diff options
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/merchants/inn.txt | 5 | ||||
-rw-r--r-- | npc/quests/quests_comodo.txt | 146 |
3 files changed, 71 insertions, 83 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 1a296bbaf..2ed80c194 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,8 @@ Date Added ====== +2007/12/02 + * Rescripted Headgear Quests 1 (Comodo) to Aegis 10.3 Standards. [Samuray22] + - Corrected a little Typo errorin the "Inn". (bugreport:536) 2007/11/30 * Added Missed Storage Password Function. (bugreport:515) [Samuray22] 2007/11/29 diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index fc786cbfa..d12dbcad2 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -4,7 +4,7 @@ //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== -//= 2.1 +//= 2.1a //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -35,6 +35,7 @@ //= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] //= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 2.1a Corrected a little Typo error. (bugreport:536) [Samuray22] //============================================================ @@ -48,7 +49,7 @@ prt_in,244,135,2 script Inn Employee#Sammy 53,{ // East Side Inn ------------------ prt_in,61,141,2 script Inn Employee#Ahlma 53,{ - callfunc "F_InnMaid","[Emplyee Ahlma]","Nenkaras","prt_in",64,136; + callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; warp "prt_in",64,136; end; } diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 1f0ecf1be..1a940f7a8 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -7,7 +7,7 @@ //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= -//= Headgear Quests 1: +//= Headgear Quests 1 [Aegis Conversion]: //= - 'Cross Hat', 'Bulb Hairband' //= - 'Striped Hairband', 'Blue Hairband' //= Headgear Quests 2: @@ -24,102 +24,86 @@ //= 1.2a missing label [Lupus] //= 1.3 Doomed sword quest rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.5 Rescripted Headgear Quests 1 to Aegis 10.3 Standards. [Samuray22] //============================================================ // Headgear Quests 1 // Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband //============================================================ -comodo,227,158,4 script Hair Ornament Girl 700,{ +comodo,228,159,4 script Hair Ornament Girl 700,{ mes "[Hair Ornament Girl]"; - if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her."; - if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get."; + if(Sex == 1) { + mes "Oh! hi. You wanna make one?"; + mes "If you want to give present to girl friend, Hair band is the one."; + } else { + mes "Hey! look at me. I think this will suit to you so much~"; + mes "You wanna order one of Hair Band?"; + } next; mes "[Hair Ornament Girl]"; - mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these...."; -M_Menu: + mes "If you give me simple items then I make a gorgeous Hair Band~"; + mes "Have a look at these."; next; - menu "-Cross Hat Hairband",-, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End; - - set @BAND$, "Cross Hat Hairband"; - set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000."; - if(countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1; - goto sL_0; - - M_Bulb: - set @BAND$, "Bulb Hairband"; - set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000."; - if(countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2; - goto sL_0; - - M_Striped: - set @BAND$, "Striped Hairband"; - set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000."; - if(countitem(1099)>=1500) set @GETBAND, 3; - goto sL_0; - - M_Blue: - set @BAND$, "Blue Hairband"; - set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000."; - if(countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4; - - sL_0: + switch(select("Cross Band:Light Bulb Band:Stripe band:Blue hair band")) { + case 1: + callsub L_select,1,2608,1,7069,500,0,0,5036; //Cross Band (1) = Rosary (1) + Destroyed Armor (500) + case 2: + callsub L_select,2,2233,1,746,20,0,0,5034; //Bulb Band (1) = Circlet (1) + Glass Bead (20) + case 3: + callsub L_select,3,1099,1499,0,0,0,0,5049; //Stripe Band (1) = Worn Out Prison Uniform (1500) + case 4: + callsub L_select,4,2211,1,978,1,7003,299,5052; //Blue hair band (1) = Bandana (1) + Cobaltblue Dyestuffs (1) + Anolian Skin (300) + } +L_select: + mes "[Hair Ornament Girl]"; + if((getarg(0) == 1 && countitem(2068) > 0 && countitem(7069) > 499) || + (getarg(0) == 2 && countitem(2233) > 0 && countitem(746) > 19) || + (getarg(0) == 3 && countitem(1099) > 1499) || + (getarg(0) == 4 && countitem(2211) > 0 && countitem(978) > 0 && countitem(7003) > 299)) { + mes "Hum~ You've chosen "+getitemname(getarg(7))+"?"; + mes "You brought all required item. I will make you~"; + next; + if(getarg(0) != 3) { mes "[Hair Ornament Girl]"; - mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":"; - mes @ITEMS$; + mes "But, before I make, can you check that Items are sure?"; + mes "If it is forged item or monster cards is applied, then it is waste of item."; next; - if(@GETBAND > 0) goto sL_GetBand; - + } + mes "[Hair Ornament Girl]"; + mes "It's better to bring only just requested item"; + mes "Did you check? Then let's make it. ok?"; + next; + if(select("No.:Yes.") == 1) { mes "[Hair Ornament Girl]"; - mes "Bring me all of these items and I will be able to make you a "+@BAND$+"."; - goto M_Menu; - - sL_GetBand: + mes "Yes, Yes, Put other stuffs to storage~"; + mes "See you soon~"; + close; + } mes "[Hair Ornament Girl]"; - mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?"; + mes "^3355FFHm. Piece of cake^000000"; next; - menu "Yes, I would.",-, "No thank you.",M_End; - - if(@GETBAND == 1) goto ssL_Cross; - if(@GETBAND == 2) goto ssL_Bulb; - if(@GETBAND == 3) goto ssL_Striped; - if(@GETBAND == 4) goto ssL_Blue; - - ssL_Cross: - if(countitem(2608)<1 || countitem(7069)<500) goto L_Cheater; - delitem 2608,1; - delitem 7069,500; - getitem 5036,1; - goto ssL_End; - ssL_Bulb: - if(countitem(2233)<1 || countitem(746)<20) goto L_Cheater; - delitem 2233,1; - delitem 746,20; - getitem 5034,1; - goto ssL_End; - ssL_Striped: - if(countitem(1099)<1500) goto L_Cheater; - delitem 1099,1500; - getitem 5049,1; - goto ssL_End; - ssL_Blue: - if(countitem(2211)<1 || countitem(978)<1 || countitem(7003)<300) goto L_Cheater; - delitem 2211,1; - delitem 978,1; - delitem 7003,300; - getitem 5052,1; - ssL_End: - mes "[Hair Ornament Girl]"; - mes "Here is your "+@BAND$+". Thank you."; - set @GETBAND, 0; - close; - L_Cheater: + delitem getarg(1),getarg(2); + if(getarg(3) != 0) delitem getarg(3),getarg(4); + if(getarg(5) != 0) delitem getarg(5),getarg(6); + mes "[Hair Ornament Girl]"; + mes "Look, this! Well done~"; + mes "Plaese come again~ hoooo!"; + getitem getarg(7),1; + close; + } + mes "Hum~ You've chosen "+getitemname(getarg(7))+"?"; + mes "There is some requiring items to make, Prepare items."; + next; mes "[Hair Ornament Girl]"; - mes "Ooops... Where are these items?"; - close; - - M_End: + mes "To make "+getitemname(getarg(7))+"..."; + mes "^3355FF"+getitemname(getarg(1))+"^000000 "+getarg(2)+""; + if(getarg(3) > 0) mes "^3355FF"+getitemname(getarg(3))+"^000000 "+getarg(4)+""; + if(getarg(5) > 0) mes "^3355FF"+getitemname(getarg(5))+"^000000 "+getarg(6)+""; + mes "...will need?"; + next; mes "[Hair Ornament Girl]"; - mes "Hope to see you again soon."; + mes "If you bring all items then I will make you right away."; + mes "Hoo~ see you then~"; close; } |