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-rw-r--r--src/config/renewal.h1
-rw-r--r--src/map/battle.c2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/config/renewal.h b/src/config/renewal.h
index 3b11aff74..36615d63b 100644
--- a/src/config/renewal.h
+++ b/src/config/renewal.h
@@ -60,6 +60,7 @@
/// - damage is NOT increased by 400%
/// - it does NOT affect grimtooth
/// - weapon and status ATK are increased
+/// - some skill's damage ratio has modified
#define RENEWAL_EDP
/// renewal ASPD [malufett]
diff --git a/src/map/battle.c b/src/map/battle.c
index e56e3d12d..687db1b95 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2498,12 +2498,14 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
}
//Skill damage modifiers that stack linearly
if(sc && skill_id != PA_SACRIFICE){
+#ifdef RENEWAL_EDP
if( sc->data[SC_EDP] ){
if( skill_id == AS_SONICBLOW ||
skill_id == GC_COUNTERSLASH ||
skill_id == GC_CROSSIMPACT )
skillratio >>= 1;
}
+#endif
if(sc->data[SC_OVERTHRUST])
skillratio += sc->data[SC_OVERTHRUST]->val3;
if(sc->data[SC_OVERTHRUSTMAX])