diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/mob.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6b4c9cace..392dfc8c3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Fixed the map_search_freecell error which was making mobs fail to
+ respawn. [Skotlex]
* Added in Lupus's suggestion of not making multi-slot headgears set all
slot view-ids, which supposedly causes the client to re-draw the headgear
multiple times on characters. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c index a7832a972..0c76cdb27 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -638,7 +638,7 @@ int mob_spawn (struct mob_data *md) if ((md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys) { //Monster can be spawned on an area. - if (!map_search_freecell(NULL, -1, + if (!map_search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0)) { // retry again later |