.c b/src/map/script.c index 4b84f6c72..3efa8dbc0 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6,18 +6,6 @@ //#define DEBUG_DISASM //#define DEBUG_RUN -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <math.h> - -#ifndef _WIN32 - #include <sys/time.h> -#endif -#include <time.h> -#include <setjmp.h> - #include "../common/cbasetypes.h" #include "../common/socket.h" #include "../common/timer.h" @@ -53,6 +41,18 @@ #include "irc.h" #include "pet.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> +#include <math.h> +#ifndef WIN32 + #include <sys/time.h> +#endif +#include <time.h> +#include <setjmp.h> + + /////////////////////////////////////////////////////////////////////////////// /// Returns the stack_data at the target index @@ -2683,6 +2683,21 @@ void run_script(struct script_code *rootscript,int pos,int rid,int oid) run_script_main(st); } +void script_stop_sleeptimers(int id) +{ + struct script_state* st; + for(;;) + { + st = (struct script_state*)linkdb_erase(&sleep_db,(void*)id); + if( st == NULL ) + break; // no more sleep timers + if( st->sleep.timer != INVALID_TIMER ) + delete_timer(st->sleep.timer, run_script_timer); + script_free_stack(st->stack); + aFree(st); + } +} + /*========================================== * 指定ノードをsleep_dbから削除 *------------------------------------------ @@ -3439,6 +3454,8 @@ int script_reload() struct linkdb_node *n = (struct linkdb_node *)sleep_db; while(n) { struct script_state *st = (struct script_state *)n->data; + if( st->sleep.timer != INVALID_TIMER ) + delete_timer(st->sleep.timer, run_script_timer); script_free_stack(st->stack); aFree(st); n = n->next; diff --git a/src/map/script.h b/src/map/script.h index dc75edf56..13b1ef41a 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -73,6 +73,7 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, char *varnam int run_script_timer(int tid, unsigned int tick, int id, int data); void run_script_main(struct script_state *st); +void script_stop_sleeptimers(int id); struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n); void script_free_stack(struct script_stack*); void script_free_code(struct script_code* code); |