diff options
-rw-r--r-- | Changelog.txt | 5 | ||||
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/produce_db.txt | 4 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/skill_require_db.txt | 563 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 221 | ||||
-rw-r--r-- | src/map/skill.h | 55 |
8 files changed, 472 insertions, 384 deletions
diff --git a/Changelog.txt b/Changelog.txt index 6c0f4452a..5afa9598f 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,4 +1,9 @@ Date Added +11/20 * Skill updates [celest] + - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) + - Create Deadly Poison, thanks to DracoRPG! + - Added effect for Meteor Assault + 11/19 * Re-added check for empty bottle when using aqua benedicta. [Valaris] * Fixed skills not showing after using @allskill [celest] diff --git a/db/Changelog.txt b/db/Changelog.txt index e56832619..2e920c5a8 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -5,6 +5,10 @@ Ayathoya items == Added but no effect ( all are "ect" itens) Skill databases == celest working on them i believe. +11/20 - Added deadly poison bottle to produce_db.txt [celest] + - Edited ASC_CDP in skill_require_db.txt + - Edited ASC_EDP in skill_cast_db.txt + 11/17 - Corrected max level for cloaking in skill_tree.txt [celest] 11/16 diff --git a/db/produce_db.txt b/db/produce_db.txt index 64ef52fef..bb1912622 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -64,7 +64,7 @@ 1460,3,104,984,8,999,10,720,5 1463,3,104,984,12,999,10 1410,3,104,984,12,723,3,923,1 -// Potions ItemLV=32 MaterialID1=製造の書 +// Potions ItemLV=32 MaterialID1=? 501,32,228,7144,0,507,1,1093,1 503,32,228,7144,0,508,1,1093,1 504,32,228,7144,0,509,1,1093,1 @@ -98,3 +98,5 @@ 675,64,385,7232,1 //Mysterious Ore Coin <- Mysterious Ore 674,64,385,7233,1 +//Deadly Poison Bottle ItemLV=256 +678,256,407,937,1,939,1,952,1,7033,1,972,1,657,1,713,1 diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index bb0fe6329..4e4c7bdda 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -240,7 +240,7 @@ 374,3000,5000,0,0 //PF_SOULCHANGE#ソウルチェンジ# 375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン# -378,0,2000,20000:30000:40000:50000:60000,0 //ASC_EDP#エンチャントデッドリーポイズン# +378,0,2000,20000:30000:40000:50000:60000,20000:30000:40000:50000:60000 //ASC_EDP#エンチャントデッドリーポイズン# 379,0,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //ASC_BREAKER 380,0,0,30000,0 //SN_SIGHT#トゥルーサイト# 381,1000,1200,0,0,0 //SN_FALCONASSAULT diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 5bced3cac..160cc6c22 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -1,279 +1,294 @@ -//skill_require_db.txt?AthenaDB?? 2004/06/16 02:45:31 +0900 (JST),,,,,,,,,,,,,,,,,,,,,,,,,,,,, +//skill_require_db.txt?AthenaDB?? 2004/07/26 17:00:13 +0900 (JST) //id,list_hp,list_maxhp,list_sp,list_hp_rate,list_sp_rate,list_zeny,list_weapon,state,spiritball,itemid1,amount1,itemid2,amount2,itemid3,amount3,itemid4,amount4,itemid5,amount5,itemid6,amount6,itemid7,amount7,itemid8,amount8,itemid9,amount9,itemid10,amount10 -5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#????# -6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#?????# -7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#????????# -8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_ENDURE#?????# - -10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#???# -11,0,0,9:9:9:12:12:12:15:15:15:18,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#???????# -12,0,0,30:30:30:35:35:35:40:40:40:40,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SAFETYWALL#?????????# -13,0,0,18:14:24:20:30:26:36:32:42:38,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#????????# -14,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#???????# -15,0,0,25:24:23:22:21:20:19:18:17:16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#????????# -16,0,0,25,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#???????# -17,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBALL#????????# -18,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREWALL#?????????# -19,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#????????# -20,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#?????????# -21,0,0,29:34:39:44:49:54:59:64:69:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#????????# - -24,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#???# -25,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_PNEUMA#????# -26,0,0,9:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_TELEPORT#?????# -27,0,0,35:32:29:26,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_WARP#???????# -28,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#???# -29,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_INCAGI#????# -30,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_DECAGI#????# -31,0,0,10,0,0,0,99,water,0,713,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#?????????# -32,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CRUCIS#????????# -33,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_ANGELUS#??????# -34,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_BLESSING#??????# -35,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CURE#????# - -40,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#??????# -41,0,0,30,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_VENDING#????# -42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#??????# - -45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#?????# -46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#???????????# -47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_SHOWER#???????# - -50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#?????# -51,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_HIDING#??????# -52,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_POISON#?????# -53,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_DETOXIFY#??# -54,0,0,60,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_RESURRECTION#???????# - -56,0,0,7,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_PIERCE#????# -57,0,0,12,0,0,0,4:05,riding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BRANDISHSPEAR#???????????# -58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#??????# -59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#????????# -60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#??????????# -61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#????????# -62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BOWLINGBASH#?????????# - -66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#??????????# -67,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#??????# -68,0,0,14:18:22:26:30,0,0,0,99,none,0,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_ASPERSIO#??????# -69,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_BENEDICTIO#????# -70,0,0,15:18:21:24:27:30:33:36:39:42,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SANCTUARY#???????# -71,0,0,6:8:10:12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#???????# -72,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#?????# -73,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_KYRIE#????????# -74,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#????????# -75,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_GLORIA#????# -76,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#?????????# -77,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_TURNUNDEAD#????????# -78,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#?????????# -79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#??????????# -80,0,0,75,0,0,0,99,none,0,717,0:0:0:0:0:1:1:1:1:1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#????????# -81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#????????# - -83,0,0,30:34:40:44:50:54:60:64:70:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#???????# -84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#????????# -85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#????????????# -86,0,0,15:20:25:30:35,0,0,0,99,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_WATERBALL#????????# -87,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ICEWALL#???????# -88,0,0,45:43:41:39:37:35:33:31:29:27,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#???????# -89,0,0,78,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_STORMGUST#???????# -90,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#???????# -91,0,0,28:32:36:40:44,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#????????# -92,0,0,5:10:15:20:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#??????# -93,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#???????# - -108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#????# - -110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#????????# -111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE#??????????# -112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_WEAPONPERFECT#????????????# -113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#????????# -114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_MAXIMIZE#?????????# 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//AS_VENOMDUST#??????# -141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#??????????# -142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#????# -143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#?????# - -147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#???# -148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#???????# -149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#???# -150,0,0,7,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#???????# -151,0,0,3,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#???# -152,0,0,2,0,0,0,99,none,0,7049,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#???# -153,0,0,12,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#???????????# 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-232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#???????# -233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_SPHEREMINE#????????# -234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#????????????# -235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#????????????# -236,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#????????????# -237,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#???????????# - -249,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#??????# -250,0,0,10,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#????????# -251,0,0,12,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#?????????# 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//BA_FROSTJOKE#??????# -319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_WHISTLE#??# -320,0,0,38:41:44:47:50:53:56:59:62:65,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_ASSASSINCROSS#??????????# -321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI#?????# -322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_APPLEIDUN#???????# - -324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#???# -325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_UGLYDANCE#????????# -326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SCREAM#?????# -327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_HUMMING#????# -328,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_DONTFORGETME#???????# -329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS#?????# -330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#?????????# - -334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#???????# -335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#?????????# -336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#????????# - - - -355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#???????# -356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#?????# -357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#??????????# -358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#??????????# -359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#?????# -360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_FURY#?????# -361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#???????# -362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#????# - -365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#??????????# -366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#?????# -367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#??????# -368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#???????# -369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#????# -370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#?????# -371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#???# -372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#????# +5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#バッシュ# +6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#プロボック# +7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#マグナムブレイク# +8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_ENDURE#インデュア# + +10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#サイト# +11,0,0,9:9:9:12:12:12:15:15:15:18,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#ナパ?ムビ?ト# +12,0,0,30:30:30:35:35:35:40:40:40:40,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SAFETYWALL#セイフティウォ?ル# +13,0,0,18:14:24:20:30:26:36:32:42:38,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#ソウルストライク# +14,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#コ?ルドボルト# +15,0,0,25:24:23:22:21:20:19:18:17:16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#フロストダイバ?# +16,0,0,25,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#スト?ンカ?ス# +17,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBALL#ファイア?ボ?ル# +18,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREWALL#ファイア?ウォ?ル# +19,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#ファイア?ボルト# +20,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#ライトニングボルト# +21,0,0,29:34:39:44:49:54:59:64:69:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#サンダ?スト?ム# + +24,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#ルアフ# +25,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_PNEUMA#ニュ?マ# +26,0,0,9:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_TELEPORT#テレポ?ト# +27,0,0,35:32:29:26,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_WARP#ワ?プポ?タル# +28,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#ヒ?ル# +29,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_INCAGI#速度?加# +30,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_DECAGI#速度減少# +31,0,0,10,0,0,0,99,water,0,713,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#アクアベネディクタ# +32,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CRUCIS#シグナムクルシス# +33,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_ANGELUS#エンジェラス# +34,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_BLESSING#ブレッシング# +35,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CURE#キュア?# + +40,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#アイテム鑑定# +41,0,0,30,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_VENDING#露店開設# +42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#メマ?ナイト# + +45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#集中力向上# +46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#ダブルストレイフィング# +47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_SHOWER#アロ?シャワ?# + +50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#スティ?ル# +51,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_HIDING#ハイディング# +52,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_POISON#インベナム# +53,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_DETOXIFY#解毒# +54,0,0,60,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_RESURRECTION#リザレクション# + +56,0,0,7,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_PIERCE#ピア?ス# +57,0,0,12,0,0,0,4:05,riding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BRANDISHSPEAR#ブランディッシュスピア# +58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#スピアスタブ# +59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#スピアブ?メラン# +60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#ツ?ハンドクイッケン# +61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#オ?トカウンタ?# +62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BOWLINGBASH#ボウリングバッシュ# + +66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#イムポシティオマヌス# +67,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#サフラギウム# +68,0,0,14:18:22:26:30,0,0,0,99,none,0,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_ASPERSIO#アスペルシオ# +69,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_BENEDICTIO#聖?降福# +70,0,0,15:18:21:24:27:30:33:36:39:42,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SANCTUARY#サンクチュアリ# +71,0,0,6:8:10:12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#スロ?ポイズン# +72,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#リカバリ?# +73,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_KYRIE#キリエエレイソン# +74,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#マグニフィカ?ト# +75,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_GLORIA#グロリア# +76,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#レックスディビ?ナ# +77,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_TURNUNDEAD#タ?ンアンデッド# +78,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#レックスエ?テルナ# +79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#マグヌスエクソシズム# +80,0,0,75,0,0,0,99,none,0,717,0:0:0:0:0:1:1:1:1:1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#ファイア?ピラ?# +81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#サイトラッシャ?# + +83,0,0,30:34:40:44:50:54:60:64:70:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#メテオスト?ム# +84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#ユピテルサンダ?# +85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#ロ?ドオブヴァ?ミリオン# +86,0,0,15:20:25:30:35,0,0,0,99,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_WATERBALL#ウォ?タ?ボ?ル# +87,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ICEWALL#アイスウォ?ル# +88,0,0,45:43:41:39:37:35:33:31:29:27,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#フロストノヴァ# +89,0,0,78,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_STORMGUST#スト?ムガスト# +90,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#ア?ススパイク# +91,0,0,28:32:36:40:44,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ# +92,0,0,5:10:15:20:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#クァグマイア# +93,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#モンスタ?情報# + +108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#武器修理# + +110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#ハンマ?フォ?ル# +111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE#アドレナリンラッシュ# +112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_WEAPONPERFECT#ウェポンパ?フェクション# +113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#オ?バ?トラスト# +114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_MAXIMIZE#マキシマイズパワ?# +115,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#スキッドトラップ# +116,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#ランドマイン# +117,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#アンクルスネア# +118,0,0,45,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#ショックウェ?ブトラップ# +119,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SANDMAN#サンドマン# +120,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_FLASHER#フラッシャ?# +121,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#フリ?ジングトラップ# +122,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_BLASTMINE#ブラストマイン# +123,0,0,15,0,0,0,99,none,0,1065,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_CLAYMORETRAP#クレイモアトラップ# +124,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#リム?ブトラップ# +125,0,0,1,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_TALKIEBOX#ト?キ?ボックス# + +129,0,0,10:13:16:19:22,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#ブリッツビ?ト# +130,0,0,8,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_DETECTING#ディテクティング# +131,0,0,10,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SPRINGTRAP#スプリングトラップ# + +135,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_CLOAKING#クロ?キング# +136,0,0,16:18:20:22:24:26:28:30:32:34,0,0,0,16,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SONICBLOW#ソニックブロ?# +137,0,0,3,0,0,0,16,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_GRIMTOOTH#グリムトゥ?ス# +138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#エンチャントポイズン# +139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_POISONREACT#ポイズンリアクト# +140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMDUST#ベナムダスト# +141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#ベナムスプラッシャ?# +142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?# +143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり# + +147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#矢作成# +148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#チャ?ジアロ?# +149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#砂まき# +150,0,0,7,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#バックステップ# +151,0,0,3,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#石拾い# +152,0,0,2,0,0,0,99,none,0,7049,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#石投げ# +153,0,0,12,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#カ?トレボリュ?ション# +154,0,0,40,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#チェンジカ?ト# +155,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#ラウドボイス# +156,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#ホ?リ?ライト# +157,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#エナジ?コ?ト# + +211,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STEALCOIN#スティ?ルコイン# +212,0,0,16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_BACKSTAP#バックスタブ# + +214,0,0,25,0,0,0,99,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_RAID#サプライズアタック# +215,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPWEAPON#ストリップウェポン# +216,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPSHIELD#ストリップシ?ルド# +217,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPARMOR#ストリップア?マ?# +218,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPHELM#ストリップヘルム# +219,0,0,13:16:19:22:25,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_INTIMIDATE#インティミデイト# +220,0,0,15,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_GRAFFITI#グラフィティ# +221,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_FLAGGRAFFITI#フラッググラフィティ# +222,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_CLEANER#クリ?ナ?# + +228,0,0,5,0,0,0,99,none,0,7134,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_PHARMACY#ファ?マシ?# +229,0,0,10,0,0,0,99,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_DEMONSTRATION#デモンストレ?ション# +230,0,0,15,0,0,0,99,none,0,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_ACIDTERROR#アシッドテラ?# +231,0,0,1,0,0,0,99,none,0,501,1,502,1,503,1,504,1,505,1,522,1,526,1,608,1,607,1,657,1 //AM_POTIONPITCHER#ポ?ションピッチャ?# +232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#バイオプラント# +233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_SPHEREMINE#スフィア?マイン# +234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#ケミカルウェポンチャ?ジ# +235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#ケミカルシ?ルドチャ?ジ# +236,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#ケミカルア?マ?チャ?ジ# +237,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ケミカルヘルムチャ?ジ# + +249,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#オ?トガ?ド# +250,0,0,10,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#シ?ルドチャ?ジ# +251,0,0,12,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン# +252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#リフレクトシ?ルド# +253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス# +254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#グランドクロス# +255,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#ディボ?ション# +256,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#プロヴィデンス# +257,0,0,30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEFENDER#ディフェンダ?# +258,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#スピアクイッケン# + +261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#?功# +262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#?奪# + +264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影# + +266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁# +267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?# +268,0,0,200,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛# +269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り# +270,0,0,15,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動# +271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#阿修羅覇凰拳# +272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CHAINCOMBO#連打掌# +273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_COMBOFINISH#猛龍拳# + +275,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CASTCANCEL#キャストキャンセル# +276,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MAGICROD#マジックロッド# +277,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SPELLBREAKER#スペルブレイカ?# + +279,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_AUTOSPELL#オ?トスペル# +280,0,0,40,0,0,0,99,none,0,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FLAMELAUNCHER#フレイムランチャ?# +281,0,0,40,0,0,0,99,none,0,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FROSTWEAPON#フロストウェポン# +282,0,0,40,0,0,0,99,none,0,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LIGHTNINGLOADER#ライトニングロ?ダ?# +283,0,0,40,0,0,0,99,none,0,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SEISMICWEAPON#サイズミックウェポン# + +285,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VOLCANO#ボルケ?ノ# +286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DELUGE#デリュ?ジ# +287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル# +288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?# +289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル# +290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ# +291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン# +292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ# +293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?# +294,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_REVERSEORCISH#リバ?スオ?キッシュ# +295,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DEATH#デス# +296,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FORTUNE#フォ?チュン# +297,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_TAMINGMONSTER#テイミングモンスタ?# +298,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_QUESTION#?# +299,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_GRAVITY#グラビティ# +300,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LEVELUP#レベルアップ# +301,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_INSTANTDEATH#インスタントデス# +302,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FULLRECOVERY#フルリカバリ?# +303,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_COMA#コ?マ# + +304,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ADAPTATION#アドリブ# +305,0,0,1,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ENCORE#アンコ?ル# +306,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_LULLABY#子守歌# +307,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_RICHMANKIM#ニヨルドの宴# +308,0,0,30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ETERNALCHAOS#永遠の混沌# +309,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_DRUMBATTLEFIELD#?太鼓の響き# +310,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_RINGNIBELUNGEN#ニ?ベルングの指輪# +311,0,0,15,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ROKISWEIL#ロキの叫び# +312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_INTOABYSS#深淵の中に# +313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#不死身のジ?クフリ?ド# + +316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#ミュ?ジカルストライク# 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+327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_HUMMING#ハミング# +328,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_DONTFORGETME#私を忘れないで…# +329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS#幸運のキス# +330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#サ?ビスフォ?ユ?# + +334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#君だけは護るよ# +335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#あなたに?くします# +336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#あなたに逢いたい# + + + +355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#オ?ラブレ?ド# +356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング# +357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション# +358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#テンションリラックス# +359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク# +360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_FURY#フュ?リ?# +361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ# +362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ# + +365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?# +366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅# +367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?# +368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス# +369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル# +370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山# +371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳# +372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?# 373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#???????# 374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULCHANGE#ソウルチェンジ# -375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULBURN#ソウルバーン# - -378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#???????????????# -379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_BREAKER#????????# -380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SIGHT#???????# -381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_FALCONASSAULT#?????????# -382,0,0,18:21:24:27:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SHARPSHOOTING#???????????# -383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#????????# -384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_MELTDOWN#??????# -385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATECOIN#????????# -386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATENUGGET#???# -387,0,0,20,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CARTBOOST#???????# -388,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_SYSTEMCREATE#????????# -389,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_CHASEWALK#????????# -390,0,0,10:15:20:25:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_REJECTSWORD#????????# - -394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_ARROWVULCAN#???????# -395,0,0,30:40:50:60:70,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MOONLIT#????????????# -396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MARIONETTE#????????????# -397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#?????????# -398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_HEADCRUSH#????????# -399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#????????# -400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#????????# -401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_SOULCOLLECT#???# -402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MINDBREAKER#?????????# -403,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MEMORIZE#?????# -404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_FOGWALL#???????# -405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SPIDERWEB#?????????# -406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_METEORASSAULT#???????# -407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0 //ASC_CDP +375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#ライフ置き換え# + +378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#エンチャントデッドリ?ポイズン# +379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_BREAKER#ソウルブレ?カ?# +380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SIGHT#トゥル?サイト# +381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_FALCONASSAULT#ファルコンアサルト# +382,0,0,18:21:24:27:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング# +383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#ウインドウォ?ク# +384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_MELTDOWN#メルトダウン# +385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATECOIN#クリエイトコイン# +386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATENUGGET#塊製造# +387,0,0,20,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CARTBOOST#カ?トブ?スト# +388,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_SYSTEMCREATE#自動攻??置製作# +389,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_CHASEWALK#チェイスウォ?ク# +390,0,0,10:15:20:25:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_REJECTSWORD#リジェクトソ?ド# + +394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_ARROWVULCAN#アロ?バルカン# +395,0,0,30:40:50:60:70,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MOONLIT#月明りの泉に落ちる花びら# +396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MARIONETTE#マリオネットコントロ?ル# +397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#スパイラルピア?ス# +398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_HEADCRUSH#ヘッドクラッシュ# +399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#ジョイントビ?ト# +400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#ナパ?ムバルカン# +401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_SOULCOLLECT#狂?功# +402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MINDBREAKER#マインドブレ?カ?# +403,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MEMORIZE#メモライズ# +404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_FOGWALL#フォグウォ?ル# +405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SPIDERWEB#スパイダ?ウェッブ# +406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_METEORASSAULT#メテオアサルト# +//407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0 //ASC_CDP +407,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_CDP#デッドリ?ポイズン作成# + diff --git a/src/map/pc.c b/src/map/pc.c index 2ec8b8875..6b9148119 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1465,9 +1465,9 @@ int pc_calcstatus(struct map_session_data* sd,int first) if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; - sd->speed = sd->speed*3/2; sd->paramb[1]-= agib > 50 ? 50 : agib; sd->paramb[4]-= dexb > 50 ? 50 : dexb; + sd->speed = sd->speed*3/2; } if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥル?サイト sd->paramb[0]+= 5; diff --git a/src/map/skill.c b/src/map/skill.c index e01e01727..a9fa326de 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -945,13 +945,13 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s dstsd=(struct map_session_data *)bl; else if(bl->type==BL_MOB){ dstmd=(struct mob_data *)bl; //未使用? - if(sc_def_mdef>50) + if(sc_def_mdef<50) sc_def_mdef=50; - if(sc_def_vit>50) + if(sc_def_vit<50) sc_def_vit=50; - if(sc_def_int>50) + if(sc_def_int<50) sc_def_int=50; - if(sc_def_luk>50) + if(sc_def_luk<50) sc_def_luk=50; } if(sc_def_mdef<0) @@ -977,6 +977,30 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s //else // clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] } + // エンチャントデットリーポイズン(猛毒効果) + if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) { + int mhp = battle_get_max_hp(bl); + int hp = battle_get_hp(bl); + int lvl = sd->sc_data[SC_EDP].val1; + int diff; + // MHPの1/4以下にはならない + if(hp > mhp>>2) { + if(bl->type == BL_PC) { + diff = mhp*10/100; + if (hp - diff < mhp>>2) + diff = hp - (mhp>>2); + pc_heal((struct map_session_data *)bl, -hp, 0); + } else if(bl->type == BL_MOB) { + struct mob_data *md = (struct mob_data *)bl; + hp -= mhp*15/100; + if (hp > mhp>>2) + md->hp = hp; + else + md->hp = mhp>>2; + } + } + skill_status_change_start(bl,SC_DPOISON,lvl,0,0,0,skill_get_time2(ASC_EDP,lvl),0); + } break; case SM_BASH: /* バッシュ(急所攻?) */ @@ -1184,6 +1208,11 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s //阿修羅を使うと5分間自然回復しないようになる skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); break; + case HW_NAPALMVULCAN: /* ナパームバルカン */ + // skilllv*5%の確率で呪い + if (rand()%10000 < 5*skilllv*sc_def_luk) + skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0); + break; } if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */ @@ -2358,6 +2387,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s ar=1; else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */ ar=3; + + // meteor assault cast effect (not sure how else to properly add it =p) [Celest] + if (skillid == ASC_METEORASSAULT) + clif_specialeffect(&sd->bl,409, 1); + skill_area_temp[1]=bl->id; skill_area_temp[2]=x; skill_area_temp[3]=y; @@ -3130,6 +3164,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_DEVOTION: /* ディボ?ション */ if(sd && dstsd){ //?生や養子の場合の元の職業を算出する + struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class); int lv = sd->status.base_level-dstsd->status.base_level; lv = (lv<0)?-lv:lv; @@ -3139,8 +3174,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int ||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ ||((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、 &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ - ||(dstsd->status.class==14||dstsd->status.class==21 - ||dstsd->status.class==4015||dstsd->status.class==4022)){ // クルセだめ + ||(dst_s_class.job==14||dst_s_class.job==21)){ // クルセだめ clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; @@ -3233,6 +3267,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); } break; + case ASC_CDP: // [DracoRPG] + // notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100] + if(sd) { + clif_skill_produce_mix_list(sd,256); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } + break; case BS_HAMMERFALL: /* ハンマ?フォ?ル */ clif_skill_nodamage(src,bl,skillid,skilllv,1); if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) @@ -3466,7 +3507,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(pc_steal_item(sd,bl)) clif_skill_nodamage(src,bl,skillid,skilllv,1); else - clif_skill_nodamage(src,bl,skillid,skilllv,0); + clif_skill_fail(sd,skillid,0x0a,0); } break; @@ -3480,7 +3521,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int mob_target((struct mob_data *)bl,src,range); } else - clif_skill_nodamage(src,bl,skillid,skilllv,0); + clif_skill_fail(sd,skillid,0,0); } break; @@ -3518,6 +3559,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case TF_DETOXIFY: /* 解毒 */ clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_status_change_end(bl, SC_POISON , -1 ); + skill_status_change_end(bl, SC_DPOISON , -1 ); break; case PR_STRECOVERY: /* リカバリ? */ @@ -4196,25 +4238,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); break; - case ASC_CDP: // Temporary skill for Create Deadly Poison[Celest] - // notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100] - if(sd) { - int eflag; - struct item item_tmp; - struct block_list tbl; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - memset(&item_tmp,0,sizeof(item_tmp)); - memset(&tbl,0,sizeof(tbl)); // [MouseJstr] - item_tmp.nameid = 678; - item_tmp.identify = 1; - tbl.id = 0; - eflag = pc_additem(sd,&item_tmp,1); - if(eflag) { - clif_additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - break; case PF_MINDBREAKER: /* プロボック */ { struct status_change *sc_data = battle_get_sc_data(bl); @@ -6086,13 +6109,11 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) return 0; } - ; ss_class = pc_calc_base_job(ssd->status.class); switch(ssd->skillid){ case PR_BENEDICTIO: /* 聖?降福 */ - if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || - sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) && + if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) && (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10) (*c)++; break; @@ -6107,12 +6128,8 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) case BD_RAGNAROK: /* 神?の?昏 */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ if(sd != ssd && - ((ssd->status.class==19 && sd->status.class==20) || - (ssd->status.class==20 && sd->status.class==19) || - (ssd->status.class==4020 && sd->status.class==4021) || - (ssd->status.class==4021 && sd->status.class==4020) || - (ssd->status.class==20 && sd->status.class==4020) || - (ssd->status.class==19 && sd->status.class==4021)) && + ((ss_class.job==19 && s_class.job==20) || + (ss_class.job==20 && s_class.job==19)) && pc_checkskill(sd,ssd->skillid) > 0 && (*c)==0 && sd->status.party_id == ssd->status.party_id && @@ -6160,8 +6177,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) if(skilllv <= 0) return 0; switch(skillid){ case PR_BENEDICTIO: /* 聖?降福 */ - if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || - sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) && + if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) && (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){ sd->status.sp -= 10; pc_calcstatus(sd,0); @@ -6179,12 +6195,8 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) case BD_RAGNAROK: /* 神?の?昏 */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ if(sd != ssd && //本人以外で - ((ssd->status.class==19 && sd->status.class==20) || - (ssd->status.class==20 && sd->status.class==19) || - (ssd->status.class==4020 && sd->status.class==4021) || - (ssd->status.class==4021 && sd->status.class==4020) || - (ssd->status.class==20 && sd->status.class==4020) || - (ssd->status.class==19 && sd->status.class==4021)) && //自分がダンサ?ならバ?ドで + ((ss_class.job==19 && s_class.job==20) || //自分がバードならダンサーで + (ss_class.job==20 && s_class.job==19)) && //自分がダンサーならバードで pc_checkskill(sd,skillid) > 0 && //スキルを持っていて (*c)==0 && //最初の一人で sd->status.party_id == ssd->status.party_id && //パ?ティ?が同じで @@ -6255,7 +6267,8 @@ int skill_check_condition(struct map_session_data *sd,int type) sd->skillitem = sd->skillitemlv = -1; return 0; } - if(sd->skillid == AM_PHARMACY && sd->state.produce_flag == 1) { + if((sd->skillid == AM_PHARMACY || sd->skillid == ASC_CDP) + && sd->state.produce_flag == 1) { sd->skillitem = sd->skillitemlv = -1; return 0; } @@ -7516,7 +7529,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type) map_foreachinarea(skill_gangster_count,sd->bl.m, sd->bl.x-range,sd->bl.y-range, sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c > 0) {/*ギャングスタ?成功したら自分にもギャングスタ??性付?*/ + if(c > 1) {/*ギャングスター成功したら自分にもギャングスター属性付与*/ map_foreachinarea(skill_gangster_in,sd->bl.m, sd->bl.x-range,sd->bl.y-range, sd->bl.x+range,sd->bl.y+range,BL_PC); @@ -7528,7 +7541,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type) map_foreachinarea(skill_gangster_count,sd->bl.m, sd->bl.x-range,sd->bl.y-range, sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c < 1) + if(c < 2) map_foreachinarea(skill_gangster_out,sd->bl.m, sd->bl.x-range,sd->bl.y-range, sd->bl.x+range,sd->bl.y+range,BL_PC); @@ -8001,13 +8014,23 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) break; case SC_POISON: + if (sc_data[SC_DPOISON].timer != -1) // + break; // DPOISON用のオプション + *opt2 &= ~1; // が専用に用意された場合には + opt_flag = 1; // ここは削除する + break; // case SC_CURSE: case SC_SILENCE: case SC_BLIND: *opt2 &= ~(1<<(type-SC_POISON)); opt_flag = 1; break; - + case SC_DPOISON: + if (sc_data[SC_POISON].timer != -1) // DPOISON用のオプションが + break; // 用意されたら削除 + *opt2 &= ~1; // 毒状態解除 + opt_flag = 1; + break; case SC_SIGNUMCRUCIS: *opt2 &= ~0x40; opt_flag = 1; @@ -8308,6 +8331,26 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) else sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); break; + case SC_DPOISON: + if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) { + int hp = battle_get_max_hp(bl); + if (battle_get_hp(bl) > hp>>2) { + if(bl->type == BL_PC) { + hp = 3 + hp/50; + pc_heal((struct map_session_data *)bl, -hp, 0); + } else if (bl->type == BL_MOB) { + struct mob_data *md; + if ((md=((struct mob_data *)bl)) == NULL) + break; + hp = 3 + hp/100; + md->hp -= hp; + } + } + } + if (sc_data[type].val3 > 0) + sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); + break; + case SC_TENSIONRELAX: /* テンションリラックス */ if(sd){ /* SPがあって、HPが?タンでなければ?? */ if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){ @@ -8326,7 +8369,6 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) break; case SC_HEADCRUSH: // temporary damage [celest] // case SC_BLEEDING: - case SC_POISON2: if((--sc_data[type].val3) > 0) { int hp = battle_get_max_hp(bl); if(bl->type == BL_PC) { @@ -8526,6 +8568,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_STAN: case SC_SILENCE: case SC_POISON: + case SC_DPOISON: scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3; break; case SC_SLEEP: @@ -8650,7 +8693,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val clif_emotion(bl,4); break; case SC_SLOWPOISON: - if(sc_data[SC_POISON].timer == -1 ) + if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1) return 0; break; case SC_TWOHANDQUICKEN: /* 2HQ */ @@ -8683,6 +8726,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val skill_encchant_eremental_end(bl,SC_ENCPOISON); break; case SC_EDP: // [Celest] + val2 = val1 + 2; /* 猛毒付与確率(%) */ calc_flag = 1; break; case SC_POISONREACT: /* ポイズンリアクト */ @@ -8981,6 +9025,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val /* option2 */ case SC_POISON: /* 毒 */ + case SC_DPOISON: /* 猛毒 */ calc_flag = 1; if(!(flag&2)) { int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5); @@ -9229,6 +9274,10 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val *opt2 |= 1<<(type-SC_POISON); opt_flag = 1; break; + case SC_DPOISON: // 暫定で毒のエフェクトを使用 + *opt2 |= 1; + opt_flag = 1; + break; case SC_SIGNUMCRUCIS: *opt2 |= 0x40; opt_flag = 1; @@ -10225,7 +10274,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger return 0; if(trigger>=0){ - if(trigger==32 || trigger==16 || trigger==64){ + if(trigger == 32 || trigger == 16 || trigger==64 || trigger == 256) { if(skill_produce_db[i].itemlv!=trigger) /* ファ?マシ?*ポ?ション類と溶??*?石以外はだめ */ return 0; }else{ @@ -10238,7 +10287,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 ) return 0; /* スキルが足りない */ - for(j=0;j<5;j++){ + for(j=0;j<MAX_PRODUCE_RESOURCE;j++){ int id,x,y; if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) /* これ以上は材料要らない */ continue; @@ -10250,7 +10299,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger for(y=0,x=0;y<MAX_INVENTORY;y++) if( sd->status.inventory[y].nameid == id ) x+=sd->status.inventory[y].amount; - if(x<skill_produce_db[i].mat_amount[j]) /* アイテムが足りない */ + if(x<skill_produce_db[i].mat_amount[j]) /* アイテムが足りない */ return 0; } } @@ -10296,7 +10345,7 @@ int skill_produce_mix( struct map_session_data *sd, } /* 材料消費 */ - for(i=0;i<5;i++){ + for(i=0;i<MAX_PRODUCE_RESOURCE;i++){ int j,id,x; if( (id=skill_produce_db[idx].mat_id[i]) <= 0 ) continue; @@ -10339,8 +10388,10 @@ int skill_produce_mix( struct map_session_data *sd, pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; else make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - } - else { + } else if (skill_produce_db[idx].req_skill == ASC_CDP) { + make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5]; + //make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100; + } else { if(nameid == 998) make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; else if(nameid == 985) @@ -10365,7 +10416,8 @@ int skill_produce_mix( struct map_session_data *sd, if(make_per < 1) make_per = 1; - if(skill_produce_db[idx].req_skill==AM_PHARMACY) { + if(skill_produce_db[idx].req_skill==AM_PHARMACY || + skill_produce_db[idx].req_skill==ASC_CDP) { if( battle_config.pp_rate!=100 ) make_per=make_per*battle_config.pp_rate/100; } @@ -10401,16 +10453,19 @@ int skill_produce_mix( struct map_session_data *sd, log_produce(sd,nameid,slot1,slot2,slot3,1); #endif //USE_SQL - if(skill_produce_db[idx].req_skill!=AM_PHARMACY && skill_produce_db[idx].req_skill!=WS_CREATECOIN) { //武器製造の場合 - clif_produceeffect(sd,0,nameid);/* 武器製造エフェクトパケット */ - clif_misceffect(&sd->bl,3); /* 他人にも成功を通知(精?成功エフェクトと同じでいいの?) */ - } - else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //ファ?マシ?の場合 - clif_produceeffect(sd,2,nameid);/* 製?エフェクトパケット */ - clif_misceffect(&sd->bl,5); /* 他人にも成功を通知*/ - }else{ - clif_produceeffect(sd,0,nameid);/* 不明なのでとりあえず製造エフェクトパケット */ - clif_misceffect(&sd->bl,3); /* 他人にも成功を通知*/ + switch (skill_produce_db[idx].req_skill) { + case AM_PHARMACY: + clif_produceeffect(sd,2,nameid);/* 製薬エフェクト */ + clif_misceffect(&sd->bl,5); /* 他人にも成功を通知 */ + break; + case ASC_CDP: + clif_produceeffect(sd,2,nameid);/* 暫定で製薬エフェクト */ + clif_misceffect(&sd->bl,5); + break; + default: /* 武器製造、コイン製造 */ + clif_produceeffect(sd,0,nameid); /* 武器製造エフェクト */ + clif_misceffect(&sd->bl,3); + break; } if((flag = pc_additem(sd,&tmp_item,1))) { @@ -10424,16 +10479,22 @@ int skill_produce_mix( struct map_session_data *sd, log_produce(sd,nameid,slot1,slot2,slot3,0); #endif //USE_SQL - if(skill_produce_db[idx].req_skill!=AM_PHARMACY) { //武器製造の場合 - clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクトパケット */ - clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */ - } - else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //ファ?マシ?の場合 - clif_produceeffect(sd,3,nameid);/* 製?失敗エフェクトパケット */ - clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知*/ - }else{ - clif_produceeffect(sd,1,nameid);/* 不明なのでとりあえず製造失敗エフェクトパケット */ - clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知*/ + switch (skill_produce_db[idx].req_skill) { + case AM_PHARMACY: + clif_produceeffect(sd,3,nameid);/* 製薬失敗エフェクト */ + clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */ + break; + case ASC_CDP: + { + clif_produceeffect(sd,3,nameid); /* 暫定で製薬エフェクト */ + clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */ + pc_heal(sd, -(sd->status.max_hp>>2), 0); + } + break; + default: + clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクト */ + clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */ + break; } } return 0; @@ -10785,12 +10846,12 @@ int skill_readdb(void) } k=0; while(fgets(line,1020,fp)){ - char *split[16]; + char *split[6 + MAX_PRODUCE_RESOURCE * 2]; int x,y; if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ + for(j=0,p=line;j<3 + MAX_PRODUCE_RESOURCE * 2 && p;j++){ split[j]=p; p=strchr(p,','); if(p) *p++=0; @@ -10805,7 +10866,7 @@ int skill_readdb(void) skill_produce_db[k].itemlv=atoi(split[1]); skill_produce_db[k].req_skill=atoi(split[2]); - for(x=3,y=0;split[x] && split[x+1] && y<5;x+=2,y++){ + for(x=3,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){ skill_produce_db[k].mat_id[y]=atoi(split[x]); skill_produce_db[k].mat_amount[y]=atoi(split[x+1]); } diff --git a/src/map/skill.h b/src/map/skill.h index 17def6148..2a49e8e4b 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -6,10 +6,11 @@ #define MAX_SKILL_DB 450 #define MAX_SKILL_PRODUCE_DB 150 +#define MAX_PRODUCE_RESOURCE 7 #define MAX_SKILL_ARROW_DB 150 #define MAX_SKILL_ABRA_DB 350 -// スキルデータベース +// スキルデ?タベ?ス struct skill_db { int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max; int num[MAX_SKILL_LEVEL]; @@ -32,22 +33,22 @@ struct skill_name_db { }; extern struct skill_name_db skill_names[]; -// アイテム作成データベース +// アイテム作成デ?タベ?ス struct skill_produce_db { int nameid, trigger; int req_skill,itemlv; - int mat_id[5],mat_amount[5]; + int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; }; extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; -// 矢作成データベース +// 矢作成デ?タベ?ス struct skill_arrow_db { int nameid, trigger; int cre_id[5],cre_amount[5]; }; extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; -// アブラカダブラデータベース +// アブラカダブラデ?タベ?ス struct skill_abra_db { int nameid; int req_lv; @@ -62,7 +63,7 @@ struct skill_unit_group; int do_init_skill(void); -// スキルデータベースへのアクセサ +// スキルデ?タベ?スへのアクセサ int skill_get_hit( int id ); int skill_get_inf( int id ); int skill_get_pl( int id ); @@ -97,7 +98,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma int skill_cleartimerskill(struct block_list *src); int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag); -// 追加効果 +// 追加?果 int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); // ユニットスキル @@ -146,7 +147,7 @@ int skill_check_cloaking(struct block_list *bl); int skill_type_cloaking(struct block_list *bl); int skill_is_danceskill(int id); -// ステータス異常 +// ステ?タス異常 int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); int skill_status_change_timer(int tid, unsigned int tick, int id, int data); int skill_encchant_eremental_end(struct block_list *bl, int type); @@ -166,7 +167,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag); -// スキル攻撃一括処理 +// スキル攻?一括?理 int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); @@ -177,9 +178,9 @@ enum { ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER, }; -enum { // struct map_session_data の status_changeの番号テーブル -// SC_SENDMAX未満はクライアントへの通知あり。 -// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん変更されます。 +enum { // struct map_session_data の status_changeの番?テ?ブル +// SC_SENDMAX未?はクライアントへの通知あり。 +// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。 SC_SENDMAX =128, SC_PROVOKE = 0, SC_ENDURE = 1, @@ -241,21 +242,21 @@ enum { // struct map_session_data の status_changeの番号テーブル SC_FROSTWEAPON =91, SC_LIGHTNINGLOADER =92, SC_SEISMICWEAPON =93, - SC_AURABLADE =103, /* オーラブレード */ + SC_AURABLADE =103, /* オ?ラブレ?ド */ SC_PARRYING =104, /* パリイング */ - SC_CONCENTRATION =105, /* コンセントレーション */ + SC_CONCENTRATION =105, /* コンセントレ?ション */ SC_TENSIONRELAX =106, /* テンションリラックス */ - SC_BERSERK =107, /* バーサーク */ + SC_BERSERK =107, /* バ?サ?ク */ SC_ASSUMPTIO =110, /* アシャンプティオ */ - SC_MAGICPOWER =113, /* 魔法力増幅 */ - SC_TRUESIGHT =115, /* トゥルーサイト */ - SC_WINDWALK =116, /* ウインドウォーク */ + SC_MAGICPOWER =113, /* 魔法力?幅 */ + SC_TRUESIGHT =115, /* トゥル?サイト */ + SC_WINDWALK =116, /* ウインドウォ?ク */ SC_MELTDOWN =117, /* メルトダウン */ - SC_CARTBOOST =118, /* カートブースト */ - SC_REJECTSWORD =120, /* リジェクトソード */ - SC_MARIONETTE =121, /* マリオネットコントロール */ + SC_CARTBOOST =118, /* カ?トブ?スト */ + SC_REJECTSWORD =120, /* リジェクトソ?ド */ + SC_MARIONETTE =121, /* マリオネットコントロ?ル */ SC_HEADCRUSH =124, /* ヘッドクラッシュ */ - SC_JOINTBEAT =125, /* ジョイントビート */ + SC_JOINTBEAT =125, /* ジョイントビ?ト */ SC_STONE =128, SC_FREEZE =129, @@ -307,12 +308,12 @@ enum { // struct map_session_data の status_changeの番号テーブル SC_FORTUNE =176, SC_SERVICE4U =177, - SC_SPIDERWEB =180, /* スパイダーウェッブ */ + SC_SPIDERWEB =180, /* スパイダ?ウェッブ */ SC_MEMORIZE =181, /* メモライズ */ - SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか) - SC_NOCHAT =188, //赤エモ状態 - SC_SPLASHER =189, /* ベナムスプラッシャー */ + SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか) + SC_NOCHAT =188, //赤エモ?態 + SC_SPLASHER =189, /* ベナムスプラッシャ? */ SC_SELFDESTRUCTION =190, /* 自爆 */ @@ -338,7 +339,7 @@ enum { // struct map_session_data の status_changeの番号テーブル // [Celest] SC_SLOWDOWN = 45, // for skill slowdown SC_BLEEDING = 124, // Temporarily same id as headcrush - SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet + SC_DPOISON = 193, /* 猛毒 */ SC_BLOCKSKILL = 194, // for disallowing the use of a skill for a time period // -- testing various SC effects |