diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/status.c | 1 |
2 files changed, 4 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2179ad091..4dc2ab49a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/13
+ * SC_CHANGE cannot override itself anymore. This fixes being able to
+ "recast" the skill while it's still active to lengthen the duration AND
+ reheal the target. [Skotlex]
* Changed a bit the dnsbl lookup in the login servers to make it faster.
[Skotlex]
* Moved the pc rate modifiers from items
diff --git a/src/map/status.c b/src/map/status.c index 96c2215c6..fb39d8e2b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4711,6 +4711,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_MARIONETTE:
case SC_MARIONETTE2:
case SC_NOCHAT:
+ case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
return 0;
case SC_DANCING:
case SC_DEVOTION:
|