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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/script.c2
2 files changed, 1 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b84953890..715d2e96b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -14,7 +14,6 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* The inf2 parameter of the skill_db is now red as an hexadecimal.
* The super novice self-revive angel will now trigger only once per
session, if you relog you can have it trigger again. [Skotlex]
- * Applied Dj-Yhn's fix to 'npcshopattach' [ultramage]
* Fixed the skill tree not always updating when using @allskill
* Probably fixed the target-change on melee attack setting not working.
* Moved the deletion of the invincible timer when using skills so that it
diff --git a/src/map/script.c b/src/map/script.c
index f7013d43f..b5cc1d55d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12007,7 +12007,7 @@ int buildin_npcshopattach(struct script_state *st)
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
int flag = 1;
- if( script_hasdata(st,2) )
+ if( script_hasdata(st,3) )
flag = conv_num(st, script_getdata(st,3));
nd = npc_name2id(npcname);