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-rw-r--r--Changelog-SVN.txt2
-rw-r--r--Dev/bugs.txt4
-rw-r--r--src/map/pc.c6
3 files changed, 7 insertions, 5 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index e54a6a33c..822406d03 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -1,6 +1,8 @@
Date Added
02/23
+ * Fixed another bad typo causing @allskill to not add points into advanced job
+ skills [celest]
* Fixed a bad typo in status.c's StatusChangeTable [celest]
* Corrected Spiral Pierce's hits in the skill_db [celest]
* Moved /common/*.o into a obj folder when compiling [celest]
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index 55481dbf0..09021565c 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -297,8 +297,8 @@ Problem: Compilers Bug: Some skills don't work under win32 builds
e.g. Whispers can't cloak... Players can't Hide, etc
LINUX builds work fine (or maybe 116x fukked them up...)
oh yeah, Celest mentoned it
-Assigned: N/A
-Progress: 0%
+Assigned: Celest
+Progress: 100% [My bad, fixed ^^; ]
Problem: Rogues Skill "back stab" works without PREPARING arrows.
It consumes arrows, but works even when them aren't prepered (equipped)
diff --git a/src/map/pc.c b/src/map/pc.c
index 0a5ef8a67..52c2b6a8f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1001,7 +1001,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
}
if (sd->status.job_level < skill_tree[s][c][i].joblv)
f=0;
- if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9)
+ else if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9)
f=0;
}
if(f && sd->status.skill[id].id==0 ){
@@ -4348,9 +4348,9 @@ int pc_allskillup(struct map_session_data *sd)
}
if(battle_config.enable_upper_class){ //confで無?でなければ?み?む
for(i=355;i<411;i++)
- sd->status.skill[i].id=i;
+ sd->status.skill[i].lv=skill_get_max(i);
for(i=475;i<480;i++)
- sd->status.skill[i].id=i;
+ sd->status.skill[i].lv=skill_get_max(i);
}
}
else {