diff options
-rw-r--r-- | Dev/todo-for-stable.txt | 74 |
1 files changed, 39 insertions, 35 deletions
diff --git a/Dev/todo-for-stable.txt b/Dev/todo-for-stable.txt index d1d8b2f4e..c95ab9337 100644 --- a/Dev/todo-for-stable.txt +++ b/Dev/todo-for-stable.txt @@ -1,35 +1,39 @@ -Place in this file any updates you did on trunk that should be merged into -stable. Remove it from the list once merged. - -- restricted mapflag (which restricts equipment/cards from being used in - certain maps) -- function battle_calc_return_damage which encapsulates damage return - cards/status. -- The update to the status change structure which unifies opt values in the - same structure as sc_data ones. Also includes a rewrite of - status_change_start as well as battle options for adjusting sc-def and - max-sc-def. -- Improved npc timers which enable multiple characters to be attached to a - timer, and each one will be executed with the attached player accordingly. -- irc bot system (which isn't even finished yet on trunk) -- The new implementation of NPC_POWERUP which uses SC_INKATK rather than - Explosion Spirits. -- Stat window showing the added damage of both weapons for dual-wielding - assassins. -- Deleting pet eggs from inventory after the pet data has arrived, not upon - hatching request. -- Battle option pk_level_range, allow_es_magic_player -- Cleanup of pc_useitem code -- Autocasted Teleport should now show a menu. -- Skill system update, usage of the new splash area range column in the db. - Code-wise lots of code cleanup. -- Skill SG_MIRACLE -- Gangster's Paradise behaviour update. -- Menu-based skill update to allow menu skills to be precasted. -- Cleanup of the global chat function. -- Revert the map-sql handling of the gm-list retrieval. -- Send the guild/party mini-dots on map-login. -- Updated the path-finding routines from jA -- Replace pc_break_equip for skill_break_equip -- Battle function autoskill_stacking -- The new non-stackable autospell implementation. +Place in this file any updates you did on trunk that should be merged into
+stable. Remove it from the list once merged.
+
+- restricted mapflag (which restricts equipment/cards from being used in
+ certain maps)
+- function battle_calc_return_damage which encapsulates damage return
+ cards/status.
+- The update to the status change structure which unifies opt values in the
+ same structure as sc_data ones. Also includes a rewrite of
+ status_change_start as well as battle options for adjusting sc-def and
+ max-sc-def.
+- Improved npc timers which enable multiple characters to be attached to a
+ timer, and each one will be executed with the attached player accordingly.
+- irc bot system (which isn't even finished yet on trunk)
+- The new implementation of NPC_POWERUP which uses SC_INKATK rather than
+ Explosion Spirits.
+- Stat window showing the added damage of both weapons for dual-wielding
+ assassins.
+- Deleting pet eggs from inventory after the pet data has arrived, not upon
+ hatching request.
+- Battle option pk_level_range, allow_es_magic_player
+- Cleanup of pc_useitem code
+- Autocasted Teleport should now show a menu.
+- Skill system update, usage of the new splash area range column in the db.
+ Code-wise lots of code cleanup.
+- Skill SG_MIRACLE
+- Gangster's Paradise behaviour update.
+- Menu-based skill update to allow menu skills to be precasted.
+- Cleanup of the global chat function.
+- Revert the map-sql handling of the gm-list retrieval.
+- Send the guild/party mini-dots on map-login.
+- Updated the path-finding routines from jA
+- Replace pc_break_equip for skill_break_equip
+- Battle function autoskill_stacking
+- The new non-stackable autospell implementation.
+- Added autoequip flag to map-server item_data structure.
+- Added autoequip flag check to pc_takeitem.
+- Added script command 'autoequip', 'equip' and 'setbattleflag'.
+- VC7.1 vcprojs updated.
|