diff options
-rw-r--r-- | db/pre-re/item_db.txt | 6 | ||||
-rw-r--r-- | db/re/item_db.txt | 6 | ||||
-rw-r--r-- | sql-files/item_db.sql | 6 |
3 files changed, 9 insertions, 9 deletions
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index e9ed76ced..cc25cc514 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -1337,7 +1337,7 @@ 2423,Variant_Shoes,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{} 2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{} 2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{} -2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{} +2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 2){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{} 2427,Golden_Shoes,Golden Shoes,5,20,,300,,4,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMdef,4; },{},{} //2428,Freyja_Boots,Freyja Boots,5,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 2429,Iron_Boots01,Iron Boots,5,0,,1500,,5,,0,0x000E5CEA,7,2,64,,0,1,0,{},{},{} @@ -5359,7 +5359,7 @@ 13106,Gold_Lux,Gold Lux,4,100000,,500,20,,7,0,0x01000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} 13107,Wasteland_Outlaw,Wasteland's Outlaw,4,20,,580,68,,7,2,0x01000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} 13108,BF_Pistol1,Soldier Revolver,4,0,,0,70,,7,0,0x01000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} -//13109,Wasteland_Outlaw_C +13109,Wasteland_Outlaw_C,Wasteland Outlaw,4,20,,0,100,,7,0,0x01000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; },{},{} 13110,Krieger_Pistol1,Glorious Pistol,4,0,,0,80,,7,0,0x01000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{} //13111,Sharpshooter_Revolver 13112,P_Revolver1,Eden Revlover I,4,0,,0,4,,7,0,0x01000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{} @@ -5933,7 +5933,7 @@ 13948,BRO_AR_Package,Brazil Archer package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2317,1; getitem 1716,1; getitem 2406,1; getitem 2504,1; getitem 4064,1; getitem 4102,1; getitem 2607,2; getitem 2285,1; },{},{} 13949,BRO_MC_Package,Brazil Merchant Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2315,1; getitem 2104,1; getitem 2406,1; getitem 2506,1; getitem 4003,1; getitem 4133,1; getitem 2607,2; getitem 5021,1; },{},{} 13950,BRO_TF_Package,Brazil Thief Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2336,1; getitem 2104,1; getitem 2406,1; getitem 2506,1; getitem 4097,1; getitem 4102,1; getitem 2607,2; getitem 2274,1; },{},{} -13951,Wasteland_Outlaw_Box,Western Outlaw Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 13107,604800; },{},{} +13951,Wasteland_Outlaw_Box,Western Outlaw Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 13109,604800; },{},{} 13952,Lever_Action_Rifle_Box,Lever Action Rifle Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 13170,604800; },{},{} 13953,All_In_One_Ring_Box,All In One Ring Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2741,604800; },{},{} 13954,Spiritual_Tunic_Box,Spiritual Tunic Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2384,604800; },{},{} diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 4f89a93d2..a9fd5e331 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -1453,7 +1453,7 @@ 2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{} 2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{} 2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{} -2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{} +2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 2){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{} 2427,Golden_Shoes,Golden Shoes,5,20,,300,,4,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMdef,4; },{},{} //2428,Freyja_Boots,Freyja Boots,5,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 2429,Iron_Boots01,Iron Boots,5,0,,1500,,5,,0,0x03146350,7,2,64,,0,1,0,{},{},{} @@ -5924,7 +5924,7 @@ 13106,Gold_Lux,Gold Lux,4,100000,,500,20,,7,0,0x01000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} 13107,Wasteland_Outlaw,Wasteland's Outlaw,4,20,,580,68,,7,2,0x01000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} 13108,BF_Pistol1,Soldier Revolver,4,0,,0,70,,7,0,0x01000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{} -//13109,Wasteland_Outlaw_C +13109,Wasteland_Outlaw_C,Wasteland Outlaw,4,20,,0,100,,7,0,0x01000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; },{},{} 13110,Krieger_Pistol1,Glorious Pistol,4,0,,0,80,,7,0,0x01000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{} 13111,Sharpshooter_Revolver,Sharpshooter Revolver,4,20,,0,105,,7,0,0x01000000,7,2,34,4,1,1,17,{ bonus bDex,2; },{},{} 13112,P_Revolver1,Eden Revlover I,4,0,,0,44,,7,0,0x01000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{} @@ -6520,7 +6520,7 @@ 13948,BRO_AR_Package,Brazil Archer package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2317,1; getitem 1716,1; getitem 2406,1; getitem 2504,1; getitem 4064,1; getitem 4102,1; getitem 2607,2; getitem 2285,1; },{},{} 13949,BRO_MC_Package,Brazil Merchant Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2315,1; getitem 2104,1; getitem 2406,1; getitem 2506,1; getitem 4003,1; getitem 4133,1; getitem 2607,2; getitem 5021,1; },{},{} 13950,BRO_TF_Package,Brazil Thief Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2336,1; getitem 2104,1; getitem 2406,1; getitem 2506,1; getitem 4097,1; getitem 4102,1; getitem 2607,2; getitem 2274,1; },{},{} -13951,Wasteland_Outlaw_Box,Western Outlaw Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 13107,604800; },{},{} +13951,Wasteland_Outlaw_Box,Western Outlaw Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 13109,604800; },{},{} 13952,Lever_Action_Rifle_Box,Lever Action Rifle Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 13170,604800; },{},{} 13953,All_In_One_Ring_Box,All In One Ring Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2741,604800; },{},{} 13954,Spiritual_Tunic_Box,Spiritual Tunic Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2384,604800; },{},{} diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index c3b499175..65226e808 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -1478,7 +1478,7 @@ REPLACE INTO `item_db` VALUES (2422,'High_Fashion_Sandals','High Fashion Sandals REPLACE INTO `item_db` VALUES (2423,'Variant_Shoes','Variant Shoes',5,20,NULL,500,NULL,3,NULL,0,0xFFFFFFFE,2,2,64,NULL,85,1,0,'bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2;',NULL,NULL); REPLACE INTO `item_db` VALUES (2424,'Tidal_Shoes','Tidal Shoes',5,20,NULL,300,NULL,3,NULL,1,0xFFFFFFFE,2,2,64,NULL,55,1,0,'bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; }',NULL,NULL); REPLACE INTO `item_db` VALUES (2425,'Black_Leather_Boots','Black Leather Boots',5,20,NULL,500,NULL,4,NULL,0,0xFFFFFFFE,2,2,64,NULL,55,1,0,'bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2;',NULL,NULL); -REPLACE INTO `item_db` VALUES (2426,'Shadow_Walk','Shadow Walk',5,20,NULL,2000,NULL,0,NULL,0,0xFFFFFFFE,2,2,64,NULL,75,1,0,'bonus bMdef,10; if(getskilllv(\"AS_CLOAKING\") < 3){ bonus5 bAutoSpellWhenHit,\"AS_CLOAKING\",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,\"AS_CLOAKING\",getskilllv(\"AS_CLOAKING\"),100,BF_MAGIC,0;',NULL,NULL); +REPLACE INTO `item_db` VALUES (2426,'Shadow_Walk','Shadow Walk',5,20,NULL,2000,NULL,0,NULL,0,0xFFFFFFFE,2,2,64,NULL,75,1,0,'bonus bMdef,10; if(getskilllv(\"AS_CLOAKING\") < 2){ bonus5 bAutoSpellWhenHit,\"AS_CLOAKING\",2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,\"AS_CLOAKING\",getskilllv(\"AS_CLOAKING\"),100,BF_MAGIC,0;',NULL,NULL); REPLACE INTO `item_db` VALUES (2427,'Golden_Shoes','Golden Shoes',5,20,NULL,300,NULL,4,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,0,0,'bonus bMdef,4;',NULL,NULL); # REPLACE INTO `item_db` VALUES (2428,'Freyja_Boots','Freyja Boots',5,0,NULL,300,NULL,10,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,0,0,'bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL); REPLACE INTO `item_db` VALUES (2429,'Iron_Boots01','Iron Boots',5,0,NULL,1500,NULL,5,NULL,0,0x03146350,7,2,64,NULL,0,1,0,NULL,NULL,NULL); @@ -5949,7 +5949,7 @@ REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',4,48000,NULL,500 REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',4,100000,NULL,500,20,NULL,7,0,0x01000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv(\"GS_GLITTERING\")>0) bonus3 bAutoSpell,\"GS_GLITTERING\",getskilllv(\"GS_GLITTERING\"),100;',NULL,NULL); REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',4,20,NULL,580,68,NULL,7,2,0x01000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL); REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',4,0,NULL,0,70,NULL,7,0,0x01000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bAspdRate,100; }\",10,3000,BF_WEAPON,\"{ specialeffect2 EF_POTION_BERSERK; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL); -# 13109,Wasteland_Outlaw_C +REPLACE INTO `item_db` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',4,20,NULL,0,100,NULL,7,0,0x01000000,7,2,34,3,0,0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10;',NULL,NULL); REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',4,0,NULL,0,80,NULL,7,0,0x01000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,\"GS_RAPIDSHOWER\",\"GS_GLITTERING\",1,1000; bonus2 bSkillAtk,\"GS_RAPIDSHOWER\",getrefine()*2; }',NULL,NULL); REPLACE INTO `item_db` VALUES (13111,'Sharpshooter_Revolver','Sharpshooter Revolver',4,20,NULL,0,105,NULL,7,0,0x01000000,7,2,34,4,1,1,17,'bonus bDex,2;',NULL,NULL); REPLACE INTO `item_db` VALUES (13112,'P_Revolver1','Eden Revlover I',4,0,NULL,0,44,NULL,7,0,0x01000000,7,2,34,1,26,0,17,'bonus bHit,-5;',NULL,NULL); @@ -6545,7 +6545,7 @@ REPLACE INTO `item_db` VALUES (13947,'BRO_AC_Package','Brazil Acolyte Package',1 REPLACE INTO `item_db` VALUES (13948,'BRO_AR_Package','Brazil Archer package',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 2317,1; getitem 1716,1; getitem 2406,1; getitem 2504,1; getitem 4064,1; getitem 4102,1; getitem 2607,2; getitem 2285,1;',NULL,NULL); REPLACE INTO `item_db` VALUES (13949,'BRO_MC_Package','Brazil Merchant Package',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 2315,1; getitem 2104,1; getitem 2406,1; getitem 2506,1; getitem 4003,1; getitem 4133,1; getitem 2607,2; getitem 5021,1;',NULL,NULL); REPLACE INTO `item_db` VALUES (13950,'BRO_TF_Package','Brazil Thief Package',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 2336,1; getitem 2104,1; getitem 2406,1; getitem 2506,1; getitem 4097,1; getitem 4102,1; getitem 2607,2; getitem 2274,1;',NULL,NULL); -REPLACE INTO `item_db` VALUES (13951,'Wasteland_Outlaw_Box','Western Outlaw Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'rentitem 13107,604800;',NULL,NULL); +REPLACE INTO `item_db` VALUES (13951,'Wasteland_Outlaw_Box','Western Outlaw Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'rentitem 13109,604800;',NULL,NULL); REPLACE INTO `item_db` VALUES (13952,'Lever_Action_Rifle_Box','Lever Action Rifle Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'rentitem 13170,604800;',NULL,NULL); REPLACE INTO `item_db` VALUES (13953,'All_In_One_Ring_Box','All In One Ring Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'rentitem 2741,604800;',NULL,NULL); REPLACE INTO `item_db` VALUES (13954,'Spiritual_Tunic_Box','Spiritual Tunic Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'rentitem 2384,604800;',NULL,NULL); |