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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--conf/Changelog.txt2
-rw-r--r--conf/battle/player.conf5
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_require_db.txt2
-rw-r--r--src/map/skill.c4
6 files changed, 13 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 6f74644b9..46186b2fd 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/02/27
+ * Fixed Apple of Idun not checking for bard soul link (bugreport:1028)
+ * Fixed Advanced Adrenaline Rush not working barehanded (bugreport:1049)
+ * Disabled idle_no_autoloot setting (bugreport:1051)
* Removed NODAMAGE and ICEWALL cell types (mem usage back to normal)
- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only
diff --git a/conf/Changelog.txt b/conf/Changelog.txt
index f2170eb4c..17e80c4e1 100644
--- a/conf/Changelog.txt
+++ b/conf/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
+2008/02/27
+ * Disabled idle_no_autoloot setting (bugreport:1051)
2008/02/14
* Removed atcommand @whozeny [ultramage]
2008/02/11
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index b8c1544a5..d93337429 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -137,5 +137,6 @@ bone_drop: 0
character_size: 0
// Idle characters can receive autoloot?
-// Set to the time in seconds where an idle character will stop receiving items from Autoloot.
-idle_no_autoloot: 120
+// Set to the time in seconds where an idle character will stop receiving
+// items from Autoloot (0: disabled).
+idle_no_autoloot: 0
diff --git a/db/Changelog.txt b/db/Changelog.txt
index b6def1d0d..0f726eee7 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -37,6 +37,8 @@
2376 General's_Plate_Mail Increases heal recovery effectiveness on you by 10%
=======================
+2008/02/27
+ * Added barehanded weapons to Full Adrenaline Rush's list [ultramage]
2008/02/07
* Rev. 12183 Updated some existing items and added some others. [L0ne_W0lf]
* Changed NPC_BLEEDING in mob_skill_db to be target not self.
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index 67bf71c26..c7858cadc 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -353,7 +353,7 @@
456,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_ROGUE
457,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_ASSASSIN
458,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_BLACKSMITH
-459,0,0,64,0,0,0,1:2:3:4:5:6:7:8:9:10:12:13:14:15:16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#
+459,0,0,64,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#
460,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HUNTER
461,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_SOULLINKER
462,0,0,120:110:100:90:80:70:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_KAIZEL#Kaizel#
diff --git a/src/map/skill.c b/src/map/skill.c
index 00bfa96cb..17175b741 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6910,8 +6910,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_APPLEIDUN: //Apple of Idun [Skotlex]
{
int heal;
- if (sg->src_id == bl->id)
- break;
+ if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) )
+ break; // affects self only when soullinked
heal = sg->val2;
if(tsc && tsc->data[SC_CRITICALWOUND])
heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;