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-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--conf/msg_athena.conf4
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_unit_db.txt2
-rw-r--r--doc/script_commands.txt4
-rw-r--r--src/char_sql/int_homun.c71
-rw-r--r--src/map/atcommand.c13
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/chrif.c22
-rw-r--r--src/map/pc.c13
-rw-r--r--src/map/pet.c2
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c24
-rw-r--r--src/map/status.c32
-rw-r--r--src/map/unit.c4
15 files changed, 126 insertions, 82 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 25cabb3c2..8deaea1fd 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,14 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/03/04
+ * Updated the firepillar code so it behaves like the other traps.
+ * Additional status changes now only get triggered if the attack did
+ damage, not if they get absorbed.
+ * Properly set the opt3 value for Moonlight, Changeundead and Soul Link.
+ * Fixed the "no equip" flag of cards not being properly applied when
+ attemting to equip items.
+ * Some corections to the new auth db system. [Skotlex]
2008/03/02
* New optimizations for mail system and adjust to use it on Auctions. [Zephyrus]
- Added a Sql patch to clear all deleted mails. (There is no need to keep that data)
diff --git a/conf/msg_athena.conf b/conf/msg_athena.conf
index 921cb1683..65f045484 100644
--- a/conf/msg_athena.conf
+++ b/conf/msg_athena.conf
@@ -284,7 +284,7 @@
268: Reloaded the Message of the Day.
269: Displaying first %d out of %d matches
//@me output format
-270: *%s %s*
+270: *:%s %s:*
271: You can't drop items on this map
272: You can't trade on this map
273: Commands available:
@@ -390,7 +390,7 @@
383: Main chat already disabled.
384: Main chat is currently enabled. Usage: @main <on|off>, @main <message>.
385: Main chat is currently disabled. Usage: @main <on|off>, @main <message>.
-386: Main@%s : %s
+386: %s :Main: %s
387: You cannot use Main chat while muted.
388: You should enable main chat with "@main on" command.
//NoAsk
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 52049affb..7b5938436 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -44,6 +44,9 @@
=======================
2008/03/04
+ * Updated firepillar so it cannot be placed on top of others.
+ * Changed the default format for @me and @main to avoid crashes on the
+ newer clients. [Skotlex]
* Rev. 12292 Added a slot drooping ninetails. (bugreport:1089) [L0ne_W0lf]
* Rev. 12291 Corrected Field Manual 100% box. (bugreport:1104) [L0ne_W0lf]
2008/03/03
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 908a91ff3..83343bfaf 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -31,7 +31,7 @@
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 3806a2459..24bf4beb6 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5391,10 +5391,10 @@ behavior of the map, you can see the list of the available ones in
'db/const.txt' under 'mf_'.
The map flags alter the behavior of the map regarding teleporting (mf_nomemo,
-mf_noteleport, mf_nowarp, mf_nogo) storing location when disconnected
+mf_noteleport, mf_nowarp, mf_nogo), storing location when disconnected
(mf_nosave), dead branch usage (mf_nobranch), penalties upon death
(mf_nopenalty, mf_nozenypenalty), PVP behavior (mf_pvp, mf_pvp_noparty,
-mf_pvp_noguild, mf_nopvp), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use
+mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use
skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewall),
current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds,
mf_fireworks) and whether day/night will be in effect on this map (mf_indoors).
diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c
index a838ebf1d..df08484ab 100644
--- a/src/char_sql/int_homun.c
+++ b/src/char_sql/int_homun.c
@@ -49,6 +49,18 @@ int mapif_info_homunculus(int fd, int account_id, struct s_homunculus *hd)
return 0;
}
+int mapif_noinfo_homunculus(int fd, int account_id)
+{
+ WFIFOHEAD(fd, sizeof(struct s_homunculus)+9);
+ WFIFOW(fd,0) = 0x3891;
+ WFIFOW(fd,2) = sizeof(struct s_homunculus)+9;
+ WFIFOL(fd,4) = account_id;
+ WFIFOB(fd,8) = 0; // not found.
+ memset(WFIFOP(fd,9), 0, sizeof(struct s_homunculus));
+ WFIFOSET(fd, sizeof(struct s_homunculus)+9);
+ return 0;
+}
+
int mapif_homunculus_deleted(int fd, int flag)
{
WFIFOHEAD(fd, 3);
@@ -157,34 +169,43 @@ int mapif_load_homunculus(int fd)
Sql_ShowDebug(sql_handle);
return 0;
}
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- homun_pt->hom_id = RFIFOL(fd,6);
- Sql_GetData(sql_handle, 1, &data, NULL); homun_pt->char_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, NULL); homun_pt->class_ = atoi(data);
- Sql_GetData(sql_handle, 3, &data, &len); memcpy(homun_pt->name, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 4, &data, NULL); homun_pt->level = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); homun_pt->exp = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); homun_pt->intimacy = (unsigned int)strtoul(data, NULL, 10);
- homun_pt->intimacy = cap_value(homun_pt->intimacy, 0, 100000);
- Sql_GetData(sql_handle, 7, &data, NULL); homun_pt->hunger = atoi(data);
- homun_pt->hunger = cap_value(homun_pt->hunger, 0, 100);
- Sql_GetData(sql_handle, 8, &data, NULL); homun_pt->str = atoi(data);
- Sql_GetData(sql_handle, 9, &data, NULL); homun_pt->agi = atoi(data);
- Sql_GetData(sql_handle, 10, &data, NULL); homun_pt->vit = atoi(data);
- Sql_GetData(sql_handle, 11, &data, NULL); homun_pt->int_ = atoi(data);
- Sql_GetData(sql_handle, 12, &data, NULL); homun_pt->dex = atoi(data);
- Sql_GetData(sql_handle, 13, &data, NULL); homun_pt->luk = atoi(data);
- Sql_GetData(sql_handle, 14, &data, NULL); homun_pt->hp = atoi(data);
- Sql_GetData(sql_handle, 15, &data, NULL); homun_pt->max_hp = atoi(data);
- Sql_GetData(sql_handle, 16, &data, NULL); homun_pt->sp = atoi(data);
- Sql_GetData(sql_handle, 17, &data, NULL); homun_pt->max_sp = atoi(data);
- Sql_GetData(sql_handle, 18, &data, NULL); homun_pt->skillpts = atoi(data);
- Sql_GetData(sql_handle, 19, &data, NULL); homun_pt->rename_flag = atoi(data);
- Sql_GetData(sql_handle, 20, &data, NULL); homun_pt->vaporize = atoi(data);
+ if( !Sql_NumRows(sql_handle) )
+ { //No homunculus found.
+ mapif_noinfo_homunculus(fd, RFIFOL(fd,2));
+ Sql_FreeResult(sql_handle);
+ return 0;
+ }
+ if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ {
+ Sql_ShowDebug(sql_handle);
Sql_FreeResult(sql_handle);
+ return 0;
}
+ homun_pt->hom_id = RFIFOL(fd,6);
+ Sql_GetData(sql_handle, 1, &data, NULL); homun_pt->char_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); homun_pt->class_ = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, &len); memcpy(homun_pt->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 4, &data, NULL); homun_pt->level = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); homun_pt->exp = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); homun_pt->intimacy = (unsigned int)strtoul(data, NULL, 10);
+ homun_pt->intimacy = cap_value(homun_pt->intimacy, 0, 100000);
+ Sql_GetData(sql_handle, 7, &data, NULL); homun_pt->hunger = atoi(data);
+ homun_pt->hunger = cap_value(homun_pt->hunger, 0, 100);
+ Sql_GetData(sql_handle, 8, &data, NULL); homun_pt->str = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); homun_pt->agi = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); homun_pt->vit = atoi(data);
+ Sql_GetData(sql_handle, 11, &data, NULL); homun_pt->int_ = atoi(data);
+ Sql_GetData(sql_handle, 12, &data, NULL); homun_pt->dex = atoi(data);
+ Sql_GetData(sql_handle, 13, &data, NULL); homun_pt->luk = atoi(data);
+ Sql_GetData(sql_handle, 14, &data, NULL); homun_pt->hp = atoi(data);
+ Sql_GetData(sql_handle, 15, &data, NULL); homun_pt->max_hp = atoi(data);
+ Sql_GetData(sql_handle, 16, &data, NULL); homun_pt->sp = atoi(data);
+ Sql_GetData(sql_handle, 17, &data, NULL); homun_pt->max_sp = atoi(data);
+ Sql_GetData(sql_handle, 18, &data, NULL); homun_pt->skillpts = atoi(data);
+ Sql_GetData(sql_handle, 19, &data, NULL); homun_pt->rename_flag = atoi(data);
+ Sql_GetData(sql_handle, 20, &data, NULL); homun_pt->vaporize = atoi(data);
+ Sql_FreeResult(sql_handle);
// Load Homunculus Skill
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `skill_homunculus` WHERE `homun_id`=%d", homun_pt->hom_id) )
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 7b1e4c483..dbb9c1aed 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -545,14 +545,17 @@ int atcommand_jump(const int fd, struct map_session_data* sd, const char* comman
sscanf(message, "%d %d", &x, &y);
- if (x <= 0) //If coordinates are 'wrong', random jump.
- x = -1;
- if (y <= 0)
- y = -1;
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
+ if (map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map.
return -1;
}
+
+ if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
+ { //This is to prevent the pc_setpos call from printing an error.
+ clif_displaymessage(fd, msg_txt(2));
+ x = y = 0; //Invalid cell, use random spot.
+ }
+
pc_setpos(sd, sd->mapindex, x, y, 3);
sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d
clif_displaymessage(fd, atcmd_output);
diff --git a/src/map/battle.c b/src/map/battle.c
index 1f7295578..c8e822a63 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -158,7 +158,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
{
map_freeblock_lock();
status_fix_damage(dat->src, target, dat->damage, dat->delay);
- if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
+ if (dat->damage > 0 && dat->attack_type)
{
if (!status_isdead(target))
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
@@ -179,7 +179,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
if (!battle_config.delay_battle_damage) {
map_freeblock_lock();
status_fix_damage(src, target, damage, ddelay);
- if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
+ if (damage > 0 && attack_type)
{
if (!status_isdead(target))
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
diff --git a/src/map/chrif.c b/src/map/chrif.c
index db59e4097..941e17968 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -116,9 +116,9 @@ bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
struct auth_node *node;
if ((node=chrif_auth_check(account_id, char_id, state)))
{
- if (node->fd && session[node->fd] && node->sd &&
- session[node->fd]->session_data == node->sd)
- session[node->fd]->session_data = NULL;
+ int fd = node->sd?node->sd->fd:node->fd;
+ if (session[fd] && session[fd]->session_data == node->sd)
+ session[fd]->session_data = NULL;
if (node->char_dat) aFree(node->char_dat);
if (node->sd) aFree(node->sd);
ers_free(auth_db_ers, node);
@@ -558,7 +558,9 @@ void chrif_authok(int fd)
if ((node = chrif_search(account_id)))
{ //Is the character already awaiting authorization?
- if (node->state == ST_LOGIN && node->sd)
+ if (node->state != ST_LOGIN)
+ return; //character in logout phase, do not touch that data.
+ if (node->sd)
{
sd = node->sd;
if(node->char_dat == NULL &&
@@ -566,16 +568,18 @@ void chrif_authok(int fd)
node->char_id == char_id &&
node->login_id1 == RFIFOL(fd, 8))
{ //Auth Ok
- if (!pc_authok(sd, RFIFOL(fd, 16), RFIFOL(fd, 12), status))
- chrif_auth_delete(account_id, char_id, ST_LOGIN);
+ if (pc_authok(sd, RFIFOL(fd, 16), RFIFOL(fd, 12), status))
+ return;
} else { //Auth Failed
pc_authfail(sd);
chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
- chrif_auth_delete(account_id, char_id, ST_LOGIN);
}
+ chrif_auth_delete(account_id, char_id, ST_LOGIN);
+ return;
}
- //Otherwise discard the entry received as we already have information.
- return;
+ //When we receive double login info and the client has not connected yet,
+ //discard the older one and keep the new one.
+ chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
// Awaiting for client to connect.
diff --git a/src/map/pc.c b/src/map/pc.c
index 489ff18d9..2a9299658 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -555,12 +555,17 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
- if(map[sd->bl.m].flag.pvp && item->flag.no_equip&1)
+ if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1)))
return 0;
- if(map_flag_gvg(sd->bl.m) && item->flag.no_equip&2)
+ if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2)))
return 0;
- if(map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone)
- return 0;
+ if(map[sd->bl.m].flag.restricted)
+ {
+ int flag =map[sd->bl.m].zone;
+ if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag))
+ return 0;
+ }
+
if (sd->sc.count) {
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
diff --git a/src/map/pet.c b/src/map/pet.c
index f8ee3e216..0ccae4701 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -624,7 +624,7 @@ int pet_menu(struct map_session_data *sd,int menunum)
return 1;
//You lost the pet already.
- if(!sd->status.pet_id || sd->pd->pet.intimate <= 0)
+ if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate)
return 1;
switch(menunum) {
diff --git a/src/map/script.c b/src/map/script.c
index 8fc6ad3f5..e0b1db6db 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12152,7 +12152,7 @@ BUILDIN_FUNC(getmonsterinfo)
mob_id = script_getnum(st,2);
if (!mobdb_checkid(mob_id)) {
- ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
+ ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
if ( !script_getnum(st,3) ) //requested a string
script_pushconststr(st,"null");
else
diff --git a/src/map/skill.c b/src/map/skill.c
index 3ce19042a..3855891a9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1630,7 +1630,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if (!dmg.amotion) {
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
- if (dmg.dmg_lv == ATK_DEF || damage > 0) {
+ if (damage > 0) {
if (!status_isdead(bl))
skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick);
//Counter status effects [Skotlex]
@@ -6824,15 +6824,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_delunit(src);
break;
- case UNT_FIREPILLAR_ACTIVE:
- skill_area_temp[1] = 0;
- map_foreachinrange(skill_attack_area,bl,
- skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
- BF_MAGIC,ss,&src->bl,sg->skill_id,sg->skill_lv,tick,0,BCT_ENEMY); // area damage [Celest]
- sg->interval = -1; //Mark it used up so others can't trigger it for massive splash damage. [Skotlex]
- sg->limit=DIFF_TICK(tick,sg->tick) + 1500;
- break;
-
case UNT_SKIDTRAP:
{
skill_blown(&src->bl,bl,skill_get_blewcount(sg->skill_id,sg->skill_lv),unit_getdir(bl),0);
@@ -6874,8 +6865,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
+ case UNT_FIREPILLAR_ACTIVE:
map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
- clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
+ if (sg->unit_id != UNT_FIREPILLAR_ACTIVE)
+ clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
src->range = -1; //Disable range so it does not invoke a for each in area again.
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
break;
@@ -9056,12 +9049,6 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
case UNT_FLASHER:
skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
break;
- case UNT_LANDMINE:
- case UNT_BLASTMINE:
- case UNT_CLAYMORETRAP:
- case UNT_FREEZINGTRAP:
- skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
- break;
case UNT_GROUNDDRIFT_WIND:
if(skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1))
sc_start(bl,SC_STUN,5,sg->skill_lv,skill_get_time2(sg->skill_id, sg->skill_lv));
@@ -9083,7 +9070,8 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
skill_blown(src,bl,skill_get_blewcount(sg->skill_id,sg->skill_lv),-1,0);
break;
default:
- return 0;
+ skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
+ break;
}
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index 595bccee1..eae8805e4 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6026,11 +6026,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
opt_flag = 0;
break;
//0x100 missing?
-// TODO:
-// case SC_MOONLIT:
-// sc->opt3 |= 0x200;
-// opt_flag = 0;
-// break;
+ case SC_DANCING:
+ if ((val1&0xFFFF) == CG_MOONLIT)
+ sc->opt3 |= 0x200;
+ opt_flag = 0;
+ break;
case SC_MARIONETTE:
case SC_MARIONETTE2:
sc->opt3 |= 0x400;
@@ -6056,11 +6056,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc->opt3 |= 0x8000;
opt_flag = 0;
break;
-// TODO:
-// case SC_BIOLABAURA:
-// sc->opt3 |= 0x10000;
-// opt_flag = 0;
-// break;
+ case SC_CHANGEUNDEAD:
+ sc->opt3 |= 0x10000;
+ opt_flag = 0;
+ break;
//OPTION
case SC_HIDING:
sc->option |= OPTION_HIDE;
@@ -6613,6 +6612,11 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
sc->opt3 &= ~0x80;
opt_flag = 0;
break;
+ case SC_DANCING:
+ if ((sce->val1&0xFFFF) == CG_MOONLIT)
+ sc->opt3 &= ~0x200;
+ opt_flag = 0;
+ break;
case SC_MARIONETTE:
case SC_MARIONETTE2:
sc->opt3 &= ~0x400;
@@ -6630,6 +6634,14 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
sc->opt3 &= ~0x2000;
opt_flag = 0;
break;
+ case SC_SPIRIT:
+ sc->opt3 &= ~0x8000;
+ opt_flag = 0;
+ break;
+ case SC_CHANGEUNDEAD:
+ sc->opt3 &= ~0x10000;
+ opt_flag = 0;
+ break;
default:
opt_flag = 0;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index 66f362085..164e84327 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1706,7 +1706,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
case BL_PET:
{
struct pet_data *pd = (struct pet_data*)bl;
- if( pd->pet.intimate <= 0 && !(pd->msd && pd->msd->state.active) )
+ if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
{ //If logging out, this is deleted on unit_free
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
@@ -1721,7 +1721,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
{
struct homun_data *hd = (struct homun_data *) bl;
ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
- if(!hd->homunculus.intimacy && !(hd->master && hd->master->state.active) )
+ if(!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) )
{ //If logging out, this is deleted on unit_free
clif_emotion(bl, 28) ; //sob
clif_clearunit_area(bl,clrtype);