diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | sql-files/main.sql | 2 | ||||
-rw-r--r-- | sql-files/upgrade_svn14796.sql | 1 |
3 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d6d67176f..41c7f759e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,6 +1,8 @@ Date Added 2011/04/16 + * Updated field `weapon` in table `char` to default to '0' (bare-handed) rather than '1' (knife) (follow up to r11696). [Ai4rei] + - Apply upgrade_svn14796.sql to reflect the change on existing setups. * Some cleanups related to player and monster states. [Ai4rei] - Moved user_font and bg_id out of states as they are data, not states. - Reordered members of state structs so that bitfields are packed together (less memory gets wasted). diff --git a/sql-files/main.sql b/sql-files/main.sql index 239f8dac3..c2a30e086 100644 --- a/sql-files/main.sql +++ b/sql-files/main.sql @@ -83,7 +83,7 @@ CREATE TABLE IF NOT EXISTS `char` ( `hair` tinyint(4) unsigned NOT NULL default '0', `hair_color` smallint(5) unsigned NOT NULL default '0', `clothes_color` smallint(5) unsigned NOT NULL default '0', - `weapon` smallint(6) unsigned NOT NULL default '1', + `weapon` smallint(6) unsigned NOT NULL default '0', `shield` smallint(6) unsigned NOT NULL default '0', `head_top` smallint(6) unsigned NOT NULL default '0', `head_mid` smallint(6) unsigned NOT NULL default '0', diff --git a/sql-files/upgrade_svn14796.sql b/sql-files/upgrade_svn14796.sql new file mode 100644 index 000000000..21c1bcd55 --- /dev/null +++ b/sql-files/upgrade_svn14796.sql @@ -0,0 +1 @@ +ALTER TABLE `char` MODIFY `weapon` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0'; |