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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--db/const.txt6
-rw-r--r--src/map/atcommand.c12
-rw-r--r--src/map/script.c292
4 files changed, 175 insertions, 136 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 840b76b3c..5a1232768 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/05/31
+ * Added support for using 'town', 'autotrade', 'allowks', 'monster_noteleport', 'pvp_nocalcrank' and 'battleground' mapflags in scripts (bugreport:4226). [Paradox924X]
* Replaced all occurrences of 'leaved' with 'withdraw'. [Paradox924X]
* Rewrote and optimized clif_hpmeter to employ map_foreachinarea() rather than an iteration over every session (bugreport:3956). [Paradox924X]
* Rewrote and reorganized checks in @autotrade to check and display most useful information first (bugreport:4253). [Paradox924X]
diff --git a/db/const.txt b/db/const.txt
index d4cd4fbfd..21735b3c1 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -224,6 +224,12 @@ mf_loadevent 42
mf_nochat 43
mf_noexppenalty 44
mf_guildlock 45
+mf_town 46
+mf_autotrade 47
+mf_allowks 48
+mf_monster_noteleport 49
+mf_pvpnocalcrank 50
+mf_battleground 51
cell_walkable 0
cell_shootable 1
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 035cc5fe1..4b2fb8b33 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4279,6 +4279,14 @@ int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* com
sprintf(atcmd_output, "Map Name: %s | Players In Map: %d | NPCs In Map: %d | Chats In Map: %d", mapname, map[m_id].users, map[m_id].npc_num, chat_num);
clif_displaymessage(fd, atcmd_output);
clif_displaymessage(fd, "------ Map Flags ------");
+ if (map[m_id].flag.town)
+ clif_displaymessage(fd, "Town Map");
+
+ clif_displaymessage(fd, "Autotrade %s", (battle_config.autotrade_mapflag == map[m_id].flag.autotrade) ? "Enabled" : "Disabled");
+
+ if (map[m_id].flag.battleground)
+ clif_displaymessage(fd, "Battlegrounds ON");
+
strcpy(atcmd_output,"PvP Flags: ");
if (map[m_id].flag.pvp)
strcat(atcmd_output, "Pvp ON | ");
@@ -4370,7 +4378,8 @@ int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* com
strcat(atcmd_output, "NoSkill | ");
if (map[m_id].flag.noicewall)
strcat(atcmd_output, "NoIcewall | ");
-
+ if (map[m_id].allowks)
+ strcat(atcmd_output, "AllowKS | ");
clif_displaymessage(fd, atcmd_output);
strcpy(atcmd_output,"Other Flags: ");
@@ -4390,7 +4399,6 @@ int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* com
strcat(atcmd_output, "GuildLock | ");
clif_displaymessage(fd, atcmd_output);
-
switch (list) {
case 0:
// Do nothing. It's list 0, no additional display.
diff --git a/src/map/script.c b/src/map/script.c
index f542ff04a..f2c437082 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -336,7 +336,13 @@ enum {
MF_LOADEVENT,
MF_NOCHAT,
MF_NOEXPPENALTY,
- MF_GUILDLOCK
+ MF_GUILDLOCK,
+ MF_TOWN,
+ MF_AUTOTRADE,
+ MF_ALLOWKS,
+ MF_MONSTER_NOTELEPORT,
+ MF_PVPNOCALCRANK, //50
+ MF_BATTLEGROUND
};
const char* script_op2name(int op)
@@ -9123,50 +9129,56 @@ BUILDIN_FUNC(getmapflag)
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
- case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
- case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
- case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
- case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
- case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
- case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
- case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
- case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
- case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
- case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
- case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
- case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
- case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
- case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
- case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
- case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
- case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
- case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
- case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
- case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
- case MF_FOG: script_pushint(st,map[m].flag.fog); break;
- case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
- case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
- case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
- case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
- case MF_INDOORS: script_pushint(st,map[m].flag.indoors); break;
- case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
- case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
- case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
- case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
- case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
- case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
- case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
- case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
- case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
- case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
- case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
- case MF_JEXP: script_pushint(st,map[m].jexp); break;
- case MF_BEXP: script_pushint(st,map[m].bexp); break;
- case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
- case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
- case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
- case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
- case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
+ case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
+ case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
+ case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
+ case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
+ case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
+ case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
+ case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
+ case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
+ case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
+ case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
+ case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
+ case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
+ case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
+ case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
+ case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
+ case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
+ case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
+ case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
+ case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
+ case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
+ case MF_FOG: script_pushint(st,map[m].flag.fog); break;
+ case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
+ case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
+ case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
+ case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
+ case MF_INDOORS: script_pushint(st,map[m].flag.indoors); break;
+ case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
+ case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
+ case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
+ case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
+ case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
+ case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
+ case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
+ case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
+ case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
+ case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
+ case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
+ case MF_JEXP: script_pushint(st,map[m].jexp); break;
+ case MF_BEXP: script_pushint(st,map[m].bexp); break;
+ case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
+ case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
+ case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
+ case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
+ case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
+ case MF_TOWN: script_pushint(st,map[m].flag.town); break;
+ case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break;
+ case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break;
+ case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break;
+ case MF_PVPNOCALCRANK: script_pushint(st,map[m].flag.pvpnocalcrank); break;
+ case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break;
}
}
@@ -9187,50 +9199,56 @@ BUILDIN_FUNC(setmapflag)
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
- case MF_NOMEMO: map[m].flag.nomemo=1; break;
- case MF_NOTELEPORT: map[m].flag.noteleport=1; break;
- case MF_NOBRANCH: map[m].flag.nobranch=1; break;
- case MF_NOPENALTY: map[m].flag.noexppenalty=1; map[m].flag.nozenypenalty=1; break;
- case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=1; break;
- case MF_PVP: map[m].flag.pvp=1; break;
- case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=1; break;
- case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=1; break;
- case MF_GVG: map[m].flag.gvg=1; break;
- case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=1; break;
- case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=1; break;
- case MF_GVG_CASTLE: map[m].flag.gvg_castle=1; break;
- case MF_NOTRADE: map[m].flag.notrade=1; break;
- case MF_NODROP: map[m].flag.nodrop=1; break;
- case MF_NOSKILL: map[m].flag.noskill=1; break;
- case MF_NOWARP: map[m].flag.nowarp=1; break;
- case MF_NOICEWALL: map[m].flag.noicewall=1; break;
- case MF_SNOW: map[m].flag.snow=1; break;
- case MF_CLOUDS: map[m].flag.clouds=1; break;
- case MF_CLOUDS2: map[m].flag.clouds2=1; break;
- case MF_FOG: map[m].flag.fog=1; break;
- case MF_FIREWORKS: map[m].flag.fireworks=1; break;
- case MF_SAKURA: map[m].flag.sakura=1; break;
- case MF_LEAVES: map[m].flag.leaves=1; break;
- case MF_RAIN: map[m].flag.rain=1; break;
- case MF_INDOORS: map[m].flag.indoors=1; break;
- case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
- case MF_NOGO: map[m].flag.nogo=1; break;
- case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
- case MF_NOJOBEXP: map[m].flag.nojobexp=1; break;
- case MF_NOMOBLOOT: map[m].flag.nomobloot=1; break;
- case MF_NOMVPLOOT: map[m].flag.nomvploot=1; break;
- case MF_NORETURN: map[m].flag.noreturn=1; break;
- case MF_NOWARPTO: map[m].flag.nowarpto=1; break;
- case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=1; break;
- case MF_RESTRICTED: map[m].flag.restricted=1; break;
- case MF_NOCOMMAND: map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val); break;
- case MF_JEXP: map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
- case MF_BEXP: map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
- case MF_NOVENDING: map[m].flag.novending=1; break;
- case MF_LOADEVENT: map[m].flag.loadevent=1; break;
- case MF_NOCHAT: map[m].flag.nochat=1; break;
- case MF_PARTYLOCK: map[m].flag.partylock=1; break;
- case MF_GUILDLOCK: map[m].flag.guildlock=1; break;
+ case MF_NOMEMO: map[m].flag.nomemo=1; break;
+ case MF_NOTELEPORT: map[m].flag.noteleport=1; break;
+ case MF_NOBRANCH: map[m].flag.nobranch=1; break;
+ case MF_NOPENALTY: map[m].flag.noexppenalty=1; map[m].flag.nozenypenalty=1; break;
+ case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=1; break;
+ case MF_PVP: map[m].flag.pvp=1; break;
+ case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=1; break;
+ case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=1; break;
+ case MF_GVG: map[m].flag.gvg=1; break;
+ case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=1; break;
+ case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=1; break;
+ case MF_GVG_CASTLE: map[m].flag.gvg_castle=1; break;
+ case MF_NOTRADE: map[m].flag.notrade=1; break;
+ case MF_NODROP: map[m].flag.nodrop=1; break;
+ case MF_NOSKILL: map[m].flag.noskill=1; break;
+ case MF_NOWARP: map[m].flag.nowarp=1; break;
+ case MF_NOICEWALL: map[m].flag.noicewall=1; break;
+ case MF_SNOW: map[m].flag.snow=1; break;
+ case MF_CLOUDS: map[m].flag.clouds=1; break;
+ case MF_CLOUDS2: map[m].flag.clouds2=1; break;
+ case MF_FOG: map[m].flag.fog=1; break;
+ case MF_FIREWORKS: map[m].flag.fireworks=1; break;
+ case MF_SAKURA: map[m].flag.sakura=1; break;
+ case MF_LEAVES: map[m].flag.leaves=1; break;
+ case MF_RAIN: map[m].flag.rain=1; break;
+ case MF_INDOORS: map[m].flag.indoors=1; break;
+ case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
+ case MF_NOGO: map[m].flag.nogo=1; break;
+ case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
+ case MF_NOJOBEXP: map[m].flag.nojobexp=1; break;
+ case MF_NOMOBLOOT: map[m].flag.nomobloot=1; break;
+ case MF_NOMVPLOOT: map[m].flag.nomvploot=1; break;
+ case MF_NORETURN: map[m].flag.noreturn=1; break;
+ case MF_NOWARPTO: map[m].flag.nowarpto=1; break;
+ case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=1; break;
+ case MF_RESTRICTED: map[m].flag.restricted=1; break;
+ case MF_NOCOMMAND: map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val); break;
+ case MF_JEXP: map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
+ case MF_BEXP: map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
+ case MF_NOVENDING: map[m].flag.novending=1; break;
+ case MF_LOADEVENT: map[m].flag.loadevent=1; break;
+ case MF_NOCHAT: map[m].flag.nochat=1; break;
+ case MF_PARTYLOCK: map[m].flag.partylock=1; break;
+ case MF_GUILDLOCK: map[m].flag.guildlock=1; break;
+ case MF_TOWN: map[m].flag.town=1; break;
+ case MF_AUTOTRADE: map[m].flag.autotrade=1; break;
+ case MF_ALLOWKS: map[m].flag.allowks=1; break;
+ case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport=1; break;
+ case MF_PVPNOCALCRANK: map[m].flag.pvpnocalcrank=1; break;
+ case MF_BATTLEGROUND: map[m].flag.battleground = (!val || atoi(val) < - || atoi(val) > 2) ? 1 : atoi(val); break;
}
}
@@ -9247,51 +9265,57 @@ BUILDIN_FUNC(removemapflag)
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
- case MF_NOMEMO: map[m].flag.nomemo=0; break;
- case MF_NOTELEPORT: map[m].flag.noteleport=0; break;
- case MF_NOSAVE: map[m].flag.nosave=0; break;
- case MF_NOBRANCH: map[m].flag.nobranch=0; break;
- case MF_NOPENALTY: map[m].flag.noexppenalty=0; map[m].flag.nozenypenalty=0; break;
- case MF_PVP: map[m].flag.pvp=0; break;
- case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=0; break;
- case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=0; break;
- case MF_GVG: map[m].flag.gvg=0; break;
- case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=0; break;
- case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=0; break;
- case MF_GVG_CASTLE: map[m].flag.gvg_castle=0; break;
- case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=0; break;
- case MF_NOTRADE: map[m].flag.notrade=0; break;
- case MF_NODROP: map[m].flag.nodrop=0; break;
- case MF_NOSKILL: map[m].flag.noskill=0; break;
- case MF_NOWARP: map[m].flag.nowarp=0; break;
- case MF_NOICEWALL: map[m].flag.noicewall=0; break;
- case MF_SNOW: map[m].flag.snow=0; break;
- case MF_CLOUDS: map[m].flag.clouds=0; break;
- case MF_CLOUDS2: map[m].flag.clouds2=0; break;
- case MF_FOG: map[m].flag.fog=0; break;
- case MF_FIREWORKS: map[m].flag.fireworks=0; break;
- case MF_SAKURA: map[m].flag.sakura=0; break;
- case MF_LEAVES: map[m].flag.leaves=0; break;
- case MF_RAIN: map[m].flag.rain=0; break;
- case MF_INDOORS: map[m].flag.indoors=0; break;
- case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
- case MF_NOGO: map[m].flag.nogo=0; break;
- case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
- case MF_NOJOBEXP: map[m].flag.nojobexp=0; break;
- case MF_NOMOBLOOT: map[m].flag.nomobloot=0; break;
- case MF_NOMVPLOOT: map[m].flag.nomvploot=0; break;
- case MF_NORETURN: map[m].flag.noreturn=0; break;
- case MF_NOWARPTO: map[m].flag.nowarpto=0; break;
- case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=0; break;
- case MF_RESTRICTED: map[m].flag.restricted=0; break;
- case MF_NOCOMMAND: map[m].nocommand=0; break;
- case MF_JEXP: map[m].jexp=100; break;
- case MF_BEXP: map[m].bexp=100; break;
- case MF_NOVENDING: map[m].flag.novending=0; break;
- case MF_LOADEVENT: map[m].flag.loadevent=0; break;
- case MF_NOCHAT: map[m].flag.nochat=0; break;
- case MF_PARTYLOCK: map[m].flag.partylock=0; break;
- case MF_GUILDLOCK: map[m].flag.guildlock=0; break;
+ case MF_NOMEMO: map[m].flag.nomemo=0; break;
+ case MF_NOTELEPORT: map[m].flag.noteleport=0; break;
+ case MF_NOSAVE: map[m].flag.nosave=0; break;
+ case MF_NOBRANCH: map[m].flag.nobranch=0; break;
+ case MF_NOPENALTY: map[m].flag.noexppenalty=0; map[m].flag.nozenypenalty=0; break;
+ case MF_PVP: map[m].flag.pvp=0; break;
+ case MF_PVP_NOPARTY: map[m].flag.pvp_noparty=0; break;
+ case MF_PVP_NOGUILD: map[m].flag.pvp_noguild=0; break;
+ case MF_GVG: map[m].flag.gvg=0; break;
+ case MF_GVG_NOPARTY: map[m].flag.gvg_noparty=0; break;
+ case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon=0; break;
+ case MF_GVG_CASTLE: map[m].flag.gvg_castle=0; break;
+ case MF_NOZENYPENALTY: map[m].flag.nozenypenalty=0; break;
+ case MF_NOTRADE: map[m].flag.notrade=0; break;
+ case MF_NODROP: map[m].flag.nodrop=0; break;
+ case MF_NOSKILL: map[m].flag.noskill=0; break;
+ case MF_NOWARP: map[m].flag.nowarp=0; break;
+ case MF_NOICEWALL: map[m].flag.noicewall=0; break;
+ case MF_SNOW: map[m].flag.snow=0; break;
+ case MF_CLOUDS: map[m].flag.clouds=0; break;
+ case MF_CLOUDS2: map[m].flag.clouds2=0; break;
+ case MF_FOG: map[m].flag.fog=0; break;
+ case MF_FIREWORKS: map[m].flag.fireworks=0; break;
+ case MF_SAKURA: map[m].flag.sakura=0; break;
+ case MF_LEAVES: map[m].flag.leaves=0; break;
+ case MF_RAIN: map[m].flag.rain=0; break;
+ case MF_INDOORS: map[m].flag.indoors=0; break;
+ case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
+ case MF_NOGO: map[m].flag.nogo=0; break;
+ case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
+ case MF_NOJOBEXP: map[m].flag.nojobexp=0; break;
+ case MF_NOMOBLOOT: map[m].flag.nomobloot=0; break;
+ case MF_NOMVPLOOT: map[m].flag.nomvploot=0; break;
+ case MF_NORETURN: map[m].flag.noreturn=0; break;
+ case MF_NOWARPTO: map[m].flag.nowarpto=0; break;
+ case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop=0; break;
+ case MF_RESTRICTED: map[m].flag.restricted=0; break;
+ case MF_NOCOMMAND: map[m].nocommand=0; break;
+ case MF_JEXP: map[m].jexp=100; break;
+ case MF_BEXP: map[m].bexp=100; break;
+ case MF_NOVENDING: map[m].flag.novending=0; break;
+ case MF_LOADEVENT: map[m].flag.loadevent=0; break;
+ case MF_NOCHAT: map[m].flag.nochat=0; break;
+ case MF_PARTYLOCK: map[m].flag.partylock=0; break;
+ case MF_GUILDLOCK: map[m].flag.guildlock=0; break;
+ case MF_TOWN: map[m].flag.town=0; break;
+ case MF_AUTOTRADE: map[m].flag.autotrade=0; break;
+ case MF_ALLOWKS: map[m].flag.allowks=0; break;
+ case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport=0; break;
+ case MF_PVPNOCALCRANK: map[m].flag.pvpnocalcrank=0; break;
+ case MF_BATTLEGROUND: map[m].flag.battleground=0; break;
}
}