diff options
-rw-r--r-- | Changelog.txt | 1 | ||||
-rw-r--r-- | src/map/pc.c | 6 |
2 files changed, 5 insertions, 2 deletions
diff --git a/Changelog.txt b/Changelog.txt index 76f6443b9..6c0f4452a 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,6 +1,7 @@ Date Added 11/19 * Re-added check for empty bottle when using aqua benedicta. [Valaris] + * Fixed skills not showing after using @allskill [celest] 11/18 * Added a line to @unmute, added @mute. [celest] diff --git a/src/map/pc.c b/src/map/pc.c index ca506ad1c..2ec8b8875 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4797,9 +4797,11 @@ int pc_allskillup(struct map_session_data *sd) } else { for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ - if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) + if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) { + sd->status.skill[id].id = id; // celest // sd->status.skill[id].lv=skill_get_max(id); - sd->status.skill[id].lv=skill_tree_get_max(id, sd->status.class); // celest + sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class); // celest + } } } pc_calcstatus(sd,0); |