diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/script.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
3 files changed, 6 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 02a6d619b..ab859ec1b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/03/01 + * Fixed the definition of warpwaitingpc so that it allows an optional + argument (number of people to warp). + * Modified the Palm Strike packet so the initial hit animation does not + displays "Miss". * Added a check to prevent trades from being commited if either character is in final-save state. * Checked and cleaned up the online_check code in the char-server. Further diff --git a/src/map/script.c b/src/map/script.c index a68d92ffc..62a656e01 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -4011,13 +4011,12 @@ struct script_function buildin_func[] = { BUILDIN_DEF(changebase,"i"), BUILDIN_DEF(changesex,""), BUILDIN_DEF(waitingroom,"si*"), - BUILDIN_DEF(warpwaitingpc,"sii"), BUILDIN_DEF(delwaitingroom,"*"), BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"), BUILDIN_DEF(enablewaitingroomevent,"*"), BUILDIN_DEF(disablewaitingroomevent,"*"), BUILDIN_DEF(getwaitingroomstate,"i*"), - BUILDIN_DEF(warpwaitingpc,"sii*"), + BUILDIN_DEF(warpwaitingpc,"sii?"), BUILDIN_DEF(attachrid,"i"), BUILDIN_DEF(detachrid,""), BUILDIN_DEF(isloggedin,"i"), diff --git a/src/map/skill.c b/src/map/skill.c index 5e5cee3ac..a5f37f853 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3050,7 +3050,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex] // clif_skill_nodamage(src,bl,skillid,skilllv,0); //Can't make this one display the correct attack animation delay :/ - clif_damage(src,bl,tick,status_get_amotion(src),0,0,1,4,0); //Displays MISS, but better than nothing :X + clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack. skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag); break; |