summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/battle.c5
2 files changed, 5 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2ceb46812..8da1efe3e 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -9,6 +9,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
item_avail in the shop (the real one was added in inventory).
* Implemented config setting 'vending_over_max', to let people configure
the behavior of vending items over the MAX_ZENY limit [ultramage]
+ * Fixed mapserv crash, thanks to Konard [Lupus]
2008/04/15
* Use the same code for script commands getitem & getitem2 as @item to avoid
bug in bugreport:1324 (non-stackable items are stacked) [Toms]
diff --git a/src/map/battle.c b/src/map/battle.c
index 19ccf23f5..ae8f13c17 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2346,7 +2346,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (skill_num == NPC_EARTHQUAKE)
{ //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
//Also divide the extra bonuses from atk2 based on the number in range [Kevin]
- ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag;
+ if(mflag>0)
+ ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag;
+ else
+ ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num));
}
if(ad.damage<1)