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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c3
2 files changed, 5 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index db96e5604..7eee026ea 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2010/10/11
+ * Applied ultramage's fix to prevent a segfault when a mob dead event triggered by a land-based skill causes the player to warp. (bugreport:4426) [Paradox924X]
2010/10/10
* Applied Ai4rei's patch to prevent an invalid rid from being attached to the execution of a script. (bugreport:4470) [Paradox924X]
* Added NULL initialization to info variable in map_readfromcache() to satiate compiler. (bugreport:4399) [Paradox924X]
diff --git a/src/map/skill.c b/src/map/skill.c
index 6a7f94e1e..b3dd475a1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9902,6 +9902,9 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
unit = (struct skill_unit *)src;
tick = va_arg(ap,int);
+ if( !unit->alive || bl->prev == NULL )
+ return 0;
+
nullpo_ret(sg = unit->group);
nullpo_ret(ss = map_id2bl(sg->src_id));