diff options
-rw-r--r-- | db/item_db.txt | 2 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | db/skill_require_db.txt | 12 | ||||
-rw-r--r-- | src/map/battle.c | 7 |
4 files changed, 10 insertions, 15 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index 4850d6057..486be549e 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -2648,7 +2648,7 @@ // Bullets
13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
-13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,0x01000000,7,2,32768,,1,,4,{ bonus2 bAddEff,Eff_Bleeding,50; },{},{}
+13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,0x01000000,7,2,32768,,1,,3,{ bonus2 bAddEff,Eff_Bleeding,50; },{},{}
13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,0x01000000,7,2,32768,,1,,5,{ bonus bAtkEle,Ele_Fire; },{},{}
13204,Lightning_Sphere,Lightning Sphere,10,80,,5,50,,,,0x01000000,7,2,32768,,1,,5,{ bonus bAtkEle,Ele_Wind; },{},{}
13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,0x01000000,7,2,32768,,1,,5,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,50; },{},{}
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index a94c947a5..10975c260 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -882,7 +882,7 @@ //===== Ninja ==============================
//-- NJ_HUUMA // Unknown casting time. temp value (taken from jA)
-525,1000,0,0,0,0
+525,1000,1000,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0
//-- NJ_TATAMIGAESHI
@@ -899,7 +899,7 @@ 532,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
//-- NJ_KOUENKA
-534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
+534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
//-- NJ_KAENSIN
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,0,0,20000,0,
//-- NJ_BAKUENRYU
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 2227f77b7..d3886244e 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -396,22 +396,22 @@ //temp plugs
500,0,0,2,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
-502,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
-503,0,0,30,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
+502,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
+503,0,0,30,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
504,0,0,10,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
506,0,0,10,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
507,0,0,7,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
-508,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
+508,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
513,0,0,15:20:25:30:35,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
514,0,0,11:12:13:14:15,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
-518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,4,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
-519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,4,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
-520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,4,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
+518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
+519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
+520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
523,0,0,2,0,0,0,99,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
524,0,0,30:25:20:15:10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
diff --git a/src/map/battle.c b/src/map/battle.c index a0ef681a1..562ac6ce3 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2882,13 +2882,8 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, case W_REVOLVER: case W_RIFLE: case W_GATLING: - if (sd->inventory_data[damage]->look != A_BULLET) { - clif_arrow_fail(sd,0); - return 0; - } - break; case W_SHOTGUN: - if (sd->inventory_data[damage]->look != A_SHELL) { + if (sd->inventory_data[damage]->look != A_BULLET) { clif_arrow_fail(sd,0); return 0; } |