diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 14 |
2 files changed, 9 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index caf4ec6bd..a3c94fa9c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/08/13 + * Corrected skill-based hp/sp regen, expect slight increase [ultramage] 2007/08/10 * Updated item_db.sql [Playtester] 2007/08/09 diff --git a/src/map/status.c b/src/map/status.c index 3f2fda92f..7fb2c870e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2485,14 +2485,14 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct val = 0; if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) - val += skill*(5 + status->max_hp/500); + val += skill*5 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) - val += skill*(3 + status->max_sp/500); + val += skill*3 + skill*status->max_sp/500; if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0) - val += skill*(3 + status->max_sp/500); + val += skill*3 + skill*status->max_sp/500; sregen->sp = cap_value(val, 0, SHRT_MAX); // Skill-related recovery (only when sit) @@ -2500,21 +2500,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct val = 0; if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) - val += skill*(4 + status->max_hp/500); + val += skill*4 + skill*status->max_hp/500; if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest) - val += skill*(30 + status->max_hp/500); + val += skill*30 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest) { - val += skill*(3 + status->max_sp/500); + val += skill*3 + skill*status->max_sp/500; if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest val += (30+10*skill)*val/100; } if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) - val += skill*(2 + status->max_sp/500); + val += skill*2 + skill*status->max_sp/500; sregen->sp = cap_value(val, 0, SHRT_MAX); } |