diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | src/map/battle.c | 8 |
4 files changed, 7 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 00f851878..81243d025 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
+ * Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
* Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex]
* Added a check on status-change load to prevent loading speed-affecting
diff --git a/db/Changelog.txt b/db/Changelog.txt index 8a848fe37..e1f685814 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,7 @@ =========================
08/02
+ * Changed Scream and Hammerfall's stun duration to 5 seconds. [Skotlex]
* Converted NJ_HYOUSYOURAKU from jAthena since our version was lacking a time2 [Playtester]
* Reverted LOD card changes as well [Playtester]
* Reverted some changes. [MasterOfMuppets]
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 69606d4f8..707babeda 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -200,7 +200,7 @@ //-- BS_REPAIRWEAPON
108,7500,0,0,0,0
//-- BS_HAMMERFALL
-110,0,0,0,0,3000
+110,0,0,0,0,5000
//-- BS_ADRENALINE
111,0,0,0,30000:60000:90000:120000:150000,0
//-- BS_WEAPONPEFECT
@@ -508,7 +508,7 @@ //-- DC_UGLYDANCE
325,0,0,0,30000,3000
//-- DC_SCREAM
-326,0,3000,0,0,3000
+326,0,3000,0,0,5000
//-- DC_HUMMING
327,0,0,0,60000,20000
//-- DC_DONTFORGETME
diff --git a/src/map/battle.c b/src/map/battle.c index 6c0f57651..4e4126831 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1130,11 +1130,9 @@ static struct Damage battle_calc_weapon_attack( status_set_hp(src, 1, 0); break; case PA_SACRIFICE: - skill = sstatus->max_hp* 9/100; - status_zap(src, skill, 0);//Damage to self is always 9% - clif_damage(src,src, gettick(), 0, 0, skill, 0 , 0, 0); - - wd.damage = skill; + wd.damage = sstatus->max_hp* 9/100; + status_zap(src, wd.damage, 0);//Damage to self is always 9% + clif_damage(src,src, gettick(), 0, 0, wd.damage, 0 , 0, 0); wd.damage2 = 0; if (sc && sc->data[SC_SACRIFICE].timer != -1) |