diff options
-rw-r--r-- | db/re/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 13 | ||||
-rw-r--r-- | src/map/skill.c | 23 | ||||
-rw-r--r-- | src/map/unit.c | 8 |
4 files changed, 30 insertions, 16 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 803129016..391601cc7 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -411,7 +411,7 @@ 365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0, HW_MAGICCRASHER,Stave Crasher 366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0, HW_MAGICPOWER,Mystical Amplification 367,9,8,1,0,0xD0,0,5,1,no,0,0,0,misc,0, PA_PRESSURE,Gloria Domini -368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0, PA_SACRIFICE, Martyr's Reckoning +368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0, PA_SACRIFICE, Martyr's Reckoning 369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0, PA_GOSPEL,Battle Chant 370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3, CH_PALMSTRIKE,Raging Palm Strike 371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0, CH_TIGERFIST,Glacier Fist diff --git a/src/map/battle.c b/src/map/battle.c index 112e8b723..1d794cc99 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3279,7 +3279,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case MG_COLDBOLT: { struct status_change *sc = status_get_sc(src); if ( sc && sc->count ) { - if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) { + if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech] ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax] ad.flag = BF_WEAPON|BF_SHORT; @@ -3293,7 +3293,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case MG_FIREBOLT: { struct status_change *sc = status_get_sc(src); if ( sc && sc->count ) { - if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) { + if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100; ad.div_ = 1; ad.flag = BF_WEAPON|BF_SHORT; @@ -3307,7 +3307,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case MG_LIGHTNINGBOLT: { struct status_change *sc = status_get_sc(src); if ( sc && sc->count ) { - if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) { + if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100; ad.div_ = 1; ad.flag = BF_WEAPON|BF_SHORT; @@ -4412,9 +4412,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); } if( sc->data[SC_SPELLFIST] ) { - if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ) - wd = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag); - else + if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ){ + struct Damage ad = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag|BF_SHORT); + wd.damage = ad.damage; + }else status_change_end(src,SC_SPELLFIST,INVALID_TIMER); } if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 ) diff --git a/src/map/skill.c b/src/map/skill.c index 9a2e3ed6f..25a921c6f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6288,11 +6288,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in unit_skillcastcancel(src,1); if(sd) { int sp = skill_get_sp(sd->skillid_old,sd->skilllv_old); + if( skillid == SO_SPELLFIST ){ + sc_start4(src,type,100,skilllv+1,skilllv,sd->skillid_old,sd->skilllv_old,skill_get_time(skillid,skilllv)); + sd->skillid_old = sd->skilllv_old = 0; + break; + } sp = sp * (90 - (skilllv-1)*20) / 100; if(sp < 0) sp = 0; status_zap(src, 0, sp); - if( skillid == SO_SPELLFIST ) - sc_start4(src,type,100,skilllv+1,skilllv,(sd->skillid_old)?sd->skillid_old:MG_FIREBOLT,(sd->skilllv_old)?sd->skilllv_old:skilllv,skill_get_time(skillid,skilllv)); } break; case SA_SPELLBREAKER: @@ -7442,7 +7445,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( sd && tstatus && !battle_check_undead(tstatus->race, tstatus->def_ele) ) { i = skill_calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true); - if(dstsd && pc_ismadogear(dstsd)) i = 0; // Should heal by 0 or won't do anything? [malufett] + + if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl) || (tsc && tsc->data[SC_BERSERK])) + i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] + status_heal(bl, i, 0, 1); clif_skill_nodamage(bl, bl, skillid, i, 1); } @@ -8662,8 +8668,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if(ud->skillid != SA_CASTCANCEL && - !(ud->skillid == SO_SPELLFIST && (sd && (sd->skillid_old == MG_FIREBOLT || sd->skillid_old == MG_COLDBOLT || sd->skillid_old == MG_LIGHTNINGBOLT))) ) {// otherwise handled in unit_skillcastcancel() + if(ud->skillid != SA_CASTCANCEL && ud->skillid != SO_SPELLFIST) {// otherwise handled in unit_skillcastcancel() if( ud->skilltimer != tid ) { ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid); ud->skilltimer = INVALID_TIMER; @@ -11836,8 +11841,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh // perform skill-specific checks (and actions) switch( skill ) { - case SA_CASTCANCEL: - case SO_SPELLFIST: + case SO_SPELLFIST: + if(sd->skillid_old != MG_FIREBOLT && sd->skillid_old != MG_COLDBOLT && sd->skillid_old != MG_LIGHTNINGBOLT){ + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + return 0; + } + case SA_CASTCANCEL: if(sd->ud.skilltimer == INVALID_TIMER) { clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; diff --git a/src/map/unit.c b/src/map/unit.c index af4f95350..71baef598 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1072,7 +1072,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if(sd) { switch(skill_num){ case SA_CASTCANCEL: - case SO_SPELLFIST: if(ud->skillid != skill_num){ sd->skillid_old = ud->skillid; sd->skilllv_old = ud->skilllv; @@ -1107,7 +1106,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh return 0; } break; - + case MG_FIREBOLT: + case MG_LIGHTNINGBOLT: + case MG_COLDBOLT: + sd->skillid_old = skill_num; + sd->skilllv_old = skill_lv; + break; } if (!skill_check_condition_castbegin(sd, skill_num, skill_lv)) return 0; |