diff options
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/merchants/shuriken_maker.txt | 4 | ||||
-rw-r--r-- | npc/other/lighthalzen_auction.txt | 59 | ||||
-rw-r--r-- | npc/other/lighthalzen_bank.txt | 102 | ||||
-rw-r--r-- | npc/other/lighthalzen_prison.txt | 161 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 |
6 files changed, 213 insertions, 117 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 0bf99fad8..e623d082e 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -29,6 +29,9 @@ Playtester Date Added
======
+10/04
+ * Updated missing dialogues/NPC to Lighthalzen Bank, Prison,Auction area [Lupus]
+ thanks to Au{R}oN
10/03
* Fixed Assassin Job Quest: Timer bug / NPC bypass exploit [Lupus]
10/01
diff --git a/npc/merchants/shuriken_maker.txt b/npc/merchants/shuriken_maker.txt index c697b00cb..d78305948 100644 --- a/npc/merchants/shuriken_maker.txt +++ b/npc/merchants/shuriken_maker.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Au{R}oN //===== Current Version: ===================================== -//= 1.2b +//= 1.2c //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -21,7 +21,7 @@ que_ng.gat,22,62,3 script Taitsu 709,{ mes "[Taitsu]"; if(Class!=Job_Ninja){ - mes "Sorry, buy I can use my ability only for Ninja Class."; + mes "Sorry, but I can use my ability only for Ninja Class."; close; } mes "Hello"; diff --git a/npc/other/lighthalzen_auction.txt b/npc/other/lighthalzen_auction.txt new file mode 100644 index 000000000..464a67f54 --- /dev/null +++ b/npc/other/lighthalzen_auction.txt @@ -0,0 +1,59 @@ +//===== eAthena Script ======================================= +//= Auction NPC +//===== By: ================================================== +//= Au{R}o +//===== Current Version: ===================================== +//= 1.01 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Auction System +//===== Additional Comments: ================================= +//= Converted from Aegis +//= 1.0 Add NPC dialogue (FACING PROBABLY INCORRECT) [Au{R}oN] +//============================================================ + +//=======================WARPER=============================== +lighthalzen.gat,205,169,4 script Auction Guide 833,{ + + mes "[Auction Guide]"; + mes "Trying to go to the acution"; + next; + menu "Yes.",WA_yes,"No.",WA_no; +WA_yes: + mes "[Auction Guide]"; + mes "Have a good trip~"; + close2; + warp "auction_02.gat",43,24; + end; + +WA_no: + mes "[Auction Guide]"; + MES "Come visit next time."; + close; +} + +//=======================AUCTION NPC========================== +auction_02.gat,31,46,9 script Auction Supervisor::as1 874,{ + + mes "[Auctioner]"; + mes "Welcome."; + mes "Is there an item that you're"; + mes "looking for...?"; + next; + menu "Yes.",AU_yes,"No.",AU_no; +AU_yes; + //NEED TO ADD THE COMMAND FOR OPEN AUCTION WINDOW!! + mes "Sorry, but at the moment the auction system is in development";//CUSTOM MSG!! + close; + +AU_no; + mes "[Auctioner]"; + mes "Okay then.."; + close; +} +auction_02.gat,43,65,2 duplicate(as1) Auction Supervisor::as1 874 +auction_02.gat,56,46,2 duplicate(as1) Auction Supervisor::as2 874 + +//=======================WARP================================= +auction_02.gat,43,17,0 warp auc_light01 1,1,lighthalzen.gat,209,169
\ No newline at end of file diff --git a/npc/other/lighthalzen_bank.txt b/npc/other/lighthalzen_bank.txt index 3408e019e..ede343b06 100644 --- a/npc/other/lighthalzen_bank.txt +++ b/npc/other/lighthalzen_bank.txt @@ -1,9 +1,9 @@ //===== eAthena Script ======================================== //= Lighthalzen Bank Area //===== By: ================================================== -//= Au{R}oN +//= Au{R}oN (Translate by Alan) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -11,73 +11,73 @@ //===== Additional Comments: ================================= //= Converted from Aegis //= 1.0 Add all Bank NPC (TEMPORARY NAME and FACING PROBABLY INCORRECT) [Au{R}oN] +//= 1.1 Add correct name, and change some dialogue. [Au{R}oN] //============================================================ -lhz_in02.gat,34,41,7 script Young Man#gli1 849,{ +lhz_in02.gat,34,41,7 script Arthur 849,{ - mes "[Young Man]"; - mes "Ugh, while the chair are"; - mes "too hard, I still like how nice and cool it is in the bank!"; + mes "[Arthur]"; + mes "The chairs here are"; + mes "so not ergonomic. And"; + mes "they're uncomfortable too!"; + mes "But it's sooo cool inside this"; + mes "bank and I just wanted to get"; + mes "get away from all this heat..."; close; } -lhz_in02.gat,28,39,3 script Young Girl#gli1 703,{ +lhz_in02.gat,28,39,3 script Helen 703,{ - mes "[Young Girl]"; - mes "I should work here in"; - mes "in the Bank after I've grown up... Don't you think this"; - mes "Job is great? Tee hee hee..."; + mes "[Helen]"; + mes "You know, maybe when"; + mes "I grow up, i'll be a bank"; + mes "clerk. That sounds liek a"; + mes "really nice jobm, don't you"; + mes "think? It's laid back and posh..."; close; } -lhz_in02.gat,31,34,3 script Grandpa#gli1 847,{ +lhz_in02.gat,31,34,3 script Tadem 847,{ - mes "[Grandpa]"; - mes "The build looks very clean,"; - mes "it's just so nice to look at"; - mes "it... Maybe i should make"; - mes "my house look like this."; + mes "[Tadem]"; + mes "I do so enjoy the"; + mes "architectural structure"; + mes "of this bank. It's quite"; + mes "artistic with both classical"; + mes "and modern elements. Would"; + mes "you not agree? Fascinating"; close; } -lhz_in02.gat,31,33,3 script Grandma#gli2 863,{ +lhz_in02.gat,31,33,3 script Gracie 863,{ - mes "[Grandma]"; - mes "It's so comfortable with"; - mes "the nice scent here..."; - mes "Isn't this place great?"; - mes "Only if this is my home..."; + mes "[Gracie]"; + mes "Oh, it's so comfortable"; + mes "in there~Though, why are"; + mes "we inside the bank when"; + mes "the bank services aren't even"; + mes "working? Yes, we're standing,"; + mes "but we're doing it in comfort"; + next; + mes "[Gracie]"; + mes "In fact, it's so"; + mes "comfortable here,"; + mes "I think I'll refuse to leave."; + mes "Though, I'm willing to change"; + mes "my mind if you can find a place"; + mes "that's even more comfortable."; close; } -lhz_in02.gat,34,22,8 script Bank Employee::alone 755,{ +lhz_in02.gat,34,22,8 script Bank Clerk::1_st 755,{ - mes "[Bank Employee]"; - mes "This Bank is built to"; - mes "provide a service to the"; - mes "our service are currently"; - mes "terminated, we will provide"; - mes "great services to satisfy"; - mes "our guests once the system"; - mes "is recovered."; - mes "We apologize for the"; - mes "inconvenience."; + mes "[Bank Clerk]"; + mes "Due to some critical system"; + mes "errors, all f the bank services"; + mes "have been temporarily stopped."; + mes "We apologize for any inconvenience."; + mes "and appreciate your understanding."; close; } - -lhz_in02.gat,21,25,9 script Bank Employee::clone1 86,{ - - mes "[Bank Employee]"; - mes "Currently this Bank has"; - mes "temporarily terminated"; - mes "all services due to"; - mes "internal problems."; - mes "We will fix the problems"; - mes "as soon as possibile and"; - mes "be in services again."; - mes "We apologize for the"; - mes "inconvenience."; - close; -} - -lhz_in02.gat,21,38,9 duplicate(clone1) Bank Employee::clone2 86
\ No newline at end of file +lhz_in02.gat,21,25,9 duplicate(1_st) Bank Clerk::2_nd 86 +lhz_in02.gat,21,38,9 duplicate(1_st) Bank Clerk::3_th 86
\ No newline at end of file diff --git a/npc/other/lighthalzen_prison.txt b/npc/other/lighthalzen_prison.txt index c2ba2831d..b7a57e619 100644 --- a/npc/other/lighthalzen_prison.txt +++ b/npc/other/lighthalzen_prison.txt @@ -1,7 +1,7 @@ //===== eAthena Script ======================================== //= Lightalzen Prison Area //===== By: ================================================== -//= Au{R}oN +//= Au{R}oN (Translate by Alan) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== @@ -11,108 +11,141 @@ //===== Additional Comments: ================================= //= Converted from Aegis //= 1.0 Add all Prison NPC (FACING PROBABLY INCORRECT) [Au{R}oN] +//= 1.1 Add correct names and fix some dialogues. [Au{R}oN] //============================================================ -lhz_in02.gat,145,179,7 script Drunky Guy::d1 849,{ +lhz_in02.gat,145,179,7 script Togii::d1 849,{ - mes "[Drunky Guy]"; - mes "Ahh, ahh..."; - mes "I'm drunking again... *hiccup*"; - mes "Heheheheeheh....."; - mes "Wine from Morroc is"; - mes "always the best."; + mes "[Togii]"; + mes "Ooo yeah"; + mes "Goeas down smooth."; + mes "Morroc whiskey's the best!"; + mes "*Hiccup*Whoam, this stuff"; + mes "really works fast! Heh heh~"; close; } -lhz_in02.gat,157,198,8 script Cool Man 85,{ +lhz_in02.gat,157,198,8 script Healthy Looking Guy 85,{ - mes "[Strong Guy]"; - mes "Kekekeke!!!"; - mes "What did you do~"; - mes "Stole Materials?"; - mes "I'm innocent!!!"; + mes "[Healthy Looking Guy]"; + mes "Grrrrr! Leave me alone!"; + mes "How many times do I have"; + mes "to keep telling you? I've never"; + mes "hoarded item upgrade materials!"; + mes "I swear that i'm innocent!"; close; } -lhz_in02.gat,155,201,7 script Drunky Guy::d2 870,{ +lhz_in02.gat,155,201,7 script Hinkley::d2 870,{ - mes "[Drunky Guy]"; - mes "........"; - mes ".....*hiccup*"; - mes "........Eheheheeheh..."; - mes "*hiccup hiccup."; + mes "[Hinkley]"; + mes "Meh heh heh..."; + mes "*Hiccup* Believe"; + mes "it or notsh, I'm..."; + mes "walkin on a...Air...."; + mes "Nevah thought I could"; + mes "b-be sho freee-eeee-eee~"; next; - mes "== Totally Drunk... =="; - mes "== Can't talk to him at all... =="; + mes "[Hinkley]"; + mes "This guy"; + mes "Is completely"; + mes "hammered out"; + mes "of his mind!"; close; } -lhz_in02.gat,153,206,6 script Drunk Guy::d3 853,{ +lhz_in02.gat,153,206,6 script Milette::d3 853,{ - mes "[Drunk Guy]"; - mes "I'm innocent~!!!!!!"; - mes "*cough cough cough cough*"; - mes "*cough cough cough cough*"; - mes "Huh... Huh... Huh..."; - mes "I'M INNOCENT!!!!!"; - mes "*hiccup hiccup*"; + mes "[Milette]"; + mes "Let me go!"; + mes "Let me GO!!!"; + mes "LET ME GO!!!"; + mes "I didn't do nuthin'"; + mes "wrong! I'm innocent!"; + mes "*Hic-Hic-Hiccup...*"; next; - mes "[Drunk Guy]"; - mes "I'm just drunk and"; - mes "sang a song, how is"; - mes "this a crime!? And so"; - mes "what if i just want to"; - mes "make some noise!?"; - mes "*cough cough cough cough*"; - mes "*hiccup hiccup*"; + mes "[Milette]"; + mes "What's wrong with"; + mes "drinking and singing"; + mes "in the street, huh?"; + mes "Is it a crime to have"; + mes " a beautiful tenor vice?!"; + mes "Get me outta this joint!"; close; } -lhz_in02.gat,147,222,4 script Police::police1 85,{ +lhz_in02.gat,147,222,4 script Officer Guo::off_guo 85,{ - mes "[Police]"; - mes "Tell me! Tell me already!"; - mes "Why can't you just tell"; - mes "the truth! Tell me!"; + mes "[Officer Guo]"; + mes "Tell me...!"; + mes "TELL ME...!!"; + mes "Admit you did it!!!"; next; mes "[Suspect]"; - mes "Augh, seriously!"; - mes "It wasn't me!!!"; + mes "Damn it!"; + mes "I keep telling"; + mes "you I'm not a guilty!"; next; - mes "[Police]"; - mes "...*sigh*"; + mes "[Officer Guo]"; + mes "*Sigh...*"; next; mes "[Suspect]"; - mes "Stop wasting your time..."; - mes "Just let me go."; + mes "You are wasting your"; + mes "time. Just let me go."; next; - mes "[Police]"; - mes "...How's... your mother?"; + mes "[Officer Guo]"; + mes "So..."; + mes "How's your mother?"; next; mes "[Suspect]"; - mes "My mother!? She's fine!"; + mes "That's none of"; + mes "your business!"; + mes "She's fine, i guess."; next; - mes "[Police]"; - mes "When was the last time"; - mes "you met your mother?"; + mes "[Officer Guo]"; + mes "When was the last"; + mes "time you've seen her?"; next; mes "[Suspect]"; - mes "This dosen't concern you!"; + mes "I just told you,"; + mes "that's none of"; + mes "your business....!"; next; - mes "[Police]"; - mes "But your mother... She"; - mes "still worries about you"; + mes "[Officer Guo]"; + mes "You know, mothers"; + mes "throughout the animal"; + mes "kingdom instinctively"; + mes "care for their young."; + mes "Humans are no exception."; + mes "Yours must be worreid to death"; next; mes "[Suspect]"; mes "..."; + mes "Man..."; + mes "You're starting"; + mes "to weird me out."; next; - mes "[Police]"; - mes "Well... Want to have some"; - mes "stir-fried Poring?"; + mes "[Officer Guo]"; + mes "Funny yhing about humans,"; + mes "though. It seems to be their"; + mes "nature to lie, even when they"; + mes "know they'll be caught. But"; + mes "like all animals, they"; + mes "instinctively fear pain..."; next; mes "[Suspect]"; - mes "Forget it!"; + mes "N-no,no..."; + mes "You gotta be..."; + mes "You're bluffing."; + mes "Right?"; + next; + mes "[Officer Guo]"; + mes "NO."; + mes "You're bluffing."; + mes "Tell me..."; + mes "TELL ME...!!!"; + mes "Admit you did it!!"; close; } -lhz_in02.gat,142,221,9 duplicate(police1) Suspect::plice2 870
\ No newline at end of file +lhz_in02.gat,142,221,8 duplicate(off_guo) Suspect::susp_guo 870
\ No newline at end of file diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 779a79b86..f4302afc2 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -180,4 +180,5 @@ npc: npc/other/dts_warper.txt npc: npc/other/comodo_gambling.txt
npc: npc/other/lighthalzen_bank.txt
npc: npc/other/lighthalzen_prison.txt
+npc: npc/other/lighthalzen_auction.txt
// --------------------------------------------------------------
|