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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/battle.c21
-rw-r--r--src/map/skill.c12
3 files changed, 18 insertions, 18 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ee970c85a..b349e2d0b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/18
+ * Corrected Fog of Wall's "targetted spells fail 75% of the time" feature
+ by making it behave like GTB, that is, you just get a skill-failed on
+ cast-end, no skill-animation at all. [Skotlex]
* Added a proper check to make aggressive mobs never override homun targets
regardless of distance. [Skotlex]
* Removed a bunch of homun-related variables that are not needed at all.
diff --git a/src/map/battle.c b/src/map/battle.c
index 777f75dfc..3d38e3af9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -312,12 +312,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(sc->data[SC_HERMODE].timer != -1 && flag&BF_MAGIC)
return 0;
- if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
- && rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
- return 0;
-
-
- if(sc->data[SC_TATAMIGAESHI].timer != -1 && !flag&BF_MAGIC && flag&BF_LONG)
+ if(sc->data[SC_TATAMIGAESHI].timer != -1 && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG)
return 0;
if(sc->data[SC_KAUPE].timer != -1 &&
@@ -351,10 +346,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
damage>>=1; //Receive 50% damage
}
- if(sc->data[SC_DEFENDER].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+ if(sc->data[SC_DEFENDER].timer != -1 &&
+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
- if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+ if(sc->data[SC_FOGWALL].timer != -1 &&
+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage >>=1;
if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
@@ -405,13 +402,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
//SC effects from caster side.
sc = status_get_sc(src);
if (sc && sc->count) {
- if(sc->data[SC_FOGWALL].timer != -1 && flag&(BF_LONG|BF_MAGIC)) {
- if (flag&BF_MAGIC) {
- if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
- return 0;
- } else if (flag&BF_WEAPON)
+ if(sc->data[SC_FOGWALL].timer != -1 &&
+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage >>=1;
- }
}
if (battle_config.pk_mode && sd && damage)
diff --git a/src/map/skill.c b/src/map/skill.c
index 5334a328a..5ff138468 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2626,11 +2626,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (status_isdead(src) || (src != bl && status_isdead(bl)))
return 1;
- if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl))
+ if (skillid && skill_get_type(skillid) == BF_MAGIC)
{
- if (sd) clif_skill_fail(sd,skillid,0,0);
- //GTB makes all targetted skills silently fail.
- return 1;
+ sc = status_get_sc(bl);
+ if (status_isimmune(bl) || (
+ sc && sc->count && sc->data[SC_FOGWALL].timer != -1 && rand()%100 < 75)
+ ) { //GTB/Fogwall makes all targetted skills silently fail.
+ if (sd) clif_skill_fail(sd,skillid,0,0);
+ return 1;
+ }
}
sc = status_get_sc(src);